merge main branch

This commit is contained in:
Nitload
2025-12-16 23:16:57 +08:00
276 changed files with 53498 additions and 0 deletions
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//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="BidirectionalDictionary"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
namespace StgSharp.Collections
{
public sealed class BidirectionalDictionary<TFirst, TSecond> : IBidirectionalDictionary<TFirst, TSecond>
where TFirst: notnull
where TSecond: notnull
{
private readonly Dictionary<TFirst, TSecond> _forward;
private readonly Dictionary<TSecond, TFirst> _reverse;
public BidirectionalDictionary()
{
_forward = [];
_reverse = [];
}
public TFirst this[TSecond key]
{
get => _reverse.TryGetValue(key, out TFirst value) ?
value :
throw new ArgumentException($"Cannot find key {key} in dictionary.");
set
{
if (_reverse.TryGetValue(key, out TFirst origin))
{
_reverse[key] = value;
_ = _forward.Remove(origin);
} else
{
_reverse.Add(key, value);
}
_forward.Add(value, key);
}
}
public TSecond this[TFirst key]
{
get => _forward.TryGetValue(key, out TSecond value) ?
value :
throw new ArgumentException($"Cannot find key {key} in dictionary.");
set
{
if (_forward.TryGetValue(key, out TSecond origin))
{
_forward[key] = value;
_ = _reverse.Remove(origin);
} else
{
_forward.Add(key, value);
}
_reverse.Add(value, key);
}
}
public bool IsReadOnly => false;
public ICollection<TFirst> FirstIndex => _forward.Keys;
public ICollection<TSecond> SecondIndex => _reverse.Keys;
public int Count => _forward.Count;
public IReadOnlyDictionary<TFirst, TSecond> Forward => new ReadOnlyDictionary<TFirst, TSecond>(
_forward);
public IReadOnlyDictionary<TSecond, TFirst> Reverse => new ReadOnlyDictionary<TSecond, TFirst>(
_reverse);
public void Add(KeyValuePair<TFirst, TSecond> item)
{
if (_forward.ContainsKey(item.Key) || _reverse.ContainsKey(item.Value)) {
throw new ArgumentException("Duplicate key or value.");
}
_forward.Add(item.Key, item.Value);
_reverse.Add(item.Value, item.Key);
}
public void Add(TFirst key, TSecond value)
{
if (_forward.ContainsKey(key) || _reverse.ContainsKey(value)) {
throw new ArgumentException("Duplicate key or value.");
}
_forward.Add(key, value);
_reverse.Add(value, key);
}
public void Clear()
{
_forward.Clear();
_reverse.Clear();
}
public bool Contains(KeyValuePair<TFirst, TSecond> item)
{
return _forward.Contains(item) && _reverse.TryGetValue(item.Value, out TFirst var) && var!.Equals(item.Key);
}
public bool Contains(TSecond key)
{
return _reverse.ContainsKey(key);
}
public bool Contains(TFirst key)
{
return _forward.ContainsKey(key);
}
public void CopyTo(KeyValuePair<TFirst, TSecond>[] array, int arrayIndex)
{
if (array == null) {
throw new ArgumentNullException(nameof(array));
}
if (arrayIndex < 0 || arrayIndex > array.Length) {
throw new ArgumentOutOfRangeException(nameof(arrayIndex));
}
if (array.Length - arrayIndex < _forward.Count) {
throw new ArgumentException("The array is too small to copy the elements.");
}
foreach (KeyValuePair<TFirst, TSecond> pair in _forward) {
array[arrayIndex++] = pair;
}
}
public IEnumerator<KeyValuePair<TFirst, TSecond>> GetEnumerator()
{
foreach (KeyValuePair<TFirst, TSecond> pair in _forward) {
yield return pair;
}
}
public bool Remove(TFirst key)
{
throw new NotImplementedException();
}
public bool Remove(KeyValuePair<TFirst, TSecond> item)
{
if (_forward.Remove(item.Key)) {
return _reverse.Remove(item.Value);
}
return false;
}
public bool TryGetValue(TFirst key, out TSecond value)
{
return _forward.TryGetValue(key, out value);
}
public bool TryGetValue(TSecond key, out TFirst value)
{
return _reverse.TryGetValue(key, out value);
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}
@@ -0,0 +1,183 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="CapacityFixedList"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace StgSharp.Collections
{
public static class CapacityFixedListBuilder
{
internal static CapacityFixedList<T> Create<T>(ReadOnlySpan<T> values)
{
return new CapacityFixedList<T>(values);
}
}
[CollectionBuilder(typeof(CapacityFixedListBuilder), nameof(CapacityFixedListBuilder.Create))]
public class CapacityFixedList<T> : IList<T>
{
private T[] _values;
private int capacity, _index;
public CapacityFixedList(int size)
{
_values = new T[size];
}
public CapacityFixedList(ReadOnlySpan<T> values)
{
_values = values.ToArray();
}
public T this[int index]
{
get => index < _index ? _values[index] : throw new ArgumentOutOfRangeException(nameof(index));
set
{
if (index < _index)
{
_values[index] = value;
} else
{
throw new ArgumentOutOfRangeException(nameof(index));
}
}
}
public bool IsReadOnly => false;
public int Count => _index + 1;
public void Add(T item)
{
if (_index < capacity - 1)
{
_index++;
this[_index] = item;
}
}
public void Clear()
{
_values = new T[capacity];
_index = 0;
}
public bool Contains(T item)
{
for (int i = 0; i <= _index; i++)
{
if (item.Equals(_values[i])) {
return true;
}
}
return false;
}
public void CopyTo(T[] array, int arrayIndex)
{
_values.CopyTo(array, arrayIndex);
}
public IEnumerator<T> GetEnumerator()
{
for (int i = 0; i <= _index; i++) {
yield return _values[i];
}
}
public int IndexOf(T item)
{
T v;
for (int i = 0; i <= _index; i++)
{
if ((v = _values[i]) != null && v.Equals(item)) {
return i;
}
}
return -1;
}
public bool Remove(T item)
{
T v;
for (int i = 0; i <= _index; i++)
{
if ((v = _values[i]) != null && v.Equals(item))
{
_values[i] = _values[_index];
_index--;
return true;
}
}
return false;
}
public void RemoveAll(Predicate<T> predicate)
{
for (int i = _index; i > 0; i--)
{
if (predicate(_values[i]))
{
_values[i] = _values[_index];
_index--;
}
}
}
public void RemoveAt(int index)
{
if (index <= _index)
{
_values[index] = _values[_index];
_index--;
}
}
public void Resize(int newSize)
{
Array.Resize(ref _values, newSize);
}
IEnumerator IEnumerable.GetEnumerator()
{
yield return GetEnumerator();
}
void IList<T>.Insert(int index, T item)
{
throw new NotSupportedException();
}
}//------------------------------------- End of Class ------------------------------------------
}
@@ -0,0 +1,84 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="IBidrirectionalDictionary"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System.Collections.Generic;
namespace StgSharp.Collections
{
public interface IBidirectionalDictionary<TFirst, TSecond> : IDictionary<TFirst, TSecond>
{
TFirst this[TSecond key] { get; set; }
ICollection<TFirst> FirstIndex { get; }
ICollection<TSecond> SecondIndex { get; }
IReadOnlyDictionary<TFirst, TSecond> Forward { get; }
IReadOnlyDictionary<TSecond, TFirst> Reverse { get; }
/// <summary>
/// Determines whether the <see cref="IBidirectionalDictionary{TFirst, TSecond}" /> contains the
/// specified key.
/// </summary>
/// <param _label="key">
/// The value to locate in the <see cref="IBidirectionalDictionary{TFirst, TSecond}" />.
/// </param>
/// <returns>
/// true if the <see cref="IBidirectionalDictionary{TFirst, TSecond}" /> contains an element with
/// the specified key; otherwise, false.
/// </returns>
bool Contains(TSecond key);
/// <summary>
/// Determines whether the <see cref="IBidirectionalDictionary{TFirst, TSecond}" /> contains the
/// specified key.
/// </summary>
/// <param _label="key">
/// The value to locate in the <see cref="IBidirectionalDictionary{TFirst, TSecond}" />.
/// </param>
/// <returns>
/// true if the <see cref="IBidirectionalDictionary{TFirst, TSecond}" /> contains an element with
/// the specified key; otherwise, false.
/// </returns>
bool Contains(TFirst key);
bool TryGetValue(TSecond key, out TFirst value);
#pragma warning disable CA1033
ICollection<TFirst> IDictionary<TFirst, TSecond>.Keys => FirstIndex;
ICollection<TSecond> IDictionary<TFirst, TSecond>.Values => SecondIndex;
bool IDictionary<TFirst, TSecond>.ContainsKey(TFirst key)
{
return Contains(key);
}
#pragma warning restore CA1033
}
}
@@ -0,0 +1,53 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="IHashMultiplexer"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System.Collections.Generic;
namespace StgSharp.Collections
{
public interface IHashMultiplexer<T> : IEqualityComparer<T>
{
int RemainedMultiplexCount { get; set; }
/// <summary>
/// Cache hash result for obj with counts.
/// </summary>
/// <param name="obj">
///
/// </param>
/// <param name="count">
///
/// </param>
void CacheHash(T obj, int count);
void ExtendCache(int count);
int ForceComputeHash(T count);
}
}
+131
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//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ListSegment"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace StgSharp.Collections
{
/// <summary>
/// Part of a collection. This contains a direct reference to _origin collection, so all
/// change to _origin collection will be reflected in this object.
/// </summary>
/// <typeparam name="T">
///
/// </typeparam>
public struct ListSegment<T> : ICollection<T>
{
private int _begin;
private int _length;
private List<T> _collection;
public ListSegment(List<T> collection, int begin, int length)
{
ArgumentNullException.ThrowIfNull(collection);
ArgumentOutOfRangeException.ThrowIfLessThan(begin, 0);
ArgumentOutOfRangeException.ThrowIfLessThan(length, 0);
ArgumentOutOfRangeException.ThrowIfLessThan(begin + length, collection.Count);
_collection = collection;
_begin = begin;
_length = length;
}
public T this[int indexValue]
{
get
{
ArgumentOutOfRangeException.ThrowIfLessThan(indexValue, 0);
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(indexValue, _length);
return _collection[indexValue + _begin];
}
}
public T this[Index i]
{
get
{
int offset = i.IsFromEnd ? _length - i.Value : i.Value;
ArgumentOutOfRangeException.ThrowIfLessThan(offset, 0);
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(offset, _length);
return _collection[offset + _begin];
}
}
public bool IsReadOnly => true;
public int Count => _length;
public bool Contains(T item)
{
int index = _collection.IndexOf(item);
return index >= _begin && index < _length + index;
}
public void CopyTo(T[] array, int arrayIndex)
{
ArgumentNullException.ThrowIfNull(array);
Span<T> span = CollectionsMarshal.AsSpan<T>(_collection).Slice(_begin, _length);
Span<T> target = new Span<T>(array, arrayIndex, _length);
span.CopyTo(target);
}
public IEnumerator<T> GetEnumerator()
{
for (int i = _begin; i < _length; i++) {
yield return this[i];
}
}
void ICollection<T>.Add(T item)
{
throw new NotSupportedException();
}
void ICollection<T>.Clear()
{
throw new NotSupportedException();
}
bool ICollection<T>.Remove(T item)
{
throw new NotSupportedException();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}
@@ -0,0 +1,181 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="RandomAccessibleStack"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections;
using System.Collections.Generic;
namespace StgSharp.Collections
{
public class RandomAccessibleStack<T> : IEnumerable<T>
{
private const int DefaultCapacity = 4;
private T[] _array;
private int _size;
private int _version;
/// <summary>
/// Initializes a new instance of the RandomAccessStack class that is empty and has the
/// default initial capacity.
/// </summary>
public RandomAccessibleStack()
{
_array = new T[DefaultCapacity];
}
/// <summary>
/// Initializes a new instance of the RandomAccessStack class that is empty and has the
/// specified initial capacity.
/// </summary>
public RandomAccessibleStack(int capacity)
{
if (capacity < 0) {
throw new ArgumentOutOfRangeException(
nameof(capacity), "Capacity must be non-negative.");
}
_array = new T[capacity];
}
/// <summary>
/// Gets or sets the element at the specified index in the stack (0 = bottom, Count-1 =
/// top).
/// </summary>
public T this[int index]
{
get
{
if (index < 0 || index >= _size) {
throw new ArgumentOutOfRangeException(nameof(index));
}
return _array[index];
}
/*
set
{
if( index < 0 || index >= PrimSize ) {
throw new ArgumentOutOfRangeException( nameof( index ) );
}
_array[ index ] = value;
_version++;
}
/**/
}
/// <summary>
/// Gets the number of elements contained in the stack.
/// </summary>
public int Count => _size;
/// <summary>
/// Removes all objects from the stack.
/// </summary>
public void Clear()
{
Array.Clear(_array, 0, _size);
_size = 0;
_version++;
}
/// <summary>
/// Returns an enumerator that iterates through the stack from top to bottom. Throws if
/// the stack is modified during iteration.
/// </summary>
public IEnumerator<T> GetEnumerator()
{
int expectedVersion = _version;
for (int i = _size - 1; i >= 0; i--)
{
if (expectedVersion != _version) {
throw new InvalidOperationException(
"Collection was modified during enumeration.");
}
yield return _array[i];
}
}
/// <summary>
/// Returns the object at the top of the stack without removing it.
/// </summary>
public T Peek()
{
if (_size == 0) {
throw new InvalidOperationException("Stack is empty.");
}
return _array[_size - 1];
}
/// <summary>
/// Removes and returns the object at the top of the stack.
/// </summary>
public T Pop()
{
if (_size == 0) {
throw new InvalidOperationException("Stack is empty.");
}
T item = _array[--_size];
_array[_size] = default!;
_version++;
return item;
}
/// <summary>
/// Adds an item to the top of the stack.
/// </summary>
public void Push(T item)
{
if (_size == _array.Length) {
EnsureCapacity(_size + 1);
}
_array[_size++] = item;
_version++;
}
private void EnsureCapacity(int min)
{
int newCapacity = _array.Length == 0 ? DefaultCapacity : _array.Length * 2;
if (newCapacity < min) {
newCapacity = min;
}
Array.Resize(ref _array, newCapacity);
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}
@@ -0,0 +1,162 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="StringHashMultiplexer"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading;
namespace StgSharp.Collections
{
public sealed class StringHashMultiplexer : IHashMultiplexer<string>
{
private int _initCount, _remainedCount, _hashCache, _hashLast;
private string _source, _sourceLast;
public int RemainedMultiplexCount
{
get => _remainedCount;
set => _initCount = value;
}
public void CacheHash(string obj, int count)
{
_hashCache = ForceComputeHash(obj);
_initCount = count;
_remainedCount = _initCount;
_source = obj;
}
public bool Equals(string x, string y)
{
return x == y;
}
public void ExtendCache(int count)
{
_initCount += count;
_remainedCount += count;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe int ForceComputeHash([NotNull] string obj)
{
int hash;
fixed (char* cPtr = obj.AsSpan()) {
hash = NativeIntrinsic.Intrinsic.city_hash_simplify(cPtr, obj.Length);
}
return hash;
}
public int GetHashCode(string obj)
{
if (_remainedCount > 0 && ReferenceEquals(_source, obj))
{
_remainedCount--;
return _hashCache;
}
if (ReferenceEquals(_sourceLast, obj)) {
return _hashLast;
}
_sourceLast = obj;
_hashLast = ForceComputeHash(obj);
return _hashLast;
}
}
public sealed class ConcurrentStringHashMultiplexer : IHashMultiplexer<string>, IDisposable
{
private bool disposedValue;
private readonly ThreadLocal<StringHashMultiplexer> _multiplexers =
new(() => new StringHashMultiplexer());
public int RemainedMultiplexCount
{
get => _multiplexers.Value!.RemainedMultiplexCount;
set => _multiplexers.Value!.RemainedMultiplexCount = value;
}
public void CacheHash(string obj, int count)
{
throw new NotImplementedException();
}
// ~ConcurrentStringHashMultiplexer()
// {
// Dispose(disposing: false);
// }
public void Dispose()
{
Dispose(disposing:true);
GC.SuppressFinalize(this);
}
public bool Equals(string x, string y)
{
return x == y;
}
public void ExtendCache(int count)
{
_multiplexers.Value!.ExtendCache(count);
}
public unsafe int ForceComputeHash([NotNull] string obj)
{
int hash;
fixed (char* cPtr = obj.AsSpan()) {
hash = NativeIntrinsic.Intrinsic.city_hash_simplify(cPtr, obj.Length);
}
return hash;
}
public int GetHashCode(string obj)
{
return _multiplexers.Value!.GetHashCode(obj);
}
private void Dispose(bool disposing)
{
if (!disposedValue)
{
if (disposing) {
_multiplexers.Dispose();
}
disposedValue = true;
}
}
}
}
@@ -0,0 +1,62 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="BattleField"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections.Generic;
using System.Text;
// TODO 这玩意如何加载一个渲染流程以获得各个图元还没搞清楚
namespace StgSharp.Controls
{
public class BattleField : ControllingItem
{
public bool IsEntity => true;
public ReadOnlySpan<Vec4> TextureBox
{
get => throw new NotImplementedException();
}
public Rectangle BoundingBox { get; set; }
public Vec2 Position { get; set; }
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
throw new NotImplementedException();
}
}
}
@@ -0,0 +1,149 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ButtonGroup"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Transactions;
namespace StgSharp.Controls
{
public abstract class KeyboardButtonGroup : ControllingItem
{
private List<TriggerButton> buttonList;
private TriggerButton current;
public KeyboardButtonGroup()
{
buttonList = new List<TriggerButton>();
}
public bool IsEntity
{
get => false;
}
public ReadOnlySpan<Vec4> TextureBox
{
get => throw new NotSupportedException();
}
public Rectangle BoundingBox { get; set; }
public TriggerButton CurrentButton
{
get => current;
}
public Vec2 Position { get; set; }
protected List<TriggerButton> AllButton
{
get => buttonList;
}
public void AddButton(TriggerButton button)
{
buttonList.Add(button);
}
public abstract void Confirm();
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
foreach (TriggerButton item in buttonList) {
yield return item.Single();
}
}
public void MoveDown()
{
TriggerButton button = current;
while ((button.Down != null) && button.Down.IsDisabled) {
button = button.Right;
}
if (current == button) {
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
public void MoveLeft()
{
TriggerButton button = current;
while ((button.Left != null) && button.Left.IsDisabled) {
button = button.Left;
}
if (current == button) {
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
public void MoveRight()
{
TriggerButton button = current;
while ((button.Right != null) && button.Right.IsDisabled) {
button = button.Right;
}
if (current == button) {
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
public void MoveUp()
{
TriggerButton button = current;
while ((button.Up != null) && button.Up.IsDisabled) {
button = button.Right;
}
if (current == button) {
return;
}
current.DeHighlight();
button.Enable();
current = button;
}
}
}
@@ -0,0 +1,109 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="CharacterIndexImage"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Linq;
using System.Text;
namespace StgSharp.Controls
{
public class CharacterLineIndexImage : ControllingItem
{
private char[] displayIndex;
private char defaultChar;
private Dictionary<char, PlainGeometryMesh> texIndex;
private int length;
private PlainGeometryMesh _tittleMesh;
public CharacterLineIndexImage(
int length,
char defaultChar,
PlainGeometryMesh tittleMesh,
IEnumerable<(char, PlainGeometryMesh)> indexEnumeration)
{
this.length = length;
displayIndex = new char[length];
_tittleMesh = tittleMesh;
texIndex = indexEnumeration.ToDictionary(item => item.Item1, item => item.Item2);
}
public bool IsEntity
{
get => true;
}
public ReadOnlySpan<Vec4> TextureBox
{
get => throw new NotSupportedException();
}
public Rectangle BoundingBox
{
get => throw new NotImplementedException();
set => throw new NotImplementedException();
}
public Vec2 Position
{
get => throw new NotImplementedException();
set => throw new NotImplementedException();
}
public void Display(string message)
{
if (string.IsNullOrEmpty(message)) {
message = string.Empty;
}
string result = (message.Length >= length) ?
