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stgsharp/StgSharp.Common/Internal/Intrinsic/ColumnSet3.cs
T

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3.7 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="ColumnSet3.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Internal.Intrinsic;
using StgSharp.Math;
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Internal.Intrinsic
{
[StructLayout( LayoutKind.Explicit, Size = 12 * sizeof( float ), Pack = 16 )]
internal struct ColumnSet3 : IEquatable<ColumnSet3>
{
[FieldOffset( 0 * sizeof( float ) )] internal float m00;
[FieldOffset( 4 * sizeof( float ) )] internal float m01;
[FieldOffset( 8 * sizeof( float ) )] internal float m02;
[FieldOffset( 1 * sizeof( float ) )] internal float m10;
[FieldOffset( 5 * sizeof( float ) )] internal float m11;
[FieldOffset( 9 * sizeof( float ) )] internal float m12;
[FieldOffset( 2 * sizeof( float ) )] internal float m20;
[FieldOffset( 6 * sizeof( float ) )] internal float m21;
[FieldOffset( 10 * sizeof( float ) )] internal float m22;
[FieldOffset( 3 * sizeof( float ) )] internal float m30;
[FieldOffset( 7 * sizeof( float ) )] internal float m31;
[FieldOffset( 11 * sizeof( float ) )] internal float m32;
[FieldOffset( 0 )] internal Vector4 colum0;
[FieldOffset( 4 * sizeof( float ) )] internal Vector4 colum1;
[FieldOffset( 8 * sizeof( float ) )] internal Vector4 colum2;
public override bool Equals( object? obj )
{
return ( obj is ColumnSet3 mat ) && Equals( mat );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public bool Equals( ColumnSet3 other )
{
return colum0.Equals( other.colum0 ) && colum1.Equals(
other.colum1 ) && colum2.Equals( other.colum2 );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static bool operator !=( ColumnSet3 left, ColumnSet3 right )
{
return !( left == right );
}
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public static bool operator ==( ColumnSet3 left, ColumnSet3 right )
{
return left.Equals( right );
}
}
}