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stgsharp/StgSharp.Common/PipeLine/IConvertableToBlueprintNode.cs
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C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="IConvertableToBlueprintNode.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Text;
namespace StgSharp.PipeLine
{
public delegate void BlueprintNodeOperation(
in Dictionary<string, PipelineConnector> input,
in Dictionary<string, PipelineConnector> output );
public interface IConvertableToBlueprintNode
{
BlueprintNodeOperation Operation
{
get;
}
public IEnumerable<string> InputInterfacesName
{
get;
}
public IEnumerable<string> OutputInterfacesName
{
get;
}
}
internal class DefaultConvertableToBlueprintNode : IConvertableToBlueprintNode
{
private string[] _input;
private string[] _output;
private BlueprintNodeOperation _execution;
public DefaultConvertableToBlueprintNode(
BlueprintNodeOperation execution,
string[] input,
string[] output )
{
_input = input;
_output = output;
_execution = execution;
}
public BlueprintNodeOperation Operation => _execution;
public IEnumerable<string> InputInterfacesName => _input;
public IEnumerable<string> OutputInterfacesName => _output;
}
}