117 lines
2.7 KiB
C#
117 lines
2.7 KiB
C#
using StgSharp.Control;
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using System;
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using System.Runtime.InteropServices;
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namespace StgSharp.Math
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{
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public class Vec3d
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{
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public static Vec3d defaultValue =
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new Vec3d(0, 0, 0);
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internal M128Map _map;
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internal IntPtr _m128Ptr;
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public unsafe float X
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{
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get { return ((M128*)_m128Ptr)->single_0; }
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set { ((M128*)_m128Ptr)->single_0 = value; }
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}
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public unsafe float Y
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{
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get { return ((M128*)_m128Ptr)->single_1; }
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set { ((M128*)_m128Ptr)->single_1 = value; }
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}
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public unsafe float Z
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{
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get { return ((M128*)_m128Ptr)->single_2; }
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set { ((M128*)_m128Ptr)->single_2 = value; }
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}
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internal Vec3d(IntPtr value)
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{
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if ((long)value == -1)
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{
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throw new Exception("Failed to creat M128 pointer");
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}
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else
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{
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_m128Ptr = value;
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}
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}
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public Vec3d(float x, float y, float z)
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{
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_m128Ptr = internalIO.load_internal(x,y,z,0);
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}
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internal Vec3d()
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{
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_m128Ptr = defaultValue._m128Ptr;
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}
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public static Vec3d operator +(Vec3d vec1, Vec3d vec2)
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{
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return new Vec3d(
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internalIO.addps_internal(vec1._m128Ptr, vec2._m128Ptr)
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);
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}
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public static Vec3d operator -(Vec3d vec1, Vec3d vec2)
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{
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return new Vec3d(
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internalIO.subps_internal(vec1._m128Ptr, vec2._m128Ptr)
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);
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}
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public static Vec3d operator *(Vec3d vec, float value)
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{
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return new Vec3d(
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internalIO.mulps_const_internal(vec._m128Ptr,value)
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);
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}
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public static Vec3d operator /(Vec3d vec, float value)
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{
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return new Vec3d(
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internalIO.divps_const_internal(vec._m128Ptr,value)
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);
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}
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public static float operator *(Vec3d vec1, Vec3d vec2)
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{
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return VectorCalc.Multiple(vec1,vec2);
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}
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public unsafe override string ToString()
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{
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return (*(M128*)_m128Ptr).ToString();
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}
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~Vec3d()
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{
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if (_map == null)
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{
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if (_m128Ptr != defaultValue._m128Ptr)
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{
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internalIO.deinitM128_internal(this._m128Ptr);
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}
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else
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{
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_m128Ptr = IntPtr.Zero;
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}
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}
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else
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{
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}
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}
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}
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}
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