message.Substring(message.Length - displayIndex.Length) :
message.PadLeft(
length, defaultChar);
displayIndex = result.ToCharArray();
}
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
yield return _tittleMesh;
foreach (char item in displayIndex) {
yield return texIndex[item];
}
}
}
}
@@ -0,0 +1,56 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ControllingIntem"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Controls
{
public interface ControllingItem : IEnumerable<PlainGeometryMesh>
{
public abstract bool IsEntity { get; }
public abstract ReadOnlySpan<Vec4> TextureBox { get; }
public abstract Rectangle BoundingBox { get; set; }
public abstract Vec2 Position { get; set; }
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}
@@ -0,0 +1,70 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="DecorationBox.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace StgSharp.Controls
{
public class DecorationBox : ControllingItem
{
private PlainGeometryMesh renderMesh;
public DecorationBox(Rectangle bound, Image texture, Vec2[] texCoord)
{
renderMesh = new PlainGeometryMesh(
BoundingBox, new TextureProvider(texture, texCoord));
}
public bool IsEntity => true;
public ReadOnlySpan<Vec4> TextureBox
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => renderMesh.TextureCoord;
}
public Rectangle BoundingBox { get; set; }
public Vec2 Position { get; set; }
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
yield return renderMesh;
}
}
}
@@ -0,0 +1,83 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="MarkingLable"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Controls;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using StgSharp.Timing;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using System.Text;
namespace StgSharp.Controls
{
public class MarkingLabel : ControllingItem
{
private PlainGeometryMesh marker;
private Vec2 _currentPosition, _movementVec;
public MarkingLabel(PlainGeometryMesh marker)
{
this.marker = marker;
}
public bool IsEntity => true;
public ReadOnlySpan<Vec4> TextureBox
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => marker.TextureCoord;
}
public Rectangle BoundingBox { get; set; }
public Vec2 Position { get; set; }
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
yield return marker;
}
public void Move(Vec2 movement)
{
throw new NotImplementedException();
}
public void MoveTo(Vec2 target)
{
Move(target - Position);
}
}
}
@@ -0,0 +1,213 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="TriggerButton"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Controls;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Controls
{
public delegate void RenderButtonTextureCallback(ButtonStatus status, float beginTime, in TextureProvider texture);
public enum ButtonStatus
{
Error = 0b0,
Disable = 0b1,
Enable = 0b10,
Highlight = 0b100,
Confirm = 0b1000,
DisableToEnable = Disable | Enable,
EnableToDisable = -(Enable | DisableToEnable),
EnableToHighlight = Enable | Highlight,
HighlightToEnable = -(Enable | Highlight),
HighlightToDisable = -(Highlight | Disable),
}
public class TriggerButton : ControllingItem
{
private Action? confirmCallback;
private Action? disableCallback;
#nullable enable
private Action? enableCallback;
private float _statusBeginTime;
private RenderButtonTextureCallback _renderButton;
private TextureProvider _texture;
#nullable restore
public TriggerButton()
{
CurrentStatus = ButtonStatus.Disable;
}
public event Action ConfirmEvent
{
add { confirmCallback += value; }
remove { confirmCallback -= value; }
}
public event Action DisableEvent
{
add { disableCallback += value; }
remove { disableCallback -= value; }
}
public event Action EnableEvent
{
add { enableCallback += value; }
remove { enableCallback -= value; }
}
public event RenderButtonTextureCallback RenderButtonTexture
{
add
{
if (_renderButton == null)
{
_renderButton = value;
} else
{
_renderButton += value;
}
}
remove
{
if (_renderButton != null) {
_renderButton -= value;
}
}
}
public bool IsHighLighted { get; internal set; }
public bool IsDisabled { get; internal set; }
public bool IsEntity => true;
public ReadOnlySpan<Vec4> TextureBox
{
get => MemoryMarshal.Cast<Vec2, Vec4>(_texture.TextureCoordinate);
}
public Rectangle BoundingBox { get; set; }
public TriggerButton Left { get; internal set; }
public TriggerButton Right { get; internal set; }
public TriggerButton Up { get; internal set; }
public TriggerButton Down { get; internal set; }
public Vec2 Position { get; set; }
internal TextureProvider Texture
{
get => _texture;
set => _texture = value;
}
protected ButtonStatus CurrentStatus { get; set; }
public void DeHighlight()
{
if (CurrentStatus == ButtonStatus.Highlight) {
CurrentStatus = ButtonStatus.HighlightToEnable;
}
}
public void Disable()
{
CurrentStatus = CurrentStatus switch
{
ButtonStatus.Enable => ButtonStatus.EnableToDisable,
ButtonStatus.Highlight => ButtonStatus.HighlightToDisable,
_ => CurrentStatus,
};
if (disableCallback != null) {
disableCallback();
}
}
public void Enable()
{
if (CurrentStatus == ButtonStatus.Disable)
{
CurrentStatus = ButtonStatus.DisableToEnable;
} else
{
return;
}
if (enableCallback != null) {
enableCallback();
}
}
public IEnumerator<PlainGeometryMesh> GetEnumerator()
{
_renderButton(CurrentStatus, _statusBeginTime, in _texture);
yield return new PlainGeometryMesh(this.BoundingBox, _texture);
}
public void Highlight()
{
if (CurrentStatus == ButtonStatus.Enable)
{
CurrentStatus |= ButtonStatus.EnableToHighlight;
} else
{
return;
}
if (confirmCallback != null) {
confirmCallback();
}
}
internal void Init(ButtonStatus status)
{
if (CurrentStatus == ButtonStatus.Error) {
CurrentStatus = status;
}
}
}//----------------------------------- End of class --------------------------------------------
}
+234
View File
@@ -0,0 +1,234 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="KeyEnum"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Graphics.OpenGL;
using System;
namespace StgSharp
{
public enum KeyboardKey : int
{
UNKNOWN = -1,
None = 0,
Space = 32,
Apostrophe = 39/*'*/,
Comma = 44/*,*/,
Minus = 45/*-*/,
Period = 46/*.*/,
Slash = 47/*/*/,
Zero = 48,
One = 49,
Two = 50,
Three = 51,
Four = 52,
Five = 53,
Six = 54,
Seven = 55,
Eight = 56,
Nine = 57,
Semicolon = 59/*,*/,
Equal = 61/*=*/,
A = 65,
B = 66,
C = 67,
D = 68,
E = 69,
F = 70,
G = 71,
H = 72,
I = 73,
J = 74,
K = 75,
L = 76,
M = 77,
N = 78,
O = 79,
P = 80,
Q = 81,
R = 82,
S = 83,
T = 84,
U = 85,
V = 86,
W = 87,
X = 88,
Y = 89,
Z = 90,
LeftBracket = 91/*[*/,
BACKSLASH = 92/*\*/,
RightBracket = 93/*]*/,
GraveAccent = 96/*`*/,
World1 = 161/*non-US#1*/,
World2 = 162/*non-US#2*/,
Esc = 256,
Enter = 257,
Tab = 258,
Backspace = 259,
Insert = 260,
Delete = 261,
Right = 262,
Left = 263,
Down = 264,
Up = 265,
PgUp = 266,
PgDown = 267,
Home = 268,
End = 269,
CapsLock = 280,
ScrollLock = 281,
NumLock = 282,
PrintScreen = 283,
Pause = 284,
F1 = 290,
F2 = 291,
F3 = 292,
F4 = 293,
F5 = 294,
F6 = 295,
F7 = 296,
F8 = 297,
F9 = 298,
F10 = 299,
F11 = 300,
F12 = 301,
F13 = 302,
F14 = 303,
F15 = 304,
F16 = 305,
F17 = 306,
F18 = 307,
F19 = 308,
F20 = 309,
F21 = 310,
F22 = 311,
F23 = 312,
F24 = 313,
F25 = 314,
NumPad0 = 320,
NumPad1 = 321,
NumPad2 = 322,
NumPad3 = 323,
NumPad4 = 324,
NumPad5 = 325,
NumPad6 = 326,
NumPad7 = 327,
NumPad8 = 328,
NumPad9 = 329,
NumPadDec = 330,
NumPadDiv = 331,
NumPadMul = 332,
NumPadSub = 333,
NumPadAdd = 334,
NumPadAnter = 335,
NumPadEqual = 336,
LeftShift = 340,
LeftControl = 341,
LeftAlt = 342,
LeftSuper = 343,
RightShift = 344,
RightControl = 345,
RightAlt = 346,
RightSuper = 347,
Menu = 348,
First = Space,
Last = Menu,
}
#pragma warning disable CA1707
#pragma warning disable CA1712
#pragma warning disable CA1008
#pragma warning disable CA1027
public enum Joystick : int
#pragma warning restore CA1027
{
Joystick_1 = FrameworkConstant. JOYSTICK_1,
Joystick_2 = FrameworkConstant. JOYSTICK_2,
Joystick_3 = FrameworkConstant. JOYSTICK_3,
Joystick_4 = FrameworkConstant. JOYSTICK_4,
Joystick_5 = FrameworkConstant. JOYSTICK_5,
Joystick_6 = FrameworkConstant. JOYSTICK_6,
Joystick_7 = FrameworkConstant. JOYSTICK_7,
Joystick_8 = FrameworkConstant. JOYSTICK_8,
Joystick_9 = FrameworkConstant. JOYSTICK_9,
Joystick_10 = FrameworkConstant.JOYSTICK_10,
Joystick_11 = FrameworkConstant.JOYSTICK_11,
Joystick_12 = FrameworkConstant.JOYSTICK_12,
Joystick_13 = FrameworkConstant.JOYSTICK_13,
Joystick_14 = FrameworkConstant.JOYSTICK_14,
Joystick_15 = FrameworkConstant.JOYSTICK_15,
Joystick_16 = FrameworkConstant.JOYSTICK_16,
First = Joystick_1,
Last = Joystick_16
}
[System.Flags]
public enum Mouse : int
{
Button1 = 0,
Button2 = 1,
Button3 = 2,
Button4 = 3,
Button5 = 4,
Button6 = 5,
Button7 = 6,
Button8 = 7,
First = Button1,
Last = Button8,
Left = Button1,
Right = Button2,
Middle = Button3
}
#pragma warning restore CA1707
#pragma warning restore CA1712
#pragma warning restore CA7008
internal enum InputEquipment
{
Keyboard,
Mouse,
Joystick
}
public enum KeyStatus : int
{
RELEASE = 0,
PRESS = 1
}
}
@@ -0,0 +1,66 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="KeyEventAttribute"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
[AttributeUsage(AttributeTargets.Method)]
public class KeyEventAttribute : Attribute
{
internal int _equipment;
internal int _keyStat;
internal int _keyTarget;
public KeyEventAttribute(KeyboardKey key, KeyStatus status)
{
_equipment = (int)InputEquipment.Keyboard;
_keyTarget = (int)key;
_keyStat = (int)status;
}
public KeyEventAttribute(Joystick joystick, KeyStatus status)
{
_equipment = (int)InputEquipment.Keyboard;
_keyTarget = (int)joystick;
_keyStat = (int)status;
}
public KeyEventAttribute(Mouse mouse, KeyStatus status)
{
_equipment = (int)InputEquipment.Keyboard;
_keyTarget = (int)mouse;
_keyStat = (int)status;
}
}
}
@@ -0,0 +1,42 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="IClickTrigger"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Controlling.UsrActivity
{
public interface IClickTrigger
{
public int TargetKeyOrButtonID { get; }
public KeyStatus TriggeredStatus { get; }
}
}
@@ -0,0 +1,86 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="JoystickTrigger"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Controlling.UsrActivity
{
public readonly struct JoystickTrigger : IClickTrigger, IEquatable<JoystickTrigger>
{
private readonly Joystick _stick;
private readonly KeyStatus _status;
public JoystickTrigger(Joystick targetKey, KeyStatus status)
{
this._stick = targetKey;
_status = status;
}
public int TargetKeyOrButtonID => (int)_stick;
public Joystick Stick
{
get => _stick;
}
public KeyStatus TriggeredStatus => _status;
public override bool Equals(object obj)
{
return base.Equals(obj);
}
public override int GetHashCode()
{
return ((int)_stick) + (17 * ((int)_status));
}
public override string ToString()
{
return $"Key {_stick} triggered when {_status}";
}
public static bool operator !=(JoystickTrigger left, JoystickTrigger right)
{
return !(left == right);
}
public static bool operator ==(JoystickTrigger left, JoystickTrigger right)
{
return (left._status == right._status) && (left._stick == right._stick);
}
bool IEquatable<JoystickTrigger>.Equals(JoystickTrigger other)
{
return other == this;
}
}
}
@@ -0,0 +1,82 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="KeyTrigger"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Text;
namespace StgSharp.Controlling.UsrActivity
{
public readonly struct KeyTrigger : IClickTrigger, IEquatable<KeyTrigger>
{
private readonly KeyboardKey _targetKey;
private readonly KeyStatus _triggerStat;
public KeyTrigger(KeyboardKey targetKey, KeyStatus targetStat)
{
this._targetKey = targetKey;
this._triggerStat = targetStat;
}
public int TargetKeyOrButtonID => (int)_targetKey;
public KeyStatus TriggeredStatus => _triggerStat;
public override bool Equals(object obj)
{
return base.Equals(obj);
}
public override int GetHashCode()
{
return ((int)_targetKey) + (17 * ((int)_triggerStat));
}
public override string ToString()
{
return $"Key {_targetKey} triggered when {_triggerStat}";
}
public static bool operator !=(KeyTrigger left, KeyTrigger right)
{
return !(left == right);
}
public static bool operator ==(KeyTrigger left, KeyTrigger right)
{
return (left._triggerStat == right._triggerStat) && (left._targetKey == right._targetKey);
}
bool IEquatable<KeyTrigger>.Equals(KeyTrigger other)
{
return other == this;
}
}
}
@@ -0,0 +1,69 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="MouseTrigger"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using System;
using System.Collections.Generic;
using System.Diagnostics.SymbolStore;
using System.Text;
namespace StgSharp.Controlling.UsrActivity
{
public readonly struct MouseTrigger : IClickTrigger, IEquatable<MouseTrigger>
{
private readonly KeyStatus _status;
private readonly Mouse _mouse;
public MouseTrigger(Mouse mouse, KeyStatus status)
{
_mouse = mouse;
_status = status;
}
public int TargetKeyOrButtonID => (int)_mouse;
public KeyStatus TriggeredStatus => _status;
public bool Equals(MouseTrigger other)
{
return this == other;
}
public static bool operator !=(MouseTrigger left, MouseTrigger right)
{
return left._mouse != right._mouse || left._status != right._status;
}
public static bool operator ==(MouseTrigger left, MouseTrigger right)
{
return left._mouse == right._mouse && left._status == right._status;
}
}
}
@@ -0,0 +1,88 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="TriggetFactory"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Controlling.UsrActivity
{
public static class TriggetBuilder
{
private const int JoystickMax = (int)Joystick.Last + 1;
private const int JoystickMin = (int)Joystick.First - 1;
private const int KeyboardMax = (int)KeyboardKey.Last + 1;
private const int KeyboardMin = (int)KeyboardKey.First - 1;
private const int MouseMax = (int)Mouse.Last + 1;
private const int MouseMin = (int)Mouse.First - 1;
private static KeyTrigger keyboardtemp;
private static MouseTrigger mousetemp;
public static JoystickTrigger BuildJoystickClickTrigger(int keyCode, KeyStatus status)
{
if (keyCode > MouseMin && keyCode < MouseMax) {
return new JoystickTrigger((Joystick)keyCode, status);
}
throw new InvalidOperationException("Known key code or key is not on joystick.");
}
public static KeyTrigger BuildKeyboardClickTrigger(int keyCode, KeyStatus status)
{
if (keyCode > KeyboardMin && keyCode < KeyboardMax) {
return new KeyTrigger((KeyboardKey)keyCode, status);
}
throw new InvalidOperationException("Known key code or kay is not on keyboard.");
}
public static MouseTrigger BuildMouseClickTrigger(int keyCode, KeyStatus status)
{
if (keyCode >= MouseMin && keyCode <= MouseMax) {
return new MouseTrigger((Mouse)keyCode, status);
}
throw new InvalidOperationException("Known key code or key is not on mouse.");
}
public static IClickTrigger BuildTrigger(int keyCode, KeyStatus status)
{
if (keyCode > KeyboardMin && keyCode < KeyboardMax) {
return new KeyTrigger((KeyboardKey)keyCode, status);
}
if (keyCode > JoystickMin && keyCode < JoystickMax) {
return new JoystickTrigger((Joystick)keyCode, status);
}
if (keyCode >= MouseMin && keyCode <= MouseMax) {
return new MouseTrigger((Mouse)keyCode, status);
}
throw new InvalidOperationException("Known key code.");
}
}
}
+111
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//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Counter"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Numerics;
namespace StgSharp
{
public class Counter<T> where T: unmanaged, INumber<T>
{
internal dynamic _value;
internal readonly T _defaultValue;
internal readonly T _defualtDecreament;
internal readonly T _defualtIncreament;
public Counter(T defaultValue, T defaultIncrement, T defaultDecrement)
{
_value = defaultValue;
_defaultValue = defaultValue;
_defualtIncreament = defaultIncrement;
_defualtDecreament = defaultDecrement;
}
public T DecrementSpan => _defualtDecreament;
public T IncrementSpan => _defualtIncreament;
public T CurrentSpan => _value - _defaultValue;
public T Value
{
get => _value;
set => _value = value;
}
public void Add(T value)
{
_value += value;
}
public void QuickAdd()
{
_value += _defualtIncreament;
}
public void QuickSub()
{
_value -= _defualtDecreament;
}
public void Reset()
{
_value = _defaultValue;
}
public void Sub(T value)
{
_value -= value;
}
public override string ToString() => Value.ToString();
public static Counter<T> operator --(Counter<T> counter)
{
counter.QuickSub();
return counter;
}
public static Counter<T> operator ++(Counter<T> counter)
{
counter.QuickAdd();
return counter;
}
public static implicit operator T(Counter<T> counter)
{
return counter switch
{
null => T.Zero,
_ => counter.Value
};
}
}
}
+39
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@@ -0,0 +1,39 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="root"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Internal;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
public static unsafe partial class World { }//------------------ end of class ---------------------
}
+144
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//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="RandomGenerator"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.HighPerformance;
using System;
using System.IO;
using System.Runtime.CompilerServices;
using System.Text;
using System.Xml.Serialization;
namespace StgSharp.Data
{
public unsafe class RandomGenerator
{
private byte[] currentKey;
private readonly byte[] originKey;
public RandomGenerator() : this(DateTime.UtcNow.ToBinary()) { }
public RandomGenerator(object source)
{
ArgumentNullException.ThrowIfNull(source);
XmlSerializer s = new(source.GetType());
using (StringWriter sw = new())
{
s.Serialize(sw, source);
string data = sw.ToString();
originKey = Encoding.Unicode.GetBytes(data);
}
currentKey = [
0,
0,
0,
0
];
fixed (byte* o = originKey, c = currentKey) {
*(int*)c = UnsafeCompute.CityHashSimplify((char*)o, 0, originKey.Length / 2);
}
TotalGeneratedRandom = 0;
}
public int TotalGeneratedRandom
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private set;
}
public unsafe int GenRandomInt()
{
uint source = PrivateRand();
TotalGeneratedRandom++;
M64 m = new M64();
m.Member<uint>(0) = source;
m.Member<uint>(1) = source;
return (m << (TotalGeneratedRandom % 32)).Member<int>(1);
}
public byte GenRandomInt8()
{
TotalGeneratedRandom++;
if (TotalGeneratedRandom % 4 == 0) {
PrivateRand();
}
return currentKey[TotalGeneratedRandom % 4];
}
public float GenRandomSingle()
{
TotalGeneratedRandom++;
while (true)
{
uint
temp0 = PrivateRand(),
temp1 = PrivateRand();
if (temp0 * temp1 != 0)
{
float ret = temp0 % temp1 * 1.0f / temp1;
if (ret < 0.335f)
{
ret = ret * ((ret * (-0.7811934f)) + 1.4489113f);
} else
{
ret = (ret * ((ret * (-0.1158368f)) + 1.0580600f)) + 0.0590584f;
}
if (ret > 1)
{
continue;
}
return ret;
}
}
}
public void Reset()
{
currentKey = originKey;
TotalGeneratedRandom = 0;
}
private unsafe uint PrivateRand()
{
uint ret;
fixed (byte* bptr = currentKey)
{
*(int*)bptr = UnsafeCompute.CityHashSimplify((char*)bptr, currentKey.Length / 2);
ret = *(uint*)bptr;
}
// Console.WriteLine(ret.ToString(16));
return ret;
}
}
}
+44
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//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Area"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Internal.FileIO;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Internal
{
/// <summary>
/// An independent storage area, used as the only folder type in root folder. Contains several
/// <see cref="SSD" /> files reference as virtual disc. Data is actually stored in <see
/// cref="SSD" />s in certain RAID mode.
