762 lines
27 KiB
C#
762 lines
27 KiB
C#
//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="glFunction"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Graphics;
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using StgSharp.Graphics;
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using StgSharp.Internal;
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using StgSharp.Mathematics;
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using StgSharp.Mathematics.Numeric;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.ExceptionServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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namespace StgSharp.Graphics.OpenGL
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{
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public unsafe partial class OpenGLFunction
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{
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private static readonly Dictionary<IntPtr, OpenGLFunction> contextToGLMap = [];
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private static readonly ThreadLocal<OpenGLFunction> _currentGL = new ThreadLocal<OpenGLFunction>();
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private OpenglContext* _context;
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private Lazy<int> _attachmentColorRange;
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private OpenGLFunction()
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{
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textureUnitCountGetter = glConst.MAX_TEXTURE_IMAGE_UNITS;
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UnusedTextureImageUint = [];
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_attachmentColorRange = new Lazy<int>(
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() => { return GetMaskInteger((uint)glConst.MAX_COLOR_ATTACHMENTS); });
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}
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public int AttachmentColorRange
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _attachmentColorRange.Value;
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}
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public static OpenGLFunction CurrentGL
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _currentGL.Value!;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal set => _currentGL.Value = value;
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}
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internal IntPtr ContextHandle => (IntPtr)_context;
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protected ref OpenglContext Context
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{
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get
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{
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#if DEBUG
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if ((IntPtr)_context == IntPtr.Zero)
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{
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throw new NullReferenceException();
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}
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#endif
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return ref (*_context);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ActiveTextureUnit(uint type)
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{
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Context.glActiveTexture(type);
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}
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[Conditional("DEBUG")]
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public void Assert(bool shouldReportWhenNormal)
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{
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uint code = Context.glGetError();
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if (code != glConst.NO_ERROR) {
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throw new GlExecutionException(code);
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}
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if (shouldReportWhenNormal) {
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Console.WriteLine("OpenGL runs normally");
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void AttachShader(GlHandle program, GlHandle shader)
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{
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Context.glAttachShader(program.Value, shader.Value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void BindBuffer(BufferType bufferType, GlHandle handle)
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{
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Context.glBindBuffer((uint)bufferType, handle.Value);
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}
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/// <summary>
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/// Bind a frame BufferHandle to a frame BufferHandle target Same function as <see ///
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/// href="https://docs._gl/gl3/glBindFramebuffer">glBindFramebuffer</see>.
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/// </summary>
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/// <param _label="target">
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/// The frame BufferHandle target of the binding operation.
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/// </param>
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/// <param _label="handle">
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/// The handle of the frame BufferHandle object to bind.
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/// </param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void BindFrameBuffer(FrameBufferTarget target, GlHandle handle)
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{
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Context.glBindFramebuffer((uint)target, handle.Value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void BindRenderBuffer(GlHandle handle)
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{
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Context.glBindRenderbuffer(glConst.RENDERBUFFER, handle.Value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void BindTexture(uint type, GlHandle texture)
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{
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Context.glBindTexture(type, texture.Value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void BindVertexArray(GlHandle handle)
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{
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Context.glBindVertexArray(handle.Value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public FrameBufferStatus CheckFrameBufferStatus(FrameBufferTarget target)
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{
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return (FrameBufferStatus)Context.glCheckFramebufferStatus((uint)target);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Clear(MaskBufferBit mask)
