Daily update on 20250316-095544 by Nitload Youmu. Additional Message : Linear math inmprovement
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
@@ -1,4 +1,34 @@
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using System;
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="ListSegment.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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@@ -10,42 +40,67 @@ using System.Xml.Serialization;
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namespace StgSharp.Collections
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{
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/// <summary>
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/// Part of a collection. This contains a direct reference to origin collection,
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/// so all change to origin collection will be reflected in this object.
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/// Part of a collection. This contains a direct reference to _origin collection, so all change
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/// to _origin collection will be reflected in this object.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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public struct ListSegment<T> : ICollection<T>
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{
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private List<T> _collection;
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private int _begin;
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private int _length;
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private List<T> _collection;
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public ListSegment(List<T> collection, int begin, int length)
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public ListSegment( List<T> collection, int begin, int length )
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{
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ArgumentNullException.ThrowIfNull(collection);
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ArgumentOutOfRangeException.ThrowIfLessThan(begin, 0);
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ArgumentOutOfRangeException.ThrowIfLessThan(length, 0);
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ArgumentOutOfRangeException.ThrowIfLessThan(begin + length, collection.Count);
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ArgumentNullException.ThrowIfNull( collection );
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ArgumentOutOfRangeException.ThrowIfLessThan( begin, 0 );
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ArgumentOutOfRangeException.ThrowIfLessThan( length, 0 );
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ArgumentOutOfRangeException.ThrowIfLessThan(
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begin + length, collection.Count );
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_collection = collection;
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_begin = begin;
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_length = length;
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}
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}
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public int Count => _length;
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public bool IsReadOnly => true;
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public T this[int indexValue]
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public T this[ int indexValue ]
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{
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get {
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ArgumentOutOfRangeException.ThrowIfLessThan(indexValue, 0);
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ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(indexValue, _length);
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return _collection[indexValue + _begin];
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get
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{
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ArgumentOutOfRangeException.ThrowIfLessThan( indexValue, 0 );
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ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(
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indexValue, _length );
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return _collection[ indexValue + _begin ];
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}
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}
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void ICollection<T>.Add(T item)
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public bool IsReadOnly => true;
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public int Count => _length;
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public bool Contains( T item )
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{
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int index = _collection.IndexOf( item );
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return index >= _begin && index < _length + index;
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}
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public void CopyTo( T[] array, int arrayIndex )
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{
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ArgumentNullException.ThrowIfNull( array );
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Span<T> span = CollectionsMarshal.AsSpan<T>( _collection )
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.Slice( _begin, _length );
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Span<T> target = new Span<T>( array, arrayIndex, _length );
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span.CopyTo( target );
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}
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public IEnumerator<T> GetEnumerator()
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{
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for( int i = _begin; i < _length; i++ ) {
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yield return this[ i ];
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}
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}
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void ICollection<T>.Add( T item )
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{
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throw new NotSupportedException();
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}
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@@ -55,29 +110,7 @@ namespace StgSharp.Collections
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throw new NotSupportedException();
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}
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public bool Contains(T item)
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{
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var index= _collection.IndexOf(item);
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return index >= _begin && index < _length + index;
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}
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public void CopyTo(T[] array, int arrayIndex)
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{
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ArgumentNullException.ThrowIfNull(array);
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var span = CollectionsMarshal.AsSpan<T>(_collection).Slice(_begin, _length);
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var target = new Span<T>(array, arrayIndex,_length);
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span.CopyTo(target);
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}
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public IEnumerator<T> GetEnumerator()
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{
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for (int i = _begin; i < _length; i++)
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{
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yield return this[i];
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}
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}
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bool ICollection<T>.Remove(T item)
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bool ICollection<T>.Remove( T item )
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{
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throw new NotSupportedException();
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}
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@@ -86,5 +119,6 @@ namespace StgSharp.Collections
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{
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return GetEnumerator();
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}
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}
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}
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@@ -0,0 +1,117 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Counter.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
|
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// publish, distribute, sublicense, and/or sell copies of the Software,
|
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// and to permit persons to whom the Software is furnished to do so,
|
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Numerics;
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namespace StgSharp
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{
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public class Counter<T> where T: struct, INumber<T>
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{
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internal dynamic _value;
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internal readonly T _defaultValue;
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internal readonly T _defualtDecreament;
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internal readonly T _defualtIncreament;
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public Counter(
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T defualtValue,
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T defualtIncreament,
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T defualtDecreament )
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{
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_value = defualtValue;
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_defaultValue = defualtValue;
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_defualtIncreament = defualtIncreament;
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_defualtDecreament = defualtDecreament;
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}
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public T DecreamentSoan => _defualtDecreament;
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public T IncreamentSpan => _defualtIncreament;
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public T CurrentSpan => _value - _defaultValue;
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public T Value
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{
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get => _value;
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set => _value = value;
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}
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public void Add( T value )
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{
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_value += value;
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}
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public void QuickAdd()
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{
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_value += _defualtIncreament;
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}
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public void QuickSub()
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{
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_value -= _defualtDecreament;
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}
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public void Reset()
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{
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_value = _defaultValue;
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}
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public void Sub( T value )
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{
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_value -= value;
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}
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public override string ToString() => Value.ToString();
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public static Counter<T> operator --( Counter<T> counter )
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{
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counter.QuickSub();
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return counter;
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}
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public static Counter<T> operator ++( Counter<T> counter )
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{
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counter.QuickAdd();
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return counter;
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}
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public static implicit operator T( Counter<T> counter )
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{
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return counter switch
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{
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null => T.Zero,
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_ => counter.Value
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};
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}
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}
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}
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@@ -75,7 +75,7 @@ namespace StgSharp.Data
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/// <summary>
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/// A class attempt to reduce cost of boxing, though still a bit slower than direct access to
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/// origin value type instance.
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/// _origin value type instance.
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/// </summary>
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/// <typeparam name="T"> Type of instance to be boxed. </typeparam>
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public class ValueBox<T> : IValueBox, IValueBox<T> where T: struct
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@@ -88,7 +88,7 @@ namespace StgSharp.Geometries
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{
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get { return GlobalBuffer.CoordAndRotationList[ BufferId ].XYZ; }
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set { GlobalBuffer.CoordAndRotationList[ BufferId ] = new Vec4(
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value.vec ); }
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value.reg ); }
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}
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public void Move()
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@@ -47,14 +47,14 @@ namespace StgSharp.Geometries
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internal Matrix32 axis;
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/// <summary>
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/// The origin of this coordinate.
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/// The _origin of this coordinate.
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/// </summary>
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public Vec3 origin;
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public PartialPlainCoordinate(
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Vec3 origin,
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Vec3 horiziontial,
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Vec3 vertical )
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Vec3 origin,
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Vec3 horiziontial,
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Vec3 vertical )
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{
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this.origin = origin;
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axis = new Matrix32();
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@@ -38,30 +38,22 @@ namespace StgSharp.Geometries
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{
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internal readonly float d = -1;
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internal Vec3 origin;
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internal Vec3 _origin;
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internal Vec3 plainParameter;
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internal Vec3 vec1;
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internal Vec3 vec2;
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internal Plain( Vector4 origin, Vector4 p1, Vector4 p2 )
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{
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this.origin = new Vec3( origin );
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vec1 = new Vec3( p1 - origin );
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vec2 = new Vec3( p2 - origin );
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}
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public Plain( Vec3 o, Vec3 v1, Vec3 v2 )
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{
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this.origin = o;
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this.vec1 = v1 - ( v2 * ( v1.Y / v2.Y ) ); //计算平面在xz平面上的方向投影
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this.vec2 = v2 - ( vec1 * ( v2.X / v1.X ) ); //计算平面在yz平面上的方向投影
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this._origin = o;
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this.vec1 = v1 - ( v2 * ( v1.Y / v2.Y ) ); //xz
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this.vec2 = v2 - ( vec1 * ( v2.X / v1.X ) ); //yz