/// </summary>
public partial class Area { }
}
+77
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//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="DataHead"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.HighPerformance;
using System;
using System.Numerics;
using System.Runtime.InteropServices;
namespace StgSharp.Internal
{
[StructLayout(LayoutKind.Explicit, Size = 16)]
public struct SSDSegmentHead
{
[FieldOffset(12)] internal byte size;
[FieldOffset(0)] internal M128 data;
[FieldOffset(13)] public byte selfDefine_1;
[FieldOffset(14)] public byte selfDefine_2;
[FieldOffset(15)] public byte selfDefine_3;
[FieldOffset(0)] public int globalID;
[FieldOffset(4)] public int nextID;
[FieldOffset(8)] public int previousHash;
public int Size
{
get => ((int)size) + 1;
set
{
if ((value > 256) || (value < 0)) {
throw new ArgumentOutOfRangeException();
}
size = (byte)(value - 1);
}
}
public unsafe byte[] GetBytes()
{
byte[] ret = new byte[16];
fixed (M128* vptr = &data)
{
byte* bptr = (byte*)vptr;
for (int i = 0; i < 15; i++) {
ret[i] = *bptr;
}
}
return ret;
}
}
}
+186
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@@ -0,0 +1,186 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="DataSegment"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.HighPerformance;
using StgSharp.HighPerformance;
using StgSharp.Internal.Intrinsic;
using StgSharp.Mathematics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Internal
{
[StructLayout(LayoutKind.Explicit, Size = World.ssdSegmentLength * 16)]
public unsafe struct SSDSegment : IComparable<int>, IComparable<SSDSegment>
{
[FieldOffset(16)] public fixed byte Data[16 * (World.ssdSegmentLength - 1)];
[FieldOffset(12)] public int DataHash;
[FieldOffset(8)] public int PreviousHash;
[FieldOffset(0 * 16)] public SSDSegmentHead Head;
public SSDSegment(int previousHash)
{
this.PreviousHash = previousHash;
}
public byte this[int index]
{
get
{
if (index > (16 * (World.ssdSegmentLength - 1)) - 1) {
throw new IndexOutOfRangeException();
}
return Data[index];
}
set
{
if (index > (16 * (World.ssdSegmentLength - 1)) - 1) {
throw new IndexOutOfRangeException();
}
Data[index] = value;
}
}
public int ID
{
get { return Head.globalID; }
set { Head.globalID = value; }
}
public short Size => Head.size;
public void FillRandomBytes(int begin)
{
if (begin > 255) {
return;
}
for (int i = begin; i < 255; i++) {
Data[i] = Scalar.Random<byte>();
}
}
public static SSDSegment FromStream(byte[] stream)
{
if (stream.Length != 16 * World.ssdSegmentLength) {
throw new ArgumentException();
}
SSDSegment ret = new SSDSegment();
fixed (byte* bptr = stream)
{
ret.Head.data = *(M128*)bptr;
for (int i = 1; i < World.ssdSegmentLength; i++) {
ret.WriteData<M128>(i - 1, *(M128*)(bptr + (16 * i)));
}
}
return ret;
}
public byte[] GetBytes()
{
byte[] ret = new byte[16 * World.ssdSegmentLength];
fixed (M128* mptr = &Head.data)
{
fixed (byte* aptr = ret)
{
Vector4* vsptr = (Vector4*)mptr;
Vector4* vtptr = (Vector4*)aptr;
for (int i = 0; i < 18; i++) {
*(vtptr + i) = *(vsptr + i);
}
}
}
return ret;
}
public int GetDataHash()
{
Vector4 v = Vector4.One;
fixed (M128* mptr = &Head.data)
{
Vector4* vptr = (Vector4*)mptr;
for (int i = 0; i < World.ssdSegmentLength - 1; i += 1) {
v += (*vptr) * 31;
}
}
M128 m = new M128(v);
DataHash = m.Vec.GetHashCode();
return DataHash;
}
public override int GetHashCode()
{
int ret = 17;
fixed (M128* mptr = &Head.data)
{
Vector4* vptr = (Vector4*)mptr;
for (int i = 0; i < World.ssdSegmentLength; i++) {
ret = (ret + (*vptr).GetHashCode()) * 31;
}
}
return ret;
}
public unsafe T ReadData<T>(int index) where T: unmanaged
{
fixed (byte* bptr = Data)
{
T* tptr = (T*)bptr;
return *(tptr + index);
}
}
public unsafe void WriteData<T>(int index, T value) where T: unmanaged
{
fixed (byte* bptr = Data)
{
T* tptr = (T*)bptr;
*(tptr + index) = value;
}
}
int IComparable<int>.CompareTo(int other)
{
return ID.CompareTo(other);
}
int IComparable<SSDSegment>.CompareTo(SSDSegment other)
{
return ID.CompareTo(other.ID);
}
}
}
+64
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//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="SSD"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Internal.FileIO;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace StgSharp.Internal
{
public partial class SSD
{
private Dictionary<string, SSDraw> fileList;
private FileStream file;
private SSDrawHead head;
public SSD()
{
fileList = new Dictionary<string, SSDraw>();
}
public SSD(FileStream fileStream)
{
fileList = new Dictionary<string, SSDraw>();
file = fileStream;
}
public static SSD FromFile(string fileRoute)
{
return new SSD(new FileStream(fileRoute, FileMode.Open, FileAccess.Read))
{
};
}
}
}
@@ -0,0 +1,77 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="SSDVirtualFolder"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Internal.FileIO;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Internal
{
public class SSDFolder : ISSDSerializable
{
internal Dictionary<string, SSDFolder> folders;
internal int _folderID;
internal string _name;
internal SSDFolder()
{
folders = new Dictionary<string, SSDFolder>();
}
internal SSDFolder(string name)
{
if (name == "root") {
throw new ArgumentException(
"Name cannot be root," + "it is preserved for root file indexer.");
}
if (name == "default") {
throw new ArgumentException(
"Name cannot be default," + "it is preserved for default file id provider.");
}
_name = name;
folders = new Dictionary<string, SSDFolder>();
}
public SerializableTypeCode SSDTypeCode => SerializableTypeCode.VirtualFolder;
public void FromBytes(byte[] stream)
{
throw new NotImplementedException();
}
// TODO TOUGH TO Get Bytes from virtual folders
public byte[] GetBytes()
{
throw new NotImplementedException();
}
}
}
+68
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//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="SSDraw"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics.ShaderEdit;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security.Cryptography;
using System.Text;
using System.Xml.Serialization;
namespace StgSharp.Internal.FileIO
{
public class SSDraw
{
private byte[] data;
public SSDraw(string name, Stream streamSource)
{
if ((streamSource == null) || (streamSource.Length == 0)) {
throw new ArgumentNullException(nameof(streamSource));
}
Name = name;
data = new byte[streamSource.Length];
streamSource.Read(data.AsSpan());
}
public SSDrawHead Head { get; set; }
public string Name { get; set; }
}
[StructLayout(LayoutKind.Explicit, Size = 32 * 16)]
public unsafe struct SSDrawHead { }
}
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//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Define"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Internal
{
/// <summary>
/// A class contains a sets of methods to serialize several types
/// </summary>
public static partial class Serializer { }
}
@@ -0,0 +1,103 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ISSDSerializable"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Internal
{
public interface ISSDSerializable
{
public SerializableTypeCode SSDTypeCode { get; }
public byte[] GetBytes();
internal void FromBytes(byte[] stream);
}
public enum SerializableTypeCode
{
Unknown = 0,
IndexTable = 1,
PixelImage = 2,
VectorImage = 3,
Audio = 4,
Shader = 5,
Text = 6,
RawData = 7,
VirtualFolder = int.MaxValue,
}
public static partial class Serializer
{
public static T Deserialize<T>(byte[] stream) where T: ISSDSerializable
{
T serializableObject = Activator.CreateInstance<T>();
serializableObject.FromBytes(stream);
return serializableObject;
}
public static string GetNameTail(SerializableTypeCode typeCode)
{
switch (typeCode)
{
case SerializableTypeCode.IndexTable:
return "_idt";
case SerializableTypeCode.PixelImage:
return "_pim";
case SerializableTypeCode.VectorImage:
return "_vim";
case SerializableTypeCode.Audio:
return "_wav";
case SerializableTypeCode.Shader:
return "_gls";
case SerializableTypeCode.Text:
return "_txt";
case SerializableTypeCode.RawData:
return "_raw";
case SerializableTypeCode.VirtualFolder:
return "_fod";
default:
throw new ArgumentException("Unknown file type");
}
}
public static byte[] Serialize(ISSDSerializable serializableObject)
{
return serializableObject.GetBytes();
}
}
}
+91
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//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ValueBox"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Data
{
public interface IValueBox
{
ref object ValueReference { get; }
static virtual IValueBox<T> AsGeneric<T>(IValueBox box) where T: unmanaged
{
if (box is not IValueBox<T> genericBox) {
return null;
}
return genericBox;
}
static virtual bool IsGeneric<T>(IValueBox box) where T: unmanaged
{
return box is IValueBox<T>;
}
}
public interface IValueBox<T> where T: unmanaged
{
T Value { get; set; }
}
/// <summary>
/// A class attempt to reduce cost of boxing, though still a bit slower than direct access to
/// _origin value type instance.
/// </summary>
/// <typeparam name="T">
/// Type of instance to be boxed.
/// </typeparam>
public class ValueBox<T> : IValueBox, IValueBox<T> where T: unmanaged
{
private T _value;
public ValueBox(T value)
{
_value = value;
}
public ref object ValueReference => ref Unsafe.As<T, object>(ref _value);
public T Value
{
get => _value;
set => _value = value;
}
}
}
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//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Dialogue"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.IO.Pipes;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
namespace StgSharp
{
public static class Dialogue
{
private static Process? _dialogueProcess;
private static AnonymousPipeServerStream _dialogueClientPipe,_dialogueServerPipe;
private static ConcurrentBag<string> msgCache = new ConcurrentBag<string>();
private static int _readAndWriteThreadId;
private static ProcessStartInfo _dialogueProcessInfo;
private static StreamReader _dr;
private static StreamWriter _dw;
public static bool NeedShowWhenStartup { get; set; }
public static void PostError(Exception ex)
{
CreateDialogueProcessIfNotExist();
_dw.WriteLine($"posterror {ex.Message}");
_dialogueProcess!.Exited -= DialogueProcessExitCallback;
}
public static void SetReadAndWriteThread(Thread thread)
{
_readAndWriteThreadId = thread.ManagedThreadId;
}
internal static void CreateDialogueProcessIfNotExist()
{
if (_dialogueProcess != null) {
return;
}
if (!File.Exists(_dialogueProcessInfo.FileName)) { }
_dialogueProcess = Process.Start(_dialogueProcessInfo);
_dr = new StreamReader(_dialogueClientPipe);
_dw = new StreamWriter(_dialogueServerPipe);
_dialogueProcess!.Exited += DialogueProcessExitCallback;
_dialogueServerPipe.DisposeLocalCopyOfClientHandle();
_dialogueClientPipe.DisposeLocalCopyOfClientHandle();
}
internal static void LoadDialogue()
{
_dialogueServerPipe = new AnonymousPipeServerStream(
PipeDirection.Out, HandleInheritability.Inheritable);
_dialogueClientPipe = new AnonymousPipeServerStream(
PipeDirection.In, HandleInheritability.Inheritable);
string route = Assembly.GetAssembly(typeof(World)).Location;
string path = Path.GetDirectoryName(route);
string exeName;
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
exeName = ".exe";
} else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux) ||
RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
{
exeName = string.Empty;
} else
{
throw new PlatformNotSupportedException("Unknown OS platform");
}
string consoleRoute = Path.Combine(
path, @"StgSharpTerminalDialogue", $@"StgSharpTerminalDialogue{exeName}");
_dialogueProcessInfo = new ProcessStartInfo
{
FileName = consoleRoute,
Arguments =
$"{_dialogueServerPipe.GetClientHandleAsString()} {_dialogueClientPipe.GetClientHandleAsString()}",
UseShellExecute = true,
RedirectStandardOutput = false,
};
}
internal static void PostMessage(string instruction, params string[] operands)
{
CreateDialogueProcessIfNotExist();
_dw.WriteLine($"{instruction} {operands}");
}
internal static void UnloadDialogue()
{
if (_dialogueProcess != null) {
_dialogueProcess.Kill();
}
_dialogueProcess = null;
_dialogueServerPipe.Dispose();
_dialogueClientPipe.Dispose();
}
internal static string WaitCertainReturn(string target)
{
if (_dialogueProcess == null) {
return string.Empty;
}
string temp = string .Empty;
do
{
temp = _dr.ReadLine();
temp = temp ?? string.Empty;
if (!temp!.StartsWith(target))
{
break;
}
} while (true);
int index = temp.IndexOf(' ');
return index != -1 ? temp.Substring(index + 1) : string.Empty;
}
private static void AssertThread()
{
if (_readAndWriteThreadId != Environment.CurrentManagedThreadId) {
throw new InvalidOperationException(
"Communication with dialogue can only call from certain thread.");
}
}
private static void DialogueProcessExitCallback(object? sender, EventArgs e)
{
_dialogueProcess = null;
_dr.Close();
_dw.Close();
}
}
}
@@ -0,0 +1,44 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ErrorDefine"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
public class UniformEmptyReferenceException : Exception
{
public UniformEmptyReferenceException(string program, string name)
: base(
$"Location -1 returned when trying to find uniform {name} in shader program {program}") { }
}
}
@@ -0,0 +1,110 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="GlobalSetting"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
public static unsafe partial class World
{
internal const int ssdSegmentLength = 16;
private static byte[] _currentHash = [];
private static bool _inited;
public static byte[] CurrentAssemblyHash
{
get
{
if (_currentHash == null)
{
string route = Assembly.GetExecutingAssembly().Location;
string time = DateTime.UtcNow.ToString();
using (SHA256 sh = SHA256.Create())
{
byte[] bytes = Encoding.UTF8.GetBytes(route);
_currentHash = sh.ComputeHash(bytes);
}
}
return _currentHash;
}
}
public static int MainThreadID
{
get => (_mainThreadID == -1) ?
throw new InvalidOperationException(
"StgSharp environment is not inited. Main thread id is not available") :
_mainThreadID;
internal set => _mainThreadID = value;
}
private static int _mainThreadID { get; set; } = -1;
/// <summary>
/// CustomizeInit an instance of OpenGL program, This method should be called before any
/// other World api.
/// </summary>
public static void InitGL(int majorVersion, int minorVersion)
{
if (API == default) {
API = GraphicAPI.GL;
}
if (API != GraphicAPI.GL) {
return;
}
GraphicFramework.InternalInitGL(majorVersion, minorVersion);
}
public static class GlobalSetting
{
private static bool vSyncActivated;
public static bool VSyncActivated
{
get => vsyncActivated;
set
{
GraphicFramework.glfwSwapInterval(value ? 1 : 0);
vsyncActivated = value;
}
}
}
}//-------------------------------------- End of Class ---------------------------------------//
}
+57
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@@ -0,0 +1,57 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Monitors"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Runtime.InteropServices;
namespace StgSharp
{
public static partial class World
{
public static unsafe IntPtr[] MonitorsHandleArray
{
get
{
if (MonitorsArray == null)
{
int count = 0;
IntPtr* arrayHandle = GraphicFramework.glfwGetMonitors(&count);
MonitorsArray = new IntPtr[count];
Marshal.Copy((IntPtr)arrayHandle, MonitorsArray, 0, count);
Marshal.FreeHGlobal((IntPtr)arrayHandle);
}
return MonitorsArray;
}
}
public static nint[] MonitorsArray { get; set; } = [];
public static IntPtr DefaultMonitor => MonitorsHandleArray[0];
}
}
+223
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@@ -0,0 +1,223 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Platform"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using System;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp
{
internal enum GraphicAPI : byte
{
GL,
VK
}
public static partial class World
{
/// <summary>
/// Version of current World platform. Main version represent in hundred's digit, and sub
/// version represent in ten's digit.
/// </summary>
public const long version = 430;
private static bool vsyncActivated;
private static uint markCount = 0;
internal static GraphicAPI API = default;
public static int DefaultSIMDAlignment => NativeIntrinsic.IntrinsicLevel switch
{
IntrinsicLevel.SSE => 16,
IntrinsicLevel.AVX2 => 32,
IntrinsicLevel.AVX512 => 64,
IntrinsicLevel.NEON => 16,
IntrinsicLevel.Non => 8,
_ => 8,
};
public static ModuleToInitializeCollection Initialize()
{
return new ModuleToInitializeCollection(new Initializer());
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void LogError(Exception ex)
{
DefaultLog.InternalWriteLog(ex.Message, LogType.Error);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void LogInfo(string log)
{
DefaultLog.InternalWriteLog(log, LogType.Info);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void LogWarning(string log)
{
DefaultLog.InternalWriteLog(log, LogType.Warning);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void LogWarning(Exception notVerySeriesException)
{
DefaultLog.InternalWriteLog(notVerySeriesException.Message, LogType.Warning);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Mark(bool needConsole)
{
markCount++;
if (needConsole) {
Console.WriteLine(markCount);
}
}
public static void Terminate(int exitCode)
{
MainTimeProvider.StopProvidingTime();
GraphicFramework.glfwTerminate();
Environment.Exit(exitCode);
}
public static void Track(
object target,
string message,
bool isConsole,
[CallerFilePath] string filePath = "",
[CallerMemberName] string callerName = "",
[CallerLineNumber] int lineNumber = 0)
{
Type t = target.GetType();
string log = $"Tracked object: {nameof(target)}\t\tType:{t.Name}\n";
FieldInfo[] fieldInfo = t.GetFields(
BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
log += "|\tFieldName\t|\tFieldType\t|\tFieldValue\t|\n";
foreach (FieldInfo field in fieldInfo) {
log += $"|{field.Name}\t\t|{field.FieldType}\t\t|{field.GetValue(target)}\t\t|\n";
}
log += $"Tracking at:\n{filePath}\t{callerName}\tline {lineNumber}\n";
log += $"Additional information:\n{message}\n";
if (isConsole)
{
Console.WriteLine(log);
} else
{
DefaultLog.InternalWriteLog(log, LogType.Info);
}
}
/// <summary>
/// Write a log message to log file, and mark the _level of this message.
/// </summary>
/// <param _label="message">
/// A string contains information of how current evironment runs.
/// </param>
/// <param _label="logType">
/// The severity of current message.
/// </param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void WriteLog(string message, LogType logType)
{
DefaultLog.InternalWriteLog(message, logType);
}
internal static TDele ConvertAPI<TDele>(IntPtr funcPtr)
{
if (funcPtr == IntPtr.Zero) {
throw new InvalidCastException(
"Failed to convert api, the function pointer is zero.");
}
try
{
return Marshal.GetDelegateForFunctionPointer<TDele>(funcPtr);
}
catch (Exception)
{
throw;
}
}
internal static Delegate ConvertAPI(IntPtr funcPtr, Type T)
{
if (funcPtr == IntPtr.Zero) {
throw new InvalidCastException(
"Failed to convert api, the function pointer is zero.");
}
try
{
return Marshal.GetDelegateForFunctionPointer(funcPtr, T);
}
catch (Exception)
{
throw;
}
}
internal static unsafe void InternalInitialize()
{
// Initialize time provider and start providing time
MainTimeProvider.StartProvidingTime();
GraphicFramework.LoadGlfw();
if (GraphicFramework.glfwInit() == 0) {
throw new Exception("Failed to init system graphic environment.");
}
DefaultLog.InternalAppendLog("\n\n\n");
DefaultLog.InternalWriteLog(
$"Program {Assembly.GetEntryAssembly()!.FullName} on {Environment.MachineName} Started.", LogType.Info);
MainThreadID = System.Environment.CurrentManagedThreadId;
Dialogue.LoadDialogue();
if (Dialogue.NeedShowWhenStartup) {
Dialogue.CreateDialogueProcessIfNotExist();
}
NativeIntrinsic.InitIntrinsicContext();
}
internal class Initializer : IStaticModule
{
public string ModuleName => "StgSharp";
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void InitializeModule()
{
World.InternalInitialize();
}
}
}
}
@@ -0,0 +1,49 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="globalKeyStat"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp
{
public static partial class World
{
private static ConcurrentDictionary<int, KeyStatus> keyListener
= new ConcurrentDictionary<int, KeyStatus>();
public static KeyStatus CheckKey(KeyboardKey key)
{
return keyListener.GetOrAdd((int)key, KeyStatus.RELEASE);
}
}
}
@@ -0,0 +1,78 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="CoordinationBase"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics.Graphic;
using System.Runtime.CompilerServices;
namespace StgSharp.Geometries
{
public abstract class CoordinationBase
{
private bool globalCoordAvailable;
private CoordinationBase localCoordination;
private Matrix44 coordMat;
public CoordinationBase(CoordinationBase localCoordination)
{
this.localCoordination = localCoordination;
coordMat = new Matrix44();
}
public virtual Point LocalOrigin
{
get => new Point(coordMat.column[3].XYZ);
internal set => coordMat.column[3].XYZ = value.Coord;
}
public virtual Vec3 LocalX
{
get => coordMat.column[3].XYZ;
internal set => coordMat.column[3].XYZ = value;
}
public virtual Vec3 LocalY
{
get => coordMat.column[3].XYZ;
internal set => coordMat.column[3].XYZ = value;
}
public virtual Vec3 LocalZ
{
get => coordMat.column[3].XYZ;
set => coordMat.column[3].XYZ = value;
}
protected ref Matrix44 CoordMat
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => ref coordMat;
}
}
}
@@ -0,0 +1,57 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="PlainCoordinate"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections.Generic;
using System.Net.Http.Headers;
using System.Text;
namespace StgSharp.Geometries
{
public class PlainCoordinate : CoordinationBase
{
public PlainCoordinate(CoordinationBase local, Point origin, Vec3 xAxis, Vec3 yAxis)
: base(local)
{
CoordMat = Matrix44.Unit;
CoordMat.column[0] = new Vec4(xAxis, 0);
CoordMat.column[1] = new Vec4(yAxis, 0);
CoordMat.column[2] = new Vec4(Linear.Normalize(Vec3.Cross(xAxis, yAxis)), 0);
LocalOrigin = origin;
}
public static PlainCoordinate StandardPlainCoordination { get; } = new(null, new Point(0, 0, 0),
new Vec3(1, 0, 0), new Vec3(0, 1, 0));
}
}
@@ -0,0 +1,44 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="SpaceCoordinate"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Geometries
{
public class SpaceCoordinate : CoordinationBase
{
public SpaceCoordinate(CoordinationBase localCoordination, Point origin, Vec3 xAxis, Vec3 yAxis, Vec3 zAxis)
: base(localCoordination) { }
}
}
@@ -0,0 +1,43 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="StreamLocalCoordinate"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Geometries
{
/*
public class StreamLocalCoordinate : CoordinationBase
{
}
/**/
}
@@ -0,0 +1,61 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="GemoryException"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Runtime.Serialization;
namespace StgSharp.Geometries
{
public unsafe class ToUpperDimensionException : Exception
{
protected ToUpperDimensionException(SerializationInfo info, StreamingContext context) : base(info, context) { }
public ToUpperDimensionException() { }
public ToUpperDimensionException(string message) : base(message) { }
public ToUpperDimensionException(string message, Exception innerException) : base(message, innerException) { }
}
/// <summary>
/// 当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
/// </summary>
public class UnusedVertexException : Exception
{
protected UnusedVertexException(SerializationInfo info, StreamingContext context) : base(info, context) { }
public UnusedVertexException() { }
public UnusedVertexException(string message) : base(message) { }
public UnusedVertexException(string message, Exception innerException) : base(message, innerException) { }
}
}
@@ -0,0 +1,113 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="GeometryOperation"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics.Graphic;
using StgSharp.Timing;
using System;
using System.Runtime.InteropServices;
namespace StgSharp.Geometries
{
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate Vec3 GeometryMotionDelegate(TimeSpanProvider timeSource, out float rotation);
public class GeometryMotion
{
private bool isIncrementMode;
private bool sourceIsStatic;
private GeometryMotionDelegate movement;
private IntPtr handle;
private TimeSpanProvider time;
public unsafe GeometryMotion(
bool isIncreament,
TimeSpanProvider timeSource,
GeometryMotionDelegate motionDelegate)
{
isIncrementMode = isIncreament;
time = timeSource;
if (motionDelegate == null)
{
handle = (IntPtr)(delegate*<TimeSpanProvider, out float, Vec3>)&defaultMotion;
movement = defaultMotion;
} else if (motionDelegate.Method.IsStatic)
{
sourceIsStatic = true;
handle = Marshal.GetFunctionPointerForDelegate(motionDelegate);
movement = motionDelegate;
} else
{
movement = motionDelegate;
}
// sourceIsStatic = false;
}
public bool IsIncrement
{
get => isIncrementMode;
}
public static GeometryMotion DefaultMotion
{
get => new GeometryMotion(true, null, null);
}
public unsafe void RunMotion(ref Vec3 coord, ref float rotation)
{
float rot;
Vec3 vec;
if (sourceIsStatic)
{
vec = ((delegate* unmanaged[Cdecl]<TimeSpanProvider, out float, Vec3>)handle)(
time, out rot);
} else
{
vec = movement(time, out rot);
}
if (isIncrementMode)
{
coord += vec;
rotation += rot;
} else
{
coord = vec;
rotation = rot;
}
}
private static Vec3 defaultMotion(TimeSpanProvider provider, out float rotation)
{
rotation = 0;
return Vec3.Zero;
}
}//------------------------------- End of Class -------------------------------
}
@@ -0,0 +1,175 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Angle"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Mathematics
{
public static partial class GeometryScaler
{
internal const float DegToRad = 180 / Scalar.Pi;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Cos(Radius r)
{
return MathF.Cos(r._radius);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Cos(Degree r)
{
return MathF.Cos(r._degree / DegToRad);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Sin(Radius r)
{
return MathF.Sin(r._radius);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Sin(Degree r)
{
return MathF.Sin(r._degree / DegToRad);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Tan(Radius r)
{
return MathF.Tan(r._radius);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Tan(Degree r)
{
return MathF.Tan(r._degree / DegToRad);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Degree ToDegree(float value)
{
return new Degree(value);
}
}
public struct Degree
{
internal float _degree;
public Degree(float dgree)
{
_degree = dgree;
}
public static implicit operator Radius(Degree d)
{
return new Radius(d._degree / GeometryScaler.DegToRad);
}
}
public struct Radius
{
internal float _radius;
[Obsolete("Unsafe, you may forget this is radius.", true)]
public Radius() { }
public Radius(float radius)
{
_radius = radius;
}
public static Radius Zero
{
get => new Radius(0);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Radius operator -(Radius r)
{
return new Radius(-r._radius);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Radius operator -(Radius left, Radius Right)
{
return new Radius(left._radius - Right._radius);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(Radius left, Radius right)
{
return left._radius != right._radius;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Radius operator *(Radius left, float right)
{
return new Radius(left._radius * right);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Radius operator /(Radius left, float right)
{
return new Radius(left._radius / right);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float operator /(Radius left, Radius right)
{
return left._radius / right._radius;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Radius operator +(Radius left, Radius Right)
{
return new Radius(left._radius + Right._radius);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Radius left, Radius right)
{
return left._radius == right._radius;
}
public static implicit operator Degree(Radius r)
{
return new Degree((r._radius * 180) / Scalar.Pi);
}
}
}
+57
View File
@@ -0,0 +1,57 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="IGeometry"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Geometries
{
public interface IGeometry
{
public Point this[int index] { get; set; }
#pragma warning disable CA1819
public Vec4[] VertexStream
#pragma warning restore CA1819
{ get; }
public CoordinationBase Coordination { get; }
public int VertexCount { get; }
public ReadOnlySpan<int> VertexIndices { get; }
}
}
@@ -0,0 +1,37 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="IGeomtryBuffer"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Geometries
{
public interface IGeomtryBuffer { }
}
+73
View File
@@ -0,0 +1,73 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="IInstancing"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Geometries
{
public interface IInstancing
{
public float Rotation { get { return GlobalBuffer.CoordAndRotationList[BufferId].W; } set
{
Vec4 temp = GlobalBuffer.CoordAndRotationList[
BufferId];
temp.W = value;
GlobalBuffer.CoordAndRotationList[
BufferId] = temp;
} }
public float Scale { get { return GlobalBuffer.ScalingList[BufferId]; } set { GlobalBuffer.ScalingList[BufferId] = value; } }
public GeometryMotion Motion { get; set; }
public IInstancingBuffer GlobalBuffer { get; internal set; }
public int BufferId { get; internal set; }
public Vec3 CenterPositionGlobal { get; internal set; }
public Vec3 Coord { get { return GlobalBuffer.CoordAndRotationList[BufferId].XYZ; } set { GlobalBuffer.CoordAndRotationList[BufferId] = new Vec4(value.reg); } }
public void Move()
{
(Vec3 coord, float rotation) = (Coord, Rotation);
Motion.RunMotion(ref coord, ref rotation);
(Coord, Rotation) = (coord, rotation);
}
}
}
@@ -0,0 +1,53 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="IInstancingBuffer"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Geometries
{
public interface IInstancingBuffer
{
public Span<Vec4> CoordAndRotationSpan { get; }
public Span<float> ScalingSpan { get; }
internal IGeometry TypicalShape { get; }
internal List<IInstancing> InstanceList { get; }
internal List<Vec4> CoordAndRotationList { get; }
internal List<float> ScalingList { get; }
}
}
@@ -0,0 +1,78 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Cordinate"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Geometries
{
[StructLayout(LayoutKind.Sequential)]
public struct PartialPlainCoordinate
{
/*
internal Matrix32 axis;
/// <summary>
/// The _origin of this coordinate.
