Files
stgsharp/StgSharp.Common/Geometries/PlainGeometry/Polygon6.cs
T

74 lines
2.7 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Polygon6.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Math;
using System;
using System.Numerics;
namespace StgSharp.Geometries
{
public class Polygon6 : PlainGeometry
{
internal static int[] Indices = [0, 1, 2, 0, 2, 3, 0, 3, 4, 0, 4, 5];
public Polygon6()
: base( PlainCoordinate.StandardPlainCoordination )
{
vertexMat = new Vec4[6];
}
public Polygon6(
PlainCoordinate coordination,
Vec2 vert0,
Vec2 vert1,
Vec2 vert2,
Vec2 vert3,
Vec2 vert4,
Vec2 vert5,
Vec2 vert6 )
: base( coordination )
{
vertexMat = new Vec4[6];
vertexMat[ 0 ].reg = vert0.reg;
vertexMat[ 1 ].reg = vert1.reg;
vertexMat[ 2 ].reg = vert2.reg;
vertexMat[ 3 ].reg = vert3.reg;
vertexMat[ 4 ].reg = vert4.reg;
vertexMat[ 5 ].reg = vert5.reg;
vertexMat[ 6 ].reg = vert6.reg;
}
public override ReadOnlySpan<int> VertexIndices => Indices;
}
}