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//|origin|-k1*|vec1|-k2*|vec2|计算plainParameter.Z;
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plainParameter.Z = origin.Z - ( vec1.Z * ( origin.X / vec1.X ) ) - ( vec2.Z * ( origin.Y / vec2.Y ) );
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//|_origin|-k1*|vec1|-k2*|vec2| --> plainParameter.Z;
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plainParameter.Z = _origin.Z - ( vec1.Z * ( _origin.X / vec1.X ) ) - ( vec2.Z * ( _origin.Y / vec2.Y ) );
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//根据plainParameter.Z和对应的方向矢量计算plainParameter.X和plainParameter.Y
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//plainParameter.Z -> plainParameter.X, plainParameter.Y
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plainParameter.X = vec1.X * ( vec1.Z / plainParameter.Z );
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plainParameter.Y = vec2.Y * ( vec2.Z / plainParameter.Z );
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@@ -77,13 +69,13 @@ namespace StgSharp.Geometries
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Vec3 v2 = p3.Coord - origin;
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vec1 = v1 - ( v2 * ( v1.Y / v2.Y ) ); //计算平面在xz平面上的方向投影
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vec2 = v2 - ( vec1 * ( v2.X / v1.X ) ); //计算平面在yz平面上的方向投影
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vec1 = v1 - ( v2 * ( v1.Y / v2.Y ) ); //xz
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vec2 = v2 - ( vec1 * ( v2.X / v1.X ) ); //yz
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//|origin|-k1*|vec1|-k2*|vec2|计算plainParameter.Z;
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//|_origin|-k1*|vec1|-k2*|vec2| --> plainParameter.Z;
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plainParameter.Z = origin.Z - ( vec1.Z * ( origin.X / vec1.X ) ) - ( vec2.Z * ( origin.Y / vec2.Y ) );
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//根据plainParameter.Z和对应的方向矢量计算plainParameter.X和plainParameter.Y
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//plainParameter.Z --> plainParameter.X, plainParameter.Y
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plainParameter.X = vec1.X * ( vec1.Z / plainParameter.Z );
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plainParameter.Y = vec2.Y * ( vec2.Z / plainParameter.Z );
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@@ -48,24 +48,24 @@ namespace StgSharp.Geometries
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}
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public Polygon6(
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PlainCoordinate coordination,
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Vec2 vert0,
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Vec2 vert1,
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Vec2 vert2,
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Vec2 vert3,
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Vec2 vert4,
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Vec2 vert5,
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Vec2 vert6 )
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PlainCoordinate coordination,
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Vec2 vert0,
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Vec2 vert1,
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Vec2 vert2,
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Vec2 vert3,
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Vec2 vert4,
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Vec2 vert5,
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Vec2 vert6 )
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: base( coordination )
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{
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vertexMat = new Vec4[6];
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vertexMat[ 0 ].vec = vert0.vec;
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vertexMat[ 1 ].vec = vert1.vec;
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vertexMat[ 2 ].vec = vert2.vec;
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vertexMat[ 3 ].vec = vert3.vec;
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vertexMat[ 4 ].vec = vert4.vec;
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vertexMat[ 5 ].vec = vert5.vec;
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vertexMat[ 6 ].vec = vert6.vec;
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vertexMat[ 0 ].reg = vert0.reg;
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vertexMat[ 1 ].reg = vert1.reg;
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vertexMat[ 2 ].reg = vert2.reg;
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vertexMat[ 3 ].reg = vert3.reg;
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vertexMat[ 4 ].reg = vert4.reg;
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vertexMat[ 5 ].reg = vert5.reg;
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vertexMat[ 6 ].reg = vert6.reg;
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}
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public override ReadOnlySpan<int> VertexIndices => Indices;
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@@ -72,10 +72,10 @@ namespace StgSharp.Graphics.OpenGL
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/// <param _name="bufferData"> Data to write in </param>
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/// <param _name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
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public void WriteMatrixData<T>(
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int index,
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T bufferData,
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BufferUsage usage )
|
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where T: struct, IMat
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int index,
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T bufferData,
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BufferUsage usage )
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where T: struct, IMatrix<T>
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{
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GL.BindBuffer( BufferType.ArrayBuffer, _bufferHandle[ index ] );
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GL.SetBufferData( BufferType.ArrayBuffer, bufferData, usage );
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@@ -89,9 +89,9 @@ namespace StgSharp.Graphics.OpenGL
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/// <param _name="bufferArray"> Data to write in </param>
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/// <param _name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
|
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public void WriteScalerData<T>(
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int index,
|
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T[] bufferArray,
|
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BufferUsage usage )
|
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int index,
|
||||
T[] bufferArray,
|
||||
BufferUsage usage )
|
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where T: struct, INumber<T>
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{
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GL.BindBuffer( BufferType.ArrayBuffer, _bufferHandle[ index ] );
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@@ -106,9 +106,9 @@ namespace StgSharp.Graphics.OpenGL
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/// <param _name="scalerSpan"> A <see cref="Span{T}" /> of _data to write in </param>
|
||||
/// <param _name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
|
||||
public void WriteScalerData<T>(
|
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int index,
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ReadOnlySpan<T> scalerSpan,
|
||||
BufferUsage usage )
|
||||
int index,
|
||||
ReadOnlySpan<T> scalerSpan,
|
||||
BufferUsage usage )
|
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where T: struct,INumber<T>
|
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{
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GL.BindBuffer( BufferType.ArrayBuffer, _bufferHandle[ index ] );
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@@ -123,10 +123,10 @@ namespace StgSharp.Graphics.OpenGL
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||||
/// <param _name="vectorSpan"> A <see cref="Span{T}" /> of _data to write in </param>
|
||||
/// <param _name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
|
||||
public void WriteVectorData<T>(
|
||||
int index,
|
||||
ReadOnlySpan<T> vectorSpan,
|
||||
BufferUsage usage )
|
||||
where T: struct, IVector
|
||||
int index,
|
||||
ReadOnlySpan<T> vectorSpan,
|
||||
BufferUsage usage )
|
||||
where T: struct, IVector<T>
|
||||
{
|
||||
GL.BindBuffer( BufferType.ArrayBuffer, _bufferHandle[ index ] );
|
||||
GL.SetBufferVectorData( BufferType.ArrayBuffer, vectorSpan, usage );
|
||||
@@ -140,10 +140,10 @@ namespace StgSharp.Graphics.OpenGL
|
||||
/// <param _name="vectorArray"> A array of _data to write in </param>
|
||||
/// <param _name="usage"> How OpenGL use these _data, defined by <see cref="BufferUsage" /></param>
|
||||
public void WriteVectorData<T>(
|
||||
int index,
|
||||
T[] vectorArray,
|
||||
BufferUsage usage )
|
||||
where T: struct, IVector
|
||||
int index,
|
||||
T[] vectorArray,
|
||||
BufferUsage usage )
|
||||
where T: struct, IVector<T>
|
||||
{
|
||||
GL.BindBuffer( BufferType.ArrayBuffer, _bufferHandle[ index ] );
|
||||
GL.SetBufferVectorData( BufferType.ArrayBuffer, vectorArray,
|
||||
|
||||
@@ -157,7 +157,7 @@ namespace StgSharp.Graphics.OpenGL
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public FrameBufferStatus CheckFrameBufferStatus(
|
||||
FrameBufferTarget target )
|
||||
FrameBufferTarget target )
|
||||
{
|
||||
return ( FrameBufferStatus )Context.glCheckFramebufferStatus(
|
||||
( uint )target );
|
||||
@@ -201,8 +201,8 @@ namespace StgSharp.Graphics.OpenGL
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void CombineFrameBufferRenderBuffer(
|
||||
FrameBufferAttachment attachment,
|
||||
GlHandle rboHandle )
|
||||
FrameBufferAttachment attachment,
|
||||
GlHandle rboHandle )
|
||||
{
|
||||
Context.glFramebufferRenderbuffer(
|
||||
glConst.FRAMEBUFFER, ( uint )attachment, glConst.RENDERBUFFER,
|
||||
@@ -298,10 +298,10 @@ namespace StgSharp.Graphics.OpenGL
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void DrawElements(
|
||||
GeometryType mode,
|
||||
uint count,
|
||||
TypeCode type,
|
||||
IntPtr ptr )
|
||||
GeometryType mode,
|
||||
uint count,
|
||||
TypeCode type,
|
||||
IntPtr ptr )
|
||||
{
|
||||
uint a;
|
||||
a = type switch
|
||||
@@ -317,11 +317,11 @@ namespace StgSharp.Graphics.OpenGL
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void DrawElementsInstanced(
|
||||
GeometryType mode,
|
||||
uint count,
|
||||
TypeCode type,
|
||||
IntPtr ptr,
|
||||
uint amount )
|
||||
GeometryType mode,
|
||||
uint count,
|
||||
TypeCode type,
|
||||
IntPtr ptr,
|
||||
uint amount )
|
||||
{
|
||||
uint a;
|
||||
switch( type ) {
|
||||
@@ -355,11 +355,11 @@ namespace StgSharp.Graphics.OpenGL
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void FrameBufferTexture2d(
|
||||
FrameBufferTarget target,
|
||||
uint attachment,
|
||||
Texture2DTarget texTarget,
|
||||
GlHandle textureHandle,
|
||||
int level )
|
||||
FrameBufferTarget target,
|
||||
uint attachment,
|
||||
Texture2DTarget texTarget,
|
||||
GlHandle textureHandle,
|
||||
int level )
|
||||
{
|
||||
Context.glFramebufferTexture2D(
|
||||
( uint )target, attachment, ( uint )texTarget,
|
||||
@@ -439,7 +439,8 @@ namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
IntPtr sptr = IntPtr.Zero;
|
||||
if( InternalIO.glCheckShaderStatus(
|
||||
ref Context, s.handle[ index ].Value, key, ref sptr ) == 0 ) {
|
||||
ref Context, s.handle[ index ].Value, key, ref sptr ) ==
|
||||
0 ) {
|
||||
return Marshal.PtrToStringAnsi( sptr );
|
||||
}
|
||||
return string.Empty;
|
||||
@@ -447,11 +448,11 @@ namespace StgSharp.Graphics.OpenGL
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void GetTextureImage<T>(
|
||||
Texture2DTarget target,
|
||||
int level,
|
||||
ImageChannel channel,
|
||||
PixelChannelLayout channelLayout,
|
||||
T[] dataStream )
|
||||
Texture2DTarget target,
|
||||
int level,
|
||||
ImageChannel channel,
|
||||
PixelChannelLayout channelLayout,
|
||||
T[] dataStream )
|
||||
where T: struct,INumber<T>
|
||||
{
|
||||
#pragma warning disable CS8500
|
||||
@@ -465,10 +466,10 @@ namespace StgSharp.Graphics.OpenGL
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void GetTextureLevelProperty(
|
||||
uint textureTypeMask,
|
||||
int level,
|
||||
uint propertyMask,
|
||||
out int propertyValue )
|
||||
uint textureTypeMask,
|
||||
int level,
|
||||
uint propertyMask,
|
||||
out int propertyValue )
|
||||
{
|
||||
fixed( int* iptr = &propertyValue ) {
|
||||
Context.glGetTexLevelParameteriv(
|
||||
@@ -478,14 +479,15 @@ namespace StgSharp.Graphics.OpenGL
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe GlHandle GetUniformLocation(
|
||||
GlHandle program,
|
||||
string name )
|
||||
GlHandle program,
|
||||
string name )
|
||||
{
|
||||
byte[] code = Encoding.UTF8.GetBytes( name );
|
||||
fixed( byte* ptr = code ) {
|
||||
int ret = Context.glGetUniformLocation( program.Value, ptr );
|
||||
#if DEBUG
|
||||
if( ( ret == glConst.INVALID_OPERATION ) || ( ret == glConst.INVALID_VALUE ) ) {
|
||||
if( ( ret == glConst.INVALID_OPERATION ) || ( ret ==
|
||||
glConst.INVALID_VALUE ) ) {
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
if( ret == -1 ) {
|
||||
@@ -499,8 +501,8 @@ namespace StgSharp.Graphics.OpenGL
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void LoadShaderSource(
|
||||
GlHandle shaderHandle,
|
||||
byte[] codeStream )
|
||||
GlHandle shaderHandle,
|
||||
byte[] codeStream )
|
||||
{
|
||||
fixed( byte* streamPtr = codeStream ) {
|
||||
Context.glShaderSource(
|
||||
@@ -509,24 +511,23 @@ namespace StgSharp.Graphics.OpenGL
|
||||
}
|
||||
|
||||
public unsafe void LoadShaderSource(
|
||||
GlHandle shaderHandle,
|
||||
ReadOnlySpan<char> codeStream)
|
||||
GlHandle shaderHandle,
|
||||
ReadOnlySpan<char> codeStream )
|
||||
{
|
||||
fixed (char* streamPtr = codeStream)
|
||||
{
|
||||
byte* bptr = (byte*)streamPtr;
|
||||
fixed( char* streamPtr = codeStream ) {
|
||||
byte* bptr = ( byte* )streamPtr;
|
||||
Context.glShaderSource(
|
||||
shaderHandle.Value, 1, &bptr, (void*)0);
|
||||
shaderHandle.Value, 1, &bptr, ( void* )0 );
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void ReadPixels(
|
||||
(int X, int Y) beginPosition,
|
||||
(int width, int height) size,
|
||||
FrameBufferChannel format,
|
||||
PixelChannelLayout dataType,
|
||||
ref byte[] stream )
|
||||
(int X, int Y) beginPosition,
|
||||
(int width, int height) size,
|
||||
FrameBufferChannel format,
|
||||
PixelChannelLayout dataType,
|
||||
ref byte[] stream )
|
||||
{
|
||||
fixed( byte* bptr = stream ) {
|
||||
Context.glReadPixels(
|
||||
@@ -536,10 +537,10 @@ namespace StgSharp.Graphics.OpenGL
|
||||
}
|
||||
|
||||
public void RereadImage(
|
||||
in Image i,
|
||||
(int X, int Y) beginPosition,
|
||||
FrameBufferChannel format,
|
||||
PixelChannelLayout dataType )
|
||||
in Image i,
|
||||
(int X, int Y) beginPosition,
|
||||
FrameBufferChannel format,
|
||||
PixelChannelLayout dataType )
|
||||
{
|
||||
byte[] pixels = i.PixelBuffer;
|
||||
if( !pixels.CheckArrayFormat( dataType ) ) {
|
||||
@@ -555,9 +556,9 @@ namespace StgSharp.Graphics.OpenGL
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void SetBufferData<T>(
|
||||
BufferType bufferType,
|
||||
T bufferData,
|
||||
BufferUsage usage )
|
||||
BufferType bufferType,
|
||||
T bufferData,
|
||||
BufferUsage usage )
|
||||
where T: struct
|
||||
{
|
||||
int size = Marshal.SizeOf<T>();
|
||||
@@ -571,30 +572,9 @@ namespace StgSharp.Graphics.OpenGL
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void SetBufferData<T>(
|
||||
BufferType bufferType,
|
||||
T[] bufferArray,
|
||||
BufferUsage usage )
|
||||
where T: struct,INumber<T>
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf( typeof( T ) );
|
||||
if( bufferArray == null ) {
|
||||
return;
|
||||
}
|
||||
#pragma warning disable CS8500
|
||||
fixed( void* bufferPtr = bufferArray )
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData(
|
||||
( uint )bufferType, ( IntPtr )size, ( IntPtr )bufferPtr,
|
||||
( uint )usage );
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void SetBufferData<T>(
|
||||
BufferType bufferType,
|
||||
ReadOnlySpan<T> bufferArray,
|
||||
BufferUsage usage )
|
||||
BufferType bufferType,
|
||||
T[] bufferArray,
|
||||
BufferUsage usage )
|
||||
where T: struct,INumber<T>
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf( typeof( T ) );
|
||||
@@ -613,9 +593,30 @@ namespace StgSharp.Graphics.OpenGL
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void SetBufferData<T>(
|
||||
BufferType bufferType,
|
||||
Span<T> bufferArray,
|
||||
BufferUsage usage )
|
||||
BufferType bufferType,
|
||||
ReadOnlySpan<T> bufferArray,
|
||||
BufferUsage usage )
|
||||
where T: struct,INumber<T>
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf( typeof( T ) );
|
||||
if( bufferArray == null ) {
|
||||
return;
|
||||
}
|
||||
#pragma warning disable CS8500
|
||||
fixed( void* bufferPtr = bufferArray )
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData(
|
||||
( uint )bufferType, ( IntPtr )size, ( IntPtr )bufferPtr,
|
||||
( uint )usage );
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void SetBufferData<T>(
|
||||
BufferType bufferType,
|
||||
Span<T> bufferArray,
|
||||
BufferUsage usage )
|
||||
where T: struct, INumber<T>
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf( typeof( T ) );
|
||||
@@ -635,10 +636,10 @@ namespace StgSharp.Graphics.OpenGL
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void SetBufferVectorData<T>(
|
||||
BufferType bufferType,
|
||||
ReadOnlySpan<T> bufferArray,
|
||||
BufferUsage usage )
|
||||
where T: struct, IVector
|
||||
BufferType bufferType,
|
||||
ReadOnlySpan<T> bufferArray,
|
||||
BufferUsage usage )
|
||||
where T: struct, IVector<T>
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf( typeof( T ) );
|
||||
if( bufferArray == null ) {
|
||||
@@ -656,10 +657,10 @@ namespace StgSharp.Graphics.OpenGL
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void SetBufferVectorData<T>(
|
||||
BufferType bufferType,
|
||||
T[] bufferArray,
|
||||
BufferUsage usage )
|
||||
where T: struct, IVector
|
||||
BufferType bufferType,
|
||||
T[] bufferArray,
|
||||
BufferUsage usage )
|
||||
where T: struct, IVector<T>
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf( typeof( T ) );
