108 lines
4.1 KiB
C#
108 lines
4.1 KiB
C#
//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="ColumnSet4.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp;
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using StgSharp.Internal.Intrinsic;
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using System;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace StgSharp.Internal.Intrinsic
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{
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[StructLayout( LayoutKind.Explicit, Size = 16 * sizeof( float ) )]
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internal struct ColumnSet4 : IEquatable<ColumnSet4>
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{
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[FieldOffset( 0 )] internal Vector4 colum0;
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[FieldOffset( 16 )] internal Vector4 colum1;
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[FieldOffset( 32 )] internal Vector4 colum2;
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[FieldOffset( 48 )] internal Vector4 colum3;
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[FieldOffset( 0 )] public float m00;
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[FieldOffset( 16 )] public float m01;
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[FieldOffset( 32 )] public float m02;
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[FieldOffset( 48 )] public float m03;
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[FieldOffset( 4 )] public float m10;
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[FieldOffset( 20 )] public float m11;
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[FieldOffset( 36 )] public float m12;
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[FieldOffset( 52 )] public float m13;
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[FieldOffset( 8 )] public float m20;
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[FieldOffset( 24 )] public float m21;
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[FieldOffset( 40 )] public float m22;
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[FieldOffset( 56 )] public float m23;
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[FieldOffset( 12 )] public float m30;
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[FieldOffset( 28 )] public float m31;
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[FieldOffset( 44 )] public float m32;
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[FieldOffset( 60 )] public float m33;
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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internal ColumnSet4(
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Vector4 colum0,
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Vector4 colum1,
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Vector4 colum2,
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Vector4 colum3 )
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{
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Unsafe.SkipInit( out this );
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this.colum0 = colum0;
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this.colum1 = colum1;
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this.colum2 = colum2;
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this.colum3 = colum3;
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}
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public override bool Equals( object? obj )
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{
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return ( obj is ColumnSet4 mat ) && Equals( mat );
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public bool Equals( ColumnSet4 other )
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{
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return colum0.Equals( other.colum0 ) && colum1.Equals(
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other.colum1 ) && colum2.Equals( other.colum2 ) && colum3.Equals(
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other.colum3 );
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public static bool operator !=( ColumnSet4 left, ColumnSet4 right )
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{
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return !( left == right );
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public static bool operator ==( ColumnSet4 left, ColumnSet4 right )
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{
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return left.Equals( right );
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}
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}
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}
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