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{
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Context.glClear((uint)mask);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void ClearColor(float R, float G, float B, float A)
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{
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Context.glClearColor(R, G, B, A);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ClearError()
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{
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uint code = 0;
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for (int i = 0; i < 1024; i++)
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{
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code = Context.glGetError();
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if (code == 0) {
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return;
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}
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// Console.WriteLine(code);
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}
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foreach (ProcessThread thread in Process.GetCurrentProcess().Threads) {
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Debugger.Break();
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}
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throw new GlErrorOverflowException(1024, code);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void ClearGraphicError()
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{
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while (Context.glGetError() != 0) { }
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void CombineFrameBufferRenderBuffer(FrameBufferAttachment attachment, GlHandle rboHandle)
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{
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Context.glFramebufferRenderbuffer(glConst.FRAMEBUFFER, (uint)attachment, glConst.RENDERBUFFER,
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rboHandle.Value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void CompileShader(GlHandle shaderhandle)
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{
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Context.glCompileShader(shaderhandle.Value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe GlHandle CreateGraphicProgram()
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{
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return GlHandle.Create(Context.glCreateProgram());
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public GlHandle CreateProgram()
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{
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return GlHandle.Create(Context.glCreateProgram());
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe GlHandle[] CreateProgram(int count)
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{
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GlHandle[] h = new GlHandle[count];
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for (int i = 0; i < count; i++) {
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h.SetValue(i, Context.glCreateProgram());
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}
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return h;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public GlHandle[] CreateShaderSet(int count, ShaderType type)
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{
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GlHandle[] ret = new GlHandle[count];
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uint t = (uint)type;
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for (int i = 0; i < count; i++)
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{
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uint id = Context.glCreateShader(t);
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if (id == 0)
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{
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uint error = Context.glGetError();
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throw new InvalidOperationException($"Failed in creating shader: {error}");
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}
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ret[i] = GlHandle.Create(id);
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}
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return ret;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void DeleteBuffer(GlHandle handle)
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{
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Context.glDeleteBuffers(1, (uint*)&handle);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void DeleteBuffers(GlHandle[] handle)
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{
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if ((handle == null) || (handle.Length == 0)) {
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throw new ArgumentNullException(nameof(handle));
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}
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fixed (GlHandle* hptr = handle)
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{
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uint* iptr = (uint*)hptr;
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for (int i = 0; i < handle.Length; i++) {
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Context.glDeleteBuffers(1, iptr + i);
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}
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}
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}
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/// <summary>
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/// Delete a render BufferHandle object Very simlilar function as <see ///
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/// href="https://docs.gl/gl3/glDeleteRenderbuffers">glDeleteRenderbuffers</see>. The only
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/// deifference is that this mehtod can only delete one renderbuffer at the same time.
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/// </summary>
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/// <param _label="bufferHandle">
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/// Handle to BufferHandle to delete.
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/// </param>
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public unsafe void DeleteRenderBuffer(GlHandle bufferHandle)
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{
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Context.glDeleteRenderbuffers(1, &bufferHandle.Value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void DeleteVertexArrays(GlHandle[] arrays)
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{
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fixed (GlHandle* hptr = arrays)
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{