/// </summary>
public Vec3 origin;
public PartialPlainCoordinate( Vec3 origin, Vec3 horiziontial, Vec3 vertical )
{
this.origin = origin;
axis = new Matrix32();
Unsafe.SkipInit( out axis.mat );
axis.colum0 = horiziontial;
axis.colum1 = vertical;
}
/// <summary>
/// The horizontial axis of the coordinate. Point to the right direction.
/// </summary>
public Vec3 axis_H => axis.colum0;
/// <summary>
/// The vertical axis of the coordinate. Point to the top direction.
/// </summary>
public Vec3 axis_V => axis.colum1;
[MethodImpl( MethodImplOptions.AggressiveInlining )]
public Vec3 GetRealLocate( Vec2 raletiveLocation )
{
return origin + axis.VerticalVecMultiply( raletiveLocation );
}
*/
}
}
@@ -0,0 +1,45 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="GeometryOperation"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System.Runtime.CompilerServices;
namespace StgSharp.Geometries
{
public static unsafe class GeometryOperation
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vec3 DefaultMotion(int tick)
{
return default(Vec3);
}
}
}
@@ -0,0 +1,70 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="IPlainEntity"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Geometries
{
public interface IPlainEntity
{
public Vec2 CenterPosition { get; set; }
public bool CollideWith(IPlainEntity entity);
}
public class PlainEntity : IPlainEntity
{
private PlainGeometry _shape;
public PlainEntity(PlainGeometry shape)
{
_shape = shape;
}
bool IPlainEntity.CollideWith(IPlainEntity entity)
{
throw new NotImplementedException();
}
Vec2 IPlainEntity.CenterPosition
{
get => _shape.Coordination.LocalOrigin.Coord.XY;
set => throw new InvalidOperationException();
}
}
}
@@ -0,0 +1,74 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ParticleOnPlain"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Geometries
{
public class ParticleOnPlain : IInstancing, IPlainEntity
{
public ParticleOnPlain(PlainInstancingBuffer<ParticleOnPlain> buffer)
{
if (buffer == null) {
throw new ArgumentNullException(paramName:nameof(buffer));
}
GlobalBuffer = buffer;
BufferId = buffer.CreateInstanceID();
((IInstancingBuffer)buffer).InstanceList.Add(this);
}
public GeometryMotion Motion { get; set; }
public IInstancingBuffer GlobalBuffer { get; set; }
public int BufferId { get; set; }
Vec3 IInstancing.CenterPositionGlobal { get; set; }
bool IPlainEntity.CollideWith(IPlainEntity entity)
{
throw new NotImplementedException();
}
Vec2 IPlainEntity.CenterPosition
{
get => GlobalBuffer.CoordAndRotationList[BufferId].XY;
set => throw new NotImplementedException();
}
}
}
@@ -0,0 +1,67 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="PlainGeometry"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.ComponentModel;
namespace StgSharp.Geometries
{
/// <summary>
/// Plain geometry only contains straight sides.
/// </summary>
public abstract class PlainGeometry : IGeometry
{
protected Vec4[] vertexMat;
internal CoordinationBase coordinate;
internal PlainGeometry(CoordinationBase coordination)
{
coordinate = coordination;
}
public Point this[int index]
{
get => new Point(vertexMat[index]);
set => vertexMat[index].vec = value.coordVec;
}
public int VertexCount => this.vertexMat.Length;
public abstract ReadOnlySpan<int> VertexIndices { get; }
#pragma warning disable CA1819
public Vec4[] VertexStream => vertexMat;
public CoordinationBase Coordination => this.coordinate;
#pragma warning restore CA1819
}
}
@@ -0,0 +1,187 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="PlainInstancingBuffer"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using StgSharp.Mathematics.Numeric;
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics.Contracts;
using System.Linq;
using System.Numerics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace StgSharp.Geometries
{
public class PlainInstancingBuffer<T> : IDisposable, IEnumerable<T>, IInstancingBuffer where T: IInstancing
{
private bool disposedValue;
private CoordinatePlain globalCoordinate;
private List<Vec4> coordList;
private List<IInstancing> instanceList;
private List<float> scalingList;
private Mutex mutex;
public PlainInstancingBuffer()
{
coordList = new List<Vec4>(capacity:100);
instanceList = new List<IInstancing>(capacity:100);
scalingList = new List<float>(capacity:100);
coordArray = Array.Empty<Vec4>();
scaleArray = Array.Empty<float>();
mutex = new Mutex();
}
public List<IInstancing> InstanceList
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => instanceList;
}
public List<Vec4> CoordAndRotationList
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => coordList;
}
public List<float> ScalingList
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => scalingList;
}
public Span<Vec4> CoordAndRotationSpan
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => CollectionsMarshal.AsSpan(coordList);
}
public Span<float> ScalingSpan
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => CollectionsMarshal.AsSpan(scalingList);
}
public int CreateInstanceID()
{
mutex.WaitOne();
int ret = instanceList.Count;
coordList.Add(new Vec4());
scalingList.Add(0);
mutex.ReleaseMutex();
return ret;
}
// ~PlainInstancingBuffer()
// {
// Dispose(disposing: false);
// }
public void Dispose()
{
Dispose(disposing:true);
GC.SuppressFinalize(this);
}
public IEnumerator<T> GetEnumerator()
{
foreach (IInstancing item in instanceList) {
yield return (T)item;
}
}
public void Remove(T instance)
{
mutex.WaitOne();
if (instance.GlobalBuffer != this) {
throw new ArgumentException(
message:"instance does not belong to current Particle Buffer",
paramName:nameof(instance));
}
int index = instance.BufferId;
IInstancing temp = instanceList[^1];
instanceList[instance.BufferId] = temp;
temp.BufferId = instance.BufferId;
coordList[instance.BufferId] = coordList[^1];
scalingList[instance.BufferId] = scalingList[^1];
instanceList.RemoveAt(instanceList.Count - 1);
coordList.RemoveAt(coordList.Count - 1);
scalingList.RemoveAt(scalingList.Count - 1);
mutex.ReleaseMutex();
}
public void UpdateAllParticles()
{
foreach (IInstancing particle in instanceList) {
particle.Move();
}
}
protected virtual void Dispose(bool disposing)
{
if (!disposedValue)
{
if (disposing) {
mutex.Dispose();
}
coordList.Clear();
instanceList.Clear();
scalingList.Clear();
disposedValue = true;
}
}
IEnumerator IEnumerable.GetEnumerator()
{
foreach (IInstancing item in instanceList) {
yield return (T)item;
}
}
IGeometry IInstancingBuffer.TypicalShape => throw new NotImplementedException();
#region field of mem opt
private Vec4[] coordArray;
private float[] scaleArray;
#endregion
}
}
@@ -0,0 +1,78 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Parallelogram"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
namespace StgSharp.Geometries
{
public class Parallelogram : Polygon4
{
internal readonly Func<int, Vec3> movCenterOperation = GeometryOperation.DefaultMotion;
internal Point center;
public Parallelogram(float v0x, float v0y, float v1x, float v1y, float v2x, float v2y, float v3x, float v3y)
: base(v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y)
{
#if DEBUG
if (this[0].Coord + this[2].Coord != this[1].Coord + this[3].Coord)
{
DefaultLog.InternalWriteLog(
"Init of geometry item failed, because four vertices cannot form a rectangle.",
LogType.Warning);
}
#endif
}
public Parallelogram(
PlainCoordinate coordination,
float v0x,
float v0y,
float v1x,
float v1y,
float v2x,
float v2y,
float v3x,
float v3y)
: base(coordination, v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y)
{
#if DEBUG
if (this[0].Coord + this[2].Coord != this[1].Coord + this[3].Coord)
{
DefaultLog.InternalWriteLog(
"Init of geometry item failed, because four vertices cannot form a rectangle.",
LogType.Warning);
}
#endif
}
}
}
@@ -0,0 +1,86 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Plain"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System.Numerics;
namespace StgSharp.Geometries
{
public unsafe class Plain
{
internal readonly float d = -1;
internal Vec3 _origin;
internal Vec3 plainParameter;
internal Vec3 vec1;
internal Vec3 vec2;
public Plain(Vec3 o, Vec3 v1, Vec3 v2)
{
this._origin = o;
this.vec1 = v1 - (v2 * (v1.Y / v2.Y)); //xz
this.vec2 = v2 - (vec1 * (v2.X / v1.X)); //yz
// |_origin|-k1*|vec1|-k2*|vec2| --> plainParameter.Z;
plainParameter.Z = _origin.Z - (vec1.Z * (_origin.X / vec1.X)) - (vec2.Z * (_origin.Y / vec2.Y));
// plainParameter.Z -> plainParameter.X, plainParameter.Y
plainParameter.X = vec1.X * (vec1.Z / plainParameter.Z);
plainParameter.Y = vec2.Y * (vec2.Z / plainParameter.Z);
plainParameter.X = 1 / plainParameter.X;
plainParameter.Y = 1 / plainParameter.Y;
plainParameter.Z = 1 / plainParameter.Z;
}
public Plain(Point p1, Point p2, Point p3)
{
Vec3 origin = p1.Coord;
Vec3 v1 = p2.Coord - origin;
Vec3 v2 = p3.Coord - origin;
vec1 = v1 - (v2 * (v1.Y / v2.Y)); //xz
vec2 = v2 - (vec1 * (v2.X / v1.X)); //yz
// |_origin|-k1*|vec1|-k2*|vec2| --> plainParameter.Z;
plainParameter.Z = origin.Z - (vec1.Z * (origin.X / vec1.X)) - (vec2.Z * (origin.Y / vec2.Y));
// plainParameter.Z --> plainParameter.X, plainParameter.Y
plainParameter.X = vec1.X * (vec1.Z / plainParameter.Z);
plainParameter.Y = vec2.Y * (vec2.Z / plainParameter.Z);
plainParameter.X = 1 / plainParameter.X;
plainParameter.Y = 1 / plainParameter.Y;
plainParameter.Z = 1 / plainParameter.Z;
}
}
}
@@ -0,0 +1,121 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Polygon4"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Numerics;
namespace StgSharp.Geometries
{
public class Polygon4 : PlainGeometry
{
protected static int[] Indices = [
0,
1,
2,
0,
2,
3
];
internal Polygon4()
: base(PlainCoordinate.StandardPlainCoordination)
{
vertexMat = new Vec4[4];
}
internal Polygon4(Vec4[] rawCoord)
: base(PlainCoordinate.StandardPlainCoordination)
{
if (rawCoord.Length != 4) {
throw new ArgumentOutOfRangeException(nameof(rawCoord));
}
vertexMat = rawCoord;
}
public Polygon4(Point topLeft, Point topRight, Point bottomRight, Point bottomLeft)
: base(PlainCoordinate.StandardPlainCoordination)
{
this[0] = topLeft;
this[1] = topRight;
this[2] = bottomRight;
this[3] = bottomLeft;
}
public Polygon4(
CoordinationBase coordinate,
PlainCoordinate coordination,
Point topLeft,
Point topRight,
Point bottomRight,
Point bottomLeft)
: base(coordinate)
{
this[0] = topLeft;
this[1] = topRight;
this[2] = bottomRight;
this[3] = bottomLeft;
}
public Polygon4(float v0x, float v0y, float v1x, float v1y, float v2x, float v2y, float v3x, float v3y)
: base(PlainCoordinate.StandardPlainCoordination)
{
vertexMat = new Vec4[4];
this[0] = new Point(v0x, v0y, 0);
this[1] = new Point(v1x, v1y, 0);
this[2] = new Point(v2x, v2y, 0);
this[3] = new Point(v3x, v3y, 0);
}
public Polygon4(
PlainCoordinate coordination,
float v0x,
float v0y,
float v1x,
float v1y,
float v2x,
float v2y,
float v3x,
float v3y)
: base(coordination)
{
vertexMat = new Vec4[4];
this[0] = new Point(v0x, v0y, 0);
this[1] = new Point(v1x, v1y, 0);
this[2] = new Point(v2x, v2y, 0);
this[3] = new Point(v3x, v3y, 0);
}
public override ReadOnlySpan<int> VertexIndices => Indices;
}
}
@@ -0,0 +1,103 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Polygon5"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Numerics;
namespace StgSharp.Geometries
{
public unsafe class Polygon5 : PlainGeometry
{
internal static int[] Indices = [
0,
1,
2,
0,
2,
3,
0,
3,
4
];
public unsafe Polygon5()
: base(PlainCoordinate.StandardPlainCoordination)
{
vertexMat = new Vec4[5];
}
public Polygon5(
float v0x,
float v0y,
float v1x,
float v1y,
float v2x,
float v2y,
float v3x,
float v3y,
float v4x,
float v4y)
: base(PlainCoordinate.StandardPlainCoordination)
{
vertexMat = new Vec4[5];
this[0] = new Point(v0x, v0y, 0);
this[1] = new Point(v1x, v1y, 0);
this[2] = new Point(v2x, v2y, 0);
this[3] = new Point(v3x, v3y, 0);
this[4] = new Point(v4x, v4y, 0);
}
public Polygon5(
PlainCoordinate coordination,
float v0x,
float v0y,
float v1x,
float v1y,
float v2x,
float v2y,
float v3x,
float v3y,
float v4x,
float v4y)
: base(coordination)
{
vertexMat = new Vec4[5];
this[0] = new Point(v0x, v0y, 0);
this[1] = new Point(v1x, v1y, 0);
this[2] = new Point(v2x, v2y, 0);
this[3] = new Point(v3x, v3y, 0);
this[4] = new Point(v4x, v4y, 0);
}
public override ReadOnlySpan<int> VertexIndices => Indices;
}
}
@@ -0,0 +1,84 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Polygon6"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Numerics;
namespace StgSharp.Geometries
{
public class Polygon6 : PlainGeometry
{
internal static int[] Indices = [
0,
1,
2,
0,
2,
3,
0,
3,
4,
0,
4,
5
];
public Polygon6()
: base(PlainCoordinate.StandardPlainCoordination)
{
vertexMat = new Vec4[6];
}
public Polygon6(
PlainCoordinate coordination,
Vec2 vert0,
Vec2 vert1,
Vec2 vert2,
Vec2 vert3,
Vec2 vert4,
Vec2 vert5,
Vec2 vert6)
: base(coordination)
{
vertexMat = new Vec4[6];
vertexMat[0].reg = vert0.reg;
vertexMat[1].reg = vert1.reg;
vertexMat[2].reg = vert2.reg;
vertexMat[3].reg = vert3.reg;
vertexMat[4].reg = vert4.reg;
vertexMat[5].reg = vert5.reg;
vertexMat[6].reg = vert6.reg;
}
public override ReadOnlySpan<int> VertexIndices => Indices;
}
}
@@ -0,0 +1,87 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Rectangle"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Numerics;
namespace StgSharp.Geometries
{
public class Rectangle : Parallelogram
{
public Rectangle(float v0x, float v0y, float v1x, float v1y, float v2x, float v2y, float v3x, float v3y)
: base(v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y)
{
#if DEBUG
Vec2 side0 = (this[0].Coord - this[1].Coord).XY;
Vec2 side1 = (this[2].Coord - this[1].Coord).XY;
if (side0.Cross(side1) == 0) {
throw new ArgumentException();
}
#endif
}
public Rectangle(
PlainCoordinate coordination,
float v0x,
float v0y,
float v1x,
float v1y,
float v2x,
float v2y,
float v3x,
float v3y)
: base(coordination, v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y)
{
#if DEBUG
Vec2 side0 = (this[0].Coord - this[1].Coord).XY;
Vec2 side1 = (this[2].Coord - this[1].Coord).XY;
if (side0.Cross(side1) == 0) {
throw new ArgumentException();
}
#endif
}
/// <summary>
/// Calculate movement to center
/// </summary>
/// <param _label="tick">
/// CurrentPipeline time tick
/// </param>
/// <returns>
///
/// </returns>
public virtual Vec3 MovCenter(uint tick)
{
return default(Vec3);
}
}
}
@@ -0,0 +1,47 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Square"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using System.Numerics;
namespace StgSharp.Geometries
{
/// <summary>
/// A square
/// </summary>
public class Square : Rectangle
{
public Square(float v0x, float v0y, float v1x, float v1y, float v2x, float v2y, float v3x, float v3y)
: base(v0x, v0y, v1x, v1y, v2x, v2y, v3x, v3y)
{
if (true) { }
}
}
}
@@ -0,0 +1,87 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Triangle"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Numerics;
namespace StgSharp.Geometries
{
public unsafe class Triangle : PlainGeometry
{
internal static int[] Indices = [
0,
1,
2
];
public Triangle()
: base(PlainCoordinate.StandardPlainCoordination)
{
vertexMat = new Vec4[3];
}
public Triangle(Point vertex01, Point vertex02, Point vertex03)
: base(PlainCoordinate.StandardPlainCoordination)
{
this[0] = vertex01;
this[1] = vertex02;
this[2] = vertex03;
}
public Triangle(PlainCoordinate coordination, Point vertex01, Point vertex02, Point vertex03)
: base(coordination)
{
this[0] = vertex01;
this[1] = vertex02;
this[2] = vertex03;
}
public Triangle(float v0x, float v0y, float v1x, float v1y, float v2x, float v2y)
: base(PlainCoordinate.StandardPlainCoordination)
{
this[0] = new Point(v0x, v0y, 0);
this[1] = new Point(v1x, v1y, 0);
this[2] = new Point(v2x, v2y, 0);
}
public Triangle(PlainCoordinate coordination, float v0x, float v0y, float v1x, float v1y, float v2x, float v2y)
: base(coordination)
{
this[0] = new Point(v0x, v0y, 0);
this[1] = new Point(v1x, v1y, 0);
this[2] = new Point(v2x, v2y, 0);
}
public override ReadOnlySpan<int> VertexIndices => Indices;
}
}
+70
View File
@@ -0,0 +1,70 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Point"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Geometries
{
[StructLayout(LayoutKind.Explicit, Size = 16)]
public struct Point
{
[FieldOffset(0)] private Vec3 coord;
[FieldOffset(0)] internal Vector4 coordVec;
internal Point(Vec4 vector)
{
coordVec = vector.vec;
coordVec.W = 1;
}
public Point(Vec3 coord)
{
Coord = coord;
coordVec.W = 1;
}
public Point(float x, float y, float z)
{
coordVec = new Vector4(x, y, z, 1);
}
public Vec3 Coord
{
get => coord;
set { coord = value; }
}
}
}
@@ -0,0 +1,35 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Class1"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Geometries.SpaceGeometry
{
internal class Class1 { }
}
@@ -0,0 +1,146 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="TriangulatedSurface"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.HighPerformance;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
using System.Text;
namespace StgSharp.Geometries
{
public class TriangulatedSurface
{
private HashSet<(int begin,int end)> _sides;
private List<List<int>> _sideIndices;
private List<int> _triangleIndices;
private List<Vec3> _vertices;
public TriangulatedSurface()
{
_triangleIndices = new List<int>();
_vertices = new List<Vec3>();
_sides = new HashSet<(int,int)>();
_sideIndices = new List<List<int>>();
}
/**/
public IEnumerable<List<int>> SideIndicesEnumeratble
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _sideIndices ;
}
/*
public Triangle GetTriangle( int index )
{
Vec3HP v1,v2,v3;
int t = index * 3;
v1 = _vertices[ t + 0 ];
v2 = _vertices[ t + 1 ];
v3 = _vertices[ t + 2 ];
return new Triangle( v1, v2, v3 );
}
/**/
public Span<Vec3> VertexSpan
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => CollectionsMarshal.AsSpan(_vertices);
}
public Span<int> TriangleIndicesSpan
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => CollectionsMarshal.AsSpan(_triangleIndices);
}
/**/
public void AddIndicesByOrder(int v1, int v2, int v3)
{
_triangleIndices.Add(v1);
_triangleIndices.Add(v2);
_triangleIndices.Add(v3);
if (!(_sides.Remove((v1,v2)) || _sides.Remove((v2, v1)))) {
_ = _sides.Add((v1, v2));
}
if (!(_sides.Remove((v2, v3)) || _sides.Remove((v3, v2)))) {
_ = _sides.Add((v2, v3));
}
if (!(_sides.Remove((v3, v1)) || _sides.Remove((v1, v3)))) {
_ = _sides.Add((v3, v1));
}
}
public void AddVertexByOrder(Vec3 vertex)
{
_vertices.Add(vertex);
}
public int TriangleCount()
{
return _triangleIndices.Count / 3;
}
public void TrimExcess()
{
_triangleIndices.TrimExcess();
_vertices.TrimExcess();
Dictionary<int, int> side_dictionary = _sides.ToDictionary(x => x.begin, x => x.end);
int begin = side_dictionary.First().Key;
List<int> sideLoop = new(begin);
_sideIndices.Add(sideLoop);
while (side_dictionary.Count > 0)
{
if (side_dictionary.Remove(begin, out begin))
{
sideLoop.Add(begin);
} else
{
begin = side_dictionary.First().Key;
sideLoop = new List<int>(begin);
_sideIndices.Add(sideLoop);
}
}
_sideIndices.TrimExcess();
}
public int VertexCount()
{
return _vertices.Count;
}
}
}
+96
View File
@@ -0,0 +1,96 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Global"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
global using StgSharp.Internal;
global using StgSharp.Internal.Intrinsic;
global
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("StgSharp.Mathematics")]
[assembly: SuppressMessage(
"Design",
"CA1008:枚举应具有零值",
Justification = "<挂起>",
Scope = "type",
Target = "~T:StgSharp.Graphics.OpenGL.ShaderStatus")]
[assembly: SuppressMessage(
"Naming",
"CA1715:标识符应具有正确的前缀",
Justification = "<挂起>",
Scope = "member",
Target = "~M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``2(System.String)~StgSharp.Graphics.OpenGL.Uniform{``0,``1}")]
[assembly: SuppressMessage(
"Naming",
"CA1715:标识符应具有正确的前缀",
Justification = "<挂起>",
Scope = "member",
