daily update on 20230807 by nitload youmu
This commit is contained in:
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@@ -5,6 +5,7 @@ namespace StgSharp.Math
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{
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public static unsafe partial class VectorCalc
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{
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public static unsafe float Multiple(Vec3d vec1, Vec3d vec2)
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{
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@@ -18,8 +19,6 @@ namespace StgSharp.Math
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m128.single_2;
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}
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public static unsafe float Multiple(Vec4d vec1,Vec3d vec2)
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{
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IntPtr retPtr = internalIO.mulps_internal(vec1._m128Ptr,vec2._m128Ptr);
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@@ -34,6 +33,14 @@ namespace StgSharp.Math
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public static Matrix2x2 Multiple(Matrix2x2 matrix1, Matrix2x2 matrix2)
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{
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if (matrix2 == Matrix2x2.Unit)
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{
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return new Matrix2x2(
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internalIO.load_cpy_internal(matrix1._colum0Ptr),
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internalIO.load_cpy_internal(matrix1._colum1Ptr)
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);
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}
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Matrix2x2 trans = matrix1.Transpose(TransposeMode.Copy);
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return new Matrix2x2(
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@@ -45,6 +52,19 @@ namespace StgSharp.Math
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);
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}
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public static Matrix2x2 Multiple(Matrix2x3 matrix1, Matrix3x2 matrix2)
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{
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Matrix3x2 trans = matrix1.Transpose(TransposeMode.Copy);
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return new Matrix2x2(
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr)
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);
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}
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public static Matrix2x2 Multiple(Matrix2x4 matrix1, Matrix4x2 matrix2)
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{
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Matrix4x2 trans = matrix1.Transpose(TransposeMode.Copy);
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@@ -58,6 +78,51 @@ namespace StgSharp.Math
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);
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}
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public static Matrix2x3 Multiple(Matrix2x2 matrix1, Matrix2x3 matrix2)
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{
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Matrix2x2 trans = matrix1.Transpose(TransposeMode.Copy);
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return new Matrix2x3(
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr)
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);
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}
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public static Matrix2x3 Multiple(Matrix2x3 matrix1, Matrix3x3 matrix2)
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{
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Matrix3x2 trans = matrix1.Transpose(TransposeMode.Copy);
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return new Matrix2x3(
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr)
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);
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}
