74 lines
2.7 KiB
C#
74 lines
2.7 KiB
C#
//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Polygon6.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Math;
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using System;
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using System.Numerics;
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namespace StgSharp.Geometries
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{
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public class Polygon6 : PlainGeometry
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{
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internal static int[] Indices = [0, 1, 2, 0, 2, 3, 0, 3, 4, 0, 4, 5];
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public Polygon6()
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: base( PlainCoordinate.StandardPlainCoordination )
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{
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vertexMat = new Vec4[6];
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}
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public Polygon6(
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PlainCoordinate coordination,
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Vec2 vert0,
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Vec2 vert1,
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Vec2 vert2,
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Vec2 vert3,
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Vec2 vert4,
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Vec2 vert5,
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Vec2 vert6 )
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: base( coordination )
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{
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vertexMat = new Vec4[6];
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vertexMat[ 0 ].reg = vert0.reg;
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vertexMat[ 1 ].reg = vert1.reg;
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vertexMat[ 2 ].reg = vert2.reg;
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vertexMat[ 3 ].reg = vert3.reg;
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vertexMat[ 4 ].reg = vert4.reg;
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vertexMat[ 5 ].reg = vert5.reg;
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vertexMat[ 6 ].reg = vert6.reg;
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}
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public override ReadOnlySpan<int> VertexIndices => Indices;
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}
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} |