Target = "~M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``3(System.String)~StgSharp.Graphics.OpenGL.Uniform{``0,``1,``2}")]
[assembly: SuppressMessage(
"Naming",
"CA1715:标识符应具有正确的前缀",
Justification = "<挂起>",
Scope = "member",
Target = "~M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``4(System.String)~StgSharp.Graphics.OpenGL.Uniform{``0,``1,``2,``3}")]
[assembly: SuppressMessage(
"Naming",
"CA1715:标识符应具有正确的前缀",
Justification = "<挂起>",
Scope = "type",
Target = "~T:StgSharp.Graphics.OpenGL.Uniform`4")]
[assembly: SuppressMessage(
"Design",
"CA1043:将整型或字符串参数用于索引器",
Justification = "<挂起>",
Scope = "member",
Target = "~P:StgSharp.MVVM.ViewBase.IViewResponder`1.Item(StgSharp.Controlling.UsrActivity.ITrigger)")]
[assembly: SuppressMessage(
"Design",
"CA1043:将整型或字符串参数用于索引器",
Justification = "<挂起>",
Scope = "member",
Target = "~P:StgSharp.MVVM.ViewBase.ViewResponder`1.Item(StgSharp.Controlling.UsrActivity.ITrigger)")]
[assembly: SuppressMessage(
"Performance",
"CA1864:首选 \"IDictionary.TryAdd(TKey, TValue)\" 方法",
Justification = "<挂起>",
Scope = "member",
Target = "~P:StgSharp.MVVM.ViewBase.ViewRender`1.Item(System.String)")]
[assembly: SuppressMessage(
"Design",
"CA1033:接口方法应可由子类型调用",
Justification = "<挂起>",
Scope = "member",
Target = "~P:StgSharp.Collections.IBidirectionalDictionary`2.System#Collections#Generic#IDictionary<TFirst,TSecond>#Keys")]
[assembly: SuppressMessage(
"Design",
"CA1033:接口方法应可由子类型调用",
Justification = "<挂起>",
Scope = "member",
Target = "~P:StgSharp.Collections.IBidirectionalDictionary`2.System#Collections#Generic#IDictionary<TFirst,TSecond>#Values")]
@@ -0,0 +1,40 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="IImageProvider"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Graphics
{
public interface IImageProvider
{
Image ProvideImage();
}
}
@@ -0,0 +1,83 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ImageHelper"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
namespace StgSharp.Graphics
{
public static class ImageHelper
{
public static void Resize(Image i, int width, int height, ImageMovement move)
{
if (i == null) {
throw new ArgumentNullException(nameof(i));
}
if (i.Size == (width, height)) {
return;
}
if (!Enum.IsDefined(typeof(ImageMovement), move)) {
throw new InvalidEnumArgumentException(nameof(move));
}
byte[] oldData = i.Data;
i.Data = new byte[width * height * i.PixelSize];
i.Height = height;
i.Width = width;
i.PixelUpdateCount++;
switch (move)
{
case ImageMovement.Discard:
break;
case ImageMovement.Top:
break;
default:
throw new NotImplementedException();
}
}
}
[Flags]
public enum ImageMovement
{
#pragma warning disable CA1008
Discard = 0,
#pragma warning restore CA1008
Top = 1,
Bottom = 2,
Left = 4,
Right = 8,
TopLeft = Top | Left,
BottomLeft = Bottom | Left,
TopRight = Top | Right,
BottomRight = Bottom | Right,
}
}
@@ -0,0 +1,86 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="BufferObjectBase"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Graphics.OpenGL;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Graphics
{
/// <summary>
/// Interface of all kinds OpenGL BufferHandle objects
/// </summary>
public abstract class BufferObjectBase : IDisposable
{
protected GlHandle[] _bufferHandle;
protected RenderStream binding;
/// <summary>
/// Get the only handle to one of the Object instance
/// </summary>
/// <param _label="index">
///
/// </param>
/// <returns>
///
/// </returns>
public GlHandle this[int index] => _bufferHandle[index];
/// <summary>
/// Bind a BufferHandle instance to OpenGL
/// </summary>
/// <param _label="index">
/// Index of handle of the object in this instance to be bind
/// </param>
public abstract void Bind(int index);
public void Dispose()
{
Dispose(disposing:true);
GC.SuppressFinalize(this);
}
/// <inheritdoc />
public override string ToString()
{
return $"This is a {GetType().FullName}, containing {_bufferHandle.Length} buffer handles: {_bufferHandle.ToString()}.";
}
protected abstract void Dispose(bool disposing);
~BufferObjectBase()
{
Dispose(disposing:false);
}
}
}
+40
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//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="IGraphicAPIs"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Graphics
{
public interface IGraphicAPIs
{
public IntPtr GraphicApiPackageHandle { get; }
}
}
+191
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//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Image"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics.OpenGL;
using System;
using System.Runtime.CompilerServices;
namespace StgSharp.Graphics
{
public class Image : ISSDSerializable, IImageProvider
{
private byte[] _data;
private ImageInfo _rawInfo;
private int _pixelUpdateCount = 0;
internal unsafe Image()
{
_rawInfo = new ImageInfo();
}
internal Image(ImageInfo information)
{
_rawInfo = information;
_data = [];
// int length = _rawInfo.width * _rawInfo.height * _rawInfo.channel;
}
public (int width, int height) Size
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => (_rawInfo.Width, _rawInfo.Height);
}
public byte[] PixelBuffer
{
get
{
if ((_data.Length == 0) || (_data == null))
{
GetBytes();
return _data!;
}
return _data;
}
}
public ImageChannel Channel => _rawInfo.Channel;
/// <summary>
/// Hash code of time pixels updated last time.
/// </summary>
public int PixelUpdateCount
{
get => _pixelUpdateCount;
internal set => _pixelUpdateCount = value;
}
public int ChannelCount => _rawInfo.ChannelCount;
public int Height
{
get => _rawInfo.Height;
internal set => _rawInfo.Height = value;
}
public int Width
{
get => _rawInfo.Width;
internal set => _rawInfo.Width = value;
}
public int PixelSize => ImageInfo.GetPixelSize(_rawInfo.pixelLayout, _rawInfo.Channel);
public PixelChannelLayout PixelLayout
{
get => _rawInfo.pixelLayout;
private set => _rawInfo.pixelLayout = value;
}
public SerializableTypeCode SSDTypeCode => SerializableTypeCode.PixelImage;
internal ref byte[] Data => ref _data;
public void FromBytes(byte[] stream) { }
public static unsafe Image FromFile(string route, ImageLoader loader)
{
Image ret = new Image();
fixed (ImageInfo* iptr = &ret._rawInfo) {
GraphicFramework.InternalLoadImage(route, iptr, loader);
}
return ret;
}
public static Image FromMemory((int width, int height) size, ImageChannel channel, byte[] stream)
{
ImageInfo _info = new ImageInfo
{
Height = size.height,
Width = size.width,
Channel = channel,
StreamPtr = IntPtr.Zero
};
Image ret = new Image(_info);
ret.PixelLayout = PixelChannelLayout.Byte;
ret._data = stream;
return ret;
}
public static Image FromMemory(
(int width, int height) size,
ImageChannel channel,
PixelChannelLayout layout,
byte[] stream)
{
ImageInfo _info = new ImageInfo
{
Height = size.height,
Width = size.width,
Channel = channel,
StreamPtr = IntPtr.Zero
};
Image ret = new Image(_info);
ret.PixelLayout = layout;
ret._data = stream;
return ret;
}
public unsafe byte[] GetBytes()
{
if (_data.Length == 0)
{
int size = Width * Height * ImageInfo.GetPixelSize(PixelLayout, Channel);
_data = new Span<byte>((byte*)_rawInfo.StreamPtr, size).ToArray();
fixed (ImageInfo* pptr = &_rawInfo) {
GraphicFramework.InternalUnloadImage(pptr);
}
_rawInfo.StreamPtr = IntPtr.Zero;
}
return _data;
}
public Image ProvideImage()
{
return this;
}
internal static Image FromMemory(ImageInfo info, byte[] data, int operationCount)
{
return new Image
{
_rawInfo = info,
_data = data,
_pixelUpdateCount = operationCount
};
}
byte[] ISSDSerializable.GetBytes()
{
throw new NotImplementedException();
}
}
}
+162
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//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ImageInfo"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics.OpenGL;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Graphics
{
[UnmanagedFunctionPointer(CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
public delegate IntPtr ImageLoader(
string name,
ref int width,
ref int height,
ref int definedChannel,
int desiredChannel);
[StructLayout(LayoutKind.Sequential)]
internal struct ImageInfo
{
private ImageChannel channel;
private int height;
private int width;
private IntPtr pixelPtr;
internal PixelChannelLayout pixelLayout;
public ImageChannel Channel
{
get => channel;
set { channel = value; }
}
public int ChannelCount
{
get => GetChannelCount(channel);
}
public int Height
{
get => height;
set => height = value;
}
public int StreamSize
{
get => width * height * GetPixelSize(
pixelLayout, channel);
}
public int Width
{
get => width;
set => width = value;
}
public IntPtr StreamPtr
{
get => pixelPtr;
internal set => pixelPtr = value;
}
public override int GetHashCode()
{
int hash = 17;
hash = (hash * 17) + width;
hash = (hash * 17) + height;
hash = (hash * 17) + (int)channel;
return hash;
}
public override string ToString()
{
return $"{channel}\t{width}\t{height}\t{(ulong)StreamPtr}";
}
internal static int GetChannelCount(ImageChannel channel)
{
return channel switch
{
ImageChannel.SingleColor => 1,
ImageChannel.DoubleColor => 2,
ImageChannel.TripleColor => 3,
ImageChannel.WithAlphaChannel => 4,
_ => throw new InvalidCastException(
"Unknown color channel decoding setting.")
};
}
internal static int GetPixelSize(PixelChannelLayout layout, ImageChannel channel)
{
return layout switch
{
PixelChannelLayout.UByte => sizeof(byte) * GetChannelCount(
channel),
PixelChannelLayout.Byte => sizeof(byte) * GetChannelCount(
channel),
PixelChannelLayout.UShort => sizeof(short) * GetChannelCount(
channel),
PixelChannelLayout.Short => sizeof(short) * GetChannelCount(
channel),
PixelChannelLayout.UInt => sizeof(int) * GetChannelCount(
channel),
PixelChannelLayout.Int => sizeof(int) * GetChannelCount(
channel),
PixelChannelLayout.Float => sizeof(float) * GetChannelCount(
channel),
PixelChannelLayout.UByte332 => sizeof(byte),
PixelChannelLayout.UByte233Rev => sizeof(byte),
PixelChannelLayout.UShort565 => sizeof(short),
PixelChannelLayout.UShort565Rev => sizeof(short),
PixelChannelLayout.UShort4444 => sizeof(short),
PixelChannelLayout.UShort4444Rev => sizeof(short),
PixelChannelLayout.UShort5551 => sizeof(short),
PixelChannelLayout.UShort1555Rev => sizeof(short),
PixelChannelLayout.UInt8888 => sizeof(int),
PixelChannelLayout.UInt8888Rev => sizeof(int),
PixelChannelLayout.UInt1010102 => sizeof(int),
PixelChannelLayout.UInt2101010Rev => sizeof(int),
_ => throw new ArgumentException("Unknown layout type"),
};
}
}
public enum ImageChannel : uint
{
SingleColor = glConst.RED,
DoubleColor = glConst.RG,
TripleColor = glConst.RGB,
WithAlphaChannel = glConst.RGBA,
}
}
@@ -0,0 +1,160 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="AutoTexture"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Collections;
using StgSharp.Graphics;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Graphics.OpenGL
{
/// <summary>
/// A collection of a sets of OpenGL textures. The collection can automatically select one of
/// the texture with minimum costs to upgrade pixels to BufferHandle. Usually <see
/// cref="AutoTextureGL" /> is used for <see cref="IImageProvider" /> loading, but not for
/// target of <see cref="OpenGLFunction.FrameBufferTexture2d(FrameBufferTarget, uint,
/// Texture2DTarget, GlHandle, int)" />.
/// </summary>
public sealed class AutoTextureGL
{
private TextureProperty[] propertyCache;
private BidirectionalDictionary<Image, int> imageIndexMap = new BidirectionalDictionary<Image, int>(
);
private Dictionary<Image, int> imageUpdateIndex = new Dictionary<Image, int>();
private int _size, _currentIndex;
private LinkedList<int> usedTextureIndex;
private Queue<int> unusedTextureUnitIndex;
private TextureGL texturePackage;
private TextureProperty _textureProperty;
private AutoTextureGL(TextureGL texture)
{
texturePackage = texture;
_size = texture.Count;
imageIndexMap = new BidirectionalDictionary<Image, int>();
unusedTextureUnitIndex = new Queue<int>(Enumerable.Range(0, _size));
usedTextureIndex = new LinkedList<int>();
propertyCache = new TextureProperty[_size];
}
public AutoTextureGL(int textureObjectSize, [NotNull]glRender binding)
{
this._size = textureObjectSize;
imageIndexMap = new BidirectionalDictionary<Image, int>();
texturePackage = new TextureGL(textureObjectSize, binding);
unusedTextureUnitIndex = new Queue<int>(Enumerable.Range(0, _size));
usedTextureIndex = new LinkedList<int>();
propertyCache = new TextureProperty[_size];
}
public TextureProperty DefaultTextureProperty
{
get => _textureProperty;
set => _textureProperty = value;
}
private OpenGLFunction GL
{
get => texturePackage.GL;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SelectTextureAndBind(Image i)
{
TextureProperty property = _textureProperty;
SelectTextureAndBind(i, property);
}
public void SelectTextureAndBind([NotNull]Image i, TextureProperty property)
{
// usable texture with image match
if (imageIndexMap.TryGetValue(i, out int index))
{
// prop setting match
if (propertyCache[index] == property)
{
_currentIndex = index; //GL.Assert(true);
texturePackage.Bind2D(index); //GL.Assert(true);
if (i.PixelUpdateCount != imageUpdateIndex[i])
{
texturePackage.LoadTexture(index, i); //GL.Assert(true);
}
} else
{
_currentIndex = index; //GL.Assert(true);
texturePackage.Bind2D(index); //GL.Assert(true);
texturePackage.Set2dProperty(index, property); //GL.Assert(true);
if (i.PixelUpdateCount != imageUpdateIndex[i])
{
texturePackage.LoadTexture(index, i); //GL.Assert(true);
}
}
} else
{
if (unusedTextureUnitIndex.TryDequeue(out int newIndex))
{
// has extra unused texture object
imageIndexMap.Add(i, index);
texturePackage.Bind2D(index);
texturePackage.Set2dProperty(index, property);
texturePackage.LoadTexture(index, i);
usedTextureIndex.AddLast(newIndex);
propertyCache[newIndex] = property;
imageUpdateIndex[i] = i.PixelUpdateCount;
} else
{
// recycle from current
int reusedIndex = usedTextureIndex.First!.Value;
usedTextureIndex.RemoveFirst();
usedTextureIndex.AddLast(reusedIndex);
imageIndexMap[i] = reusedIndex;
propertyCache[newIndex] = property;
imageUpdateIndex[i] = i.PixelUpdateCount;
}
}
}
public static AutoTextureGL ToAuto([NotNull]TextureGL texture)
{
if (texture.IndexOfCurrentTexture != -1) {
throw new InvalidOperationException("Texture to be converted has been editted.");
}
return new AutoTextureGL(texture);
}
}
}
@@ -0,0 +1,81 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="EBO"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Graphics.OpenGL;
using StgSharp.Mathematics;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Graphics.OpenGL
{
/// <summary>
/// A collection of handle to Element BufferHandle Object in OpenglFunc. Each <see
/// langword="uint" /> value indexed from instance of this class this is the only handle to
/// one Element BufferHandle Object.
/// </summary>
public sealed unsafe class ElementBuffer : GlBufferObjectBase
{
internal ElementBuffer(int n, glRender binding)
: base(binding)
{
_bufferHandle = GL.GenBuffers(n);
}
public sealed override void Bind(int index)
{
GL.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
}
public void SetValue<T>(int index, T[] bufferArray, BufferUsage usage) where T: unmanaged, INumber<T>
{
GL.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
GL.SetBufferData<T>(BufferType.ElementArrayBuffer, bufferArray, usage);
}
public void SetValue<T>(int index, ReadOnlySpan<T> bufferSpan, BufferUsage usage) where T: unmanaged, INumber<T>
{
GL.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
GL.SetBufferData<T>(BufferType.ElementArrayBuffer, bufferSpan, usage);
}
protected sealed override void Dispose(bool disposing)
{
if (disposing) {
GL.DeleteBuffers(_bufferHandle);
}
}
}
}
@@ -0,0 +1,104 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="FBO"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Graphics.OpenGL
{
#pragma warning disable CA1008
#pragma warning disable CA1028
public enum FrameBufferTarget : uint
#pragma warning restore CA1028
#pragma warning restore CA1008
{
Read = glConst.READ_FRAMEBUFFER,
All = glConst.FRAMEBUFFER,
Draw = glConst.DRAW_FRAMEBUFFER,
}
public sealed class FrameBuffer : GlBufferObjectBase
{
internal unsafe FrameBuffer(int count, glRender binding)
: base(binding)
{
_bufferHandle = GL.GenFrameBuffers(count);
}
/// <summary>
/// Bind the frame BufferHandle object with _label frame BufferHandle to the frame
/// BufferHandle target specified by target. <see langword="FrameBufferTarget.All" /> will
/// be set as default target.
/// </summary>
/// <param _label="index">
/// Index of object to be binded in handle set
/// </param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override unsafe void Bind(int index)
{
GL.BindFrameBuffer(FrameBufferTarget.All, _bufferHandle[index]);
}
/// <summary>
/// Bind the frame BufferHandle object with _label frame BufferHandle to the frame
/// BufferHandle target specified by target. Target of this frame BufferHandle should be
/// set manually.
/// </summary>
/// <param _label="target">
/// The frame BufferHandle target of the binding operation.
/// </param>
/// <param _label="index">
/// Index of object to be binded in handle set
/// </param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void Bind(FrameBufferTarget target, int index)
{
GL.BindFrameBuffer(target, _bufferHandle[index]);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void BindNull()
{
OpenGLFunction.CurrentGL.BindFrameBuffer(FrameBufferTarget.All, GlHandle.Zero);
}
protected override void Dispose(bool disposing)
{
throw new NotImplementedException();
}
}
}
@@ -0,0 +1,50 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="GLBufferObjectBase"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics.OpenGL;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Graphics.OpenGL
{
public abstract class GlBufferObjectBase : BufferObjectBase
{
private readonly glRender _contextBinding;
protected GlBufferObjectBase(glRender contextBinding)
{
binding = contextBinding;
_contextBinding = contextBinding;
}
protected OpenGLFunction GL => _contextBinding.GL;
}
}
@@ -0,0 +1,67 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="RBO"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using System;
using System.Collections.Generic;
using System.Security.Principal;
using System.Text;
namespace StgSharp.Graphics.OpenGL
{
public sealed class RenderBuffer : GlBufferObjectBase
{
public RenderBuffer(int count, glRender binding)
: base(binding)
{
_bufferHandle = GL.GenRenderBuffer(count);
}
public override void Bind(int index)
{
GL.BindRenderBuffer(this[index]);
}
public void Store(RenderBufferInternalFormat format, (int width, int height) size)
{
if ((size.width > binding.Width) || (size.height > binding.Height)) {
World.LogWarning("FrameBuffer is larger than current canvas binding");
}
}
protected override void Dispose(bool disposing)
{
foreach (GlHandle item in _bufferHandle)
{
Console.WriteLine("removing a render buffer");
GL.DeleteRenderBuffer(item);
}
}
}
}
@@ -0,0 +1,279 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="TextureGL"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.HighPerformance;
using System;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace StgSharp.Graphics.OpenGL
{
public sealed unsafe class TextureGL
{
private int currentEditingTextureIndex;
private OpenGLFunction _gl;
internal GlHandle[] _textureHandle;
internal TextureGL(int count, glRender binding)
{
// sourceList = new Image[count];
this._gl = binding.GL;
_textureHandle = _gl.GenTextures(count);
}
public GlHandle this[int index]
{
get => _textureHandle[index];
}
public int Count
{
get => _textureHandle.Length;
}
// internal Image[] sourceList;
public int IndexOfCurrentTexture
{
get => currentEditingTextureIndex;
}
internal OpenGLFunction GL => _gl;
public void ActivateAs(TextureUnit unit)
{
_gl.ActiveTextureUnit((uint)unit);
}
public void Bind2D(int index)
{
currentEditingTextureIndex = index;
_gl.BindTexture(glConst.TEXTURE_2D, _textureHandle[index]);
}
/// <summary>
/// Load an <see cref="Image" /> to certain texture.