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public static Matrix2x3 Multiple(Matrix2x4 matrix1, Matrix4x3 matrix2)
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{
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Matrix4x2 trans = matrix1.Transpose(TransposeMode.Copy);
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return new Matrix2x3(
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr)
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);
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}
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public static Matrix2x4 Multiple(Matrix2x2 matrix1, Matrix2x4 matrix2)
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{
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Matrix2x2 trans = matrix1.Transpose(TransposeMode.Copy);
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@@ -75,6 +140,107 @@ namespace StgSharp.Math
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);
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}
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public static Matrix2x4 Multiple(Matrix2x3 matrix1, Matrix3x4 matrix2)
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{
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Matrix3x2 trans = matrix1.Transpose(TransposeMode.Copy);
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return new Matrix2x4(
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum3Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum3Ptr)
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);
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}
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public static Matrix2x4 Multiple(Matrix2x4 matrix1, Matrix4x4 matrix2)
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{
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Matrix4x2 trans = matrix1.Transpose(TransposeMode.Copy);
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return new Matrix2x4(
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum3Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum3Ptr)
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);
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}
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public static Matrix3x2 Multiple(Matrix3x2 matrix1, Matrix2x2 matrix2)
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{
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Matrix2x3 trans = matrix1.Transpose(TransposeMode.Copy);
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return new Matrix3x2(
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internalIO.mulps_sum_internal(trans._colum0Ptr,matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr,matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr,matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr,matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum2Ptr,matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum2Ptr,matrix2._colum1Ptr)
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);
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}
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public static Matrix3x2 Multiple(Matrix3x3 matrix1, Matrix3x2 matrix2)
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{
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Matrix3x3 trans = matrix1.Transpose(TransposeMode.Copy);
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return new Matrix3x2(
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr)
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);
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}
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public static Matrix3x2 Multiple(Matrix3x4 matrix1, Matrix4x2 matrix2)
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{
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Matrix4x3 trans = matrix1.Transpose(TransposeMode.Copy);
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return new Matrix3x2(
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr)
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);
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}
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public static Matrix3x3 Multiple(Matrix3x2 matrix1, Matrix2x3 matrix2)
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{
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Matrix2x3 transpose = matrix1.Transpose(TransposeMode.Copy);