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uint* iptr = (uint*)hptr;
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for (int i = 0; i < arrays.Length; i++) {
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Context.glDeleteVertexArrays(1, iptr + i);
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}
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}
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}
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public void DepthMaskAccess(bool isWrite)
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{
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Context.glDepthMask(isWrite);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Disable(glOperation operation)
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{
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Context.glDisable((uint)operation);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void DrawArrays(GeometryType mode, int first, uint count)
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{
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Context.glDrawArrays((uint)mode, first, count);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void DrawElements(GeometryType mode, uint count, TypeCode type, IntPtr ptr)
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{
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uint a;
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a = type switch
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{
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TypeCode.UInt32 => glConst.UNSIGNED_INT,
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TypeCode.UInt16 => glConst.UNSIGNED_SHORT,
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TypeCode.Byte => glConst.UNSIGNED_BYTE,
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_ => throw new ArgumentException(
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$"{$"{$"Parameter error in parameter {nameof(type)} method DrawElements. "}"}{$"{$"Only {typeof(uint).Name},{typeof(ushort).Name},{typeof(byte).Name} types are supported."}"}")
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};
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Context.glDrawElements((uint)mode, count, a, (void*)ptr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void DrawElementsInstanced(GeometryType mode, uint count, TypeCode type, IntPtr ptr, uint amount)
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{
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uint a;
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switch (type)
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{
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case TypeCode.UInt32:
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a = glConst.UNSIGNED_INT;
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break;
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case TypeCode.UInt16:
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a = glConst.UNSIGNED_SHORT;
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break;
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case TypeCode.Byte:
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a = glConst.UNSIGNED_BYTE;
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break;
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default:
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DefaultLog.InternalWriteLog(
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$"{$"Parameter error in parameter {nameof(type)} method DrawElements. "}{$"Only {typeof(uint).Name},{typeof(ushort).Name},{typeof(byte).Name} types are supported."}",
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LogType.Error);
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return;
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}
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Context.glDrawElementsInstanced((uint)mode, count, a, (void*)ptr, amount);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Enable(glOperation operation)
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{
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Context.glEnable((uint)operation);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void FrameBufferTexture2d(
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FrameBufferTarget target,
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uint attachment,
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Texture2DTarget texTarget,
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GlHandle textureHandle,
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int level)
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{
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Context.glFramebufferTexture2D((uint)target, attachment, (uint)texTarget, textureHandle.Value, level);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe GlHandle[] GenBuffers(int count)
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{
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GlHandle[] h = new GlHandle[count];
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fixed (GlHandle* hptr = h)
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{
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for (int i = 0; i < count; i++) {
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Context.glGenBuffers(count, ((uint*)hptr) + i);
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}
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}
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return h;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void GenerateMipmap(Texture2DTarget target)
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{
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Context.glGenerateMipmap((uint)target);
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}
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public unsafe GlHandle[] GenFrameBuffers(int count)
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{
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GlHandle[] h = new GlHandle[count];
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fixed (GlHandle* hptr = h) {
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Context.glGenFramebuffers(1, (uint*)hptr);
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}
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return h;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe GlHandle[] GenRenderBuffer(int count)
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{
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GlHandle[] h = new GlHandle[count];
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fixed (GlHandle* hptr = h) {
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Context.glGenRenderbuffers(count, (uint*)hptr);
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}
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return h;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe GlHandle[] GenTextures(int count)
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{
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GlHandle[] h = new GlHandle[count];