/// </summary>
/// <param _label="index">
///
/// </param>
/// <param _label="i">
///
/// </param>
public unsafe void LoadTexture(int index, Image i)
{
byte[] handle = i.PixelBuffer;
_gl.TextureImage2d(
Texture2DTarget.Texture2D, 0, i.Channel, (uint)i.Width, (uint)i.Height, i.Channel, i.PixelLayout,
pixels:handle);
_gl.GenerateMipmap(Texture2DTarget.Texture2D);
}
#region texture setting
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Set2dFilterProperty(int index, TextureFilter onMinify, TextureFilter onMagnify)
{
#if DEBUG
if (index != currentEditingTextureIndex)
{
throw new InvalidOperationException(
"Texture to be editted is not the one being activated.");
}
#endif
_gl.TextureParameter(glConst.TEXTURE_2D, glConst.TEXTURE_MIN_FILTER, (int)onMinify);
_gl.TextureParameter(glConst.TEXTURE_2D, glConst.TEXTURE_MAG_FILTER,
(int)onMagnify);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Set2dWrapProperty(int index, TextureWrap onHorizontial, TextureWrap onVertical)
{
#if DEBUG
if (index != currentEditingTextureIndex)
{
throw new InvalidOperationException(
"Texture to be editted is not the one being activated.");
}
#endif
_gl.TextureParameter(glConst.TEXTURE_2D, glConst.TEXTURE_WRAP_S,
(int)onHorizontial);
_gl.TextureParameter(glConst.TEXTURE_2D, glConst.TEXTURE_WRAP_T, (int)onVertical);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Set2dProperty(int index, TextureProperty property)
{
Set2dFilterProperty(index, property.FilterOnMinify, property.FilterOnMagnify);
Set2dWrapProperty(index, property.WrapOnHorizontial, property.WrapOnVertical);
}
#endregion texture setting
}
[StructLayout(LayoutKind.Explicit)]
public struct TextureProperty
{
[FieldOffset(0)] private M128 mask;
[FieldOffset(0)] private TextureFilter mag;
[FieldOffset(4)] private TextureFilter min;
[FieldOffset(8)] private TextureWrap hori;
[FieldOffset(12)] private TextureWrap vert;
public TextureProperty(
TextureFilter onMagnify,
TextureFilter onMinify,
TextureWrap onHorizontial,
TextureWrap onVertical)
{
FilterOnMagnify = onMagnify;
FilterOnMinify = onMinify;
WrapOnHorizontial = onHorizontial;
WrapOnVertical = onVertical;
}
public TextureFilter FilterOnMagnify
{
get => mag;
set => mag = value;
}
public TextureFilter FilterOnMinify
{
get => min;
set => min = value;
}
public TextureWrap WrapOnHorizontial
{
get => hori;
set => hori = value;
}
public TextureWrap WrapOnVertical
{
get => vert;
set => vert = value;
}
public override bool Equals([NotNullWhen(true)] object obj)
{
return base.Equals(obj);
}
public override int GetHashCode()
{
return HashCode.Combine(
FilterOnMagnify, FilterOnMagnify, WrapOnHorizontial, WrapOnVertical);
}
public override string ToString()
{
return $"FilterOnMagnify:{FilterOnMagnify}, " + $"FilterOnMagnify:{FilterOnMagnify}, " + $"WrapOnHorizontial:{WrapOnHorizontial}, " + $"WrapOnVertical:{WrapOnVertical}";
}
public static bool operator !=(TextureProperty left, TextureProperty right)
{
return left.mask != right.mask;
}
public static bool operator ==(TextureProperty left, TextureProperty right)
{
return left.mask == right.mask;
}
public static implicit operator TextureProperty(
(
TextureFilter onMagnify, TextureFilter onMinify,
TextureWrap onHorizontial, TextureWrap onVertical
) propertyValueTuple)
{
return new TextureProperty(
propertyValueTuple.onMagnify, propertyValueTuple.onMinify,
propertyValueTuple.onHorizontial, propertyValueTuple.onVertical);
}
}
#pragma warning disable CA1008
public enum TextureFilter
#pragma warning restore CA1008
{
Nearest = glConst.NEAREST,
Linear = glConst.LINEAR,
NearestLinearMipmap = glConst.NEAREST_MIPMAP_LINEAR,
LinearLinearMipmap = glConst.LINEAR_MIPMAP_LINEAR,
NearestNearestMipmap = glConst.NEAREST_MIPMAP_NEAREST,
LinearNearestMipmap = glConst.LINEAR_MIPMAP_NEAREST,
}
#pragma warning disable CA1008
public enum TextureUnit
#pragma warning restore CA1008
{
Unit0 = glConst.TEXTURE0,
Unit1 = glConst.TEXTURE1,
Unit2 = glConst.TEXTURE2,
Unit3 = glConst.TEXTURE3,
Unit4 = glConst.TEXTURE4,
Unit5 = glConst.TEXTURE5,
Unit6 = glConst.TEXTURE6,
Unit7 = glConst.TEXTURE7,
Unit8 = glConst.TEXTURE8,
Unit9 = glConst.TEXTURE9,
Unit10 = glConst.TEXTURE10,
Unit11 = glConst.TEXTURE11,
Unit12 = glConst.TEXTURE12,
Unit13 = glConst.TEXTURE13,
Unit14 = glConst.TEXTURE14,
Unit15 = glConst.TEXTURE15,
}
#pragma warning disable CA1008
public enum TextureWrap
#pragma warning restore CA1008
{
Repeat = glConst.REPEAT,
MirroredRepeat = glConst.MIRRORED_REPEAT,
ClampToEdge = glConst.CLAMP_TO_EDGE,
ClampToBorder = glConst.CLAMP_TO_BORDER,
}
}
@@ -0,0 +1,77 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="VAO"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Text;
namespace StgSharp.Graphics.OpenGL
{
public sealed unsafe class VertexArray : GlBufferObjectBase
{
internal VertexArray(int n, glRender binding)
: base(binding)
{
_bufferHandle = GL.GenVertexArrays(n);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public sealed override void Bind(int index)
{
GL.BindVertexArray(_bufferHandle[index]);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void BindNull()
{
OpenGLFunction.CurrentGL.BindVertexArray(GlHandle.Zero);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetVertexAttribute(
uint attributeIndex,
int vertexLength,
TypeCode dataType,
bool isNomalized,
uint stride,
int pointer)
{
GL.SetVertexAttribute(attributeIndex, vertexLength, dataType, isNomalized, stride, pointer);
}
protected sealed override void Dispose(bool disposing)
{
if (disposing) {
GL.DeleteVertexArrays(_bufferHandle);
}
}
}
}
@@ -0,0 +1,183 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="VBO"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Numeric;
using System;
using System.Collections.Generic;
using System.Net.Security;
using System.Numerics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Graphics.OpenGL
{
public sealed unsafe class VertexBuffer : GlBufferObjectBase
{
internal VertexBuffer(int n, glRender binding)
: base(binding)
{
_bufferHandle = GL.GenBuffers(n);
}
public sealed override void Bind(int index)
{
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
}
/// <summary>
///
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Unbind()
{
GL.BindBuffer(BufferType.ArrayBuffer, GlHandle.Zero);
}
/// <summary>
/// Set _data to current vertex BufferHandle object
/// </summary>
/// <typeparam _label="TItem">
/// Type of bufferData
/// </typeparam>
/// <param _label="index">
/// Index to find certain VBO in this instance
/// </param>
/// <param _label="bufferData">
/// Data to write in
/// </param>
/// <param _label="usage">
/// How OpenGL use these _data, defined by <see cref="BufferUsage" />
/// </param>
public void WriteMatrixData<T>(int index, ref IMatrix<T> bufferData, BufferUsage usage)
where T: unmanaged, INumber<T>
{
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
GL.SetBufferData(BufferType.ArrayBuffer, bufferData.AsSpan(), usage);
}
/// <summary>
/// Set _data to current vertex BufferHandle object
/// </summary>
/// <typeparam _label="TItem">
/// Type of bufferData
/// </typeparam>
/// <param _label="index">
/// Index to find certain VBO in this instance
/// </param>
/// <param _label="bufferArray">
/// Data to write in
/// </param>
/// <param _label="usage">
/// How OpenGL use these _data, defined by <see cref="BufferUsage" />
/// </param>
public void WriteScalerData<T>(int index, T[] bufferArray, BufferUsage usage) where T: unmanaged, INumber<T>
{
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
GL.SetBufferData(BufferType.ArrayBuffer, bufferArray, usage);
}
/// <summary>
/// Set _data to current vertex BufferHandle object
/// </summary>
/// <typeparam _label="TItem">
/// Type of bufferData
/// </typeparam>
/// <param _label="index">
/// Index to find certain VBO in this instance
/// </param>
/// <param _label="scalerSpan">
/// A <see cref="Span{T}" /> of _data to write in
/// </param>
/// <param _label="usage">
/// How OpenGL use these _data, defined by <see cref="BufferUsage" />
/// </param>
public void WriteScalerData<T>(int index, ReadOnlySpan<T> scalerSpan, BufferUsage usage)
where T: unmanaged,INumber<T>
{
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
GL.SetBufferData(BufferType.ArrayBuffer, scalerSpan, usage);
}
/// <summary>
/// Set data to current vertex BufferHandle object
/// </summary>
/// <typeparam _label="TItem">
/// Type of bufferData
/// </typeparam>
/// <param _label="index">
/// Index to find certain VBO in this instance
/// </param>
/// <param _label="vectorSpan">
/// A <see cref="Span{T}" /> of data to write in
/// </param>
/// <param _label="usage">
/// How OpenGL use these data, defined by <see cref="BufferUsage" />
/// </param>
public void WriteVectorData<T>(int index, ReadOnlySpan<T> vectorSpan, BufferUsage usage)
where T: unmanaged, IUnmanagedVector<T>
{
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
GL.SetBufferVectorData(BufferType.ArrayBuffer, vectorSpan, usage);
}
/// <summary>
/// Set _data to current vertex BufferHandle object
/// </summary>
/// <typeparam _label="TItem">
/// Type of bufferData
/// </typeparam>
/// <param _label="index">
/// Index to find certain VBO in this instance
/// </param>
/// <param _label="vectorArray">
/// A array of _data to write in
/// </param>
/// <param _label="usage">
/// How OpenGL use these _data, defined by <see cref="BufferUsage" />
/// </param>
public void WriteVectorData<T>(int index, T[] vectorArray, BufferUsage usage)
where T: unmanaged, IUnmanagedVector<T>
{
GL.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
GL.SetBufferVectorData(BufferType.ArrayBuffer, vectorArray, usage);
}
protected sealed override void Dispose(bool disposing)
{
if (disposing) {
GL.DeleteBuffers(_bufferHandle);
}
}
}
}
@@ -0,0 +1,65 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="IglConvertable"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics.OpenGL;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Graphics.ShaderEdit
{
public interface IglConvertable
{
/// <summary>
///
/// </summary>
public void DisplayGLtypeDefinition();
/// <summary>
///
/// </summary>
public void GainAllUniforms(ShaderProgram source, params string[] uniformName);
/// <summary>
///
/// </summary>
/// <returns>
///
/// </returns>
public ShaderStruct GetConvertedGLtype();
/// <summary>
///
/// </summary>
public void SetAllUniforms();
}
}
@@ -0,0 +1,283 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Shader"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp;
using StgSharp.Graphics;
using StgSharp.Internal;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Xml.Linq;
namespace StgSharp.Graphics.OpenGL
{
public abstract partial class glRender : RenderStream
{
/// <summary>
/// Create an instance of <see cref="Shader" /> program
/// </summary>
/// <returns>
/// New instance of <see cref="Shader" /> instance.
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected sealed override ShaderProgram CreateShaderProgram()
{
return new ShaderProgram(this);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected sealed override Shader CreateShaderSegment(ShaderType type, int count)
{
return new Shader(GL.CreateShaderSet(count, type), type, this);
}
}
public class Shader : ISSDSerializable
{
private readonly OpenGLFunction GL;
internal readonly GlHandle[] handle;
public readonly ShaderType type;
internal unsafe Shader(GlHandle[] handle, ShaderType usage, glRender stream)
{
this.handle = handle;
GL = stream.GL;
type = usage;
}
public SerializableTypeCode SSDTypeCode => SerializableTypeCode.Shader;
/// <summary>
/// Attach one shader code to a shader program.
/// </summary>
/// <param _label="target">
/// Shader program to attach
/// </param>
/// <param _label="index">
/// Index of shader code in current shader code set.
/// </param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AttachTo(int index, [NotNull]ShaderProgram target)
{
GL.AttachShader(target.handle, handle[index]);
}
public void CheckStatus(int index, ShaderStatus status)
{
string log = GL.GetShaderStatus(this, index, (int)status);
if (!string.IsNullOrEmpty(log)) {
throw new InvalidOperationException($"{$"Shader Error \t{status}\n"}{log}");
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void Compile(int index, ReadOnlySpan<byte> codeU8Stream)
{
GL.LoadShaderSource(handle[index], codeU8Stream);
GL.CompileShader(handle[index]);
CheckStatus(index, ShaderStatus.CompileStatus);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void Compile(int index, byte[] codeStream)
{
ArgumentNullException.ThrowIfNull(codeStream);
GL.LoadShaderSource(handle[index], codeStream);
GL.CompileShader(handle[index]);
CheckStatus(index, ShaderStatus.CompileStatus);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void Compile(int index, string codeStream)
{
ArgumentNullException.ThrowIfNull(codeStream);
GL.LoadShaderSource(handle[index], codeStream.AsSpan());
GL.CompileShader(handle[index]);
CheckStatus(index, ShaderStatus.CompileStatus);
}
public void FromBytes(byte[] stream)
{
throw new NotImplementedException();
}
public static byte[] FromCodeFile(string fileRoute)
{
string str = File.ReadAllText(fileRoute);
if (string.IsNullOrEmpty(str)) {
throw new InvalidOperationException($"Cannot load and GLSL code from {fileRoute}");
}
return Encoding.UTF8.GetBytes(str);
}
public byte[] GetBytes()
{
return Array.Empty<byte>();
}
public byte[] GetBytes(out int length)
{
throw new NotImplementedException();
}
public override string ToString()
{
return $"This is a {type} shader, its shader handles are {handle.ToString()}.";
}
}
public enum ShaderStatus : int
{
CompileStatus = glConst.COMPILE_STATUS,
}
public class ShaderProgram
{
private readonly OpenGLFunction GL;
internal readonly GlHandle handle;
/// <summary>
/// CustomizeInit a program with no shader attached.
/// </summary>
internal unsafe ShaderProgram(glRender binding)
{
GL = binding.GL;
handle = GL.CreateProgram();
}
/// <summary>
/// Get a uniform form current shader, the value type of the uniform should be provided.
/// </summary>
/// <param _label="name">
/// ContextName of the Uniform in shader code
/// </param>
/// <returns>
///
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe Uniform<T> GetUniform<T>(string name) where T: unmanaged
{
return new Uniform<T>(GL.GetUniformLocation(this.handle, name));
}
/// <summary>
/// Get a uniform form current shader, the value type of the uniform should be provided.
/// </summary>
/// <param _label="name">
/// ContextName of the Uniform in shader code
/// </param>
/// <returns>
///
/// </returns>
public unsafe Uniform<T, U> GetUniform<T, U>(string name) where T: unmanaged where U: struct
{
return new Uniform<T, U>(GL.GetUniformLocation(this.handle, name));
}
/// <summary>
/// Get a uniform form current shader, the value type of the uniform should be provided.
/// </summary>
/// <param _label="name">
/// ContextName of the Uniform in shader code
/// </param>
/// <returns>
///
/// </returns>
public unsafe Uniform<T, U, V> GetUniform<T, U, V>(string name) where T: unmanaged where U: struct
where V: struct
{
return new Uniform<T, U, V>(GL.GetUniformLocation(this.handle, name));
}
/// <summary>
/// Get a uniform form current shader, the value type of the uniform should be provided.
/// </summary>
/// <param _label="name">
/// ContextName of the Uniform in shader code
/// </param>
/// <returns>
///
/// </returns>
public unsafe Uniform<T, U, V, W> GetUniform<T, U, V, W>(string name) where T: unmanaged where U: struct
where V: struct
where W: struct
{
return new Uniform<T, U, V, W>(GL.GetUniformLocation(this.handle, name));
}
/// <summary>
/// Link the shader to current viewPortDisplay.
