75 lines
2.7 KiB
C#
75 lines
2.7 KiB
C#
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="ParticleOnPlain"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Mathematics;
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using StgSharp.Mathematics.Graphic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Security.Cryptography.X509Certificates;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Geometries
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{
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public class ParticleOnPlain : IInstancing, IPlainEntity
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{
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public ParticleOnPlain(PlainInstancingBuffer<ParticleOnPlain> buffer)
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{
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if (buffer == null) {
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throw new ArgumentNullException(paramName:nameof(buffer));
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}
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GlobalBuffer = buffer;
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BufferId = buffer.CreateInstanceID();
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((IInstancingBuffer)buffer).InstanceList.Add(this);
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}
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public GeometryMotion Motion { get; set; }
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public IInstancingBuffer GlobalBuffer { get; set; }
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public int BufferId { get; set; }
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Vec3 IInstancing.CenterPositionGlobal { get; set; }
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bool IPlainEntity.CollideWith(IPlainEntity entity)
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{
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throw new NotImplementedException();
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}
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Vec2 IPlainEntity.CenterPosition
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{
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get => GlobalBuffer.CoordAndRotationList[BufferId].XY;
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set => throw new NotImplementedException();
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}
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}
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}
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