|
||||
if( bufferArray == null ) {
|
||||
@@ -677,8 +678,8 @@ namespace StgSharp.Graphics.OpenGL
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void SetRenderBufferStorage(
|
||||
RenderBufferInternalFormat internalFormat,
|
||||
(int width, int height) size )
|
||||
RenderBufferInternalFormat internalFormat,
|
||||
(int width, int height) size )
|
||||
{
|
||||
Context.glRenderbufferStorage(
|
||||
glConst.RENDERBUFFER, ( uint )internalFormat, size.width,
|
||||
@@ -687,8 +688,8 @@ namespace StgSharp.Graphics.OpenGL
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void SetRenderBufferStorage(
|
||||
RenderBufferInternalFormat internalFormat,
|
||||
(uint width, uint height) size )
|
||||
RenderBufferInternalFormat internalFormat,
|
||||
(uint width, uint height) size )
|
||||
{
|
||||
Context.glRenderbufferStorage(
|
||||
glConst.RENDERBUFFER, ( uint )internalFormat, ( int )size.width,
|
||||
@@ -697,12 +698,12 @@ namespace StgSharp.Graphics.OpenGL
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void SetVertexAttribute(
|
||||
uint index,
|
||||
int size,
|
||||
TypeCode t,
|
||||
bool normalized,
|
||||
uint stride,
|
||||
int pointer )
|
||||
uint index,
|
||||
int size,
|
||||
TypeCode t,
|
||||
bool normalized,
|
||||
uint stride,
|
||||
int pointer )
|
||||
{
|
||||
uint type = InternalIO.GLtype[ t ];
|
||||
Context.glVertexAttribPointer(
|
||||
@@ -713,20 +714,20 @@ namespace StgSharp.Graphics.OpenGL
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void TextureImage2d<T>(
|
||||
Texture2DTarget target,
|
||||
int level,
|
||||
ImageChannel sourceChannel,
|
||||
uint width,
|
||||
uint height,
|
||||
ImageChannel targetChannel,
|
||||
PixelChannelLayout type,
|
||||
T[] pixels )
|
||||
Texture2DTarget target,
|
||||
int level,
|
||||
ImageChannel sourceChannel,
|
||||
uint width,
|
||||
uint height,
|
||||
ImageChannel targetChannel,
|
||||
PixelChannelLayout type,
|
||||
T[] pixels )
|
||||
where T: struct, INumber<T>
|
||||
{
|
||||
#pragma warning disable CS8500
|
||||
fixed( T* tptr = pixels ) {
|
||||
T* ptr = ( ( pixels == null ) || ( pixels.Length == 0 ) ) ?
|
||||
( T* )IntPtr.Zero : tptr;
|
||||
( T* )IntPtr.Zero : tptr;
|
||||
Context.glTexImage2D(
|
||||
( uint )target, level, ( uint )sourceChannel, width, height,
|
||||
0, ( uint )targetChannel, ( uint )type, tptr );
|
||||
@@ -736,23 +737,23 @@ namespace StgSharp.Graphics.OpenGL
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void TextureImage2d<T>(
|
||||
Texture2DTarget target,
|
||||
int level,
|
||||
ImageChannel sourceChannel,
|
||||
uint width,
|
||||
uint height,
|
||||
ImageChannel targetChannel,
|
||||
PixelChannelLayout type,
|
||||
Span<T> pixelSpan )
|
||||
Texture2DTarget target,
|
||||
int level,
|
||||
ImageChannel sourceChannel,
|
||||
uint width,
|
||||
uint height,
|
||||
ImageChannel targetChannel,
|
||||
PixelChannelLayout type,
|
||||
Span<T> pixelSpan )
|
||||
where T: struct, INumber<T>
|
||||
{
|
||||
#pragma warning disable CS8500
|
||||
#pragma warning disable CS8500
|
||||
fixed( T* tptr = pixelSpan ) {
|
||||
Context.glTexImage2D(
|
||||
( uint )target, level, ( uint )sourceChannel, width, height,
|
||||
0, ( uint )targetChannel, ( uint )type, tptr );
|
||||
}
|
||||
#pragma warning restore CS8500
|
||||
#pragma warning restore CS8500
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
@@ -762,8 +763,8 @@ namespace StgSharp.Graphics.OpenGL
|
||||
}
|
||||
|
||||
public static bool TryGetFunctionPackage(
|
||||
IntPtr handle,
|
||||
out OpenGLFunction functionPackage )
|
||||
IntPtr handle,
|
||||
out OpenGLFunction functionPackage )
|
||||
{
|
||||
return contextToGLMap.TryGetValue( handle, out functionPackage );
|
||||
}
|
||||
|
||||
@@ -70,11 +70,36 @@ namespace StgSharp.Graphics
|
||||
}
|
||||
|
||||
[StructLayout( LayoutKind.Explicit, Size = 32 )]
|
||||
public unsafe struct Pixel32
|
||||
public unsafe struct Pixel32RGBA : IPixel
|
||||
{
|
||||
|
||||
[FieldOffset( 0 )] private unsafe fixed byte data[ 4 ];
|
||||
|
||||
internal int Size => 4;
|
||||
public int Size => 4;
|
||||
|
||||
float IPixel.Alpha
|
||||
{
|
||||
get => data[ 3 ] / 256 ;
|
||||
set => data[ 3 ] = ( byte )( value * 256 );
|
||||
}
|
||||
|
||||
float IPixel.Blue
|
||||
{
|
||||
get => data[ 2 ] / 256 ;
|
||||
set => data[ 2 ] = ( byte )( value * 256 );
|
||||
}
|
||||
|
||||
float IPixel.Green
|
||||
{
|
||||
get => data[ 1 ] / 256 ;
|
||||
set => data[ 1 ] = ( byte )( value * 256 );
|
||||
}
|
||||
|
||||
float IPixel.Red
|
||||
{
|
||||
get => data[ 0 ] / 256 ;
|
||||
set => data[ 0 ] = ( byte )( value * 256 );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,8 +47,8 @@ namespace StgSharp.Graphics
|
||||
private TextureProvider _texture;
|
||||
|
||||
public PlainGeometryMesh(
|
||||
[NotNull] PlainGeometry shape,
|
||||
[NotNull] TextureProvider texture )
|
||||
[NotNull] PlainGeometry shape,
|
||||
[NotNull] TextureProvider texture )
|
||||
{
|
||||
if( shape.VertexCount > texture.TextureCoordinate.Length ) {
|
||||
throw new ArgumentException(
|
||||
@@ -62,16 +62,12 @@ namespace StgSharp.Graphics
|
||||
//private Image _texture;
|
||||
|
||||
public PlainGeometryMesh(
|
||||
PlainGeometry shape,
|
||||
Image texture,
|
||||
Vec2[] texCoord )
|
||||
PlainGeometry shape,
|
||||
Image texture,
|
||||
Vec2[] texCoord )
|
||||
{
|
||||
if( shape == null ) {
|
||||
throw new ArgumentNullException( nameof( shape ) );
|
||||
}
|
||||
if( texCoord == null ) {
|
||||
throw new ArgumentNullException( nameof( texCoord ) );
|
||||
}
|
||||
ArgumentNullException.ThrowIfNull( shape );
|
||||
ArgumentNullException.ThrowIfNull( texCoord );
|
||||
|
||||
if( shape.VertexCount > texCoord.Length ) {
|
||||
throw new ArgumentException(
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
using StgSharp.Blueprint;
|
||||
using StgSharp.PipeLine;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -39,7 +39,7 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public class TexturePipeline : BlueprintPipelineArgs
|
||||
public class TexturePipeline : PipeLineConnectorArgs
|
||||
{
|
||||
|
||||
private Image _value;
|
||||
|
||||
@@ -34,10 +34,8 @@ using System.Diagnostics.CodeAnalysis;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
#if NET5_0_OR_GREATER
|
||||
using System.Runtime.Intrinsics;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
#endif
|
||||
|
||||
using System.Text;
|
||||
|
||||
@@ -48,11 +46,11 @@ namespace StgSharp.HighPerformance
|
||||
{
|
||||
|
||||
[FieldOffset( 0 )] internal fixed byte Buffer[ 16 ];
|
||||
[FieldOffset( 0 )] internal Vector128<byte> Vec;
|
||||
[FieldOffset( 0 )] internal Vector128<float> Vec;
|
||||
|
||||
internal M128( Vector4 v )
|
||||
{
|
||||
Vec = v.AsVector128().AsByte();
|
||||
Vec = v.AsVector128();
|
||||
}
|
||||
|
||||
public ref T AsRef<T>() where T: struct, INumber<T>
|
||||
@@ -60,6 +58,12 @@ namespace StgSharp.HighPerformance
|
||||
return ref Unsafe.As<byte, T>( ref Buffer[ 0 ] );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public Vector4 AsVector4()
|
||||
{
|
||||
return Vec.As<float, float>().AsVector4();
|
||||
}
|
||||
|
||||
public override bool Equals( [NotNullWhen( true )] object obj )
|
||||
{
|
||||
if( obj is not M128 other ) {
|
||||
@@ -123,61 +127,61 @@ namespace StgSharp.HighPerformance
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static explicit operator Vector128<byte>( M128 m )
|
||||
{
|
||||
return m.Vec.As<byte, byte>();
|
||||
return m.Vec.As<float, byte>();
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static explicit operator Vector128<double>( M128 m )
|
||||
{
|
||||
return m.Vec.As<byte, double>();
|
||||
return m.Vec.As<float, double>();
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static explicit operator Vector128<float>( M128 m )
|
||||
{
|
||||
return m.Vec.As<byte, float>();
|
||||
return m.Vec.As<float, float>();
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static explicit operator Vector128<int>( M128 m )
|
||||
{
|
||||
return m.Vec.As<byte, int>();
|
||||
return m.Vec.As<float, int>();
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static explicit operator Vector128<long>( M128 m )
|
||||
{
|
||||
return m.Vec.As<byte, long>();
|
||||
return m.Vec.As<float, long>();
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static explicit operator Vector128<sbyte>( M128 m )
|
||||
{
|
||||
return m.Vec.As<byte, sbyte>();
|
||||
return m.Vec.As<float, sbyte>();
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static explicit operator Vector128<short>( M128 m )
|
||||
{
|
||||
return m.Vec.As<byte, short>();
|
||||
return m.Vec.As<float, short>();
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static explicit operator Vector128<uint>( M128 m )
|
||||
{
|
||||
return m.Vec.As<byte, uint>();
|
||||
return m.Vec.As<float, uint>();
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static explicit operator Vector128<ulong>( M128 m )
|
||||
{
|
||||
return m.Vec.As<byte, ulong>();
|
||||
return m.Vec.As<float, ulong>();
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static explicit operator Vector128<ushort>( M128 m )
|
||||
{
|
||||
return m.Vec.As<byte, ushort>();
|
||||
return m.Vec.As<float, ushort>();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -39,8 +39,9 @@ using System.Runtime.InteropServices;
|
||||
namespace StgSharp.Internal.Intrinsic
|
||||
{
|
||||
[StructLayout( LayoutKind.Explicit, Size = 12 * sizeof( float ), Pack = 16 )]
|
||||
internal struct ColumnSet3 : IEquatable<ColumnSet3>, IMat
|
||||
internal struct ColumnSet3 : IEquatable<ColumnSet3>
|
||||
{
|
||||
|
||||
[FieldOffset( 0 * sizeof( float ) )] internal float m00;
|
||||
[FieldOffset( 4 * sizeof( float ) )] internal float m01;
|
||||
[FieldOffset( 8 * sizeof( float ) )] internal float m02;
|
||||
|
||||
@@ -39,7 +39,7 @@ using System.Runtime.InteropServices;
|
||||
namespace StgSharp.Internal.Intrinsic
|
||||
{
|
||||
[StructLayout( LayoutKind.Explicit, Size = 16 * sizeof( float ) )]
|
||||
internal struct ColumnSet4 : IEquatable<ColumnSet4>, IMat
|
||||
internal struct ColumnSet4 : IEquatable<ColumnSet4>
|
||||
{
|
||||
|
||||
[FieldOffset( 0 )] internal Vector4 colum0;
|
||||
|
||||
@@ -111,12 +111,13 @@ namespace StgSharp.Graphics
|
||||
/// </param>
|
||||
/// <exception cref="ArgumentException"></exception>
|
||||
public unsafe void GainAllUniforms(
|
||||
ShaderProgram source,
|
||||
params string[] uniformName )
|
||||
ShaderProgram source,
|
||||
params string[] uniformName )
|
||||
{
|
||||
if( uniformName.Length != 1 ) {
|
||||
if( uniformName is null || uniformName.Length != 1 ) {
|
||||
throw new ArgumentException(
|
||||
"Camera needs only one uniform.", nameof( uniformName ) );
|
||||
"Camera needs exactly one uniform.",
|
||||
nameof( uniformName ) );
|
||||
}
|
||||
convertedUniform = source.GetUniform<Matrix44>( uniformName[ 0 ] );
|
||||
}
|
||||
@@ -143,13 +144,14 @@ namespace StgSharp.Graphics
|
||||
{
|
||||
//Console.WriteLine(Projection * ViewBase);
|
||||
OpenGL.OpenGLFunction.CurrentGL
|
||||
.SetUniformValue( convertedUniform, Projection * View );
|
||||
.SetUniformValue( convertedUniform, Projection * View );
|
||||
}
|
||||
|
||||
public void SetViewDirection( Vec3 position, Vec3 target, Vec3 up )
|
||||
{
|
||||
Vec3 direction = position - target;
|
||||
if( ( position.vec == cameraAtt.colum3.vec ) && ( this.up == up ) && ( cameraAtt.colum2.vec == direction.vec ) ) {
|
||||
if( ( position.reg == cameraAtt.colum3.reg ) && ( this.up == up ) && ( cameraAtt.colum2.reg ==
|
||||
direction.reg ) ) {
|
||||
//no difference with precious value
|
||||
return;
|
||||
}
|
||||
@@ -169,10 +171,10 @@ namespace StgSharp.Graphics
|
||||
|
||||
Vec3 right = Linear.Orthogonalize( Linear.Cross( up, direction ) );
|
||||
|
||||
cameraAtt.colum0.vec = right.vec;
|
||||
cameraAtt.colum1.vec = up.vec;
|
||||
cameraAtt.colum2.vec = direction.vec;
|
||||
cameraAtt.colum3.vec = position.vec;
|
||||
cameraAtt.colum0.reg = right. reg;
|
||||
cameraAtt.colum1.reg = up.reg;
|
||||
cameraAtt.colum2.reg = direction.reg;
|
||||
cameraAtt.colum3.reg = position. reg;
|
||||
|
||||
InternalPitch();
|
||||
InternalRow();
|
||||
@@ -180,10 +182,10 @@ namespace StgSharp.Graphics
|
||||
}
|
||||
|
||||
public void SetViewRange(
|
||||
Radius fovRadius,
|
||||
Vec2 size,
|
||||
Vec2 offset,
|
||||
(float front, float back) dephRange )
|
||||
Radius fovRadius,
|
||||
Vec2 size,
|
||||
Vec2 offset,
|
||||
(float front, float back) dephRange )
|
||||
{
|
||||
float
|
||||
distance = _target.GetLength(),
|
||||
@@ -264,8 +266,8 @@ namespace StgSharp.Graphics
|
||||
Scaler.Cos( angle ) );
|
||||
|
||||
partialCoord *= rotation;
|
||||
rotationAtt.colum1.vec = partialCoord.colum0.vec;
|
||||
rotationAtt.colum2.vec = partialCoord.colum1.vec;
|
||||
rotationAtt.colum1.reg = partialCoord.colum0.reg;
|
||||
rotationAtt.colum2.reg = partialCoord.colum1.reg;
|
||||
rotationAtt.isTransposed = false;
|
||||
}
|
||||
|
||||
@@ -282,8 +284,8 @@ namespace StgSharp.Graphics
|
||||
Scaler.Cos( angle ) );
|
||||
|
||||
partialCoord *= rotation;
|
||||
rotationAtt.colum0.vec = partialCoord.colum0.vec;
|
||||
rotationAtt.colum1.vec = partialCoord.colum1.vec;
|
||||
rotationAtt.colum0.reg = partialCoord.colum0.reg;
|
||||
rotationAtt.colum1.reg = partialCoord.colum1.reg;
|
||||
rotationAtt.isTransposed = false;
|
||||
}
|
||||
|
||||
@@ -299,8 +301,8 @@ namespace StgSharp.Graphics
|
||||
Scaler.Cos( angle ) );
|
||||
|
||||
partialCoord *= rotation;
|
||||
rotationAtt.colum0.vec = partialCoord.colum0.vec;
|
||||
rotationAtt.colum2.vec = partialCoord.colum1.vec;
|
||||
rotationAtt.colum0.reg = partialCoord.colum0.reg;
|
||||
rotationAtt.colum2.reg = partialCoord.colum1.reg;
|
||||
rotationAtt.isTransposed = false;
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="IMatrix.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public interface IMatrix<TSelf> where TSelf: IMatrix<TSelf> { }
|
||||
}
|
||||
@@ -37,14 +37,30 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public interface IVector
|
||||
public interface IVector<TSelf> where TSelf: struct, IVector<TSelf>
|
||||
{
|
||||
/*
|
||||
public static TItem Create<TItem>(Vector4 source) where TItem : IVector
|
||||
|
||||
public static abstract TSelf Zero
|
||||
{
|
||||
return TItem
|
||||
get;
|
||||
}
|
||||
|
||||
public static abstract TSelf One
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public Vec2 XY
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public Vec3 XYZ
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
/**/
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace StgSharp.Math
|
||||
LayoutKind.Explicit,
|
||||
Size = ( 2 * 2 * 4 * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public struct Matrix22 : IMat
|
||||
public struct Matrix22 : IMatrix<Matrix22>
|
||||
{
|
||||
|
||||
[FieldOffset( 2 * 2 * 4 * sizeof( float ) )]
|
||||
@@ -101,7 +101,6 @@ namespace StgSharp.Math
|
||||
float cache = _transpose.m10;
|
||||
_transpose.m10 = _transpose.m01;
|
||||
_transpose.m01 = cache;
|
||||
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace StgSharp.Math
|
||||
LayoutKind.Explicit,
|
||||
Size = ( ( 3 + 2 ) * 4 * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public struct Matrix23 : IMat
|
||||
public struct Matrix23 : IMatrix<Matrix23>
|
||||
{
|
||||
|
||||
[FieldOffset( 5 * 4 * sizeof( float ) )] internal bool isTransposed = false;
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace StgSharp.Math
|
||||
LayoutKind.Explicit,
|
||||
Size = ( ( 4 + 2 ) * 4 * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public struct Matrix24 : IMat
|
||||
public struct Matrix24 : IMatrix<Matrix24>
|
||||
{
|
||||
|
||||
[FieldOffset( 6 * 4 * sizeof( float ) )] internal bool isTransposed;
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace StgSharp.Math
|
||||
LayoutKind.Explicit,
|
||||
Size = ( 5 * 4 * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public struct Matrix32 : IMat
|
||||
public struct Matrix32 : IMatrix<Matrix32>
|
||||
{
|
||||
|
||||
[FieldOffset( 5 * 4 * sizeof( float ) )] internal bool isTransposed;
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace StgSharp.Math
|
||||
LayoutKind.Explicit,
|
||||
Size = ( 6 * 4 * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public struct Matrix33 : IMat
|
||||
public struct Matrix33 : IMatrix<Matrix33>
|
||||
{
|
||||
|
||||
[FieldOffset( 6 * 4 * sizeof( float ) )] internal bool isTransposed;
|
||||
@@ -162,9 +162,9 @@ namespace StgSharp.Math
|
||||
{
|
||||
left.InternalTranspose();
|
||||
return new Vec3(
|
||||
Vector4.Dot( left.transpose.colum0, right.vec ),
|
||||
Vector4.Dot( left.transpose.colum1, right.vec ),
|
||||
Vector4.Dot( left.transpose.colum2, right.vec ) );
|
||||
Vector4.Dot( left.transpose.colum0, right.reg.AsVector4() ),
|
||||
Vector4.Dot( left.transpose.colum1, right.reg.AsVector4() ),
|
||||
Vector4.Dot( left.transpose.colum2, right.reg.AsVector4() ) );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
|
||||
@@ -42,7 +42,7 @@ namespace StgSharp.Math
|
||||
LayoutKind.Explicit,
|
||||
Size = ( 7 * 4 * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public struct Matrix34 : IMat
|
||||
public struct Matrix34 : IMatrix<Matrix34>
|
||||
{
|
||||
|
||||
[FieldOffset( 7 * 4 * sizeof( float ) )] internal bool isTransposed;
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace StgSharp.Math
|
||||
LayoutKind.Explicit,
|
||||
Size = ( ( 16 + 8 ) * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public struct Matrix42 : IMat
|
||||
public struct Matrix42 : IMatrix<Matrix42>
|
||||
{
|
||||
|
||||
[FieldOffset( ( 16 + 8 ) * sizeof( float ) )] internal bool isTransposed;
|
||||
|
||||
@@ -40,10 +40,10 @@ using System.Security.AccessControl;
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
[StructLayout(
|
||||
layoutKind: LayoutKind.Explicit,
|
||||
Size = ( 7 * 4 * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public struct Matrix43 : IEquatable<Matrix43>, IMat
|
||||
layoutKind: LayoutKind.Explicit,
|
||||
Size = ( 7 * 4 * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public struct Matrix43 : IEquatable<Matrix43>, IMatrix<Matrix43>
|
||||
{
|
||||
|
||||
[FieldOffset( 7 * 4 * sizeof( float ) )]
|
||||
@@ -54,36 +54,36 @@ namespace StgSharp.Math
|
||||
[FieldOffset( 3 * 4 * sizeof( float ) )]
|
||||
internal ColumnSet4 transpose;
|
||||
|
||||
public Matrix43()
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
}
|
||||
|
||||
internal Matrix43( Vector4 c0, Vector4 c1, Vector4 c2 )
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
mat.colum0 = c0;
|
||||
mat.colum1 = c1;
|
||||
mat.colum2 = c2;
|
||||
}
|
||||
|
||||
public Matrix43(
|
||||
float a00,
|
||||
float a01,
|
||||
float a02,
|
||||
float a10,
|
||||
float a11,
|
||||
float a12,
|
||||
float a20,
|
||||
float a21,
|
||||
float a22,
|
||||
float a30,
|
||||
float a31,
|
||||
float a32 )
|
||||
public Matrix43()
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
}
|
||||
|
||||