/// </summary>
public unsafe void Link()
{
if (GraphicFramework.InternalLinkShaderProgram(
(OpenglContext*)this.GL.ContextHandle, handle.Value) == 0)
{
IntPtr logPtr = GraphicFramework.InternalReadSSCLog();
try
{
byte[] logByte = new byte[512];
Marshal.Copy(logPtr, logByte, 0, 512);
string log = Encoding.UTF8.GetString(logByte);
log = log.Replace("\0", string.Empty);
DefaultLog.InternalWriteLog(log, LogType.Error);
}
catch (Exception ex)
{
DefaultLog.InternalWriteLog(ex.Message, LogType.Error);
}
}
}
/// <summary>
/// Let the current viewPortDisplay use this shader.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void Use()
{
GL.UseProgram(handle);
}
~ShaderProgram()
{
// handle.Dispose();
}
}
}
@@ -0,0 +1,184 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Uniform"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Mathematics.Graphic;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
namespace StgSharp.Graphics.OpenGL
{
public class Uniform
{
internal GlHandle id;
public GlHandle Handle => id;
}
public sealed class Uniform<T> : Uniform where T: unmanaged
{
internal Uniform() { }
internal unsafe Uniform(GlHandle id)
{
this.id = id;
}
internal static Uniform<T> FromHandle(GlHandle handle)
{
return new Uniform<T>
{
id = handle
};
}
}
public sealed class Uniform<T, U> : Uniform where T: unmanaged where U: struct
{
internal Uniform() { }
internal unsafe Uniform(GlHandle id)
{
this.id = id;
}
internal static Uniform<T, U> FromHandle(GlHandle handle)
{
return new Uniform<T, U>
{
id = handle
};
}
}
public sealed class Uniform<T, U, V> : Uniform where T: unmanaged where U: struct where V: struct
{
internal Uniform() { }
internal unsafe Uniform(GlHandle id)
{
this.id = id;
}
internal static Uniform<T, U, V> FromHandle(GlHandle handle)
{
return new Uniform<T, U, V>
{
id = handle
};
}
}
public sealed class Uniform<T, U, V, W> : Uniform where T: unmanaged where U: struct where V: struct where W: struct
{
internal Uniform() { }
internal unsafe Uniform(GlHandle id)
{
this.id = id;
}
internal static Uniform<T, U, V, W> FromHandle(GlHandle handle)
{
return new Uniform<T, U, V, W>
{
id = handle
};
}
}
public unsafe partial class OpenGLFunction
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue([NotNull] Uniform<Matrix44> uniform, Matrix44 mat)
{
Matrix44 temp = mat;
Context.glUniformMatrix4fv(uniform.id.SignedValue, 1, false, (float*)&temp);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue([NotNull]Uniform<float, float, float, float> uniform, Vec4 vec)
{
Vec4 temp = vec;
Context.glUniform1fv(uniform.id.SignedValue, 4, &temp.reg);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue([NotNull]Uniform<Vec4> uniform, Vec4 vec)
{
Vec4 temp = vec;
Context.glUniform1fv(uniform.id.SignedValue, 4, &temp.reg);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue([NotNull]Uniform<float> uniform, float v0)
{
Context.glUniform1f(uniform.id.SignedValue, v0);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue([NotNull]Uniform<int> uniform, int i0)
{
Context.glUniform1i(uniform.id.SignedValue, i0);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue([NotNull] Uniform<float, float> uniform, float v0, float v1)
{
Context.glUniform2f(uniform.id.SignedValue, v0, v1);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue([NotNull] Uniform<float, float, float> uniform, float v0, float v1, float v2)
{
Context.glUniform3f(uniform.id.SignedValue, v0, v1, v2);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetUniformValue(
[NotNull] Uniform<float, float, float, float> uniform,
float v0,
float v1,
float v2,
float v3)
{
Context.glUniform4f(uniform.id.SignedValue, v0, v1, v2, v3);
}
}
}
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//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="glEnum"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System.Runtime.CompilerServices;
namespace StgSharp.Graphics.OpenGL
{
public enum PixelChannelLayout
{
UByte = glConst.UNSIGNED_BYTE,
Byte = glConst.BYTE,
UShort = glConst.UNSIGNED_SHORT,
Short = glConst.SHORT,
UInt = glConst.UNSIGNED_INT,
Int = glConst.INT,
Float = glConst.FLOAT,
UByte332 = glConst.UNSIGNED_BYTE_3_3_2,
UByte233Rev = glConst.UNSIGNED_BYTE_2_3_3_REV,
UShort565 = glConst.UNSIGNED_SHORT_5_6_5,
UShort565Rev = glConst.UNSIGNED_SHORT_5_6_5_REV,
UShort4444 = glConst.UNSIGNED_SHORT_4_4_4_4,
UShort4444Rev = glConst.UNSIGNED_SHORT_4_4_4_4_REV,
UShort5551 = glConst.UNSIGNED_SHORT_5_5_5_1,
UShort1555Rev = glConst.UNSIGNED_SHORT_1_5_5_5_REV,
UInt8888 = glConst.UNSIGNED_INT_8_8_8_8,
UInt8888Rev = glConst.UNSIGNED_INT_8_8_8_8_REV,
UInt1010102 = glConst.UNSIGNED_INT_10_10_10_2,
UInt2101010Rev = glConst.UNSIGNED_INT_2_10_10_10_REV
}
public enum FaceMode
{
Point = glConst.POINT,
Line = glConst.LINE,
Fill = glConst.FILL
}
public enum FrameBufferStatus
{
Complete = glConst.FRAMEBUFFER_COMPLETE, // GL_FRAMEBUFFER_COMPLETE
IncompleteAttachment = glConst.FRAMEBUFFER_INCOMPLETE_ATTACHMENT, // GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
IncompleteMissingAttachment = glConst.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, // GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
IncompleteDrawBuffer = glConst.FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, // GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
IncompleteReadBuffer = glConst.FRAMEBUFFER_INCOMPLETE_READ_BUFFER, // GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
Unsupported = glConst.FRAMEBUFFER_UNSUPPORTED, // GL_FRAMEBUFFER_UNSUPPORTED
IncompleteMultiSample = glConst.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, // GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
IncompleteLayerTargets = glConst.FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS // GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
}
public enum FrameBufferChannel
{
STENCIL_INDEX = glConst.STENCIL_INDEX,
DEPTH_COMPONENT = glConst.DEPTH_COMPONENT,
DEPTH_STENCIL = glConst.DEPTH_STENCIL,
RED = glConst.RED,
GREEN = glConst.GREEN,
BLUE = glConst.BLUE,
RGB = glConst.RGB,
BGR = glConst.BGR,
RGBA = glConst.RGBA,
BGRA = glConst.BGRA
}
public enum FrameBufferAttachment
{
Color = glConst.COLOR_ATTACHMENT0,
Depth = glConst.DEPTH_ATTACHMENT,
Stencil = glConst.STENCIL_ATTACHMENT,
DepthAndStencil = glConst.DEPTH_STENCIL_ATTACHMENT,
}
public enum Texture2DTarget
{
Texture2D = glConst.TEXTURE_2D,
ProxyTexture2D = glConst.PROXY_TEXTURE_2D,
Texture1DArray = glConst.TEXTURE_1D_ARRAY,
ProxyTexture1DArray = glConst.PROXY_TEXTURE_1D_ARRAY,
TextureRectangle = glConst.TEXTURE_RECTANGLE,
ProxyTextureRectangle = glConst.PROXY_TEXTURE_RECTANGLE,
TextureCubeMapPositiveX = glConst.TEXTURE_CUBE_MAP_POSITIVE_X,
TextureCubeMapNegativeX = glConst.TEXTURE_CUBE_MAP_NEGATIVE_X,
TextureCubeMapPositiveY = glConst.TEXTURE_CUBE_MAP_POSITIVE_Y,
TextureCubeMapNegativeY = glConst.TEXTURE_CUBE_MAP_NEGATIVE_Y,
TextureCubeMapPositiveZ = glConst.TEXTURE_CUBE_MAP_POSITIVE_Z,
TextureCubeMapNegativeZ = glConst.TEXTURE_CUBE_MAP_NEGATIVE_Z,
ProxyTextureCubeMap = glConst.PROXY_TEXTURE_CUBE_MAP
}
public enum RenderBufferInternalFormat : uint
{
RGBA8 = glConst.RGBA8,
Depth24_Stencil8 = glConst.DEPTH24_STENCIL8,
}
public enum glOperation : uint
{
StencilTest = glConst.STENCIL_TEST,
DepthTest = glConst.DEPTH_TEST,
PolygonOffsetFill = glConst.POLYGON_OFFSET_FILL,
PolygonOffsetLine = glConst.POLYGON_OFFSET_LINE,
PolygonOffsetPoint = glConst.POLYGON_OFFSET_POINT,
}
#pragma warning disable CA1008
public enum ShaderType : int
#pragma warning restore CA1008
{
Fragment = glConst.FRAGMENT_SHADER,
Vertex = glConst.VERTEX_SHADER,
Compute = glConst.COMPUTE_SHADER,
Geometry = glConst.GEOMETRY_SHADER,
}
#pragma warning disable CA1008
public enum BufferType : int
#pragma warning restore CA1008
{
ArrayBuffer = glConst.ARRAY_BUFFER,
ElementArrayBuffer = glConst.ELEMENT_ARRAY_BUFFER,
AtomicCounterBuffer = glConst.ATOMIC_COUNTER_BUFFER,
CopyHeadBuffer = glConst.COPY_READ_BUFFER,
COPY_WRITE_BUFFER = glConst.COPY_WRITE_BUFFER,
DISPATCH_INDIRECT_BUFFER = glConst.DISPATCH_INDIRECT_BUFFER,
DRAW_INDIRECT_BUFFER = glConst.DRAW_INDIRECT_BUFFER,
PIXEL_PACK_BUFFER = glConst.PIXEL_PACK_BUFFER,
PIXEL_UNPACK_BUFFER = glConst.PIXEL_UNPACK_BUFFER,
QUERY_BUFFER = glConst.QUERY_BUFFER,
ShaderStorageBuffer = glConst.SHADER_STORAGE_BUFFER,
TEXTURE_BUFFER = glConst.TEXTURE_BUFFER,
TRANSFORM_FEEDBACK_BUFFER = glConst.TRANSFORM_FEEDBACK_BUFFER,
UNIFORM_BUFFER = glConst.UNIFORM_BUFFER,
}
#pragma warning disable CA1008
public enum BufferUsage : int
#pragma warning restore CA1008
{
StreamDraw = 0x88E0,
StreamRead = 0x88E1,
StreamCopy = 0x88E2,
StaticDraw = 0x88E4,
StaticRead = 0x88E5,
StaticCopy = 0x88E6,
DynamicDraw = 0x88E8,
DynamicRead = 0x88E9,
DynamicCopy = 0x88EA
}
public enum MaskBufferBit
{
COLOR = glConst.COLOR_BUFFER_BIT,
DEPTH = glConst.DEPTH_BUFFER_BIT,
STENCIL = glConst.STENCIL_BUFFER_BIT,
}
public enum GeometryType : uint
{
POINTS = 0x0000,
LINES = 0x0001,
LINE_LOOP = 0x0002,
LINE_STRIP = 0x0003,
TRIANGLES = 0x0004,
TRIANGLE_STRIP = 0x0005,
TRIANGLE_FAN = 0x0006
}
public enum TextureFiltering
{
Nearest = 0x2600,
Linear = 0x2601
}
}
@@ -0,0 +1,98 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="glException"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
using System.Text;
namespace StgSharp.Graphics.OpenGL
{
public sealed class GlErrorOverflowException : Exception
{
public GlErrorOverflowException(int errorCount, uint errorCode)
: base(
"Too many opengl error detected at certain position. " + $"The amount of errors exceeds {errorCount}. " + $"Code of the last error is {errorCode}") { }
}
public sealed class GlExecutionException : Exception
{
public GlExecutionException(uint errorCode) : base($"Critical OpenGL error: {errorCode}") { }
}
public sealed class GlArrayFormatException : Exception
{
internal GlArrayFormatException(string message) : base(message) { }
internal GlArrayFormatException(SerializationInfo info, StreamingContext context) : base(info, context) { }
internal GlArrayFormatException(string message, Exception innerException) : base(message, innerException) { }
public GlArrayFormatException(PixelChannelLayout layout, string arrayname)
: base($"{arrayname} cannot be used as layout of {layout}") { }
}
public static partial class GlHelper
{
public static bool CheckArrayFormat(this Array array, PixelChannelLayout layout)
{
return layout switch
{
PixelChannelLayout.Byte or PixelChannelLayout.UByte332 or PixelChannelLayout.UByte233Rev => (array is byte[]) ||
(array is sbyte[]),
PixelChannelLayout.Short => array is short[],
PixelChannelLayout.UShort => array is ushort[],
PixelChannelLayout.Int => array is int[],
PixelChannelLayout.Float => array is float[],
PixelChannelLayout.UShort4444 => (array is ushort[]) || (array is byte[]),
PixelChannelLayout.UByte => (array is byte[]) || (array is sbyte[]),
PixelChannelLayout.UInt => array is uint[],
PixelChannelLayout.UShort565 or
PixelChannelLayout.UShort565Rev or
PixelChannelLayout.UShort4444Rev or
PixelChannelLayout.UShort5551 or
PixelChannelLayout.UShort1555Rev => array is ushort[],
PixelChannelLayout.UInt8888Rev or
PixelChannelLayout.UInt1010102 or
PixelChannelLayout.UInt2101010Rev => array is int[],
PixelChannelLayout.UInt8888 => array is uint[] or byte[],
_ => false,
};
}
}
}
@@ -0,0 +1,92 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="glFucntionSourceManager"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace StgSharp.Graphics.OpenGL
{
public partial class OpenGLFunction
{
private readonly int textureUnitCountGetter;
public int TextureUnitCount
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => textureUnitCountGetter;
}
private ConcurrentQueue<TextureUnit> UnusedTextureImageUint
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get;
} = [];
internal void ReturnAvailableUnit(IEnumerable<TextureUnit> source)
{
int v = glConst.TEXTURE0 + TextureUnitCount;
foreach (TextureUnit unit in source)
{
if ((int)unit > v) {
throw new InvalidOperationException(
"Source contains texture unit beyond context support.");
}
}
}
internal int TryGetAvailableTextureUnit(int count, out IEnumerable<TextureUnit> result)
{
result = new Queue<TextureUnit>();
for (int i = 0; i < count; i++)
{
if (UnusedTextureImageUint.TryDequeue(out TextureUnit unit))
{
(result as Queue<TextureUnit>)!.Enqueue(unit);
} else
{
return i;
}
}
return count;
}
private ConcurrentQueue<TextureUnit> InitializeUnusedTextureImageUint()
{
ConcurrentQueue<TextureUnit> result = new ConcurrentQueue<TextureUnit>();
for (int index = 0; index < TextureUnitCount; index++) {
result.Enqueue((TextureUnit)(glConst.TEXTURE0 + index));
}
return result;
}
}
}
@@ -0,0 +1,761 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="glFunction"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Graphics;
using StgSharp.Internal;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Numeric;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.ExceptionServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
namespace StgSharp.Graphics.OpenGL
{
public unsafe partial class OpenGLFunction
{
private static readonly Dictionary<IntPtr, OpenGLFunction> contextToGLMap = [];
private static readonly ThreadLocal<OpenGLFunction> _currentGL = new ThreadLocal<OpenGLFunction>();
private OpenglContext* _context;
private Lazy<int> _attachmentColorRange;
private OpenGLFunction()
{
textureUnitCountGetter = glConst.MAX_TEXTURE_IMAGE_UNITS;
UnusedTextureImageUint = [];
_attachmentColorRange = new Lazy<int>(
() => { return GetMaskInteger((uint)glConst.MAX_COLOR_ATTACHMENTS); });
}
public int AttachmentColorRange
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _attachmentColorRange.Value;
}
public static OpenGLFunction CurrentGL
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _currentGL.Value!;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal set => _currentGL.Value = value;
}
internal IntPtr ContextHandle => (IntPtr)_context;
protected ref OpenglContext Context
{
get
{
#if DEBUG
if ((IntPtr)_context == IntPtr.Zero)
{
throw new NullReferenceException();
}
#endif
return ref (*_context);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ActiveTextureUnit(uint type)
{
Context.glActiveTexture(type);
}
[Conditional("DEBUG")]
public void Assert(bool shouldReportWhenNormal)
{
uint code = Context.glGetError();
if (code != glConst.NO_ERROR) {
throw new GlExecutionException(code);
}
if (shouldReportWhenNormal) {
Console.WriteLine("OpenGL runs normally");
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void AttachShader(GlHandle program, GlHandle shader)
{
Context.glAttachShader(program.Value, shader.Value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void BindBuffer(BufferType bufferType, GlHandle handle)
{
Context.glBindBuffer((uint)bufferType, handle.Value);
}
/// <summary>
/// Bind a frame BufferHandle to a frame BufferHandle target Same function as <see ///
/// href="https://docs._gl/gl3/glBindFramebuffer">glBindFramebuffer</see>.
/// </summary>
/// <param _label="target">
/// The frame BufferHandle target of the binding operation.
/// </param>
/// <param _label="handle">
/// The handle of the frame BufferHandle object to bind.
/// </param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void BindFrameBuffer(FrameBufferTarget target, GlHandle handle)
{
Context.glBindFramebuffer((uint)target, handle.Value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void BindRenderBuffer(GlHandle handle)
{
Context.glBindRenderbuffer(glConst.RENDERBUFFER, handle.Value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void BindTexture(uint type, GlHandle texture)
{
Context.glBindTexture(type, texture.Value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void BindVertexArray(GlHandle handle)
{
Context.glBindVertexArray(handle.Value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public FrameBufferStatus CheckFrameBufferStatus(FrameBufferTarget target)
{
return (FrameBufferStatus)Context.glCheckFramebufferStatus((uint)target);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Clear(MaskBufferBit mask)
{
Context.glClear((uint)mask);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ClearColor(float R, float G, float B, float A)
{
Context.glClearColor(R, G, B, A);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ClearError()
{
uint code = 0;
for (int i = 0; i < 1024; i++)
{
code = Context.glGetError();
if (code == 0) {
return;
}
// Console.WriteLine(code);
}
foreach (ProcessThread thread in Process.GetCurrentProcess().Threads) {
Debugger.Break();
}
throw new GlErrorOverflowException(1024, code);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void ClearGraphicError()
{
while (Context.glGetError() != 0) { }
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void CombineFrameBufferRenderBuffer(FrameBufferAttachment attachment, GlHandle rboHandle)
{
Context.glFramebufferRenderbuffer(glConst.FRAMEBUFFER, (uint)attachment, glConst.RENDERBUFFER,
rboHandle.Value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void CompileShader(GlHandle shaderhandle)
{
Context.glCompileShader(shaderhandle.Value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe GlHandle CreateGraphicProgram()
{
return GlHandle.Create(Context.glCreateProgram());
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public GlHandle CreateProgram()
{
return GlHandle.Create(Context.glCreateProgram());
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe GlHandle[] CreateProgram(int count)
{
GlHandle[] h = new GlHandle[count];
for (int i = 0; i < count; i++) {
h.SetValue(i, Context.glCreateProgram());
}
return h;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public GlHandle[] CreateShaderSet(int count, ShaderType type)
{
GlHandle[] ret = new GlHandle[count];
uint t = (uint)type;
for (int i = 0; i < count; i++)
{
uint id = Context.glCreateShader(t);
if (id == 0)
{
uint error = Context.glGetError();
throw new InvalidOperationException($"Failed in creating shader: {error}");
}
ret[i] = GlHandle.Create(id);
}
return ret;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void DeleteBuffer(GlHandle handle)
{
Context.glDeleteBuffers(1, (uint*)&handle);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void DeleteBuffers(GlHandle[] handle)
{
if ((handle == null) || (handle.Length == 0)) {
throw new ArgumentNullException(nameof(handle));
}
fixed (GlHandle* hptr = handle)
{
uint* iptr = (uint*)hptr;
for (int i = 0; i < handle.Length; i++) {
Context.glDeleteBuffers(1, iptr + i);
}
}
}
/// <summary>
/// Delete a render BufferHandle object Very simlilar function as <see ///
/// href="https://docs.gl/gl3/glDeleteRenderbuffers">glDeleteRenderbuffers</see>. The only
/// deifference is that this mehtod can only delete one renderbuffer at the same time.
/// </summary>
/// <param _label="bufferHandle">
/// Handle to BufferHandle to delete.
/// </param>
public unsafe void DeleteRenderBuffer(GlHandle bufferHandle)
{
Context.glDeleteRenderbuffers(1, &bufferHandle.Value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void DeleteVertexArrays(GlHandle[] arrays)
{
fixed (GlHandle* hptr = arrays)
{
uint* iptr = (uint*)hptr;
for (int i = 0; i < arrays.Length; i++) {
Context.glDeleteVertexArrays(1, iptr + i);
}
}
}
public void DepthMaskAccess(bool isWrite)
{
Context.glDepthMask(isWrite);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Disable(glOperation operation)
{
Context.glDisable((uint)operation);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void DrawArrays(GeometryType mode, int first, uint count)
{
Context.glDrawArrays((uint)mode, first, count);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void DrawElements(GeometryType mode, uint count, TypeCode type, IntPtr ptr)
{
uint a;
a = type switch
{
TypeCode.UInt32 => glConst.UNSIGNED_INT,
TypeCode.UInt16 => glConst.UNSIGNED_SHORT,
TypeCode.Byte => glConst.UNSIGNED_BYTE,
_ => throw new ArgumentException(
$"{$"{$"Parameter error in parameter {nameof(type)} method DrawElements. "}"}{$"{$"Only {typeof(uint).Name},{typeof(ushort).Name},{typeof(byte).Name} types are supported."}"}")
};
Context.glDrawElements((uint)mode, count, a, (void*)ptr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void DrawElementsInstanced(GeometryType mode, uint count, TypeCode type, IntPtr ptr, uint amount)
{
uint a;
switch (type)
{
case TypeCode.UInt32:
a = glConst.UNSIGNED_INT;
break;
case TypeCode.UInt16:
a = glConst.UNSIGNED_SHORT;
break;
case TypeCode.Byte:
a = glConst.UNSIGNED_BYTE;
break;
default:
DefaultLog.InternalWriteLog(
$"{$"Parameter error in parameter {nameof(type)} method DrawElements. "}{$"Only {typeof(uint).Name},{typeof(ushort).Name},{typeof(byte).Name} types are supported."}",
LogType.Error);
return;
}
Context.glDrawElementsInstanced((uint)mode, count, a, (void*)ptr, amount);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enable(glOperation operation)
{
Context.glEnable((uint)operation);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void FrameBufferTexture2d(
FrameBufferTarget target,
uint attachment,
Texture2DTarget texTarget,
GlHandle textureHandle,
int level)
{
Context.glFramebufferTexture2D((uint)target, attachment, (uint)texTarget, textureHandle.Value, level);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe GlHandle[] GenBuffers(int count)
{
GlHandle[] h = new GlHandle[count];
fixed (GlHandle* hptr = h)
{
for (int i = 0; i < count; i++) {
Context.glGenBuffers(count, ((uint*)hptr) + i);
}
}
return h;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void GenerateMipmap(Texture2DTarget target)
{
Context.glGenerateMipmap((uint)target);
}
public unsafe GlHandle[] GenFrameBuffers(int count)
{
GlHandle[] h = new GlHandle[count];
fixed (GlHandle* hptr = h) {
Context.glGenFramebuffers(1, (uint*)hptr);
}
return h;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe GlHandle[] GenRenderBuffer(int count)
{
GlHandle[] h = new GlHandle[count];
fixed (GlHandle* hptr = h) {
Context.glGenRenderbuffers(count, (uint*)hptr);
}
return h;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe GlHandle[] GenTextures(int count)
{
GlHandle[] h = new GlHandle[count];
fixed (GlHandle* hptr = h) {
Context.glGenTextures(count, (uint*)hptr);
}
return h;
}
public unsafe GlHandle[] GenVertexArrays(int count)
{
GlHandle[] h = new GlHandle[count];
fixed (GlHandle* hptr = h) {
Context.glGenVertexArrays(count, (uint*)hptr);
}
return h;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public uint GetError()
{
return Context.glGetError();
}
public unsafe int GetMaskInteger(uint statusCode)
{
int ret = 0;
Context.glGetIntegerv(statusCode, &ret);
return ret;
}
public string GetShaderStatus(Shader s, int index, int key)
{
IntPtr sptr = IntPtr.Zero;
if (GraphicFramework.glCheckShaderStatus(ref Context, s.handle[index].Value, key, ref sptr) == 0) {
return Marshal.PtrToStringAnsi(sptr);
}
return string.Empty;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void GetTextureImage<T>(
Texture2DTarget target,
int level,
ImageChannel channel,
PixelChannelLayout channelLayout,
T[] dataStream)
where T: unmanaged,INumber<T>
{
fixed (T* tptr = dataStream) {
Context.glGetTexImage((uint)target, level, (uint)channel, (uint)channelLayout, tptr);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void GetTextureLevelProperty(uint textureTypeMask, int level, uint propertyMask, out int propertyValue)
{
fixed (int* iptr = &propertyValue) {
Context.glGetTexLevelParameteriv(textureTypeMask, level, propertyMask, iptr);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe GlHandle GetUniformLocation(GlHandle program, string name)
{
byte[] code = Encoding.UTF8.GetBytes(name);
fixed (byte* ptr = code)
{
int ret = Context.glGetUniformLocation(program.Value, ptr);
#if DEBUG
if ((ret == glConst.INVALID_OPERATION) || (ret == glConst.INVALID_VALUE))
{
throw new InvalidOperationException();
}
if (ret == -1) {
throw new UniformEmptyReferenceException(nameof(program), name);
}
#endif
return GlHandle.CreateSigned(ret);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void LoadShaderSource(GlHandle shaderHandle, byte[] codeStream)
{
fixed (byte* streamPtr = codeStream) {
Context.glShaderSource(shaderHandle.Value, 1, &streamPtr, (void*)0);
}
}
public unsafe void LoadShaderSource(GlHandle shaderHandle, ReadOnlySpan<char> codeStream)
{
fixed (char* streamPtr = codeStream)
{
byte* bptr = (byte*)streamPtr;
Context.glShaderSource(shaderHandle.Value, 1, &bptr, (void*)0);
}
}
public unsafe void LoadShaderSource(GlHandle shaderHandle, ReadOnlySpan<byte> codeStream)
{
fixed (byte* streamPtr = codeStream)
{
byte* bptr = streamPtr;
Context.glShaderSource(shaderHandle.Value, 1, &bptr, (void*)0);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void PolygonMode(FaceMode mode)
{
Context.glPolygonMode(glConst.FRONT_AND_BACK, (uint)mode);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void PolygonOffset(float factor, float unit)
{
Context.glPolygonOffset(factor, unit);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void ReadPixels(
(int X, int Y) beginPosition,
(int width, int height) size,
FrameBufferChannel format,
PixelChannelLayout dataType,
ref byte[] stream)
{
fixed (byte* bptr = stream) {
Context.glReadPixels(beginPosition.X, beginPosition.Y, size.width, size.height, (uint)format,
(uint)dataType, bptr);
}
}
public void RereadImage(
in Image i,
(int X, int Y) beginPosition,
FrameBufferChannel format,
PixelChannelLayout dataType)
{
byte[] pixels = i.PixelBuffer;
if (!pixels.CheckArrayFormat(dataType)) {
throw new GlArrayFormatException(dataType, "i.PixelArray");
}
fixed (byte* bptr = pixels) {
Context.glReadPixels(beginPosition.X, beginPosition.Y, i.Width, i.Height, (uint)format, (uint)dataType,
bptr);
}
i.PixelUpdateCount++;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void SetBufferData<T>(BufferType bufferType, T bufferData, BufferUsage usage)
where T: unmanaged,INumber<T>
{
int size = Marshal.SizeOf<T>();
T* p = &bufferData;
Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)p, (uint)usage);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void SetBufferData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage)
where T: unmanaged,INumber<T>
{
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
if (bufferArray == null) {
return;
}
fixed (void* bufferPtr = bufferArray) {
Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)bufferPtr, (uint)usage);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void SetBufferData<T>(BufferType bufferType, ReadOnlySpan<T> bufferSpan, BufferUsage usage)
where T: unmanaged,INumber<T>
{
int size = bufferSpan.Length * Marshal.SizeOf(typeof(T));
if (bufferSpan == null) {
return;
}
fixed (void* bufferPtr = bufferSpan) {
Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)bufferPtr, (uint)usage);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void SetBufferData<T>(BufferType bufferType, Span<T> bufferArray, BufferUsage usage)
where T: unmanaged, INumber<T>
{
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
if (bufferArray == null) {
return;
}
fixed (void* bufferPtr = bufferArray) {
Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)bufferPtr, (uint)usage);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void SetBufferVectorData<T>(BufferType bufferType, ReadOnlySpan<T> bufferSpan, BufferUsage usage)
where T: unmanaged, IUnmanagedVector<T>
{
int size = bufferSpan.Length * Marshal.SizeOf(typeof(T));
fixed (void* bufferPtr = bufferSpan) {
Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)bufferPtr, (uint)usage);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void SetBufferVectorData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage)
where T: unmanaged, IUnmanagedVector<T>
{
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
if (bufferArray == null) {
return;
}
fixed (void* bufferPtr = bufferArray) {
Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)bufferPtr, (uint)usage);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void SetRenderBufferStorage(
RenderBufferInternalFormat internalFormat,
(int width, int height) size)
{
Context.glRenderbufferStorage(glConst.RENDERBUFFER, (uint)internalFormat, size.width, size.height);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void SetRenderBufferStorage(
RenderBufferInternalFormat internalFormat,
(uint width, uint height) size)
{
Context.glRenderbufferStorage(glConst.RENDERBUFFER, (uint)internalFormat, (int)size.width,
(int)size.height);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetVertexAttribute(uint index, int size, TypeCode t, bool normalized, uint stride, int pointer)
{
uint type = GraphicFramework.GLtype[(int)t];
Context.glVertexAttribPointer(index, size, type, normalized ? 1 : 0, stride, (void*)pointer);
Context.glEnableVertexAttribArray(index);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TextureImage2d<T>(
Texture2DTarget target,
int level,
ImageChannel sourceChannel,
uint width,
uint height,
ImageChannel targetChannel,
PixelChannelLayout type,
T[] pixels)
where T: unmanaged, INumber<T>
{
fixed (T* tptr = pixels)
{
T* ptr = ((pixels == null) || (pixels.Length == 0)) ? (T*)IntPtr.Zero : tptr;
Context.glTexImage2D((uint)target, level, (uint)sourceChannel, width, height, 0, (uint)targetChannel,
(uint)type, tptr);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TextureImage2d<T>(
Texture2DTarget target,
int level,
ImageChannel sourceChannel,
uint width,
uint height,
ImageChannel targetChannel,
PixelChannelLayout type,
Span<T> pixelSpan)
where T: unmanaged, INumber<T>
{
fixed (T* tPtr = pixelSpan) {
Context.glTexImage2D((uint)target, level, (uint)sourceChannel, width, height, 0, (uint)targetChannel,
(uint)type, tPtr);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TextureParameter(int target, uint pname, int param)
{
Context.glTexParameteri((uint)target, pname, param);
}
public static bool TryGetFunctionPackage(IntPtr handle, out OpenGLFunction functionPackage)
{
return contextToGLMap.TryGetValue(handle, out functionPackage);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void UseProgram(GlHandle program)
{
Context.glUseProgram(program.Value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void VertexAttributeDivisor(uint layoutIndex, uint divisor)
{
Context.glVertexAttribDivisor(layoutIndex, divisor);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Viewport(int x, int y, uint width, uint height)
{
Context.glViewport(x, y, width, height);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void WaitAccomplishment()
{
Context.glFinish();
}
internal static OpenGLFunction BuildGlFunctionPackage(IntPtr handle)
{
if (contextToGLMap.TryGetValue(handle, out OpenGLFunction pack)) {
return pack;
}
pack = new OpenGLFunction
{
_context = (OpenglContext*)handle
};
contextToGLMap.Add(handle, pack);
return pack;
}
~OpenGLFunction()
{
_ = contextToGLMap.Remove(ContextHandle);
}
}
}
@@ -0,0 +1,84 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="glHandle"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.AccessControl;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Graphics.OpenGL
{
[StructLayout(LayoutKind.Explicit, Size = 4)]
public struct GlHandle
{
[FieldOffset(0)] internal int SignedValue;
[FieldOffset(0)] internal uint Value;
public GlHandle()
{
Unsafe.SkipInit(out Value);
Unsafe.SkipInit(out SignedValue);
Unsafe.SkipInit(out this);
}
public static GlHandle Zero
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => new GlHandle
{
Value = 0
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GlHandle Create(uint value)
{
return new GlHandle
{
Value = value
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static GlHandle CreateSigned(int value)
{
return new GlHandle
{
SignedValue = value
};
}
}
}
@@ -0,0 +1,120 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="glRenderObjectGenrator"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Graphics.OpenGL
{
public partial class glRender
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected AutoTextureGL CreateAutoTexture(int count)
{
return new AutoTextureGL(count, this);
}
/// <summary>
/// Create a set of <see cref="ElementBuffer" />.
