Files
stgsharp/源代码/StgSharp/Math/Linear/vec3d.cs
T

117 lines
2.7 KiB
C#

using StgSharp.Control;
using System;
using System.Runtime.InteropServices;
namespace StgSharp.Math
{
public class Vec3d
{
public static Vec3d defaultValue =
new Vec3d(0, 0, 0);
internal M128Map _map;
internal IntPtr _m128Ptr;
public unsafe float X
{
get { return ((M128*)_m128Ptr)->single_0; }
set { ((M128*)_m128Ptr)->single_0 = value; }
}
public unsafe float Y
{
get { return ((M128*)_m128Ptr)->single_1; }
set { ((M128*)_m128Ptr)->single_1 = value; }
}
public unsafe float Z
{
get { return ((M128*)_m128Ptr)->single_2; }
set { ((M128*)_m128Ptr)->single_2 = value; }
}
internal Vec3d(IntPtr value)
{
if ((long)value == -1)
{
throw new Exception("Failed to creat M128 pointer");
}
else
{
_m128Ptr = value;
}
}
public Vec3d(float x, float y, float z)
{
_m128Ptr = internalIO.load_internal(x,y,z,0);
}
internal Vec3d()
{
_m128Ptr = defaultValue._m128Ptr;
}
public static Vec3d operator +(Vec3d vec1, Vec3d vec2)
{
return new Vec3d(
internalIO.addps_internal(vec1._m128Ptr, vec2._m128Ptr)
);
}
public static Vec3d operator -(Vec3d vec1, Vec3d vec2)
{
return new Vec3d(
internalIO.subps_internal(vec1._m128Ptr, vec2._m128Ptr)
);
}
public static Vec3d operator *(Vec3d vec, float value)
{
return new Vec3d(
internalIO.mulps_const_internal(vec._m128Ptr,value)
);
}
public static Vec3d operator /(Vec3d vec, float value)
{
return new Vec3d(
internalIO.divps_const_internal(vec._m128Ptr,value)
);
}
public static float operator *(Vec3d vec1, Vec3d vec2)
{
return VectorCalc.Multiple(vec1,vec2);
}
public unsafe override string ToString()
{
return (*(M128*)_m128Ptr).ToString();
}
~Vec3d()
{
if (_map == null)
{
if (_m128Ptr != defaultValue._m128Ptr)
{
internalIO.deinitM128_internal(this._m128Ptr);
}
else
{
_m128Ptr = IntPtr.Zero;
}
}
else
{
}
}
}
}