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return new Matrix3x3(
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internalIO.mulps_sum_internal(transpose._colum0Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(transpose._colum0Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(transpose._colum0Ptr, matrix2._colum2Ptr),
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internalIO.mulps_sum_internal(transpose._colum1Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(transpose._colum1Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(transpose._colum1Ptr, matrix2._colum2Ptr),
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internalIO.mulps_sum_internal(transpose._colum2Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(transpose._colum2Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(transpose._colum2Ptr, matrix2._colum2Ptr)
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);
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}
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public static Matrix3x3 Multiple(Matrix3x3 matrix1, Matrix3x3 matrix2)
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{
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Matrix3x3 transpose = matrix2.Transpose(TransposeMode.Copy);
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@@ -113,11 +279,199 @@ namespace StgSharp.Math
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);
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}
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public static Matrix3x4 Multiple(Matrix3x2 matrix1, Matrix2x4 matrix2)
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{
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Matrix2x3 trans = matrix1.Transpose(TransposeMode.Copy);
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return new Matrix3x4(
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum3Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum3Ptr),
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internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum2Ptr),
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internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum3Ptr)
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);
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}
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public static Matrix3x4 Multiple(Matrix3x3 matrix1, Matrix3x4 matrix2)
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{
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Matrix3x3 trans = matrix1.Transpose(TransposeMode.Copy);
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return new Matrix3x4(
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum3Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum3Ptr),
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internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum2Ptr),
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internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum3Ptr)
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);
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}
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public static Matrix3x4 Multiple(Matrix3x4 matrix1, Matrix4x4 matrix2)
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{
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Matrix4x3 trans = matrix1.Transpose(TransposeMode.Copy);
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return new Matrix3x4(
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum3Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum3Ptr),
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internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum2Ptr),
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internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum3Ptr)
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);
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}
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public static Matrix4x2 Multiple(Matrix4x2 matrix1, Matrix2x2 matrix2)
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{
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Matrix2x4 trans = matrix1.Transpose(TransposeMode.Copy);
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return new Matrix4x2(