public Matrix43(
|
||||
float a00,
|
||||
float a01,
|
||||
float a02,
|
||||
float a10,
|
||||
float a11,
|
||||
float a12,
|
||||
float a20,
|
||||
float a21,
|
||||
float a22,
|
||||
float a30,
|
||||
float a31,
|
||||
float a32 )
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
mat.colum0 = new Vector4( a00, a10, a20, a30 );
|
||||
mat.colum1 = new Vector4( a01, a11, a21, a31 );
|
||||
@@ -145,10 +145,12 @@ namespace StgSharp.Math
|
||||
internal unsafe void InternalTranspose()
|
||||
{
|
||||
if( !isTransposed ) {
|
||||
fixed( ColumnSet3* source = &this.mat )
|
||||
fixed( ColumnSet4* target = &this.transpose ) {
|
||||
InternalIO.Intrinsic.transpose34( source, target );
|
||||
fixed( ColumnSet3* source = &this.mat ) {
|
||||
fixed( ColumnSet4* target = &this.transpose ) {
|
||||
InternalIO.Intrinsic.transpose34( source, target );
|
||||
}
|
||||
}
|
||||
|
||||
isTransposed = true;
|
||||
}
|
||||
}
|
||||
@@ -250,10 +252,12 @@ namespace StgSharp.Math
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix43 operator +( Matrix43 left, Matrix43 right )
|
||||
public static unsafe Matrix43 operator +(
|
||||
Matrix43 left,
|
||||
Matrix43 right )
|
||||
{
|
||||
Matrix43 ret = new Matrix43();
|
||||
InternalIO.Intrinsic.add_mat_3(&left.mat, &right.mat, &ret.mat);
|
||||
InternalIO.Intrinsic.add_mat_3( &left.mat, &right.mat, &ret.mat );
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
@@ -40,10 +40,10 @@ using System.Runtime.InteropServices;
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
[StructLayout(
|
||||
LayoutKind.Explicit,
|
||||
Size = ( 2 * 16 * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public unsafe struct Matrix44 : IEquatable<Matrix44>, IMat
|
||||
LayoutKind.Explicit,
|
||||
Size = ( 2 * 16 * sizeof( float ) ) + sizeof( bool ),
|
||||
Pack = 16 )]
|
||||
public unsafe struct Matrix44 : IEquatable<Matrix44>, IMatrix<Matrix44>
|
||||
{
|
||||
|
||||
[FieldOffset( 2 * 64 * sizeof( float ) )] internal bool isTransposed;
|
||||
@@ -55,26 +55,20 @@ namespace StgSharp.Math
|
||||
[FieldOffset( 8 * sizeof( float ) )] internal Vec4 colum2;
|
||||
[FieldOffset( 12 * sizeof( float ) )] internal Vec4 colum3;
|
||||
|
||||
public Matrix44()
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
isTransposed = false;
|
||||
}
|
||||
|
||||
internal Matrix44( ColumnSet4 mat )
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
this.mat = mat;
|
||||
}
|
||||
|
||||
internal Matrix44(
|
||||
Vector4 vec0,
|
||||
Vector4 vec1,
|
||||
Vector4 vec2,
|
||||
Vector4 vec3 )
|
||||
Vector4 vec0,
|
||||
Vector4 vec1,
|
||||
Vector4 vec2,
|
||||
Vector4 vec3 )
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
mat.colum0 = vec0;
|
||||
mat.colum1 = vec1;
|
||||
@@ -82,25 +76,31 @@ namespace StgSharp.Math
|
||||
mat.colum3 = vec3;
|
||||
}
|
||||
|
||||
public unsafe Matrix44(
|
||||
float a00,
|
||||
float a01,
|
||||
float a02,
|
||||
float a03,
|
||||
float a10,
|
||||
float a11,
|
||||
float a12,
|
||||
float a13,
|
||||
float a20,
|
||||
float a21,
|
||||
float a22,
|
||||
float a23,
|
||||
float a30,
|
||||
float a31,
|
||||
float a32,
|
||||
float a33 )
|
||||
public Matrix44()
|
||||
{
|
||||
Unsafe.SkipInit(out this);
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
}
|
||||
|
||||
public unsafe Matrix44(
|
||||
float a00,
|
||||
float a01,
|
||||
float a02,
|
||||
float a03,
|
||||
float a10,
|
||||
float a11,
|
||||
float a12,
|
||||
float a13,
|
||||
float a20,
|
||||
float a21,
|
||||
float a22,
|
||||
float a23,
|
||||
float a30,
|
||||
float a31,
|
||||
float a32,
|
||||
float a33 )
|
||||
{
|
||||
Unsafe.SkipInit( out this );
|
||||
isTransposed = false;
|
||||
mat.colum0 = new Vector4( a00, a10, a20, a30 );
|
||||
mat.colum1 = new Vector4( a01, a11, a21, a31 );
|
||||
@@ -195,6 +195,35 @@ namespace StgSharp.Math
|
||||
mat.colum2.GetHashCode(), mat.colum3.GetHashCode() );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe Matrix42 Multiple( in Matrix42 right )
|
||||
{
|
||||
InternalTranspose();
|
||||
Matrix42 ans = new Matrix42();
|
||||
fixed( ColumnSet4* lptr = &transpose ) {
|
||||
fixed( Vector4* rptr = &right.mat.colum0 ) {
|
||||
InternalIO.Intrinsic.dot_42( lptr, rptr, &ans.mat.colum0 );
|
||||
}
|
||||
}
|
||||
|
||||
return ans;
|
||||
}
|
||||
|
||||
public unsafe Matrix43 Multiple( in Matrix43 right )
|
||||
{
|
||||
InternalTranspose();
|
||||
|
||||
Matrix43 ans = new Matrix43();
|
||||
|
||||
fixed( Vector4* rptr = &right.mat.colum0 ) {
|
||||
fixed( ColumnSet4* lptr = &transpose ) {
|
||||
InternalIO.Intrinsic.dot_43( lptr, rptr, &ans.mat.colum0 );
|
||||
}
|
||||
}
|
||||
|
||||
return ans;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
InternalTranspose();
|
||||
@@ -214,8 +243,8 @@ namespace StgSharp.Math
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix44 operator -(
|
||||
Matrix44 left,
|
||||
Matrix44 right )
|
||||
Matrix44 left,
|
||||
Matrix44 right )
|
||||
{
|
||||
return new Matrix44(
|
||||
right.mat.colum0 - left.mat.colum0,
|
||||
@@ -237,50 +266,26 @@ namespace StgSharp.Math
|
||||
mat.mat.colum2 * value, mat.mat.colum3 * value );
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe Matrix42 Multiple(in Matrix42 right)
|
||||
{
|
||||
InternalTranspose();
|
||||
Matrix42 ans = new Matrix42();
|
||||
fixed (ColumnSet4* lptr = &transpose)
|
||||
fixed (Vector4* rptr = &right.mat.colum0)
|
||||
{
|
||||
InternalIO.Intrinsic.dot_42(lptr,rptr, &ans.mat.colum0);
|
||||
}
|
||||
return ans;
|
||||
}
|
||||
|
||||
[Obsolete("The operand may cause performance loss, use Matrix.Multiple() method instead.",false)]
|
||||
[Obsolete(
|
||||
"The operand may cause performance loss, use Matrix.Multiple() method instead.",
|
||||
false )]
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix42 operator *(
|
||||
Matrix44 left,
|
||||
Matrix42 right )
|
||||
Matrix44 left,
|
||||
Matrix42 right )
|
||||
{
|
||||
return left.Multiple(right);
|
||||
return left.Multiple( right );
|
||||
}
|
||||
|
||||
public unsafe Matrix43 Multiple(in Matrix43 right)
|
||||
{
|
||||
InternalTranspose();
|
||||
|
||||
Matrix43 ans = new Matrix43();
|
||||
|
||||
fixed(Vector4* rptr = &right.mat.colum0)
|
||||
fixed (ColumnSet4* lptr = &transpose)
|
||||
{
|
||||
InternalIO.Intrinsic.dot_43(lptr,rptr,&ans.mat.colum0);
|
||||
}
|
||||
return ans;
|
||||
}
|
||||
|
||||
[Obsolete("The operand may cause performance loss, use Matrix.Multiple() method instead.", false)]
|
||||
[Obsolete(
|
||||
"The operand may cause performance loss, use Matrix.Multiple() method instead.",
|
||||
false )]
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix43 operator *( Matrix44 left, Matrix43 right )
|
||||
{
|
||||
return left.Multiple(in right);
|
||||
return left.Multiple( in right );
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Matrix44 operator *( Matrix44 left, Matrix44 right )
|
||||
{
|
||||
@@ -308,10 +313,12 @@ namespace StgSharp.Math
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static unsafe Matrix44 operator +(Matrix44 left, Matrix44 right )
|
||||
public static unsafe Matrix44 operator +(
|
||||
Matrix44 left,
|
||||
Matrix44 right )
|
||||
{
|
||||
Matrix44 ret = new Matrix44();
|
||||
InternalIO.Intrinsic.add_mat_4(&left.mat, &right.mat, &ret.mat);
|
||||
InternalIO.Intrinsic.add_mat_4( &left.mat, &right.mat, &ret.mat );
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
@@ -28,6 +28,9 @@
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.HighPerformance;
|
||||
|
||||
using System.Net.Http.Headers;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
@@ -35,20 +38,20 @@ using System.Runtime.InteropServices;
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
/// <summary>
|
||||
/// A two dimension vector defined by two elements. Vec2Ds in StgSharp are default used as colum
|
||||
/// A two dimension vector defined by two elements. Vec2 in StgSharp are default used as colum
|
||||
/// vector.
|
||||
/// </summary>
|
||||
[StructLayout( LayoutKind.Explicit, Size = 16, Pack = 16 )]
|
||||
public struct Vec2 : IVector
|
||||
public struct Vec2 : IVector<Vec2>
|
||||
{
|
||||
|
||||
[FieldOffset( 0 )] internal unsafe fixed float num[ 2 ];
|
||||
|
||||
[FieldOffset( 0 )]
|
||||
internal Vector2 v;
|
||||
internal M128 reg;
|
||||
|
||||
[FieldOffset( 0 )]
|
||||
internal Vector4 vec;
|
||||
internal Vector2 v;
|
||||
|
||||
[FieldOffset( 0 )]
|
||||
public float X;
|
||||
@@ -57,12 +60,19 @@ namespace StgSharp.Math
|
||||
|
||||
internal Vec2( Vector2 vec )
|
||||
{
|
||||
Unsafe.SkipInit( out reg );
|
||||
Unsafe.SkipInit( out X );
|
||||
Unsafe.SkipInit( out Y );
|
||||
v = vec;
|
||||
}
|
||||
|
||||
internal Vec2( Vector4 vec )
|
||||
internal Vec2( M128 vec )
|
||||
{
|
||||
this.vec = vec;
|
||||
Unsafe.SkipInit( out reg );
|
||||
Unsafe.SkipInit( out X );
|
||||
Unsafe.SkipInit( out Y );
|
||||
reg = vec;
|
||||
reg.Write<ulong>( 1, 0 );
|
||||
}
|
||||
|
||||
public Vec2( float x, float y )
|
||||
@@ -74,6 +84,27 @@ namespace StgSharp.Math
|
||||
|
||||
public static Vec2 Zero => new Vec2( 0, 0 );
|
||||
|
||||
public static Vec2 One
|
||||
{
|
||||
get => new Vec2( 1, 1 );
|
||||
}
|
||||
|
||||
public Vec2 XY
|
||||
{
|
||||
get => this;
|
||||
set => this = value;
|
||||
}
|
||||
|
||||
public Vec3 XYZ
|
||||
{
|
||||
get => new Vec3( reg );
|
||||
set
|
||||
{
|
||||
reg = value.reg;
|
||||
reg.Write<ulong>( 1, 0 );
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public float Cross( Vec2 right )
|
||||
{
|
||||
|
||||
@@ -38,26 +38,26 @@ using System.Runtime.InteropServices;
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
[StructLayout( LayoutKind.Explicit, Size = 16, Pack = 16 )]
|
||||
public struct Vec3 : IEquatable<Vec3>, IVector
|
||||
public struct Vec3 : IEquatable<Vec3>, IVector<Vec3>
|
||||
{
|
||||
|
||||
[FieldOffset( 0 )] internal unsafe fixed float num[ 3 ];
|
||||
[FieldOffset( 0 )]
|
||||
internal M128 reg;
|
||||
[FieldOffset( 0 )] internal M128 reg;
|
||||
|
||||
[FieldOffset( 0 )]
|
||||
internal Vector3 v;
|
||||
|
||||
[FieldOffset( 0 )]
|
||||
internal Vector4 vec;
|
||||
[FieldOffset( 0 )] internal Vector3 v;
|
||||
|
||||
[FieldOffset( 0 )] public float X;
|
||||
[FieldOffset( 4 )] public float Y;
|
||||
[FieldOffset( 8 )] public float Z;
|
||||
|
||||
internal Vec3( Vector4 vector )
|
||||
internal Vec3( M128 vector )
|
||||
{
|
||||
vec = vector;
|
||||
Unsafe.SkipInit( out X );
|
||||
Unsafe.SkipInit( out Y );
|
||||
Unsafe.SkipInit( out Z );
|
||||
Unsafe.SkipInit( out v );
|
||||
reg = vector;
|
||||
reg.Write<uint>( 3, 0 );
|
||||
}
|
||||
|
||||
internal Vec3( Vector3 vector )
|
||||
@@ -67,21 +67,26 @@ namespace StgSharp.Math
|
||||
|
||||
public Vec3( Vec2 xy, float z )
|
||||
{
|
||||
vec = xy.vec;
|
||||
Unsafe.SkipInit( out X );
|
||||
Unsafe.SkipInit( out Y );
|
||||
Unsafe.SkipInit( out Z );
|
||||
Unsafe.SkipInit( out v );
|
||||
reg = xy.reg;
|
||||
Z = z;
|
||||
}
|
||||
|
||||
public Vec3( float x, float y, float z )
|
||||
{
|
||||
#if NET5_0_OR_GREATER
|
||||
Unsafe.SkipInit( out vec );
|
||||
#endif
|
||||
Unsafe.SkipInit( out reg );
|
||||
Unsafe.SkipInit( out X );
|
||||
Unsafe.SkipInit( out Y );
|
||||
Unsafe.SkipInit( out Z );
|
||||
v = new Vector3( x, y, z );
|
||||
}
|
||||
|
||||
public unsafe Vec2 XY
|
||||
{
|
||||
get => new Vec2( this.vec );
|
||||
get => new Vec2( this.reg );
|
||||
set
|
||||
{
|
||||
fixed( Vector3* vptr = &v ) {
|
||||
@@ -93,6 +98,7 @@ namespace StgSharp.Math
|
||||
public Vec3 XYZ
|
||||
{
|
||||
get { return new Vec3( v ); }
|
||||
set { this = value; }
|
||||
}
|
||||
|
||||
public static Vec3 Zero
|
||||
@@ -122,7 +128,7 @@ namespace StgSharp.Math
|
||||
|
||||
public bool Equals( Vec3 other )
|
||||
{
|
||||
return this.vec == other.vec;
|
||||
return this.reg == other.reg;
|
||||
}
|
||||
|
||||
public override bool Equals( object obj )
|
||||
@@ -168,7 +174,7 @@ namespace StgSharp.Math
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Vec3 operator -( Vec3 vec )
|
||||
{
|
||||
return new Vec3( -vec.vec );
|
||||
return new Vec3( -vec.v );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
@@ -204,7 +210,7 @@ namespace StgSharp.Math
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public static Vec3 operator +( Vec3 left, Vec3 right )
|
||||
{
|
||||
return new Vec3( left.vec + right.vec );
|
||||
return new Vec3( left.v + right.v );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
@@ -217,9 +223,8 @@ namespace StgSharp.Math
|
||||
public static unsafe implicit operator Vec3(
|
||||
(float, float, float) tuple )
|
||||
{
|
||||
Vec3 v = *( Vec3* )&tuple;
|
||||
v.vec.W = 0.0f;
|
||||
return v;
|
||||
Vec3 vec = new Vec3( *( Vector3* )&tuple );
|
||||
return vec;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -41,7 +41,7 @@ using System.Runtime.InteropServices;
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
[StructLayout( LayoutKind.Explicit, Size = 16, Pack = 16 )]
|
||||
public struct Vec4 : IEquatable<Vec4>, IVector
|
||||
public struct Vec4 : IEquatable<Vec4>, IVector<Vec4>
|
||||
{
|
||||
|
||||
[FieldOffset( 0 )] internal unsafe fixed float num[ 4 ];
|
||||
@@ -57,12 +57,33 @@ namespace StgSharp.Math
|
||||
|
||||
internal Vec4( Vector4 v )
|
||||
{
|
||||
Unsafe.SkipInit( out X );
|
||||
Unsafe.SkipInit( out Y );
|
||||
Unsafe.SkipInit( out Z );
|
||||
Unsafe.SkipInit( out W );
|
||||
Unsafe.SkipInit( out reg );
|
||||
|
||||
vec = v;
|
||||
}
|
||||
|
||||
public Vec4( Vec3 v, float w )
|
||||
internal Vec4( M128 v )
|
||||
{
|
||||
vec = v.vec;
|
||||
Unsafe.SkipInit( out X );
|
||||
Unsafe.SkipInit( out Y );
|
||||
Unsafe.SkipInit( out Z );
|
||||
Unsafe.SkipInit( out W );
|
||||
Unsafe.SkipInit( out vec );
|
||||
|
||||
reg = v;
|
||||
}
|
||||
|
||||
public Vec4( Vec3 v3, float w )
|
||||
{
|
||||
Unsafe.SkipInit( out X );
|
||||
Unsafe.SkipInit( out Y );
|
||||
Unsafe.SkipInit( out Z );
|
||||
Unsafe.SkipInit( out W );
|
||||
reg = v3.reg;
|
||||
W = w;
|
||||
}
|
||||
|
||||
@@ -73,7 +94,7 @@ namespace StgSharp.Math
|
||||
|
||||
public unsafe Vec2 XY
|
||||
{
|
||||
get => new Vec2( vec );
|
||||
get => new Vec2( reg );
|
||||
set
|
||||
{
|
||||
X = value.X;
|
||||
@@ -83,23 +104,23 @@ namespace StgSharp.Math
|
||||
|
||||
public unsafe Vec3 XYZ
|
||||
{
|
||||
get => new Vec3( vec );
|
||||
get => new Vec3( reg );
|
||||
set
|
||||
{
|
||||
float w = W;
|
||||
vec = value.vec;
|
||||
reg = value.reg;
|
||||
W = w;
|
||||
}
|
||||
}
|
||||
|
||||
public static Vec4 One
|
||||
{
|
||||
get => new Vec4( Vector4.One );
|
||||
get => new Vec4( 1, 1, 1, 1 );
|
||||
}
|
||||
|
||||
public static Vec4 Zero
|
||||
{
|
||||
get => new Vec4( Vector4.Zero );
|
||||
get => new Vec4( 0, 0, 0, 0 );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
|
||||
@@ -51,7 +51,7 @@ namespace StgSharp.Math
|
||||
|
||||
public static Vec3 Normalize( Vec3 vec )
|
||||
{
|
||||
return new Vec3 { vec = Vector4.Normalize( vec.vec ) };
|
||||
return new Vec3 { v = Vector3.Normalize( vec.v ) };
|
||||
}
|
||||
|
||||
public static unsafe void Normalize( ref Vec4 source, ref Vec4 target )
|
||||
|
||||
@@ -55,8 +55,8 @@ namespace StgSharp.Math
|
||||
}
|
||||
|
||||
public static unsafe void Orthogonalize(
|
||||
ref Vec4 source,
|
||||
ref Vec4 target )
|
||||
ref Vec4 source,
|
||||
ref Vec4 target )
|
||||
{
|
||||
Vector4 s = source.vec;
|
||||
Vector4 t = target.vec;
|
||||
@@ -79,8 +79,8 @@ namespace StgSharp.Math
|
||||
/// <param _name="source"></param>
|
||||
/// <param _name="target"></param>
|
||||
public static unsafe void Orthogonalize(
|
||||
ref Vec3 source,
|
||||
ref Vec3 target )
|
||||
ref Vec3 source,
|
||||
ref Vec3 target )
|
||||
{
|
||||
Vector3 s = source.v;
|
||||
Vector3 t = target.v;
|
||||
|
||||
@@ -60,7 +60,7 @@ namespace StgSharp.Math
|
||||
throw new ArgumentException();
|
||||
}
|
||||
|
||||
float r, s, u, v = 0.0f;
|
||||
float r, s, u, vec = 0.0f;
|
||||
bool transform = (y >= 0.5f);
|
||||
|
||||
if (transform)
|
||||
@@ -93,16 +93,16 @@ namespace StgSharp.Math
|
||||
c = (r - s1 * s1) / (s + s1);
|
||||
p = 2.0F * s * u - (piby2_tail - 2.0F * c);
|
||||
q = hpiby2_head - 2.0F * s1;
|
||||
v = hpiby2_head - (p - q);
|
||||
vec = hpiby2_head - (p - q);
|
||||
}
|
||||
else
|
||||
{
|
||||
v = y + y * u;
|
||||
vec = y + y * u;
|
||||
}
|
||||
|
||||
v = sign * v;
|
||||
vec = sign * vec;
|
||||
|
||||
return piby2 - v;
|
||||
return piby2 - vec;
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
@@ -68,7 +68,7 @@ namespace StgSharp.Math
|
||||
throw new ArgumentException();
|
||||
}
|
||||
|
||||
float r, s, u, v = 0.0f;
|
||||
float r, s, u, vec = 0.0f;
|
||||
bool transform = (y >= 0.5f);
|
||||
|
||||
if (transform)
|
||||
@@ -101,14 +101,14 @@ namespace StgSharp.Math
|
||||
c = (r - s1 * s1) / (s + s1);
|
||||
p = 2.0F * s * u - (piby2_tail - 2.0F * c);
|
||||
q = hpiby2_head - 2.0F * s1;
|
||||
v = hpiby2_head - (p - q);
|
||||
vec = hpiby2_head - (p - q);
|
||||
}
|
||||
else
|
||||
{
|
||||
v = y + y * u;
|
||||
vec = y + y * u;
|
||||
}/*
|
||||
|
||||
return sign * v;
|
||||
return sign * vec;
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
@@ -63,11 +63,11 @@ namespace StgSharp.Math
|
||||
angle = 0.7853981634f;
|
||||
}
|
||||
|
||||
float v = 0.7853981634f * x + x * (1 - x) * (0.2447f + 0.0663f * x);
|
||||
v += angle;
|
||||
v *= sign;
|
||||
float vec = 0.7853981634f * x + x * (1 - x) * (0.2447f + 0.0663f * x);
|
||||
vec += angle;
|
||||
vec *= sign;
|
||||
|
||||
return v;
|
||||
return vec;
|
||||
|
||||
|
||||
}
|
||||
@@ -105,13 +105,13 @@ namespace StgSharp.Math
|
||||
angle2 = 0.7853981634f;
|
||||
}
|
||||
|
||||
float v = 0.7853981634f * z + z * (1 - z) * (0.2447f + 0.0663f * z);
|
||||
v *= 57.29577951f;
|
||||
v += angle2;
|
||||
v += angle;
|
||||
v *= sign;
|
||||
float vec = 0.7853981634f * z + z * (1 - z) * (0.2447f + 0.0663f * z);
|
||||
vec *= 57.29577951f;
|
||||
vec += angle2;
|
||||
vec += angle;
|
||||
vec *= sign;
|
||||
|
||||
return v;
|
||||
return vec;
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="PipeLine.NodeCraeater.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.PipeLine
|
||||
{
|
||||
public partial class BlueprintScheduler
|
||||
{
|
||||
|
||||
public PipeLineNode CreateBlueprintNode(
|
||||
string name,
|
||||
BlueprintNodeOperation operation,
|
||||
string[] inputPort,
|
||||
string[] outputPort,
|
||||
bool isNative )
|
||||
{
|
||||
PipeLineNode node = new PipeLineNode(
|
||||
operation, name, isNative, inputPort, outputPort );
|
||||
if( isNative ) {
|
||||
mainThreadNodeList.Add( node );
|
||||
} else {
|
||||
globalNodeList.Add( node );
|
||||
}
|
||||
return node;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,177 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Blueprint.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace StgSharp.PipeLine
|
||||
{
|
||||
/// <summary>
|
||||
/// A sets of complex logic designed for running in multi threads environment. Warning: do not
|
||||
/// run a <see cref="BlueprintScheduler" /> instance in multi threads more than once.
