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stgsharp/源代码/StgSharp/Math/Linear/matrix3x2.cs
T

89 lines
2.4 KiB
C#

using System;
using System.Runtime.InteropServices;
namespace StgSharp.Math
{
public class Matrix3x2
{
internal M128Map _map;
internal IntPtr _colum0Ptr;
internal IntPtr _colum1Ptr;
private bool _isTransposed;
private Matrix2x3 _transpose;
public Matrix3x2(
float a00,float a01,
float a10,float a11,
float a20,float a21
)
{
_colum0Ptr = internalIO.load_internal(a00,a10,a20,0);
_colum0Ptr = internalIO.load_internal(a01,a11,a21,0);
_transpose = new Matrix2x3(this);
}
internal Matrix3x2(
IntPtr colum0Ptr,
IntPtr colum1Ptr
)
{
_colum0Ptr = colum0Ptr;
_colum1Ptr = colum1Ptr;
_transpose = new Matrix2x3(this);
}
internal Matrix3x2(Matrix2x3 transpose)
{
_transpose = transpose;
}
public unsafe Matrix2x3 Transpose(TransposeMode transposeMode)
{
if (_isTransposed)
{
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
(*(M128*)_transpose._colum2Ptr).single_0 = (*(M128*)_colum0Ptr).single_2;
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
(*(M128*)_transpose._colum2Ptr).single_1 = (*(M128*)_colum1Ptr).single_2;
_isTransposed = true;
}
switch (transposeMode)
{
case TransposeMode.New:
return new Matrix2x3(
_transpose._colum0Ptr,
_transpose._colum0Ptr,
_transpose._colum0Ptr
);
break;
case TransposeMode.Copy:
return _transpose;
break;
default:
throw new Exception();
break;
}
}
~Matrix3x2()
{
if (_map==null)
{
internalIO.deinitM128_internal(_colum0Ptr);
internalIO.deinitM128_internal(_colum1Ptr);
}
}
}
}