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum1Ptr)
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);
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}
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public static Matrix4x2 Multiple(Matrix4x3 matrix1, Matrix3x2 matrix2)
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{
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Matrix3x4 trans = matrix1.Transpose(TransposeMode.Copy);
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return new Matrix4x2(
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum1Ptr)
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);
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}
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public static Matrix4x2 Multiple(Matrix4x4 matrix1, Matrix4x2 matrix2)
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{
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Matrix4x4 trans = matrix1.Transpose(TransposeMode.Copy);
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return new Matrix4x2(
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
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|
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internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum1Ptr)
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);
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}
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public static Matrix4x3 Multiple(Matrix4x2 matrix1, Matrix2x3 matrix2)
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{
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Matrix2x4 trans = matrix1.Transpose(TransposeMode.Copy);
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return new Matrix4x3(
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr),
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internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum2Ptr),
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internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum0Ptr),
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internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum1Ptr),
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internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum2Ptr)
|
||||
);
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||||
}
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public static Matrix4x3 Multiple(Matrix4x3 matrix1, Matrix3x3 matrix2)
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{
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Matrix3x4 trans = matrix1.Transpose(TransposeMode.Copy);
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return new Matrix4x3(
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
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||||
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
|
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internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr),
|
||||
|
||||
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
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||||
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
|
||||
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr),
|
||||
|
||||
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr),
|
||||
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr),
|
||||
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum2Ptr),
|
||||
|
||||
internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum0Ptr),
|
||||
internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum1Ptr),
|
||||
internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum2Ptr)
|
||||
);
|
||||
}
|
||||
|
||||
public static Matrix4x3 Multiple(Matrix4x4 matrix1, Matrix4x3 matrix2)
|
||||
{
|
||||
|
||||
Matrix4x4 trans = matrix1.Transpose(TransposeMode.Copy);
|
||||
|
||||
return new Matrix4x3(
|
||||
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
|
||||
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
|
||||
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr),
|
||||
|
||||
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
|
||||
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
|
||||
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr),
|
||||
|
||||
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum0Ptr),