|
||||
/// </summary>
|
||||
public partial class BlueprintScheduler : IConvertableToBlueprintNode
|
||||
{
|
||||
|
||||
private List<PipeLineNode>[] _concurrentNodes, _mainThreadNodes;
|
||||
|
||||
private BeginningNode beginNode;
|
||||
private Dictionary<string, PipeLineNode> allNode;
|
||||
private EndingNode endNode;
|
||||
|
||||
private Func<bool> terminate;
|
||||
private List<PipeLineNode> globalNodeList;
|
||||
private List<PipeLineNode> mainThreadNodeList;
|
||||
|
||||
private SemaphoreSlim runningStat;
|
||||
|
||||
internal int currentGlobalNodeIndex;
|
||||
internal int currentNativeNodeIndex;
|
||||
|
||||
public BlueprintScheduler()
|
||||
{
|
||||
allNode = new Dictionary<string, PipeLineNode>();
|
||||
globalNodeList = new List<PipeLineNode>();
|
||||
mainThreadNodeList = new List<PipeLineNode>();
|
||||
runningStat = new SemaphoreSlim( 1, 1 );
|
||||
beginNode = new BeginningNode( this );
|
||||
endNode = new EndingNode( this );
|
||||
}
|
||||
|
||||
public BlueprintNodeOperation Operation
|
||||
{
|
||||
get => ExecuteMain;
|
||||
}
|
||||
|
||||
public bool IsRunning
|
||||
{
|
||||
get => runningStat.CurrentCount == 0;
|
||||
}
|
||||
|
||||
public IEnumerable<string> InputInterfacesName
|
||||
{
|
||||
get { return beginNode.OutputInterfaces.Keys; }
|
||||
}
|
||||
|
||||
public IEnumerable<string> OutputInterfacesName
|
||||
{
|
||||
get { return beginNode.OutputInterfaces.Keys; }
|
||||
}
|
||||
|
||||
public PipeLineNode BeginLayer => beginNode;
|
||||
|
||||
public PipeLineNode EndLayer => endNode;
|
||||
|
||||
/**/
|
||||
|
||||
internal SemaphoreSlim RunningStat
|
||||
{
|
||||
get => runningStat;
|
||||
}
|
||||
/**/
|
||||
|
||||
public void AddNode( PipeLineNode node, bool isNative )
|
||||
{
|
||||
_ = node ?? throw new ArgumentNullException( nameof( node ) );
|
||||
node.IsNative = isNative;
|
||||
allNode.Add( node.Name, node );
|
||||
}
|
||||
|
||||
public void ExecuteMain(
|
||||
in Dictionary<string, PipelineConnector> input,
|
||||
in Dictionary<string, PipelineConnector> output )
|
||||
{
|
||||
PipeLineRunner.Run( this );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public (string name, PipeLineConnectorArgs arg)[] GetOutput()
|
||||
{
|
||||
return endNode.OutputData;
|
||||
}
|
||||
|
||||
public void Init()
|
||||
{
|
||||
foreach( KeyValuePair<string, PipeLineNode> item in allNode ) {
|
||||
if( item.Value.IsNative ) {
|
||||
mainThreadNodeList.Add( item.Value );
|
||||
} else {
|
||||
globalNodeList.Add( item.Value );
|
||||
}
|
||||
}
|
||||
mainThreadNodeList.Sort();
|
||||
globalNodeList.Sort();
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void SetInput(
|
||||
params (string name, PipeLineConnectorArgs arg)[] parameters )
|
||||
{
|
||||
beginNode.InputData = parameters;
|
||||
}
|
||||
|
||||
public void Terminate()
|
||||
{
|
||||
Interlocked.Exchange( ref currentGlobalNodeIndex, int.MaxValue );
|
||||
Interlocked.Exchange( ref currentNativeNodeIndex, int.MaxValue );
|
||||
}
|
||||
|
||||
internal bool RequestNexGlobalNode( out PipeLineNode node )
|
||||
{
|
||||
if( currentGlobalNodeIndex < globalNodeList.Count ) {
|
||||
node = globalNodeList[ currentGlobalNodeIndex ];
|
||||
Interlocked.Increment( ref currentGlobalNodeIndex );
|
||||
return true;
|
||||
}
|
||||
node = default!;
|
||||
return false;
|
||||
}
|
||||
|
||||
internal bool RequestNextNativeNode( out PipeLineNode node )
|
||||
{
|
||||
if( currentNativeNodeIndex < mainThreadNodeList.Count ) {
|
||||
node = mainThreadNodeList[ currentNativeNodeIndex ];
|
||||
Interlocked.Increment( ref currentNativeNodeIndex );
|
||||
return true;
|
||||
}
|
||||
node = default!;
|
||||
return false;
|
||||
}
|
||||
|
||||
~BlueprintScheduler()
|
||||
{
|
||||
runningStat.Dispose();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,168 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Connector.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Security.Authentication.ExtendedProtection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.PipeLine
|
||||
{
|
||||
public class PipelineConnector
|
||||
{
|
||||
|
||||
private protected PipeLineNode after;
|
||||
private protected PipeLineNode former;
|
||||
private protected PipeLineConnectorArgs args;
|
||||
private protected SemaphoreSlim formerCompleteSemaphore;
|
||||
|
||||
public PipelineConnector( PipeLineNode former, PipeLineNode after )
|
||||
{
|
||||
this.former = former;
|
||||
this.after = after;
|
||||
formerCompleteSemaphore = new SemaphoreSlim(
|
||||
initialCount: 0, maxCount: 1 );
|
||||
}
|
||||
|
||||
public PipeLineNode After => after;
|
||||
|
||||
public PipeLineNode Former => former;
|
||||
|
||||
public PipeLineConnectorArgs Args
|
||||
{
|
||||
get => args;
|
||||
set => args = value;
|
||||
}
|
||||
|
||||
public int Level => former.Level;
|
||||
|
||||
public static void SkipAll(
|
||||
Dictionary<string, PipelineConnector> ports )
|
||||
{
|
||||
if( ports == null ) {
|
||||
return;
|
||||
}
|
||||
foreach( KeyValuePair<string, PipelineConnector> item in ports ) {
|
||||
if( item.Value != null ) {
|
||||
item.Value.CompleteAndSkip();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void WaitAll(
|
||||
Dictionary<string, PipelineConnector> ports )
|
||||
{
|
||||
if( ports == null ) {
|
||||
return;
|
||||
}
|
||||
foreach( KeyValuePair<string, PipelineConnector> item in ports ) {
|
||||
if( item.Value != null ) {
|
||||
item.Value.WaitForStart();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void WaitForStart()
|
||||
{
|
||||
//Console.WriteLine($"Waiting \t{former.ContextName}\t->\t{after.ContextName}");
|
||||
formerCompleteSemaphore.Wait();
|
||||
}
|
||||
|
||||
~PipelineConnector()
|
||||
{
|
||||
formerCompleteSemaphore.Dispose();
|
||||
}
|
||||
|
||||
#region pipline op
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void CompleteAndSkip()
|
||||
{
|
||||
//Console.WriteLine($"Complete\t{former.Name}\t->\t{after.Name}");
|
||||
formerCompleteSemaphore.Release();
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void CompleteAndWriteData( PipeLineConnectorArgs args )
|
||||
{
|
||||
this.args = args;
|
||||
CompleteAndSkip();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
public abstract class PipeLineConnectorArgs
|
||||
{
|
||||
|
||||
public object? Value
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public object? ValueDefault
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public sealed class SealedBlueprintPiipeline : PipelineConnector
|
||||
{
|
||||
|
||||
internal SealedBlueprintPiipeline(
|
||||
PipeLineNode former,
|
||||
PipeLineNode after )
|
||||
: base( former, after ) { }
|
||||
|
||||
public static SealedBlueprintPiipeline SealInput(
|
||||
PipeLineNode node,
|
||||
string portName )
|
||||
{
|
||||
return new SealedBlueprintPiipeline( PipeLineNode.Empty, node );
|
||||
}
|
||||
|
||||
public static SealedBlueprintPiipeline SealOutput(
|
||||
PipeLineNode node,
|
||||
string portName )
|
||||
{
|
||||
return new SealedBlueprintPiipeline( node, PipeLineNode.Empty );
|
||||
}
|
||||
|
||||
public override sealed void WaitForStart() { }
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="CrossFramePipelineNode.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.PipeLine;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.PipeLine
|
||||
{
|
||||
public class CrossFrameOperation : IConvertableToBlueprintNode
|
||||
{
|
||||
|
||||
private static string[] _inputName = ["TaskIn"];
|
||||
private static string[] _outputName = ["TaskOut"];
|
||||
private Action _mainExecution;
|
||||
private int currentCount;
|
||||
private readonly int cycleCount;
|
||||
|
||||
public CrossFrameOperation( Action startup, int cycleCount )
|
||||
{
|
||||
MainExecution = startup;
|
||||
this.cycleCount = ( cycleCount > 1 ) ?
|
||||
cycleCount : throw new ArgumentException(
|
||||
$"{$"The {typeof(CrossFrameOperation).Name} crosses only one cycle, "}{$"please use a {typeof(PipeLineNode).Name} instead."}" );
|
||||
this.cycleCount = cycleCount;
|
||||
currentCount = cycleCount;
|
||||
}
|
||||
|
||||
public Action MainExecution
|
||||
{
|
||||
get => _mainExecution;
|
||||
private protected set => _mainExecution = value;
|
||||
}
|
||||
|
||||
public BlueprintNodeOperation Operation
|
||||
{
|
||||
get => ExecuteMain;
|
||||
}
|
||||
|
||||
public IEnumerable<string> InputInterfacesName => _inputName;
|
||||
|
||||
public IEnumerable<string> OutputInterfacesName => _outputName;
|
||||
|
||||
public void ExecuteMain(
|
||||
in Dictionary<string, PipelineConnector> input,
|
||||
in Dictionary<string, PipelineConnector> output )
|
||||
{
|
||||
if( currentCount < cycleCount ) {
|
||||
Interlocked.Increment( ref currentCount );
|
||||
} else {
|
||||
Interlocked.Exchange( ref currentCount, 0 );
|
||||
Task.Run( MainExecution );
|
||||
}
|
||||
|
||||
//Console.WriteLine(currentCount);
|
||||
PipelineConnector.SkipAll( output );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,86 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="IConvertableToBlueprintNode.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.PipeLine
|
||||
{
|
||||
public delegate void BlueprintNodeOperation(
|
||||
in Dictionary<string, PipelineConnector> input,
|
||||
in Dictionary<string, PipelineConnector> output );
|
||||
|
||||
public interface IConvertableToBlueprintNode
|
||||
{
|
||||
|
||||
BlueprintNodeOperation Operation
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public IEnumerable<string> InputInterfacesName
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public IEnumerable<string> OutputInterfacesName
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal class DefaultConvertableToBlueprintNode : IConvertableToBlueprintNode
|
||||
{
|
||||
|
||||
private string[] _input;
|
||||
private string[] _output;
|
||||
private BlueprintNodeOperation _execution;
|
||||
|
||||
public DefaultConvertableToBlueprintNode(
|
||||
BlueprintNodeOperation execution,
|
||||
string[] input,
|
||||
string[] output )
|
||||
{
|
||||
_input = input;
|
||||
_output = output;
|
||||
_execution = execution;
|
||||
}
|
||||
|
||||
public BlueprintNodeOperation Operation => _execution;
|
||||
|
||||
public IEnumerable<string> InputInterfacesName => _input;
|
||||
|
||||
public IEnumerable<string> OutputInterfacesName => _output;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,300 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="PipeLineNode.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Entities;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.PipeLine
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <risk>
|
||||
/// Reset pipeline has risk, this operation is a direct operation to port in current node, the
|
||||
/// port on the other node cannot get the change.