/// </summary>
/// <param _label="count">
/// Amount of EBO to be created.
/// </param>
/// <returns>
///
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected ElementBuffer CreateElementBuffer(int count)
{
return new ElementBuffer(count, this);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected FrameBuffer CreateFrameBuffer(int count)
{
return new FrameBuffer(count, this);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected RenderBuffer CreateRenderBuffer(int count)
{
return new RenderBuffer(count, this);
}
/// <summary>
/// Create a sets of <see cref="TextureGL" />
/// </summary>
/// <param _label="count">
/// Amount of textures to be created.
/// </param>
/// <returns>
///
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected TextureGL CreateTexture(int count)
{
return new TextureGL(count, this);
}
/// <summary>
/// Create a set of <see cref="VertexArray" />.
/// </summary>
/// <param _label="count">
/// Amount of VAO to be created.
/// </param>
/// <returns>
///
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected VertexArray CreateVertexArray(int count)
{
return new VertexArray(count, this);
}
/// <summary>
/// Create a set of <see cref="VertexBuffer" />.
/// </summary>
/// <param _label="count">
/// Amount of Object to be created.
/// </param>
/// <returns>
///
/// </returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected VertexBuffer CreateVertexBuffer(int count)
{
return new VertexBuffer(count, this);
}
}
}
@@ -0,0 +1,178 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="glRenderStream"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using StgSharp.Threading;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace StgSharp.Graphics.OpenGL
{
public abstract partial class glRender : RenderStream
{
private protected static readonly ConcurrentDictionary<glRender, Thread> renderToThread
= new ConcurrentDictionary<glRender, Thread>();
private OpenGLFunction _context;
protected internal OpenGLFunction GL
{
get { return _context; }
}
/// <summary>
/// Initialize an opengl context and load all opengl functions.
/// </summary>
public unsafe void InitializeContext()
{
if (ContextHandle == default)
{
ContextHandle = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(OpenglContext)));
OpenglContext* contextID = (OpenglContext*)ContextHandle;
contextID->glGetString = (delegate*<uint, IntPtr>)IntPtr.Zero;
}
if (GL == null) {
_context = OpenGLFunction.BuildGlFunctionPackage(ContextHandle);
}
}
/// <summary>
/// Initialize an OpenGl viewPortDisplay if current form has not been binded to any
/// viewPortDisplay. and set the viewPortDisplay binded to current form as current OpenGL
/// viewPortDisplay.
/// </summary>
/// <exception cref="Exception">
/// Something goes wrong and World fails in creating a new OpenGL viewPortDisplay.
/// </exception>
public unsafe void MakeAsCurrentContext()
{
GraphicFramework.glfwMakeContextCurrent(CanvasHandle);
OpenGLFunction.CurrentGL = this.GL;
}
/// <inheritdoc />
public override void RenderEnd()
{
if (!renderToThread.TryGetValue(this, out Thread t) || t != Thread.CurrentThread) {
throw new InvalidOperationException(
$"Current render has had been binded to thread {t!.ManagedThreadId}");
}
SwapBuffers();
renderToThread[this] = ThreadHelper.EmptyThread;
GraphicFramework.glfwMakeContextCurrent(IntPtr.Zero);
OpenGLFunction.CurrentGL = null;
}
/// <inheritdoc />
public override void RenderStart()
{
Thread current = Thread.CurrentThread;
if (!renderToThread.TryGetValue(this, out Thread t) || t == ThreadHelper.EmptyThread)
{
renderToThread[this] = current;
MakeAsCurrentContext();
return;
}
if (t != current) {
throw new InvalidOperationException(
$"Current render has had been binded to thread {t!.ManagedThreadId}");
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public override void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight)
{
GraphicFramework.glfwSetWindowSizeLimits(
this.CanvasHandle, minWidth, minHeight, maxWidth, maxHeight);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal sealed override void PlatformSpecifiedInitialize()
{
InitializeContext();
MakeAsCurrentContext();
glManager.LoadOpenGLApiTo(BindedViewPortContext.GraphicHandle);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal sealed override void Terminate()
{
CustomizeDeinit();
}
protected sealed override Uniform<Matrix44> NativeCameraUniform(ShaderProgram source, string name)
{
NativeCamera.GainAllUniforms(source, name);
return NativeCamera.convertedUniform;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected sealed override void NativeCameraViewRange(
Radius fieldOfRange,
Vec2 offset,
(float frontDepth, float backDepth) viewDepth)
{
NativeCamera.SetViewRange(fieldOfRange, this.Size, offset, viewDepth);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected sealed override void NativeCameraViewTarget(Vec3 position, Vec3 direction, Vec3 up)
{
NativeCamera.SetViewDirection(position, direction, up);
}
#region Key Control
protected KeyStatus CheckKey(KeyboardKey key)
{
return GraphicFramework.glfwGetKey(this.CanvasHandle, (int)key);
}
protected KeyStatus CheckKey(Mouse key)
{
return GraphicFramework.glfwGetKey(this.CanvasHandle, (int)key);
}
protected KeyStatus CheckKey(Joystick key)
{
return GraphicFramework.glfwGetKey(this.CanvasHandle, (int)key);
}
#endregion
}
}
+95
View File
@@ -0,0 +1,95 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="glType"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Graphics.OpenGL
{
internal delegate void GLVULKANPROCNV();
public unsafe struct glHandleARB(IntPtr value) { }
/// <summary>
/// OpenGL numeric type. An IEEE-754 floating-point value, clamped to the range [0,1].
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct GlClampF
{
public float value;
public GlClampF(float a)
{
value = a;
}
}
[StructLayout(LayoutKind.Explicit, Size = 16)]
public struct glHalfNv(Half bin)
{
[FieldOffset(0)] public Half binary = bin;
public float ToSingle()
{
return (float)binary;
}
}
[StructLayout(LayoutKind.Explicit, Size = 8)]
public struct GlFixed
{
[FieldOffset(0)] public int All;
[FieldOffset(0)] public short Decimals;
[FieldOffset(4)] public short Integer;
}
/// <summary>
/// OpenGL numeric type. An IEEE-754 double precision floating-point value, clamped to the
/// range [0,1].
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct GlClampD
{
public double value;
public GlClampD(double a)
{
value = a;
}
}
}
+83
View File
@@ -0,0 +1,83 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="Pixels"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Graphics
{
public interface IPixel
{
public float Red { get; set; }
public float Green { get; set; }
public float Blue { get; set; }
public float Alpha { get; set; }
internal int Size { get; }
}
[StructLayout(LayoutKind.Explicit, Size = 32)]
public unsafe struct Pixel32RGBA : IPixel
{
[FieldOffset(0)] private unsafe fixed byte data[4];
public int Size => 4;
float IPixel.Alpha
{
get => data[3] / 256 ;
set => data[3] = (byte)(value * 256);
}
float IPixel.Blue
{
get => data[2] / 256 ;
set => data[2] = (byte)(value * 256);
}
float IPixel.Green
{
get => data[1] / 256 ;
set => data[1] = (byte)(value * 256);
}
float IPixel.Red
{
get => data[0] / 256 ;
set => data[0] = (byte)(value * 256);
}
}
}
@@ -0,0 +1,92 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="PlainGeometryMesh"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Geometries;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Graphics
{
public class PlainGeometryMesh
{
private PlainGeometry _shape;
private TextureProvider _texture;
public PlainGeometryMesh([NotNull] PlainGeometry shape, [NotNull] TextureProvider texture)
{
if (shape.VertexCount > texture.TextureCoordinate.Length) {
throw new ArgumentException(
paramName:nameof(texture),
message:"Amount of texture coordination is too less");
}
_texture = texture;
_shape = shape;
}
// private Image _texture;
public PlainGeometryMesh(PlainGeometry shape, Image texture, Vec2[] texCoord)
{
ArgumentNullException.ThrowIfNull(shape);
ArgumentNullException.ThrowIfNull(texCoord);
if (shape.VertexCount > texCoord.Length) {
throw new ArgumentException(
paramName:nameof(texCoord),
message:"Amount of texture coordination is too less");
}
_texture = new TextureProvider(texture, texCoord);
}
public Vec4[] VertexArray => _shape.VertexStream;
public Image TextureImage
{
get => _texture.ProvideImage();
internal set => _texture.ReadImage(value);
}
public ReadOnlySpan<int> MeshIndices => _shape.VertexIndices;
public ReadOnlySpan<Vec4> TextureCoord => MemoryMarshal.Cast<Vec2, Vec4>(
_texture.TextureCoordinate);
public PlainGeometryMesh Resize(PlainGeometry newShape)
{
return new PlainGeometryMesh(newShape, _texture);
}
}
}
+249
View File
@@ -0,0 +1,249 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="RenderStream"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics.OpenGL;
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphic;
using StgSharp.MVVM;
using StgSharp.Timing;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Graphics
{
public abstract class RenderStream
{
private Camera nativeCamera;
private protected ViewPort primeArgs;
internal TimeSpanProvider _timeProvider;
public (int width, int height) Size
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => (Width, Height);
}
public abstract bool IsContextSharable { get; }
public int Height
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => primeArgs.Height;
}
public int Width
{
get => primeArgs.Width;
}
public IntPtr Monitor
{
get => primeArgs.Monitor;
internal set => primeArgs.Monitor = value;
}
public string Name
{
get => primeArgs.Name;
}
public ViewPort BindedViewPortContext
{
get => primeArgs;
internal set => primeArgs = value;
}
internal IntPtr CanvasHandle
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => primeArgs.ViewPortHandle;
}
internal IntPtr ContextHandle
{
get => primeArgs.GraphicHandle;
private protected set => primeArgs.GraphicHandle = value;
}
protected internal Camera NativeCamera
{
get => nativeCamera;
internal set => nativeCamera = value;
}
protected float FramePassed
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _timeProvider.CurrentSpan;
}
protected int PassedFrames
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _timeProvider.CurrentSpan;
}
protected float TimePassed
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => (float)_timeProvider.CurrentSecond;
}
protected TimeSpanProvider TimeProvider
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _timeProvider;
}
/// <summary>
/// Set the Size limit of current form
/// </summary>
/// <param _label="minWidth">
/// Minimum width of current form
/// </param>
/// <param _label="minHeight">
/// Minimum height of current form
/// </param>
/// <param _label="maxWidth">
/// Maximum width of current form
/// </param>
/// <param _label="maxHeight">
/// Maximum height of current form
/// </param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public abstract void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight);
public static TTarget ShareContextFrom<TSource, TTarget>([NotNull]TSource source) where TSource : RenderStream
where TTarget : RenderStream, new()
{
TTarget target = new TTarget();
target.Initialize(source.BindedViewPortContext, source._timeProvider);
return target;
}
/**/
protected internal static void PollEvents()
{
GraphicFramework.glfwPollEvents();
}
private protected void SwapBuffers()
{
GraphicFramework.glfwSwapBuffers(CanvasHandle);
}
/**/
#region native camera operation
protected abstract void NativeCameraViewRange(
Radius fieldOfRange,
Vec2 offset,
(float frontDepth, float backDepth) viewDepth);
protected abstract void NativeCameraViewTarget(Vec3 position, Vec3 direction, Vec3 up);
/// <summary>
/// Get <see cref="Uniform{T}" />(TView is <see cref="Matrix44" />) uniform from a shader.
/// This uniform will be used as projection matrix of this camera. Additionally, for
/// multi- shader rendering, each shader requires a uniform, so do not ignore return
/// value of this method.
/// </summary>
/// <param _label="source">
/// Shader using this camera
/// </param>
/// <param _label="name">
/// ContextName of projection camera named in shader
/// </param>
/// <returns>
/// <see cref="Uniform{T}" />(TView is <see cref="Matrix44" />) representing projection
/// matrix in shader program.
/// </returns>
protected abstract Uniform<Matrix44> NativeCameraUniform(ShaderProgram source, string name);
#endregion
#region internal operation
public void Initialize(ViewPort v, TimeSpanProvider timeProvider)
{
if (v == null) {
throw new ArgumentNullException(nameof(v));
}
primeArgs = v;
this._timeProvider = timeProvider;
nativeCamera = new Camera();
PlatformSpecifiedInitialize();
CustomizeInit();
GraphicFramework.glfwMakeContextCurrent(IntPtr.Zero);
}
internal abstract void PlatformSpecifiedInitialize();
internal abstract void Terminate();
#endregion
#region public operation
protected abstract void CustomizeDeinit();
protected abstract void CustomizeInit();
/// <summary>
/// Marking the start of current render operations, and set this renser context as
/// current.
/// </summary>
public abstract void RenderStart();
/// <summary>
/// Marking the end of current render operations, and release the binding of this renser
/// context to current, making it available for another thread as current.
/// </summary>
public abstract void RenderEnd();
#endregion
#region public resource generator
protected abstract Shader CreateShaderSegment(ShaderType type, int count);
protected abstract ShaderProgram CreateShaderProgram();
#endregion
}
}
@@ -0,0 +1,203 @@
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="ShaderGenerator"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Graphics.OpenGL;
using StgSharp.Mathematics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Graphics.ShaderEdit
{
public class ShaderGenerator
{
private Dictionary<int, ShaderParameter> uniformDefine;
private List<string> codeList;
private List<ShaderFunction> usedShaderFunctions;
public Uniform<T> DefineUniform<T>(string name, int index) where T: unmanaged
{
ShaderParameter p = new ShaderParameter(name, ShaderParameter.TypeMarshal<T>());
uniformDefine.Add(index, p);
// return new Uniform<TView>();
throw new NotImplementedException();
}
}
public class ShaderFunction
{
private List<string> codeList;
private List<ShaderParameter> inputList;
private ShaderParameter outPut;
private string name;
public int ParameterCount => inputList.Count;
public void EmitCall(ShaderFunction function, ShaderParameter outPut, params ShaderParameter[] inputParams)
{
if (inputParams.Length != function.ParameterCount)
{
// Param list length not equal
throw new ArgumentException(
"Provided parameters does not match function's parameter list.");
}
if (!ShaderParameter.IsSameType(outPut, function.outPut))
{
// Type of returning value not equal
throw new ArgumentException(
"Provided parameters does not match function's parameter list.");
}
for (int i = 0; i < inputParams.Length; i++)
{
if (!ShaderParameter.IsSameType(function.inputList[i], inputParams[i]))
{
// Input type not match
throw new InvalidCastException(
"Provided parameters does not match function's parameter list.");
}
}
string codeLine = string.Empty; // adding a line like " outvalue = Func(input1, input2,...); "
if (outPut != ShaderParameter.Void) {
codeLine += $"{outPut.name} = ";
}
codeLine += $"{function.name}(";
foreach (ShaderParameter inputParam in inputParams) {
codeLine += inputParam.name;
}
codeLine += ");\n";
codeList.Add(codeLine);
}
}
public class ShaderParameter
{
public static readonly ShaderParameter Void = new ShaderParameter(
string.Empty, InternalShaderType.Void);
internal readonly bool isReadOnly;
internal readonly InternalShaderType type;
internal readonly string name;
public ShaderParameter(string name, InternalShaderType type)
{
this.name = name;
this.type = type;
isReadOnly = false;
}
public static bool IsSameType(ShaderParameter param1, ShaderParameter param2)
{
if (param1.type != InternalShaderType.Struct)
{
return param1.type == param2.type;
} else
{
throw new Exception("Struct is currently not supported.");
}
}
public static InternalShaderType TypeMarshal<T>() where T: unmanaged
{
switch (Type.GetTypeCode(typeof(T)))
{
case TypeCode.Single:
return InternalShaderType.Float;
case TypeCode.Double:
return InternalShaderType.Double;
case TypeCode.Int32:
return InternalShaderType.Int;
case TypeCode.UInt32:
return InternalShaderType.UInt;
default:
break;
}
switch (typeof(T).Name)
{
case "vec4d":
return InternalShaderType.Vector4;
case "Matrix2x2":
return InternalShaderType.Matrix2x2;
case "Matrix2x3":
return InternalShaderType.Matrix2x3;
case "Matrix2x4":
return InternalShaderType.Matrix2x4;
case "Matrix3x2":
return InternalShaderType.Matrix3x2;
case "Matrix3x3":
return InternalShaderType.Matrix3x3;
case "Matrix3x4":
return InternalShaderType.Matrix3x4;
case "Matrix4x2":
return InternalShaderType.Matrix4x2;
case "Matrix4x3":
return InternalShaderType.Matrix4x3;
case "Matrix4x4":
return InternalShaderType.Matrix4x4;
default:
throw new ArgumentException("Not supported shader data type.");
}
}
}
public enum InternalShaderType
{
#pragma warning disable CS1591
Struct,
Void,
Int,
UInt,
Float,
Double,
Vector2,
Vector3,
Vector4,
VectorD2,
VectorD3,
VectorD4,
Matrix2x2,
Matrix2x3,
Matrix2x4,
Matrix3x2,
Matrix3x3,
Matrix3x4,
Matrix4x2,
Matrix4x3,
Matrix4x4,
#pragma warning restore CS1591
}
}

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