84 lines
2.7 KiB
C#
84 lines
2.7 KiB
C#
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="Polygon6"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Mathematics;
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using StgSharp.Mathematics.Graphic;
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using System;
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using System.Numerics;
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namespace StgSharp.Geometries
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{
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public class Polygon6 : PlainGeometry
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{
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internal static int[] Indices = [
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0,
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1,
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2,
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0,
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2,
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3,
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0,
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3,
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4,
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0,
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4,
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5
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];
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public Polygon6()
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: base(PlainCoordinate.StandardPlainCoordination)
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{
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vertexMat = new Vec4[6];
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}
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public Polygon6(
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PlainCoordinate coordination,
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Vec2 vert0,
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Vec2 vert1,
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Vec2 vert2,
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Vec2 vert3,
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Vec2 vert4,
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Vec2 vert5,
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Vec2 vert6)
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: base(coordination)
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{
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vertexMat = new Vec4[6];
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vertexMat[0].reg = vert0.reg;
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vertexMat[1].reg = vert1.reg;
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vertexMat[2].reg = vert2.reg;
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vertexMat[3].reg = vert3.reg;
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vertexMat[4].reg = vert4.reg;
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vertexMat[5].reg = vert5.reg;
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vertexMat[6].reg = vert6.reg;
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}
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public override ReadOnlySpan<int> VertexIndices => Indices;
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}
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} |