|
||||
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum1Ptr),
|
||||
internalIO.mulps_sum_internal(trans._colum2Ptr, matrix2._colum2Ptr),
|
||||
|
||||
internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum0Ptr),
|
||||
internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum1Ptr),
|
||||
internalIO.mulps_sum_internal(trans._colum3Ptr, matrix2._colum2Ptr)
|
||||
);
|
||||
}
|
||||
|
||||
public static Matrix4x4 Multiple(Matrix4x2 matrix1, Matrix2x4 matrix2)
|
||||
@@ -146,7 +500,7 @@ namespace StgSharp.Math
|
||||
);
|
||||
}
|
||||
|
||||
public static Matrix4x4 Multiple( Matrix4x3 matrix1, Matrix3x4 matrix2 )
|
||||
public static Matrix4x4 Multiple( Matrix4x3 matrix1, Matrix3x4 matrix2)
|
||||
{
|
||||
Matrix3x4 trans = matrix1.Transpose(TransposeMode.Copy);
|
||||
|
||||
@@ -173,7 +527,7 @@ namespace StgSharp.Math
|
||||
);
|
||||
}
|
||||
|
||||
public static Matrix4x4 Multiple( Matrix4x4 matrix1, Matrix4x4 matrix2 )
|
||||
public static Matrix4x4 Multiple( Matrix4x4 matrix1, Matrix4x4 matrix2)
|
||||
{
|
||||
Matrix4x4 transpose = matrix1.Transpose(TransposeMode.Copy);
|
||||
return new Matrix4x4(
|
||||
|
||||
@@ -5,6 +5,12 @@ namespace StgSharp.Math
|
||||
{
|
||||
public class Matrix2x2
|
||||
{
|
||||
public static Matrix2x2 Unit
|
||||
= new Matrix2x2(
|
||||
1,0,
|
||||
0,1
|
||||
);
|
||||
|
||||
internal M128Map _map;
|
||||
|
||||
internal IntPtr _colum0Ptr;
|
||||
|
||||
@@ -3,102 +3,127 @@ using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public struct matrix2x3 : IEquatable<matrix2x3>
|
||||
public class Matrix2x3
|
||||
{
|
||||
[FieldOffset(0)]
|
||||
public Vec3d row1;
|
||||
[FieldOffset(12)]
|
||||
public Vec3d row2;
|
||||
internal M128Map _map;
|
||||
|
||||
public matrix2x3(Vec3d r1, Vec3d r2)
|
||||
{
|
||||
row1 = r1;
|
||||
row2 = r2;
|
||||
}
|
||||
internal IntPtr _colum0Ptr;
|
||||
internal IntPtr _colum1Ptr;
|
||||
internal IntPtr _colum2Ptr;
|
||||
|
||||
public matrix2x3(
|
||||
float r11, float r12, float r13,
|
||||
float r21, float r22, float r23
|
||||
private bool _isTransposed;
|
||||
private Matrix3x2 _transpose;
|
||||
|
||||
public Matrix2x3(
|
||||
float a00, float a01, float a02,
|
||||
float a10, float a11, float a12
|
||||
)
|
||||
{
|
||||
row1 = new Vec3d(r11, r12, r13);
|
||||
row2 = new Vec3d(r21, r22, r23);
|
||||
_colum0Ptr = internalIO.load_internal(a00,a10,0,0);
|
||||
_colum0Ptr = internalIO.load_internal(a01,a11,0,0);
|
||||
_colum0Ptr = internalIO.load_internal(a02,a12,0,0);
|
||||
|
||||
_transpose = new Matrix3x2(this);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
internal Matrix2x3(
|
||||
IntPtr colum0Ptr,
|
||||
IntPtr colum1Ptr,
|
||||
IntPtr colum2Ptr
|
||||
)
|
||||
{
|
||||
if (obj == null)
|
||||
_colum0Ptr = colum0Ptr;
|
||||
_colum1Ptr = colum1Ptr;
|
||||
_colum2Ptr = colum2Ptr;
|
||||
|
||||
_transpose = new Matrix3x2(this);
|
||||
}
|
||||
|
||||
public Matrix2x3(Matrix3x2 transpose)
|
||||
{
|
||||
_transpose = transpose;
|
||||
}
|
||||
|
||||
public unsafe Matrix3x2 Transpose(TransposeMode transposeMode)
|
||||
{
|
||||
if (_isTransposed)
|
||||
{
|
||||
return false;
|
||||
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
|
||||
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
|
||||
|
||||
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
|
||||
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
|
||||
|
||||
(*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum2Ptr).single_0;
|
||||
(*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum2Ptr).single_1;
|
||||
|
||||
_isTransposed = true;
|
||||
}
|
||||
else if (obj.GetType() != typeof(matrix2x3))
|
||||
switch (transposeMode)
|
||||
{
|
||||
return false;
|
||||
case TransposeMode.New:
|
||||
return new Matrix3x2(
|
||||
_transpose._colum0Ptr,
|
||||
_transpose._colum1Ptr
|
||||
);
|
||||
break;
|
||||
case TransposeMode.Copy:
|
||||
return _transpose;
|
||||
break;
|
||||
default:
|
||||
throw new Exception();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static Matrix2x3 operator +(Matrix2x3 matrix1, Matrix2x3 matrix2)
|
||||
{
|
||||
return new Matrix2x3(
|
||||
internalIO.addps_internal(matrix1._colum0Ptr,matrix2._colum0Ptr),
|
||||
internalIO.addps_internal(matrix1._colum1Ptr,matrix2._colum1Ptr),
|
||||
internalIO.addps_internal(matrix1._colum2Ptr,matrix2._colum2Ptr)
|
||||
);
|
||||
}
|
||||
|
||||