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fixed (GlHandle* hptr = h) {
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Context.glGenTextures(count, (uint*)hptr);
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}
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return h;
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}
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public unsafe GlHandle[] GenVertexArrays(int count)
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{
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GlHandle[] h = new GlHandle[count];
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fixed (GlHandle* hptr = h) {
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Context.glGenVertexArrays(count, (uint*)hptr);
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}
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return h;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public uint GetError()
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{
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return Context.glGetError();
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}
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public unsafe int GetMaskInteger(uint statusCode)
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{
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int ret = 0;
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Context.glGetIntegerv(statusCode, &ret);
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return ret;
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}
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public string GetShaderStatus(Shader s, int index, int key)
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{
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IntPtr sptr = IntPtr.Zero;
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if (GraphicFramework.glCheckShaderStatus(ref Context, s.handle[index].Value, key, ref sptr) == 0) {
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return Marshal.PtrToStringAnsi(sptr);
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}
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return string.Empty;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void GetTextureImage<T>(
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Texture2DTarget target,
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int level,
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ImageChannel channel,
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PixelChannelLayout channelLayout,
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T[] dataStream)
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where T: unmanaged,INumber<T>
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{
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fixed (T* tptr = dataStream) {
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Context.glGetTexImage((uint)target, level, (uint)channel, (uint)channelLayout, tptr);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void GetTextureLevelProperty(uint textureTypeMask, int level, uint propertyMask, out int propertyValue)
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{
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fixed (int* iptr = &propertyValue) {
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Context.glGetTexLevelParameteriv(textureTypeMask, level, propertyMask, iptr);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe GlHandle GetUniformLocation(GlHandle program, string name)
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{
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byte[] code = Encoding.UTF8.GetBytes(name);
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fixed (byte* ptr = code)
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{
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int ret = Context.glGetUniformLocation(program.Value, ptr);
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#if DEBUG
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if ((ret == glConst.INVALID_OPERATION) || (ret == glConst.INVALID_VALUE))
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{
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throw new InvalidOperationException();
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}
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if (ret == -1) {
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throw new UniformEmptyReferenceException(nameof(program), name);
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}
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#endif
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return GlHandle.CreateSigned(ret);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void LoadShaderSource(GlHandle shaderHandle, byte[] codeStream)
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{
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fixed (byte* streamPtr = codeStream) {
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Context.glShaderSource(shaderHandle.Value, 1, &streamPtr, (void*)0);
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}
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}
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public unsafe void LoadShaderSource(GlHandle shaderHandle, ReadOnlySpan<char> codeStream)
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{
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fixed (char* streamPtr = codeStream)
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{
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byte* bptr = (byte*)streamPtr;
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Context.glShaderSource(shaderHandle.Value, 1, &bptr, (void*)0);
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}
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}
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public unsafe void LoadShaderSource(GlHandle shaderHandle, ReadOnlySpan<byte> codeStream)
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{
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fixed (byte* streamPtr = codeStream)
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{
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byte* bptr = streamPtr;
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Context.glShaderSource(shaderHandle.Value, 1, &bptr, (void*)0);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void PolygonMode(FaceMode mode)
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{
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Context.glPolygonMode(glConst.FRONT_AND_BACK, (uint)mode);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void PolygonOffset(float factor, float unit)
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{
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Context.glPolygonOffset(factor, unit);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ReadPixels(
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(int X, int Y) beginPosition,
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(int width, int height) size,