|
||||
/// </risk>
|
||||
#pragma warning disable CA1036
|
||||
public class PipeLineNode : IComparable<PipeLineNode>
|
||||
#pragma warning restore CA1036
|
||||
{
|
||||
|
||||
private static Dictionary<string, PipelineConnector> _emptyLayer = new();
|
||||
|
||||
private static PipeLineNode _emptyNode = new PipeLineNode(
|
||||
string.Empty, null!, false );
|
||||
private IConvertableToBlueprintNode _mainOperation;
|
||||
private string _name;
|
||||
private protected bool _levelAvailable, _nativeRequested;
|
||||
private protected Dictionary<string, PipelineConnector> _inputInterfaces;
|
||||
private protected Dictionary<string, PipelineConnector> _outputInterfaces;
|
||||
private protected int _level;
|
||||
|
||||
internal PipeLineNode(
|
||||
string name,
|
||||
IConvertableToBlueprintNode node,
|
||||
bool isNative )
|
||||
{
|
||||
_levelAvailable = false;
|
||||
_name = name;
|
||||
_nativeRequested = isNative;
|
||||
_mainOperation = node;
|
||||
_inputInterfaces = new Dictionary<string, PipelineConnector>();
|
||||
_outputInterfaces = new Dictionary<string, PipelineConnector>();
|
||||
foreach( string portName in node.InputInterfacesName ) {
|
||||
_inputInterfaces.Add( portName, null! );
|
||||
}
|
||||
|
||||
foreach( string portName in node.OutputInterfacesName ) {
|
||||
_outputInterfaces.Add( portName, null! );
|
||||
}
|
||||
}
|
||||
|
||||
#pragma warning disable CS8618
|
||||
internal PipeLineNode(
|
||||
BlueprintNodeOperation operation,
|
||||
string name,
|
||||
bool isNative,
|
||||
string[] inputPorts,
|
||||
string[] outputPorts )
|
||||
#pragma warning restore CS8618
|
||||
{
|
||||
if( ( inputPorts == null ) || ( inputPorts.Length == 0 ) ) {
|
||||
throw new ArgumentNullException( nameof( inputPorts ) );
|
||||
}
|
||||
if( ( outputPorts == null ) || ( outputPorts.Length == 0 ) ) {
|
||||
throw new ArgumentNullException( nameof( outputPorts ) );
|
||||
}
|
||||
_levelAvailable = false;
|
||||
_name = name;
|
||||
_nativeRequested = isNative;
|
||||
operation = operation ?? DefaultOperation;
|
||||
_mainOperation = new DefaultConvertableToBlueprintNode(
|
||||
operation, inputPorts, outputPorts );
|
||||
_inputInterfaces = new Dictionary<string, PipelineConnector>();
|
||||
_outputInterfaces = new Dictionary<string, PipelineConnector>();
|
||||
foreach( string portName in inputPorts ) {
|
||||
_inputInterfaces.Add(
|
||||
portName,
|
||||
SealedBlueprintPiipeline.SealOutput( this, name ) );
|
||||
}
|
||||
foreach( string portName in outputPorts ) {
|
||||
_outputInterfaces.Add( portName, null! );
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsNative
|
||||
{
|
||||
get => _nativeRequested;
|
||||
internal set => _nativeRequested = value;
|
||||
}
|
||||
|
||||
public static Dictionary<string, PipelineConnector> EmptyPortLayer
|
||||
{
|
||||
get => _emptyLayer;
|
||||
}
|
||||
|
||||
public int Level
|
||||
{
|
||||
get
|
||||
{
|
||||
if( _levelAvailable ) {
|
||||
return _level;
|
||||
}
|
||||
_level = 0;
|
||||
foreach( KeyValuePair<string, PipelineConnector> item in _inputInterfaces ) {
|
||||
if( item.Value == null ) {
|
||||
continue;
|
||||
}
|
||||
if( _level < item.Value.Level ) {
|
||||
_level = item.Value.Level;
|
||||
}
|
||||
}
|
||||
_level += 1;
|
||||
_levelAvailable = true;
|
||||
return _level;
|
||||
}
|
||||
}
|
||||
|
||||
public static PipeLineNode Empty
|
||||
{
|
||||
get => _emptyNode;
|
||||
}
|
||||
|
||||
public string Name => _name;
|
||||
|
||||
internal Dictionary<string, PipelineConnector> InputInterfaces => _inputInterfaces;
|
||||
|
||||
internal Dictionary<string, PipelineConnector> OutputInterfaces => _outputInterfaces;
|
||||
|
||||
internal IConvertableToBlueprintNode Value
|
||||
{
|
||||
get => _mainOperation;
|
||||
}
|
||||
|
||||
public void Append(
|
||||
[NotNull] PipeLineNode next,
|
||||
string thisOutputPortName,
|
||||
string afterInputPortName )
|
||||
{
|
||||
this._levelAvailable = false;
|
||||
PipelineConnector pipeline = new PipelineConnector( this, next );
|
||||
if( next is EndingNode enode ) {
|
||||
enode.SetCertainInputPort( afterInputPortName, pipeline );
|
||||
} else {
|
||||
next.SetCertainInputPort( afterInputPortName, pipeline );
|
||||
}
|
||||
SetCertainOutputPort( thisOutputPortName, pipeline );
|
||||
}
|
||||
|
||||
public int CompareTo( PipeLineNode other )
|
||||
{
|
||||
if( null == other ) {
|
||||
throw new ArgumentNullException( nameof( other ) );
|
||||
}
|
||||
|
||||
return this.Level.CompareTo( other.Level );
|
||||
}
|
||||
|
||||
public void Prepend(
|
||||
[NotNull] PipeLineNode former,
|
||||
string formerOutputPortName,
|
||||
string thisInputPortName )
|
||||
{
|
||||
this._levelAvailable = false;
|
||||
PipelineConnector pipeline = new PipelineConnector( former, this );
|
||||
if( former is BeginningNode bnode ) {
|
||||
bnode.SetCertainOutputPort( formerOutputPortName, pipeline );
|
||||
} else {
|
||||
former.SetCertainOutputPort( formerOutputPortName, pipeline );
|
||||
}
|
||||
SetCertainInputPort( thisInputPortName, pipeline );
|
||||
}
|
||||
|
||||
public virtual void Run()
|
||||
{
|
||||
try {
|
||||
//Console.WriteLine(_name);
|
||||
PipelineConnector.WaitAll( _inputInterfaces );
|
||||
if( _mainOperation != null ) {
|
||||
_mainOperation.Operation(
|
||||
in _inputInterfaces, in _outputInterfaces );
|
||||
}
|
||||
}
|
||||
catch( Exception ) {
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
protected static void DefaultOperation(
|
||||
in Dictionary<string, PipelineConnector> input,
|
||||
in Dictionary<string, PipelineConnector> output )
|
||||
{
|
||||
PipelineConnector.SkipAll( output );
|
||||
}
|
||||
|
||||
#region port operation
|
||||
|
||||
public PipelineConnector GetInputPort( string name )
|
||||
{
|
||||
PipelineConnector ret;
|
||||
if( !_inputInterfaces.TryGetValue( name, out ret ) ) {
|
||||
throw new ArgumentOutOfRangeException(
|
||||
$"Cannot find the interface named {name} in node {Name}." );
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public PipelineConnector GetOutputPort( string name )
|
||||
{
|
||||
PipelineConnector ret;
|
||||
if( !_outputInterfaces.TryGetValue( name, out ret ) ) {
|
||||
throw new ArgumentOutOfRangeException(
|
||||
$"Cannot find the interface named {name} in node {Name}." );
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void SetCertainInputPort(
|
||||
string name,
|
||||
PipelineConnector pipeline )
|
||||
{
|
||||
if( !_inputInterfaces.ContainsKey( name ) ) {
|
||||
throw new ArgumentException(
|
||||
$"Cannot find the interface named {name} in node {Name}." );
|
||||
}
|
||||
_inputInterfaces[ name ] = pipeline;
|
||||
}
|
||||
|
||||
public void SetCertainOutputPort(
|
||||
string name,
|
||||
PipelineConnector pipeline )
|
||||
{
|
||||
if( !_outputInterfaces.ContainsKey( name ) ) {
|
||||
throw new ArgumentOutOfRangeException(
|
||||
$"Cannot find the interface named {name} in node {Name}." );
|
||||
}
|
||||
_outputInterfaces[ name ] = pipeline;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}//--------------------------------- end of class -----------------------------------
|
||||
|
||||
public class BlueprintNodeRunException : Exception
|
||||
{
|
||||
|
||||
protected BlueprintNodeRunException(
|
||||
SerializationInfo info,
|
||||
StreamingContext context )
|
||||
: base( info, context ) { }
|
||||
|
||||
public BlueprintNodeRunException() { }
|
||||
|
||||
public BlueprintNodeRunException( Exception ex )
|
||||
: base( string.Empty, ex ) { }
|
||||
|
||||
public BlueprintNodeRunException( string message ) : base( message ) { }
|
||||
|
||||
public BlueprintNodeRunException(
|
||||
string message,
|
||||
Exception innerException )
|
||||
: base( message, innerException ) { }
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,228 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="PipeLineRunner.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Threading;
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.PipeLine
|
||||
{
|
||||
public static class PipeLineRunner
|
||||
{
|
||||
|
||||
private static NodeRunner[] allAvailableTask = CreateBlueprintRunnerArray(
|
||||
);
|
||||
private static CancellationTokenSource cts = new CancellationTokenSource(
|
||||
);
|
||||
private static ConcurrentStack<BlueprintScheduler> blueprintInWaiting
|
||||
= new ConcurrentStack<BlueprintScheduler>();
|
||||
private static int _callingThread;
|
||||
private static SemaphoreSlim bpLock = new SemaphoreSlim( 0, 1 );
|
||||
|
||||
/// <summary>
|
||||
/// <para> Only the following occasions of calling are valid: </para> <para> 1. no bp is
|
||||
/// running or the only bp is quitting. </para><para> 2. calling from the main thread or a
|
||||
/// thread the current bp is running on.</para>
|
||||
/// </summary>
|
||||
internal static bool IsValidCalling
|
||||
{
|
||||
get
|
||||
{
|
||||
if( ( NodeRunner.CurrentBlueprint == null ) || //no bp running at all
|
||||
( ( blueprintInWaiting.IsEmpty ) && ( NodeRunner.CurrentBlueprint.IsRunning ==
|
||||
false ) ) ) {
|
||||
// a bp is quitting
|
||||
//in case no bp is running
|
||||
return true;
|
||||
}
|
||||
int? id = Task.CurrentId;
|
||||
if( id is null ) {
|
||||
// in case calling from main thread and current running bp
|
||||
return _callingThread == Environment.CurrentManagedThreadId;
|
||||
}
|
||||
foreach( NodeRunner item in allAvailableTask ) {
|
||||
if( item.Id == id ) {
|
||||
//if calling from any bp running task
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static void Run( BlueprintScheduler blueprint )
|
||||
{
|
||||
//Console.WriteLine();
|
||||
if( blueprint == null ) {
|
||||
return;
|
||||
}
|
||||
if( blueprint.IsRunning ) {
|
||||
throw new InvalidOperationException(
|
||||
"Attempt to run a blueprint instance twice." );
|
||||
}
|
||||
if( IsValidCalling ) {
|
||||
//Console.WriteLine("valid and run");
|
||||
if( InterruptAndRunNewBp( blueprint ) ) {
|
||||
while( InterruptAndRunNewBp( NodeRunner.CurrentBlueprint ) ) { }
|
||||
;
|
||||
}
|
||||
} else {
|
||||
bpLock.Wait();
|
||||
if( InterruptAndRunNewBp( blueprint ) ) {
|
||||
while( InterruptAndRunNewBp( NodeRunner.CurrentBlueprint ) ) { }
|
||||
}
|
||||
|
||||
bpLock.Release();
|
||||
}
|
||||
Interlocked.Exchange( ref _callingThread, -1 );
|
||||
}
|
||||
|
||||
public static void SetMaxTaskCount( int size )
|
||||
{
|
||||
if( size < 1 ) {
|
||||
size = 1;
|
||||
}
|
||||
if( allAvailableTask.Length >= size ) {
|
||||
for( int i = size; i < allAvailableTask.Length; i++ ) {
|
||||
if( allAvailableTask[ i ] != null ) {
|
||||
allAvailableTask[ i ].Cancel();
|
||||
}
|
||||
}
|
||||
}
|
||||
Array.Resize( ref allAvailableTask, size );
|
||||
}
|
||||
|
||||
public static void Terminate()
|
||||
{
|
||||
cts.Cancel();
|
||||
NodeRunner.CurrentBlueprint.Terminate();
|
||||
foreach( NodeRunner task in allAvailableTask ) {
|
||||
task.Cts.Cancel();
|
||||
}
|
||||
foreach( BlueprintScheduler bp in blueprintInWaiting ) {
|
||||
bp.Terminate();
|
||||
}
|
||||
blueprintInWaiting.Clear();
|
||||
}
|
||||
|
||||
internal static bool InterruptAndRunNewBp( BlueprintScheduler newBp )
|
||||
{
|
||||
Debug.Assert( newBp != null );
|
||||
if( ( newBp != NodeRunner.CurrentBlueprint ) && ( NodeRunner.CurrentBlueprint !=
|
||||
null ) ) {
|
||||
//if a running bp exists
|
||||
blueprintInWaiting.Push( NodeRunner.CurrentBlueprint );
|
||||
}
|
||||
|
||||
//load new bp to current bp
|
||||
Interlocked.Exchange( ref NodeRunner.CurrentBlueprint!, newBp );
|
||||
Interlocked.Exchange(
|
||||
ref _callingThread, Environment.CurrentManagedThreadId );
|
||||
|
||||
//run beginning node to init it first.
|
||||
if( !NodeRunner.CurrentBlueprint.IsRunning ) {
|
||||
( NodeRunner.CurrentBlueprint.BeginLayer as BeginningNode )!.Run(
|
||||
);
|
||||
}
|
||||
|
||||
//refresh all tasks
|
||||
for( int i = 0; i < allAvailableTask.Length; i++ ) {
|
||||
NodeRunner item = allAvailableTask[ i ];
|
||||
if( ( item is null ) || item.IsCompleted ) {
|
||||
allAvailableTask[ i ] = NodeRunner.Run();
|
||||
}
|
||||
}
|
||||
PipeLineNode node;
|
||||
while( !cts.Token.IsCancellationRequested && NodeRunner.CurrentBlueprint
|
||||
.RequestNextNativeNode( out node ) ) {
|
||||
node.Run();
|
||||
if( !NodeRunner.CurrentBlueprint.IsRunning ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
( NodeRunner.CurrentBlueprint.EndLayer as EndingNode )!.Run();
|
||||
return blueprintInWaiting.TryPeek( out NodeRunner.CurrentBlueprint );
|
||||
}
|
||||
|
||||
private static NodeRunner[] CreateBlueprintRunnerArray()
|
||||
{
|
||||
int count = Environment.ProcessorCount;
|
||||
return new NodeRunner[ count < 2 ? count : count - 2];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal class NodeRunner : CancellableTask
|
||||
{
|
||||
|
||||
private static BlueprintScheduler _current;
|
||||
|
||||
internal NodeRunner()
|
||||
: base()
|
||||
{
|
||||
_startup = InternalRun;
|
||||
}
|
||||
|
||||
internal static ref BlueprintScheduler CurrentBlueprint
|
||||
{
|
||||
get => ref _current;
|
||||
}
|
||||
|
||||
internal static NodeRunner Run()
|
||||
{
|
||||
NodeRunner ret = new NodeRunner { _startup = InternalRun };
|
||||
ret._internalTask = Task.Run( ret.InternalAction );
|
||||
return ret;
|
||||
}
|
||||
|
||||
private static void InternalRun( CancellationToken token )
|
||||
{
|
||||
//Console.WriteLine("Task Begin");
|
||||
PipeLineNode item;
|
||||
while( ( CurrentBlueprint != null ) && CurrentBlueprint.IsRunning && !token.IsCancellationRequested && CurrentBlueprint.RequestNexGlobalNode(
|
||||
out item ) ) {
|
||||
//Console.WriteLine($"Get node of {item.Name}, going to run.");
|
||||
item.Run();
|
||||
}
|
||||
|
||||
//Console.WriteLine("Task Completed");
|
||||
}
|
||||
|
||||
}//------------------------------------- End of Class ------------------------------------------
|
||||
}
|
||||
@@ -0,0 +1,112 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="RouteSwitch.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection.Emit;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.PipeLine
|
||||
{
|
||||
public class RouteSwitch : PipeLineNode
|
||||
{
|
||||
|
||||
private protected Dictionary<string, (PipelineConnector pipeline, Func<bool> openingRule)> outputDictionary;
|
||||
|
||||
public RouteSwitch( string name, bool isNative, string inputPorts )
|
||||
: base(
|
||||
DefaultOperation, name, isNative, [inputPorts], [string.Empty] )
|
||||
{
|
||||
outputDictionary = new Dictionary<string, (PipelineConnector pipeline, Func<bool> openingRule)>(
|
||||
);
|
||||
}
|
||||
|
||||
public new int Level
|
||||
{
|
||||
get
|
||||
{
|
||||
if( _levelAvailable ) {
|
||||
return _level;
|
||||
}
|
||||
_level = 0;
|
||||
KeyValuePair<string, PipelineConnector> item = _inputInterfaces.First(
|
||||
);
|
||||
if( item.Value == null ) {
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
if( _level <= item.Value.Level ) {
|
||||
_level = item.Value.Level;
|
||||
}
|
||||
return _level;
|
||||
}
|
||||
}
|
||||
|
||||
public new void AddBefore(
|
||||
PipeLineNode after,
|
||||
string thisOutputPortName,
|
||||
string afterInputPortName )
|
||||
{
|
||||
this.AppendNode( after, afterInputPortName, () => true );
|
||||
}
|
||||
|
||||
public void AppendNode(
|
||||
PipeLineNode node,
|
||||
string portName,
|
||||
Func<bool> openningRule )
|
||||
{
|
||||
if( node == null ) {
|
||||
throw new ArgumentNullException( nameof( node ) );
|
||||
}
|
||||
string indexName = $"{node.Name}.{portName}";
|
||||
PipelineConnector p = new PipelineConnector( this, node );
|
||||
node.InputInterfaces[ portName ] = p;
|
||||
outputDictionary.Add( indexName, (p, openningRule) );
|
||||
}
|
||||
|
||||
public new void Run()
|
||||
{
|
||||
try {
|
||||
PipelineConnector input = InputInterfaces.First().Value;
|
||||
input.WaitForStart();
|
||||
foreach( KeyValuePair<string, (PipelineConnector pipeline, Func<bool> openingRule)> item in outputDictionary ) {
|
||||
if( item.Value.openingRule() ) {
|
||||
item.Value.pipeline.CompleteAndWriteData( input.Args );
|
||||
}
|
||||
}
|
||||
}
|
||||
catch( Exception ) {
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,125 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="SideNode.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.PipeLine
|
||||
{
|
||||
internal sealed class BeginningNode : PipeLineNode
|
||||
{
|
||||
|
||||
private BlueprintScheduler _bp;
|
||||
|
||||
public BeginningNode( BlueprintScheduler bp )
|
||||
: base(
|
||||
DefaultOperation, name: "BeginningNode", true, ["default"],
|
||||
["default"] )
|
||||
