89 lines
3.5 KiB
C#
89 lines
3.5 KiB
C#
//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Plain.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Math;
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using System.Numerics;
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namespace StgSharp.Geometries
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{
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public unsafe class Plain
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{
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internal readonly float d = -1;
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internal Vec3 _origin;
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internal Vec3 plainParameter;
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internal Vec3 vec1;
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internal Vec3 vec2;
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public Plain( Vec3 o, Vec3 v1, Vec3 v2 )
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{
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this._origin = o;
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this.vec1 = v1 - ( v2 * ( v1.Y / v2.Y ) ); //xz
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this.vec2 = v2 - ( vec1 * ( v2.X / v1.X ) ); //yz
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//|_origin|-k1*|vec1|-k2*|vec2| --> plainParameter.Z;
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plainParameter.Z = _origin.Z - ( vec1.Z * ( _origin.X / vec1.X ) ) - ( vec2.Z * ( _origin.Y / vec2.Y ) );
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//plainParameter.Z -> plainParameter.X, plainParameter.Y
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plainParameter.X = vec1.X * ( vec1.Z / plainParameter.Z );
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plainParameter.Y = vec2.Y * ( vec2.Z / plainParameter.Z );
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plainParameter.X = 1 / plainParameter.X;
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plainParameter.Y = 1 / plainParameter.Y;
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plainParameter.Z = 1 / plainParameter.Z;
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}
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public Plain( Point p1, Point p2, Point p3 )
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{
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Vec3 origin = p1.Coord;
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Vec3 v1 = p2.Coord - origin;
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Vec3 v2 = p3.Coord - origin;
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vec1 = v1 - ( v2 * ( v1.Y / v2.Y ) ); //xz
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vec2 = v2 - ( vec1 * ( v2.X / v1.X ) ); //yz
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//|_origin|-k1*|vec1|-k2*|vec2| --> plainParameter.Z;
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plainParameter.Z = origin.Z - ( vec1.Z * ( origin.X / vec1.X ) ) - ( vec2.Z * ( origin.Y / vec2.Y ) );
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//plainParameter.Z --> plainParameter.X, plainParameter.Y
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plainParameter.X = vec1.X * ( vec1.Z / plainParameter.Z );
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plainParameter.Y = vec2.Y * ( vec2.Z / plainParameter.Z );
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plainParameter.X = 1 / plainParameter.X;
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plainParameter.Y = 1 / plainParameter.Y;
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plainParameter.Z = 1 / plainParameter.Z;
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}
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}
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}
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