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FrameBufferChannel format,
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PixelChannelLayout dataType,
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ref byte[] stream)
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{
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fixed (byte* bptr = stream) {
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Context.glReadPixels(beginPosition.X, beginPosition.Y, size.width, size.height, (uint)format,
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(uint)dataType, bptr);
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}
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}
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public void RereadImage(
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in Image i,
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(int X, int Y) beginPosition,
|
|
FrameBufferChannel format,
|
|
PixelChannelLayout dataType)
|
|
{
|
|
byte[] pixels = i.PixelBuffer;
|
|
if (!pixels.CheckArrayFormat(dataType)) {
|
|
throw new GlArrayFormatException(dataType, "i.PixelArray");
|
|
}
|
|
fixed (byte* bptr = pixels) {
|
|
Context.glReadPixels(beginPosition.X, beginPosition.Y, i.Width, i.Height, (uint)format, (uint)dataType,
|
|
bptr);
|
|
}
|
|
i.PixelUpdateCount++;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public unsafe void SetBufferData<T>(BufferType bufferType, T bufferData, BufferUsage usage)
|
|
where T: unmanaged,INumber<T>
|
|
{
|
|
int size = Marshal.SizeOf<T>();
|
|
|
|
T* p = &bufferData;
|
|
|
|
Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)p, (uint)usage);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public unsafe void SetBufferData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage)
|
|
where T: unmanaged,INumber<T>
|
|
{
|
|
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
|
|
if (bufferArray == null) {
|
|
return;
|
|
}
|
|
|
|
fixed (void* bufferPtr = bufferArray) {
|
|
Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)bufferPtr, (uint)usage);
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public unsafe void SetBufferData<T>(BufferType bufferType, ReadOnlySpan<T> bufferSpan, BufferUsage usage)
|
|
where T: unmanaged,INumber<T>
|
|
{
|
|
int size = bufferSpan.Length * Marshal.SizeOf(typeof(T));
|
|
if (bufferSpan == null) {
|
|
return;
|
|
}
|
|
|
|
fixed (void* bufferPtr = bufferSpan) {
|
|
Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)bufferPtr, (uint)usage);
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public unsafe void SetBufferData<T>(BufferType bufferType, Span<T> bufferArray, BufferUsage usage)
|
|
where T: unmanaged, INumber<T>
|
|
{
|
|
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
|
|
if (bufferArray == null) {
|
|
return;
|
|
}
|
|
|
|
|
|
fixed (void* bufferPtr = bufferArray) {
|
|
Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)bufferPtr, (uint)usage);
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public unsafe void SetBufferVectorData<T>(BufferType bufferType, ReadOnlySpan<T> bufferSpan, BufferUsage usage)
|
|
where T: unmanaged, IUnmanagedVector<T>
|
|
{
|
|
int size = bufferSpan.Length * Marshal.SizeOf(typeof(T));
|
|
|
|
fixed (void* bufferPtr = bufferSpan) {
|
|
Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)bufferPtr, (uint)usage);
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public unsafe void SetBufferVectorData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage)
|
|
where T: unmanaged, IUnmanagedVector<T>
|
|
{
|
|
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
|
|
if (bufferArray == null) {
|
|
return;
|
|
}
|
|
fixed (void* bufferPtr = bufferArray) {
|
|
Context.glBufferData((uint)bufferType, (IntPtr)size, (IntPtr)bufferPtr, (uint)usage);
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public unsafe void SetRenderBufferStorage(
|
|
RenderBufferInternalFormat internalFormat,
|
|
(int width, int height) size)
|
|
{
|
|
Context.glRenderbufferStorage(glConst.RENDERBUFFER, (uint)internalFormat, size.width, size.height);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public unsafe void SetRenderBufferStorage(
|
|
RenderBufferInternalFormat internalFormat,
|
|
(uint width, uint height) size)
|
|
{
|
|
Context.glRenderbufferStorage(glConst.RENDERBUFFER, (uint)internalFormat, (int)size.width,
|
|
(int)size.height);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public void SetVertexAttribute(uint index, int size, TypeCode t, bool normalized, uint stride, int pointer)
|
|
{
|
|
uint type = GraphicFramework.GLtype[(int)t];
|
|
Context.glVertexAttribPointer(index, size, type, normalized ? 1 : 0, stride, (void*)pointer);
|
|
Context.glEnableVertexAttribArray(index);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public void TextureImage2d<T>(
|
|
Texture2DTarget target,
|
|
int level,
|
|
ImageChannel sourceChannel,
|
|
uint width,
|
|
uint height,
|
|
ImageChannel targetChannel,
|
|
PixelChannelLayout type,
|
|
T[] pixels)
|
|
where T: unmanaged, INumber<T>
|
|
{
|
|
fixed (T* tptr = pixels)
|
|
{
|
|
T* ptr = ((pixels == null) || (pixels.Length == 0)) ? (T*)IntPtr.Zero : tptr;
|
|
Context.glTexImage2D((uint)target, level, (uint)sourceChannel, width, height, 0, (uint)targetChannel,
|
|
(uint)type, tptr);
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public void TextureImage2d<T>(
|
|
Texture2DTarget target,
|
|
int level,
|
|
ImageChannel sourceChannel,
|
|
uint width,
|
|
uint height,
|
|
ImageChannel targetChannel,
|
|
PixelChannelLayout type,
|
|
Span<T> pixelSpan)
|
|
where T: unmanaged, INumber<T>
|
|
{
|
|
fixed (T* tPtr = pixelSpan) {
|
|
Context.glTexImage2D((uint)target, level, (uint)sourceChannel, width, height, 0, (uint)targetChannel,
|
|
(uint)type, tPtr);
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public void TextureParameter(int target, uint pname, int param)
|
|
{
|
|
Context.glTexParameteri((uint)target, pname, param);
|
|
}
|
|
|
|
public static bool TryGetFunctionPackage(IntPtr handle, out OpenGLFunction functionPackage)
|
|
{
|
|
return contextToGLMap.TryGetValue(handle, out functionPackage);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public void UseProgram(GlHandle program)
|
|
{
|
|
Context.glUseProgram(program.Value);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public void VertexAttributeDivisor(uint layoutIndex, uint divisor)
|
|
{
|
|
Context.glVertexAttribDivisor(layoutIndex, divisor);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public void Viewport(int x, int y, uint width, uint height)
|
|
{
|
|
Context.glViewport(x, y, width, height);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public void WaitAccomplishment()
|
|
{
|
|
Context.glFinish();
|
|
}
|
|
|
|
internal static OpenGLFunction BuildGlFunctionPackage(IntPtr handle)
|
|
{
|
|
if (contextToGLMap.TryGetValue(handle, out OpenGLFunction pack)) {
|
|
return pack;
|
|
}
|
|
pack = new OpenGLFunction
|
|
{
|
|
_context = (OpenglContext*)handle
|
|
};
|
|
contextToGLMap.Add(handle, pack);
|
|
return pack;
|
|
}
|
|
|
|
~OpenGLFunction()
|
|
{
|
|
_ = contextToGLMap.Remove(ContextHandle);
|
|
}
|
|
|
|
}
|
|
}
|
|
|