{
|
||||
_bp = bp;
|
||||
}
|
||||
|
||||
internal (string name, PipeLineConnectorArgs arg)[] InputData
|
||||
{
|
||||
set
|
||||
{
|
||||
if( value == null ) {
|
||||
return;
|
||||
}
|
||||
foreach( (string name, PipeLineConnectorArgs arg) parameter in value ) {
|
||||
OutputInterfaces[ parameter.name ].Args = parameter.arg;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Run()
|
||||
{
|
||||
_bp.RunningStat.Wait();
|
||||
PipelineConnector.SkipAll( _outputInterfaces );
|
||||
}
|
||||
|
||||
public new void SetCertainOutputPort(
|
||||
string name,
|
||||
PipelineConnector pipeline )
|
||||
{
|
||||
if( _outputInterfaces.ContainsKey( name ) ) {
|
||||
_outputInterfaces[ name ] = pipeline;
|
||||
}
|
||||
_outputInterfaces.Add( name, pipeline );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal sealed class EndingNode : PipeLineNode
|
||||
{
|
||||
|
||||
private BlueprintScheduler _bp;
|
||||
|
||||
public EndingNode( BlueprintScheduler bp )
|
||||
: base(
|
||||
DefaultOperation, name: "EndingNode", true, ["default"],
|
||||
["default"] )
|
||||
{
|
||||
_bp = bp;
|
||||
}
|
||||
|
||||
internal (string name, PipeLineConnectorArgs arg)[] OutputData
|
||||
{
|
||||
get { return InputInterfaces.Select(
|
||||
key => (key.Key, key.Value.Args) )
|
||||
.ToArray(); }
|
||||
}
|
||||
|
||||
public override void Run()
|
||||
{
|
||||
PipelineConnector.WaitAll( _inputInterfaces );
|
||||
Interlocked.Exchange( ref _bp.currentGlobalNodeIndex, 0 );
|
||||
Interlocked.Exchange( ref _bp.currentNativeNodeIndex, 0 );
|
||||
_bp.RunningStat.Release();
|
||||
}
|
||||
|
||||
public new void SetCertainInputPort(
|
||||
string name,
|
||||
PipelineConnector pipeline )
|
||||
{
|
||||
if( _inputInterfaces.ContainsKey( name ) ) {
|
||||
_inputInterfaces[ name ] = pipeline;
|
||||
}
|
||||
_inputInterfaces.Add( name, pipeline );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,81 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="PlainGeometryCollisionSensor.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Geometries;
|
||||
|
||||
using System;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
public class CollisionEventArgs:EventArgs
|
||||
{
|
||||
public CollisionEventArgs(IGeometry target, IGeometry boarder)
|
||||
{
|
||||
Target = target;
|
||||
Boarder = boarder;
|
||||
}
|
||||
|
||||
public IGeometry Target { get; set; }
|
||||
public IGeometry Boarder { get; set; }
|
||||
}
|
||||
|
||||
public class PlainGeometryCollisionSensor<TBoarder,TTarget>
|
||||
where TBoarder : IGeometry
|
||||
where TTarget : IGeometry
|
||||
{
|
||||
internal PlainGeometry _boarder;
|
||||
internal PlainGeometry _target;
|
||||
internal EventHandler<CollisionEventArgs> _rule;
|
||||
|
||||
public event EventHandler<CollisionEventArgs> Rule
|
||||
{
|
||||
add { _rule += value; }
|
||||
remove
|
||||
{
|
||||
if (value == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
#pragma warning disable CS8601
|
||||
_rule -= value;
|
||||
#pragma warning restore CS8601
|
||||
}
|
||||
}
|
||||
|
||||
public PlainGeometry boarder => _boarder;
|
||||
|
||||
public PlainGeometry target
|
||||
{
|
||||
get => _target;
|
||||
set => _target = value;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="StateMachine.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
public interface IStateMachine<T> where T: Enum
|
||||
{
|
||||
|
||||
public T LastStableState
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public bool TryEnterState();
|
||||
|
||||
public bool TryExitState();
|
||||
|
||||
public bool TrySwitchState();
|
||||
|
||||
}
|
||||
|
||||
public interface IStateMachineWithSwitchSpan<TState, TSpan> : IStateMachine<TState>
|
||||
where TState: Enum
|
||||
{
|
||||
|
||||
public bool IsInStabelState
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public TState NextStableState
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public bool TrySwitchState();
|
||||
|
||||
}
|
||||
}
|
||||
@@ -83,6 +83,10 @@
|
||||
</None>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="Logic\" />
|
||||
</ItemGroup>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
|
||||
</Target>
|
||||
|
||||
@@ -50,8 +50,7 @@ namespace StgSharp.Threading
|
||||
{
|
||||
if( isNotMainThread.Value ) {
|
||||
throw new InvalidOperationException(
|
||||
$"Attempt to call sensitive operation which can be only called from main thread "
|
||||
+ $"from thread {Environment.CurrentManagedThreadId}." );
|
||||
$"Attempt to call sensitive operation which can be only called from main thread " + $"from thread {Environment.CurrentManagedThreadId}." );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,164 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="TimeFunction.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Timing
|
||||
{
|
||||
public class TimeFunction
|
||||
{
|
||||
|
||||
private float _beginning, _ending;
|
||||
private Func<float, float> _timeRelatedCalculation;
|
||||
private TimeSpanProvider _timeProvider;
|
||||
|
||||
internal TimeFunction() { }
|
||||
|
||||
public TimeFunction(
|
||||
TimeSpanProvider timeSpanProvider,
|
||||
Func<float, float> timeRelatedCalculation,
|
||||
float range )
|
||||
{
|
||||
_timeProvider = timeSpanProvider;
|
||||
_timeRelatedCalculation = timeRelatedCalculation;
|
||||
if( timeSpanProvider == null ) {
|
||||
return;
|
||||
}
|
||||
_beginning = _timeProvider.CurrentSecond;
|
||||
_ending = _timeProvider.CurrentSecond + range;
|
||||
}
|
||||
|
||||
public virtual bool IsComplete
|
||||
{
|
||||
get => _timeProvider.CurrentSecond > _ending;
|
||||
}
|
||||
|
||||
public Func<float, float> TimeRelatedCalculation
|
||||
{
|
||||
get { return _timeRelatedCalculation; }
|
||||
set { _timeRelatedCalculation = value; }
|
||||
}
|
||||
|
||||
public static TimeFunction One
|
||||
{
|
||||
get => new TimeFunctionOne();
|
||||
}
|
||||
|
||||
public TimeSpanProvider TimeSpanProvider
|
||||
{
|
||||
get { return _timeProvider; }
|
||||
set { _timeProvider = value; }
|
||||
}
|
||||
|
||||
public virtual float Calculate()
|
||||
{
|
||||
if( _timeProvider.CurrentSecond < _ending ) {
|
||||
return 0;
|
||||
}
|
||||
return _timeRelatedCalculation(
|
||||
_timeProvider.CurrentSecond - _beginning );
|
||||
}
|
||||
|
||||
public static TimeFunction Proportional(
|
||||
TimeSpanProvider time,
|
||||
float begin,
|
||||
float range )
|
||||
{
|
||||
return new TimeFunction( time, ( float t ) => t + begin, range );
|
||||
}
|
||||
|
||||
public virtual TimeFunction Renew(
|
||||
(Func<float, float> func, float range) funcPair )
|
||||
{
|
||||
return new TimeFunction(
|
||||
_timeProvider, funcPair.func, funcPair.range );
|
||||
}
|
||||
|
||||
public virtual TimeFunction Renew(
|
||||
Func<float, float> func,
|
||||
float range )
|
||||
{
|
||||
return new TimeFunction( _timeProvider, func, range );
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
float range = _ending - _beginning;
|
||||
_beginning = _timeProvider.CurrentSecond;
|
||||
_ending = _beginning + range;
|
||||
}
|
||||
|
||||
public virtual TimeFunction Reverse()
|
||||
{
|
||||
float range = _ending - _beginning;
|
||||
return new TimeFunction(
|
||||
_timeProvider, p => _timeRelatedCalculation( range - p ),
|
||||
range );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public sealed class TimeFunctionOne : TimeFunction
|
||||
{
|
||||
|
||||
internal TimeFunctionOne() : base() { }
|
||||
|
||||
public override bool IsComplete
|
||||
{
|
||||
get => true;
|
||||
}
|
||||
|
||||
public override float Calculate()
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
public override TimeFunction Renew(
|
||||
(Func<float, float> func, float range) funcPair )
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override TimeFunction Renew(
|
||||
Func<float, float> func,
|
||||
float range )
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
#pragma warning disable CA1822
|
||||
public new void Reset()
|
||||
#pragma warning restore CA1822
|
||||
{ }
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,152 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="TimeProvider.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
using StgSharp.Timing;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
public static partial class StgSharp
|
||||
{
|
||||
|
||||
internal static StgSharpTime mainTimeProvider = new StgSharpTime();
|
||||
|
||||
internal static TimeSourceProviderBase MainTimeProvider => mainTimeProvider;
|
||||
|
||||
}
|
||||
|
||||
public sealed class StgSharpTime : TimeSourceProviderBase
|
||||
{
|
||||
|
||||
private static List<TimeSpanProvider> subscriberList = new List<TimeSpanProvider>(
|
||||
);
|
||||
private static long accuracy;
|
||||
private static Stopwatch mainProvider = new Stopwatch();
|
||||
private static Thread timeProvideThread;
|
||||
|
||||
internal StgSharpTime() { }
|
||||
|
||||
public static TimeSourceProviderBase OnlyInstance => StgSharp.MainTimeProvider;
|
||||
|
||||
public override sealed void StartProvidingTime()
|
||||
{
|
||||
if( mainProvider.IsRunning ) {
|
||||
return;
|
||||
}
|
||||
mainProvider.Start();
|
||||
|
||||
//speed test
|
||||
long totalMS, internalFrequncy = Stopwatch.Frequency;
|
||||
for( int i = 0; i < 100; i++ ) {
|
||||
totalMS = mainProvider.ElapsedTicks / ( internalFrequncy / ( 1000L * 1000L ) );
|
||||
for( int t = 0; t < 10; t++ ) {
|
||||
if( totalMS < 1000 ) {
|
||||
subscriberList.Add(
|
||||
new TimeSpanProvider(
|
||||
100L, TimeSpanProvider.DefaultProvider ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
mainProvider.Stop();
|
||||
subscriberList.Clear();
|
||||
totalMS = mainProvider.ElapsedTicks / ( internalFrequncy / ( 1000L * 1000L ) ) / 100L;
|
||||
accuracy = ( totalMS * 2 ) / 3;
|
||||
mainProvider.Reset();
|
||||
timeProvideThread = new Thread( new ThreadStart( ProvideTime ) );
|
||||
timeProvideThread.Start();
|
||||
}
|
||||
|
||||
public override void StopProvidingTime()
|
||||
{
|
||||
lock( mainProvider ) {
|
||||
mainProvider.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
public void Terminate()
|
||||
{
|
||||
lock( mainProvider ) {
|
||||
mainProvider.Stop();
|
||||
}
|
||||
}
|
||||
|
||||
protected override sealed void AddSubscriberUnsynced(
|
||||
TimeSpanProvider subscriber )
|
||||
{
|
||||
subscriberList.Add( subscriber );
|
||||
}
|
||||
|
||||
protected override sealed void RemoveSubscriberUnsynced(
|
||||
TimeSpanProvider subscriber )
|
||||
{
|
||||
subscriberList.Remove( subscriber );
|
||||
}
|
||||
|
||||
private void ProvideTime()
|
||||
{
|
||||
long totalMS, internalFrequncy = Stopwatch.Frequency;
|
||||
lock( mainProvider ) {
|
||||
mainProvider.Restart();
|
||||
}
|
||||
while( mainProvider.IsRunning ) {
|
||||
totalMS = mainProvider.ElapsedTicks / ( internalFrequncy / ( 1000L * 1000L ) );
|
||||
if( subscriberList.Count == 0 ) {
|
||||
continue;
|
||||
}
|
||||
CheckSubscriberSemaphore.Wait();
|
||||
List<TimeSpanProvider> toRemoveList = new List<TimeSpanProvider>(
|
||||
);
|
||||
foreach( TimeSpanProvider subscriber in subscriberList ) {
|
||||
if( !subscriber.CheckTime( totalMS ) ) {
|
||||
toRemoveList.Add( subscriber );
|
||||
InternalIO.InternalWriteLog(
|
||||
$"Time subscriber {subscriber} is to be removed.",
|
||||
LogType.Info );
|
||||
}
|
||||
;
|
||||
}
|
||||
if( toRemoveList.Count != 0 ) {
|
||||
foreach( TimeSpanProvider subscriber in toRemoveList ) {
|
||||
subscriberList.Remove( subscriber );
|
||||
}
|
||||
}
|
||||
CheckSubscriberSemaphore.Release();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="TimeSourceProvider.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp;
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
|
||||
namespace StgSharp.Timing
|
||||
{
|
||||
public abstract class TimeSourceProviderBase
|
||||
{
|
||||
|
||||
private SemaphoreSlim _addSubscriberSemaphore = new SemaphoreSlim(
|
||||
1, 1 );
|
||||
|
||||
protected SemaphoreSlim CheckSubscriberSemaphore
|
||||
{
|
||||
get => _addSubscriberSemaphore;
|
||||
}
|
||||
|
||||
public void AddSubscriber( TimeSpanProvider subscriber )
|
||||
{
|
||||
try {
|
||||
_addSubscriberSemaphore.Wait();
|
||||
AddSubscriberUnsynced( subscriber );
|
||||
}
|
||||
catch( Exception ) {
|
||||
throw;
|
||||
}
|
||||
finally {
|
||||
_addSubscriberSemaphore.Release();
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveSubscriber( TimeSpanProvider subscriber )
|
||||
{
|
||||
_addSubscriberSemaphore.Wait();
|
||||
try {
|
||||
RemoveSubscriberUnsynced( subscriber );
|
||||
}
|
||||
catch( Exception ) {
|
||||
throw;
|
||||
}
|
||||
finally {
|
||||
_addSubscriberSemaphore.Release();
|
||||
}
|
||||
}
|
||||
|
||||
public abstract void StartProvidingTime();
|
||||
|
||||
public abstract void StopProvidingTime();
|
||||
|
||||
protected abstract void AddSubscriberUnsynced(
|
||||
TimeSpanProvider subscriber );
|
||||
|
||||
protected abstract void RemoveSubscriberUnsynced(
|
||||
TimeSpanProvider subscriber );
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,165 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="TimeSpanAwaitingToken.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.Contracts;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Timing
|
||||
{
|
||||
#nullable enable
|
||||
|
||||
public sealed class TimeSpanAwaitingToken : IDisposable
|
||||
{
|
||||
|
||||
private static readonly ConcurrentStack<int> s_unusedID = new ConcurrentStack<int>(
|
||||
[0] );
|
||||
private static int s_maxID;
|
||||
private static readonly object s_lock = new object();
|
||||
|
||||
private EventHandler? _refreshHandler,_missHandler;
|
||||
private int _size, _id;
|
||||
|
||||
private object _participantObject = new object();
|
||||
private SemaphoreSlim _awaitingSemaphore;
|
||||
|
||||
private TimeSpanProvider _provider;
|
||||
|
||||
internal TimeSpanAwaitingToken( TimeSpanProvider provider )
|
||||
{
|
||||
if( s_unusedID.Count == 1 ) {
|
||||
lock( s_lock ) {
|
||||
s_unusedID.TryPop( out int id );
|
||||
TokenID = id;
|
||||
s_unusedID.Push( s_maxID++ );
|
||||
}
|
||||
} else {
|
||||
s_unusedID.TryPop( out int id );
|
||||
TokenID = id;
|
||||
}
|
||||
_provider = provider;
|
||||
_size = 1;
|
||||
_awaitingSemaphore = new SemaphoreSlim( 0, 1 );
|
||||
}
|
||||
|
||||
internal TimeSpanAwaitingToken( TimeSpanProvider provider, int count )
|
||||
{
|
||||
if( s_unusedID.Count == 1 ) {
|
||||
lock( s_lock ) {
|
||||
s_unusedID.TryPop( out int id );
|
||||
TokenID = id;
|
||||
s_unusedID.Push( s_maxID++ );
|
||||
}
|
||||
} else {
|
||||
s_unusedID.TryPop( out int id );
|
||||
TokenID = id;
|
||||
}
|
||||
_provider = provider;
|
||||
_size = count;
|
||||
_awaitingSemaphore = new SemaphoreSlim( 0, _size );
|
||||
}
|
||||
|
||||
public event EventHandler MissTimeSpanRefreshed
|
||||
{
|
||||
add { _missHandler += value; }
|
||||
remove { _missHandler -= value; }
|
||||
}
|
||||
|
||||
public event EventHandler TimeSpanRefreshed
|
||||
{
|
||||
add { _refreshHandler += value; }
|
||||
remove { _refreshHandler -= value; }
|
||||
}
|
||||
|
||||
public int TokenID
|
||||
{
|
||||
get => _id;
|
||||
private set => _id = value;
|
||||
}
|
||||
|
||||
internal SemaphoreSlim AwaitingSemaphoreSlim
|
||||
{
|
||||
get => _awaitingSemaphore;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_provider.QuitSpanAwaiting( this );
|
||||
s_unusedID.Push( TokenID );
|
||||
_awaitingSemaphore.Dispose();
|
||||
GC.SuppressFinalize( this );
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return _id;
|
||||
}
|
||||
|
||||
public void Participant()
|
||||
{
|
||||
lock( _participantObject ) {
|
||||
_size++;
|
||||
SemaphoreSlim newSemaphore = new SemaphoreSlim(
|
||||
_awaitingSemaphore.CurrentCount, _size );
|
||||
Interlocked.Exchange( ref _awaitingSemaphore, newSemaphore )
|
||||
.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public void WaitNextSpan()
|
||||
{
|
||||
_awaitingSemaphore.Wait();
|
||||
}
|
||||
|
||||
internal void MissRefresh()
|
||||
{
|
||||
_missHandler?.Invoke( this, EventArgs.Empty );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
internal void Refresh()
|
||||
{
|
||||
_refreshHandler?.Invoke( this, EventArgs.Empty );
|
||||
}
|
||||
|
||||
~TimeSpanAwaitingToken()
|
||||
{
|
||||
Dispose();
|
||||
}
|
||||
|
||||
}
|
||||
#nullable restore
|
||||
}
|
||||
@@ -0,0 +1,233 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="TimeSpanProvider.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace StgSharp.Timing
|
||||
{
|
||||
/// <summary>
|
||||
/// A microsecond-accuracy timer. It will refresh every a certain time span.