public static Matrix2x3 operator -(Matrix2x3 matrix1, Matrix2x3 matrix2)
|
||||
{
|
||||
return new Matrix2x3(
|
||||
internalIO.subps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
|
||||
internalIO.subps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr),
|
||||
internalIO.subps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr)
|
||||
);
|
||||
}
|
||||
|
||||
public static Matrix2x3 operator *(Matrix2x3 matrix, float value)
|
||||
{
|
||||
return new Matrix2x3(
|
||||
internalIO.mulps_const_internal(matrix._colum0Ptr, value),
|
||||
internalIO.mulps_const_internal(matrix._colum1Ptr, value),
|
||||
internalIO.mulps_const_internal(matrix._colum2Ptr, value)
|
||||
);
|
||||
}
|
||||
|
||||
public static Matrix2x3 operator /(Matrix2x3 matrix, float value)
|
||||
{
|
||||
return new Matrix2x3(
|
||||
internalIO.divps_const_internal(matrix._colum0Ptr, value),
|
||||
internalIO.divps_const_internal(matrix._colum1Ptr, value),
|
||||
internalIO.divps_const_internal(matrix._colum2Ptr, value)
|
||||
);
|
||||
}
|
||||
|
||||
~Matrix2x3()
|
||||
{
|
||||
if (_map == null)
|
||||
{
|
||||
internalIO.deinitM128_internal(_colum0Ptr);
|
||||
internalIO.deinitM128_internal(_colum1Ptr);
|
||||
internalIO.deinitM128_internal(_colum2Ptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
return this.Equals((Vec3d)obj);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(row1, row2);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{row1}\n{row2}";
|
||||
}
|
||||
|
||||
bool IEquatable<matrix2x3>.Equals(matrix2x3 other)
|
||||
{
|
||||
if (this.GetHashCode() != other.GetHashCode())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return
|
||||
this.row1 == other.row1
|
||||
&& this.row2 == other.row2;
|
||||
}
|
||||
}
|
||||
|
||||
public static matrix2x3 operator +(matrix2x3 matrix1, matrix2x3 matrix2)
|
||||
{
|
||||
return new matrix2x3(
|
||||
matrix1.row1 + matrix2.row1,
|
||||
matrix1.row2 + matrix2.row2
|
||||
);
|
||||
}
|
||||
|
||||
public static matrix2x3 operator -(matrix2x3 matrix1, matrix2x3 matrix2)
|
||||
{
|
||||
return new matrix2x3(
|
||||
matrix1.row1 - matrix2.row1,
|
||||
matrix1.row2 - matrix2.row2
|
||||
);
|
||||
}
|
||||
|
||||
public static matrix2x3 operator *(matrix2x3 array, float x)
|
||||
{
|
||||
return new matrix2x3(
|
||||
array.row1 * x,
|
||||
array.row2 * x
|
||||
);
|
||||
}
|
||||
|
||||
public static matrix2x3 operator /(matrix2x3 array, float x)
|
||||
{
|
||||
return new matrix2x3(
|
||||
array.row1 / x,
|
||||
array.row2 / x
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,92 +3,85 @@ using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public struct matrix3x2 : IEquatable<matrix3x2>
|
||||
public class Matrix3x2
|
||||
{
|
||||
[FieldOffset(0)]
|
||||
public vec2d row1;
|
||||
[FieldOffset(8)]
|
||||
public vec2d row2;
|
||||
[FieldOffset(16)]
|
||||
public vec2d row3;
|
||||
internal M128Map _map;
|
||||
|
||||
public matrix3x2(vec2d r1, vec2d r2, vec2d r3)
|
||||
{
|
||||
row1 = r1;
|
||||
row2 = r2;
|
||||
row3 = r3;
|
||||
}
|
||||
internal IntPtr _colum0Ptr;
|
||||
internal IntPtr _colum1Ptr;
|
||||
|
||||
public matrix3x2(
|
||||
float a11, float a12,
|
||||
float a21, float a22,
|
||||
float a31, float a32
|
||||
private bool _isTransposed;
|
||||
private Matrix2x3 _transpose;
|
||||
|
||||
public Matrix3x2(
|
||||
float a00,float a01,
|
||||
float a10,float a11,
|
||||
float a20,float a21
|
||||
)
|
||||
{
|
||||
row1 = new vec2d(a11, a12);
|
||||
row2 = new vec2d(a21, a22);
|
||||
row3 = new vec2d(a31, a32);
|
||||
_colum0Ptr = internalIO.load_internal(a00,a10,a20,0);
|
||||
_colum0Ptr = internalIO.load_internal(a01,a11,a21,0);
|
||||
|
||||
_transpose = new Matrix2x3(this);
|
||||
}
|
||||
|
||||
bool IEquatable<matrix3x2>.Equals(matrix3x2 other)
|
||||
internal Matrix3x2(
|
||||
IntPtr colum0Ptr,
|
||||
IntPtr colum1Ptr
|
||||
)
|
||||
{
|
||||
if (this.GetHashCode() != other.GetHashCode())
|
||||
_colum0Ptr = colum0Ptr;
|
||||
_colum1Ptr = colum1Ptr;
|
||||
|
||||
_transpose = new Matrix2x3(this);
|
||||
}
|
||||
|
||||
internal Matrix3x2(Matrix2x3 transpose)
|
||||
{
|
||||
_transpose = transpose;
|
||||
}
|
||||
|
||||
public unsafe Matrix2x3 Transpose(TransposeMode transposeMode)
|
||||
{
|
||||
if (_isTransposed)
|
||||
{
|
||||
return false;
|
||||
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
|
||||
