86 lines
3.0 KiB
C#
86 lines
3.0 KiB
C#
//-----------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------
|
|
// file="Cordinate.cs"
|
|
// Project: StgSharp
|
|
// AuthorGroup: Nitload Space
|
|
// Copyright (c) Nitload Space. All rights reserved.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person
|
|
// obtaining a copy of this software and associated documentation
|
|
// files (the “Software”), to deal in the Software without restriction,
|
|
// including without limitation the rights to use, copy, modify, merge,
|
|
// publish, distribute, sublicense, and/or sell copies of the Software,
|
|
// and to permit persons to whom the Software is furnished to do so,
|
|
// subject to the following conditions:
|
|
//
|
|
// The above copyright notice and
|
|
// this permission notice shall be included in all copies
|
|
// or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED “AS IS”,
|
|
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
|
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
|
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
|
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
|
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
|
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
//
|
|
//-----------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------
|
|
using StgSharp.Math;
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace StgSharp.Geometries
|
|
{
|
|
[StructLayout( LayoutKind.Sequential )]
|
|
public struct PartialPlainCoordinate
|
|
{
|
|
|
|
internal Matrix32 axis;
|
|
|
|
/// <summary>
|
|
/// The _origin of this coordinate.
|
|
/// </summary>
|
|
public Vec3 origin;
|
|
|
|
public PartialPlainCoordinate(
|
|
Vec3 origin,
|
|
Vec3 horiziontial,
|
|
Vec3 vertical )
|
|
{
|
|
this.origin = origin;
|
|
axis = new Matrix32();
|
|
#if NET5_0_OR_GREATER
|
|
Unsafe.SkipInit( out axis.mat );
|
|
#endif
|
|
axis.colum0 = horiziontial;
|
|
axis.colum1 = vertical;
|
|
}
|
|
|
|
/// <summary>
|
|
/// The horizontial axis of the coordinate. Point to the right direction.
|
|
/// </summary>
|
|
public Vec3 axis_H => axis.colum0;
|
|
|
|
/// <summary>
|
|
/// The vertical axis of the coordinate. Point to the top direction.
|
|
/// </summary>
|
|
public Vec3 axis_V => axis.colum1;
|
|
|
|
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
|
public Vec3 GetRealLocate( Vec2 raletiveLocation )
|
|
{
|
|
return origin + axis.VerticalVecMultiply( raletiveLocation );
|
|
}
|
|
|
|
}
|
|
}
|