|
||||
/// </summary>
|
||||
public class TimeSpanProvider
|
||||
{
|
||||
|
||||
private bool _subscribed;
|
||||
|
||||
private ConcurrentQueue<TimeSpanAwaitingToken> _tokenToAdd = new ConcurrentQueue<TimeSpanAwaitingToken>(
|
||||
);
|
||||
private ConcurrentQueue<TimeSpanAwaitingToken> _tokenToQuit;
|
||||
private Counter<int> timeSpanCount = new Counter<int>( -1, 1, 1 );
|
||||
private HashSet<TimeSpanAwaitingToken> _awaitingTokens;
|
||||
private long _maxSpanCount;
|
||||
private long _spanBegin;
|
||||
private readonly long _spanLength;
|
||||
private readonly TimeSourceProviderBase _timeSource;
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="TimeSpanProvider" /> and define the length of time span. Length
|
||||
/// of a single time span is defined in microseconds.
|
||||
/// </summary>
|
||||
/// <param _name="spanMicroSeconds"></param>
|
||||
/// <param _name="provider"></param>
|
||||
public TimeSpanProvider(
|
||||
long spanMicroSeconds,
|
||||
TimeSourceProviderBase provider )
|
||||
{
|
||||
if( provider == null ) {
|
||||
throw new ArgumentNullException( nameof( provider ) );
|
||||
}
|
||||
_timeSource = provider;
|
||||
_spanLength = spanMicroSeconds;
|
||||
_maxSpanCount = int.MaxValue;
|
||||
provider.AddSubscriber( this );
|
||||
_subscribed = true;
|
||||
_awaitingTokens = new HashSet<TimeSpanAwaitingToken>();
|
||||
_tokenToQuit = new ConcurrentQueue<TimeSpanAwaitingToken>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="TimeSpanProvider" /> and define the length of time span. Length
|
||||
/// of a single time span is defined in seconds.
|
||||
/// </summary>
|
||||
/// <param _name="spanSeconds"></param>
|
||||
/// <param _name="provider"></param>
|
||||
public TimeSpanProvider(
|
||||
double spanSeconds,
|
||||
TimeSourceProviderBase provider )
|
||||
{
|
||||
if( provider == null ) {
|
||||
throw new ArgumentNullException( nameof( provider ) );
|
||||
}
|
||||
_timeSource = provider;
|
||||
_spanLength = ( long )( spanSeconds * 1000L * 1000L );
|
||||
_spanBegin = -_spanLength;
|
||||
_maxSpanCount = long.MaxValue;
|
||||
provider.AddSubscriber( this );
|
||||
_subscribed = true;
|
||||
_awaitingTokens = new HashSet<TimeSpanAwaitingToken>();
|
||||
_tokenToQuit = new ConcurrentQueue<TimeSpanAwaitingToken>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="TimeSpanProvider" /> and define the length of time span. Length
|
||||
/// of a single time span is defined in microseconds.
|
||||
/// </summary>
|
||||
/// <param _name="spanLength"></param>
|
||||
/// <param _name="maxSpan"></param>
|
||||
/// <param _name="provider"></param>
|
||||
public TimeSpanProvider(
|
||||
long spanLength,
|
||||
long maxSpan,
|
||||
TimeSourceProviderBase provider )
|
||||
{
|
||||
if( provider == null ) {
|
||||
throw new ArgumentNullException( nameof( provider ) );
|
||||
}
|
||||
if( maxSpan <= 0 ) {
|
||||
throw new ArgumentException(
|
||||
"Sapn count cannot be smaller than zero" );
|
||||
}
|
||||
_timeSource = provider;
|
||||
_spanLength = spanLength;
|
||||
_spanBegin = -_spanLength;
|
||||
provider.AddSubscriber( this );
|
||||
_subscribed = true;
|
||||
_awaitingTokens = new HashSet<TimeSpanAwaitingToken>();
|
||||
_tokenToQuit = new ConcurrentQueue<TimeSpanAwaitingToken>();
|
||||
}
|
||||
|
||||
public double SpanLength
|
||||
{
|
||||
get => ( _spanLength * 1.0 ) / ( 1000L * 1000L );
|
||||
}
|
||||
|
||||
public float CurrentSecond
|
||||
{
|
||||
get => timeSpanCount.Value * SpanLengthLowPrecession;
|
||||
}
|
||||
|
||||
public float SpanLengthLowPrecession
|
||||
{
|
||||
get => ( _spanLength * 1.0f ) / ( 1000 * 1000 );
|
||||
}
|
||||
|
||||
public int CurrentSpan
|
||||
{
|
||||
get => timeSpanCount.Value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Time source provider provided in <see cref="StgSharp" /> internal framework.
|
||||
/// </summary>
|
||||
public static TimeSourceProviderBase DefaultProvider => StgSharpTime.OnlyInstance;
|
||||
|
||||
public TimeSpanAwaitingToken ParticipantSpanAwaiting( int count )
|
||||
{
|
||||
TimeSpanAwaitingToken token = new TimeSpanAwaitingToken(
|
||||
this, count );
|
||||
_tokenToAdd.Enqueue( token );
|
||||
return token;
|
||||
}
|
||||
|
||||
public void QuitSpanAwaiting( TimeSpanAwaitingToken token )
|
||||
{
|
||||
_tokenToQuit.Enqueue( token );
|
||||
}
|
||||
|
||||
public void StopSpanProviding()
|
||||
{
|
||||
Interlocked.Exchange( ref _maxSpanCount, 0 );
|
||||
}
|
||||
|
||||
public void SubscribeToTimeSource(
|
||||
TimeSourceProviderBase serviceHandler )
|
||||
{
|
||||
if( serviceHandler == null ) {
|
||||
throw new ArgumentNullException( nameof( serviceHandler ) );
|
||||
}
|
||||
if( _subscribed ) {
|
||||
return;
|
||||
}
|
||||
_subscribed = true;
|
||||
serviceHandler.AddSubscriber( this );
|
||||
}
|
||||
|
||||
public int ToInt32()
|
||||
{
|
||||
return timeSpanCount.Value;
|
||||
}
|
||||
|
||||
internal bool CheckTime( long microseconds )
|
||||
{
|
||||
if( microseconds - _spanBegin < _spanLength ) {
|
||||
return true;
|
||||
}
|
||||
while( !_tokenToAdd.IsEmpty ) {
|
||||
_tokenToAdd.TryDequeue( out TimeSpanAwaitingToken tokenAdd );
|
||||
_awaitingTokens.Add( tokenAdd );
|
||||
}
|
||||
while( !_tokenToQuit.IsEmpty ) {
|
||||
_tokenToQuit.TryDequeue( out TimeSpanAwaitingToken tokenQuit );
|
||||
_awaitingTokens.Remove( tokenQuit );
|
||||
InternalIO.InternalWriteLog(
|
||||
$"Awaiting token {tokenQuit!.TokenID} has been removed.",
|
||||
LogType.Info );
|
||||
}
|
||||
|
||||
_spanBegin = microseconds;
|
||||
timeSpanCount++;
|
||||
|
||||
foreach( TimeSpanAwaitingToken item in _awaitingTokens ) {
|
||||
if( item.AwaitingSemaphoreSlim.CurrentCount == 0 ) {
|
||||
item.AwaitingSemaphoreSlim.Release();
|
||||
item.Refresh();
|
||||
} else {
|
||||
item.MissRefresh();
|
||||
}
|
||||
}
|
||||
|
||||
return timeSpanCount < _maxSpanCount;
|
||||
}
|
||||
|
||||
public static explicit operator int(
|
||||
[NotNull]TimeSpanProvider provider )
|
||||
{
|
||||
return provider.ToInt32();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -14,7 +14,7 @@ using System.Reflection;
|
||||
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharp.Common")]
|
||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
|
||||
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
|
||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+6222f8c8be57d511d2ec40523717e20b87fcff9d")]
|
||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+753cc167bc352df7a47cd17a1ea877666683f5f0")]
|
||||
[assembly: System.Reflection.AssemblyProductAttribute("StgSharp.Common")]
|
||||
[assembly: System.Reflection.AssemblyTitleAttribute("StgSharp.Common")]
|
||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
|
||||
|
||||
@@ -32,7 +32,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Blueprint
|
||||
namespace StgSharp.PipeLine
|
||||
{
|
||||
[AttributeUsage( AttributeTargets.Method, AllowMultiple = false )]
|
||||
public class BlueprintNodeExecutionAttribute : Attribute { }
|
||||
|
||||
@@ -33,7 +33,7 @@ using Microsoft.CodeAnalysis.CSharp;
|
||||
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
||||
using Microsoft.CodeAnalysis.Text;
|
||||
|
||||
using StgSharp.Blueprint;
|
||||
using StgSharp.PipeLine;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -44,76 +44,83 @@ namespace StgSharp.Generator
|
||||
{
|
||||
internal class BpNodeSyntaxReceiver : ISyntaxReceiver
|
||||
{
|
||||
|
||||
private static BpNodeSyntaxReceiver receiver = new BpNodeSyntaxReceiver(
|
||||
);
|
||||
private static readonly string _indexTypeName = typeof( PartialDictionary<string, object> ).Name;
|
||||
private static BpNodeSyntaxReceiver receiver = new BpNodeSyntaxReceiver();
|
||||
|
||||
public List<MethodDeclarationSyntax> ValidMethod { get; private set; } = new List<MethodDeclarationSyntax>();
|
||||
public List<MethodDeclarationSyntax> InvalidMethod { get; private set; } = new List<MethodDeclarationSyntax>();
|
||||
public BpNodeSyntaxReceiver() { }
|
||||
|
||||
public BpNodeSyntaxReceiver()
|
||||
public BpNodeSyntaxReceiver( SyntaxNode node )
|
||||
{
|
||||
|
||||
OnVisitSyntaxNode( node );
|
||||
}
|
||||
|
||||
public BpNodeSyntaxReceiver(SyntaxNode node)
|
||||
public List<MethodDeclarationSyntax> ValidMethod
|
||||
{
|
||||
OnVisitSyntaxNode(node);
|
||||
}
|
||||
get;
|
||||
private set;
|
||||
} = new List<MethodDeclarationSyntax>();
|
||||
|
||||
public void OnVisitSyntaxNode( SyntaxNode syntaxNode )
|
||||
public List<MethodDeclarationSyntax> InvalidMethod
|
||||
{
|
||||
if( syntaxNode is MethodDeclarationSyntax mds && mds.AttributeLists
|
||||
get;
|
||||
private set;
|
||||
} = new List<MethodDeclarationSyntax>();
|
||||
|
||||
public static void BuildNode(
|
||||
SourceProductionContext context,
|
||||
MethodDeclarationSyntax mds )
|
||||
{
|
||||
if( mds.AttributeLists
|
||||
.SelectMany( list => list.Attributes )
|
||||
.Any( syntax => syntax.Name.ToString() ==
|
||||
.Any(
|
||||
syntax => syntax.Name.ToString() ==
|
||||
typeof( BlueprintNodeExecutionAttribute ).Name ) ) {
|
||||
SeparatedSyntaxList<ParameterSyntax> paramList = mds.ParameterList.Parameters;
|
||||
if( mds.Modifiers.Any( SyntaxKind.StaticKeyword ) && paramList.Count ==
|
||||
2 && paramList[ 0 ].Type!.ToString() == _indexTypeName && paramList[
|
||||
1 ].Type!.ToString() ==
|
||||
_indexTypeName ) {
|
||||
ValidMethod.Add(mds);
|
||||
}
|
||||
else
|
||||
{
|
||||
InvalidMethod.Add(mds);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void BuildNode(SourceProductionContext context, MethodDeclarationSyntax mds)
|
||||
{
|
||||
if (mds.AttributeLists
|
||||
.SelectMany(list => list.Attributes)
|
||||
.Any(syntax => syntax.Name.ToString() ==
|
||||
typeof(BlueprintNodeExecutionAttribute).Name))
|
||||
{
|
||||
SeparatedSyntaxList<ParameterSyntax> paramList = mds.ParameterList.Parameters;
|
||||
if (mds.Modifiers.Any(SyntaxKind.StaticKeyword) && paramList.Count ==
|
||||
2 && paramList[0].Type!.ToString() == _indexTypeName && paramList[
|
||||
1].Type!.ToString() ==
|
||||
_indexTypeName)
|
||||
{
|
||||
var methodName = mds.Identifier.Text;
|
||||
var sourceText = SourceText.From( """
|
||||
|
||||
""",encoding:Encoding.UTF8);
|
||||
context.AddSource("GeneratedBlueprintNode.cs", sourceText);
|
||||
}
|
||||
else
|
||||
{
|
||||
var diagnostic = Diagnostic.Create(
|
||||
string methodName = mds.Identifier.Text;
|
||||
SourceText sourceText = SourceText.From(
|
||||
string.Empty, encoding: Encoding.UTF8 );
|
||||
context.AddSource( "GeneratedBlueprintNode.cs",
|
||||
sourceText );
|
||||
} else {
|
||||
Diagnostic diagnostic = Diagnostic.Create(
|
||||
new DiagnosticDescriptor(
|
||||
id:"SSE0001",
|
||||
id: "SSE0001",
|
||||
title: "Invalid Blueprint Node Method",
|
||||
messageFormat: "Blueprint Node Method must be static and have two parameters of type PartialDictionary<string, object>",
|
||||
category: "Blueprint Node",
|
||||
DiagnosticSeverity.Error,
|
||||
isEnabledByDefault: true),
|
||||
mds.GetLocation(),mds.Identifier.Text);
|
||||
|
||||
context.ReportDiagnostic(diagnostic);
|
||||
isEnabledByDefault: true ),
|
||||
mds.GetLocation(), mds.Identifier.Text );
|
||||
|
||||
context.ReportDiagnostic( diagnostic );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnVisitSyntaxNode( SyntaxNode syntaxNode )
|
||||
{
|
||||
if( syntaxNode is MethodDeclarationSyntax mds && mds.AttributeLists
|
||||
.SelectMany( list => list.Attributes )
|
||||
.Any(
|
||||
syntax => syntax.Name.ToString() ==
|
||||
typeof( BlueprintNodeExecutionAttribute ).Name ) ) {
|
||||
SeparatedSyntaxList<ParameterSyntax> paramList = mds.ParameterList.Parameters;
|
||||
if( mds.Modifiers.Any( SyntaxKind.StaticKeyword ) && paramList.Count ==
|
||||
2 && paramList[ 0 ].Type!.ToString() == _indexTypeName && paramList[
|
||||
1 ].Type!.ToString() ==
|
||||
_indexTypeName ) {
|
||||
ValidMethod.Add( mds );
|
||||
} else {
|
||||
InvalidMethod.Add( mds );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,36 @@
|
||||
using StgSharp.Blueprint;
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="IStepObject.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Geometries;
|
||||
using StgSharp.Math;
|
||||
using StgSharp.PipeLine;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -8,14 +38,34 @@ using System.Text;
|
||||
|
||||
namespace StgSharp.Modeling.STEP
|
||||
{
|
||||
public abstract class IStepObject: StepExpressionBase , IGeometry
|
||||
public abstract class IStepObject : StepExpressionBase, IGeometry
|
||||
{
|
||||
public abstract Point this[int index] { get; set; }
|
||||
|
||||
public abstract Vec4[] VertexStream { get; }
|
||||
public abstract CoordinationBase Coordination { get; }
|
||||
public abstract int VertexCount { get; }
|
||||
public abstract ReadOnlySpan<int> VertexIndices { get; }
|
||||
public abstract Point this[ int index ]
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public abstract Vec4[] VertexStream
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public abstract CoordinationBase Coordination
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public abstract int VertexCount
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public abstract ReadOnlySpan<int> VertexIndices
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Blueprint;
|
||||
using StgSharp.PipeLine;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
|
||||
Reference in New Issue
Block a user