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stgsharp/StgSharp.Common/Internal/Intrinsic/ColumnSet4.cs
T

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4.1 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ColumnSet4.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp;
using StgSharp.Internal.Intrinsic;
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Internal.Intrinsic
{
[StructLayout( LayoutKind.Explicit, Size = 16 * sizeof( float ) )]
internal struct ColumnSet4 : IEquatable<ColumnSet4>
{
[FieldOffset( 0 )] internal Vector4 colum0;
[FieldOffset( 16 )] internal Vector4 colum1;
[FieldOffset( 32 )] internal Vector4 colum2;
[FieldOffset( 48 )] internal Vector4 colum3;
[FieldOffset( 0 )] public float m00;
[FieldOffset( 16 )] public float m01;
[FieldOffset( 32 )] public float m02;
[FieldOffset( 48 )] public float m03;
[FieldOffset( 4 )] public float m10;
[FieldOffset( 20 )] public float m11;
[FieldOffset( 36 )] public float m12;
[FieldOffset( 52 )] public float m13;
[FieldOffset( 8 )] public float m20;
[FieldOffset( 24 )] public float m21;
[FieldOffset( 40 )] public float m22;
[FieldOffset( 56 )] public float m23;
[FieldOffset( 12 )] public float m30;
[FieldOffset( 28 )] public float m31;
[FieldOffset( 44 )] public float m32;
[FieldOffset( 60 )] public float m33;
[MethodImpl( MethodImplOptions.AggressiveInlining )]
internal ColumnSet4(
Vector4 colum0,
Vector4 colum1,
Vector4 colum2,
Vector4 colum3 )
{
Unsafe.SkipInit( out this );
this.colum0 = colum0;
this.colum1 = colum1;
this.colum2 = colum2;
this.colum3 = colum3;
}
public override bool Equals( object? obj )
{
return ( obj is ColumnSet4 mat ) && Equals( mat );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public bool Equals( ColumnSet4 other )
{
return colum0.Equals( other.colum0 ) && colum1.Equals(
other.colum1 ) && colum2.Equals( other.colum2 ) && colum3.Equals(
other.colum3 );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static bool operator !=( ColumnSet4 left, ColumnSet4 right )
{
return !( left == right );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static bool operator ==( ColumnSet4 left, ColumnSet4 right )
{
return left.Equals( right );
}
}
}