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stgsharp/源代码/StgSharp/Math/Linear/matrix2x3.cs
T

130 lines
4.2 KiB
C#

using System;
using System.Runtime.InteropServices;
namespace StgSharp.Math
{
public class Matrix2x3
{
internal M128Map _map;
internal IntPtr _colum0Ptr;
internal IntPtr _colum1Ptr;
internal IntPtr _colum2Ptr;
private bool _isTransposed;
private Matrix3x2 _transpose;
public Matrix2x3(
float a00, float a01, float a02,
float a10, float a11, float a12
)
{
_colum0Ptr = internalIO.load_internal(a00,a10,0,0);
_colum0Ptr = internalIO.load_internal(a01,a11,0,0);
_colum0Ptr = internalIO.load_internal(a02,a12,0,0);
_transpose = new Matrix3x2(this);
}
internal Matrix2x3(
IntPtr colum0Ptr,
IntPtr colum1Ptr,
IntPtr colum2Ptr
)
{
_colum0Ptr = colum0Ptr;
_colum1Ptr = colum1Ptr;
_colum2Ptr = colum2Ptr;
_transpose = new Matrix3x2(this);
}
public Matrix2x3(Matrix3x2 transpose)
{
_transpose = transpose;
}
public unsafe Matrix3x2 Transpose(TransposeMode transposeMode)
{
if (_isTransposed)
{
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
(*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum2Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum2Ptr).single_1;
_isTransposed = true;
}
switch (transposeMode)
{
case TransposeMode.New:
return new Matrix3x2(
_transpose._colum0Ptr,
_transpose._colum1Ptr
);
break;
case TransposeMode.Copy:
return _transpose;
break;
default:
throw new Exception();
break;
}
}
public static Matrix2x3 operator +(Matrix2x3 matrix1, Matrix2x3 matrix2)
{
return new Matrix2x3(
internalIO.addps_internal(matrix1._colum0Ptr,matrix2._colum0Ptr),
internalIO.addps_internal(matrix1._colum1Ptr,matrix2._colum1Ptr),
internalIO.addps_internal(matrix1._colum2Ptr,matrix2._colum2Ptr)
);
}
public static Matrix2x3 operator -(Matrix2x3 matrix1, Matrix2x3 matrix2)
{
return new Matrix2x3(
internalIO.subps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.subps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr),
internalIO.subps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr)
);
}
public static Matrix2x3 operator *(Matrix2x3 matrix, float value)
{
return new Matrix2x3(
internalIO.mulps_const_internal(matrix._colum0Ptr, value),
internalIO.mulps_const_internal(matrix._colum1Ptr, value),
internalIO.mulps_const_internal(matrix._colum2Ptr, value)
);
}
public static Matrix2x3 operator /(Matrix2x3 matrix, float value)
{
return new Matrix2x3(
internalIO.divps_const_internal(matrix._colum0Ptr, value),
internalIO.divps_const_internal(matrix._colum1Ptr, value),
internalIO.divps_const_internal(matrix._colum2Ptr, value)
);
}
~Matrix2x3()
{
if (_map == null)
{
internalIO.deinitM128_internal(_colum0Ptr);
internalIO.deinitM128_internal(_colum1Ptr);
internalIO.deinitM128_internal(_colum2Ptr);
}
else
{
}
}
}
}