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
|
||||
(*(M128*)_transpose._colum2Ptr).single_0 = (*(M128*)_colum0Ptr).single_2;
|
||||
|
||||
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
|
||||
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
|
||||
(*(M128*)_transpose._colum2Ptr).single_1 = (*(M128*)_colum1Ptr).single_2;
|
||||
|
||||
_isTransposed = true;
|
||||
|
||||
}
|
||||
else
|
||||
switch (transposeMode)
|
||||
{
|
||||
return
|
||||
this.row1 == other.row1
|
||||
&& this.row2 == other.row2
|
||||
&& this.row3 == other.row3
|
||||
;
|
||||
case TransposeMode.New:
|
||||
return new Matrix2x3(
|
||||
_transpose._colum0Ptr,
|
||||
_transpose._colum0Ptr,
|
||||
_transpose._colum0Ptr
|
||||
);
|
||||
break;
|
||||
case TransposeMode.Copy:
|
||||
return _transpose;
|
||||
break;
|
||||
default:
|
||||
throw new Exception();
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
~Matrix3x2()
|
||||
{
|
||||
if (obj == null)
|
||||
if (_map==null)
|
||||
{
|
||||
return false;
|
||||
internalIO.deinitM128_internal(_colum0Ptr);
|
||||
internalIO.deinitM128_internal(_colum1Ptr);
|
||||
}
|
||||
else if (obj.GetType() != typeof(matrix3x2))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return this.Equals((matrix3x2)obj);
|
||||
}
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(row1, row2, row3);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{row1}\n{row2}\n{row3}";
|
||||
}
|
||||
|
||||
public static matrix3x2 operator +(matrix3x2 matrix1, matrix3x2 matrix2)
|
||||
{
|
||||
return new matrix3x2(
|
||||
matrix1.row1 + matrix2.row1,
|
||||
matrix1.row2 + matrix2.row2,
|
||||
matrix1.row3 + matrix2.row3
|
||||
);
|
||||
}
|
||||
|
||||
public static matrix3x2 operator -(matrix3x2 matrix1, matrix3x2 matrix2)
|
||||
{
|
||||
return new matrix3x2(
|
||||
matrix1.row1 - matrix2.row1,
|
||||
matrix1.row2 - matrix2.row2,
|
||||
matrix1.row3 - matrix2.row3
|
||||
);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -5,6 +5,13 @@ namespace StgSharp.Math
|
||||
{
|
||||
public class Matrix3x3
|
||||
{
|
||||
public static Matrix3x3 Unit
|
||||
= new Matrix3x3(
|
||||
1,0,0,
|
||||
0,1,0,
|
||||
0,0,1
|
||||
);
|
||||
|
||||
internal M128Map map;
|
||||
|
||||
internal IntPtr _colum0Ptr;
|
||||
|
||||
@@ -3,93 +3,68 @@ using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public struct vec2d : IEquatable<vec2d>
|
||||
public class Vec2d
|
||||
{
|
||||
[FieldOffset(0)]
|
||||
public float X;
|
||||
[FieldOffset(sizeof(float))]
|
||||
public float Y;
|
||||
|
||||
public vec2d(float x, float y)
|
||||
internal M128Map _map;
|
||||
internal IntPtr _m128Ptr;
|
||||
|
||||
public unsafe float X
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
get { return (*(M128*)_m128Ptr).single_0; }
|
||||
set { (*(M128*)_m128Ptr).single_0 = value; }
|
||||
}
|
||||
|
||||
public bool Equals(vec2d other)
|
||||
public unsafe float Y
|
||||
{
|
||||
if (this.GetHashCode() != other.GetHashCode())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return this.X == other.X && this.Y == other.Y;
|
||||
}
|
||||
get { return (*(M128*)_m128Ptr).single_1; }
|
||||
set { (*(M128*)_m128Ptr).single_1 = value; }
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
public Vec2d(float x, float y)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if (obj.GetType() != typeof(vec2d))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return this.Equals((vec2d)obj);
|
||||
}
|
||||
_m128Ptr = internalIO.load_internal(x, y, 0, 0);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
internal Vec2d(IntPtr value)
|
||||
{
|
||||
return HashCode.Combine(X, Y);
|
||||
_m128Ptr = value;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
public static Vec2d operator +(Vec2d vec1, Vec2d vec2)
|
||||
{
|
||||
return $"{this.X}\t{this.Y}";
|
||||
return new Vec2d(
|
||||
internalIO.addps_internal(vec1._m128Ptr,vec2._m128Ptr)
|
||||
);
|
||||
}
|
||||
|
||||
public static bool operator ==(vec2d vec1, vec2d vec2)
|
||||
public static Vec2d operator -(Vec2d vec1, Vec2d vec2)
|
||||
{
|
||||
return vec1.X == vec2.X && vec1.Y == vec2.Y;
|
||||
return new Vec2d(
|
||||
internalIO.subps_internal(vec1._m128Ptr,vec2._m128Ptr)
|
||||
);
|
||||
}
|
||||
|
||||
public static bool operator !=(vec2d vec1, vec2d vec2)
|
||||
public static Vec2d operator *(Vec2d vec, float value)
|
||||
{
|
||||
return !(vec1.X == vec2.X && vec1.Y == vec2.Y);
|
||||
return new Vec2d(
|
||||
internalIO.mulps_const_internal(vec._m128Ptr,value)
|
||||
);
|
||||
}
|
||||
|
||||
public static vec2d operator +(vec2d vec1, vec2d vec2)
|
||||
public static Vec2d operator /(Vec2d vec, float value)
|
||||
{
|
||||
return new vec2d(vec1.X + vec2.X, vec1.Y + vec2.Y);
|
||||
return new Vec2d(
|
||||
internalIO.divps_const_internal(vec._m128Ptr, value)
|
||||
);
|
||||
}
|
||||
|
||||
public static vec2d operator -(vec2d vec1, vec2d vec2)
|
||||
public static float operator *(Vec2d vec1, Vec2d vec2)
|
||||
{
|
||||
return new vec2d(vec1.X - vec2.X, vec1.Y - vec2.Y);
|
||||
return internalIO.mulps_sum_internal(vec1._m128Ptr, vec2._m128Ptr);
|
||||
}
|
||||
|
||||
public static vec2d operator *(vec2d vec, float x)
|
||||
{
|
||||
return new vec2d(vec.X * x, vec.Y * x);
|
||||
}
|
||||
|
||||
public static vec2d operator /(vec2d vec, float x)
|
||||
{
|
||||
return new vec2d(vec.X / x, vec.Y / x);
|
||||
}
|
||||
|
||||
public static implicit operator float[](vec2d vec)
|
||||
{
|
||||
return new float[2] { vec.X, vec.Y };
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,150 +5,6 @@ using System.Runtime.InteropServices;
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
|
||||
/*
|
||||
[StructLayout(LayoutKind.Explicit, Size = 12, Pack = 16)]
|
||||
public struct Vec3d : IEquatable<Vec3d>
|
||||
{
|
||||
[FieldOffset(0)]
|
||||
public float X;
|
||||
[FieldOffset(4)]
|
||||
public float Y;
|
||||
[FieldOffset(8)]
|
||||
public float Z;
|
||||
|
||||
public Vec3d(float x, float y, float z)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
Z = z;
|
||||
}
|
||||
|
||||
bool IEquatable<Vec3d>.Equals(Vec3d other)
|
||||
{
|
||||
if (this.GetHashCode() != other.GetHashCode())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return this.X == other.X
|
||||
&& this.Y == other.Y
|
||||
&& this.Z == other.Z;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else if (obj.GetType() != typeof(Vec3d))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return this.Equals((Vec3d)obj);
|
||||
}
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(X, Y, Z);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{X}\t{Y}\t{Z}";
|
||||
}
|
||||
|
||||
public string ToString(string sample)
|
||||
{
|
||||
return $"{X.ToString(sample)}\t{Y.ToString(sample)}\t{Z.ToString(sample)}";
|
||||
}
|
||||
|
||||
public static bool operator ==(Vec3d vec1, Vec3d vec2)
|
||||
{
|
||||
return vec1.X == vec2.X
|
||||
&& vec1.Y == vec2.Y
|
||||
&& vec1.Z == vec2.Z;
|
||||
}
|
||||
|
||||
public static bool operator !=(Vec3d vec1, Vec3d vec2)
|
||||
{
|
||||
return !(vec1.X == vec2.X
|
||||
&& vec1.Y == vec2.Y
|
||||
&& vec1.Z == vec2.Z);
|
||||
}
|
||||
|
||||
public static Vec3d operator +(Vec3d vec1, Vec3d vec2)
|
||||
{
|
||||
return new Vec3d(
|
||||
vec1.X + vec2.X,
|
||||
vec1.Y + vec2.Y,
|
||||
vec1.Z + vec2.Z
|
||||
);
|
||||
}
|
||||
|
||||
public static Vec3d operator -(Vec3d vec1, Vec3d vec2)
|
||||
{
|
||||
return new Vec3d(
|
||||
vec1.X - vec2.X,
|
||||
vec1.Y - vec2.Y,
|
||||
vec1.Z - vec2.Z
|
||||
);
|
||||
}
|
||||
|
||||
public static float operator *(Vec3d vec1, Vec3d vec2)
|
||||
{
|
||||
return
|
||||
vec1.X * vec2.X
|
||||
+ vec1.Y + vec2.Y
|
||||
+ vec1.Z + vec2.Z;
|
||||
}
|
||||
|
||||
public static Vec3d operator *(Vec3d vec, float x)
|
||||
{
|
||||
return new Vec3d(
|
||||
vec.X * x,
|
||||
vec.Y * x,
|
||||
vec.Z * x
|
||||
);
|
||||
}
|
||||
|
||||
public static Vec3d operator *(float x, Vec3d vec)
|
||||
{
|
||||
return new Vec3d(
|
||||
vec.X * x,
|
||||
vec.Y * x,
|
||||
vec.Z * x
|
||||
);
|
||||
}
|
||||
|
||||
public static Vec3d operator /(Vec3d vec, float x)
|
||||
{
|
||||
return new Vec3d(
|
||||
vec.X / x,
|
||||
vec.Y / x,
|
||||
vec.Z / x
|
||||
);
|
||||
}
|
||||
|
||||
public static implicit operator float[](Vec3d vec)
|
||||
{
|
||||
return new float[3] { vec.X, vec.Y, vec.Y };
|
||||
}
|
||||
|
||||
public static implicit operator Vec3d(float[] floatArray)
|
||||
{
|
||||
return new Vec3d(floatArray[0], floatArray[1], floatArray[2]);
|
||||
}
|
||||
}
|
||||
|
||||
/**/
|
||||
|
||||
|
||||
public class Vec3d
|
||||
{
|
||||
public static Vec3d defaultValue =
|
||||
|
||||
@@ -33,6 +33,8 @@ SSGC_API __m128* __cdecl load_cpy(__m128* ptr)
|
||||
*ret = *ptr;
|
||||
}
|
||||
|
||||
printf();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user