Daily update on 20230806 by nitload youmu

This commit is contained in:
Nitload
2023-08-06 22:33:17 +08:00
parent b3785e35af
commit 0601a6dcce
39 changed files with 1387 additions and 856 deletions
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@@ -23,16 +23,22 @@ namespace StgSharp.Geometries
}
/// <summary>
/// 移动平行四边形的第三个顶点,是一个多余的方法,调用会引发多余变量异常
/// Move the third vertix. this is a useless method for Parallelograms.
/// </summary>
/// <param name="tick">当前游戏刻</param>
/// <param name="tick">Current time tick</param>
/// <returns></returns>
/// <exception cref="UnusedVertexException">几何体过定义</exception>
/// <exception cref="UnusedVertexException">Geometry overdefined</exception>
public sealed override Vec3d MovVertex03(uint tick)
{
throw new UnusedVertexException();
}
/// <summary>
/// Move the third vertix. This method is useless for Parallelograms.
/// </summary>
/// <param name="tick">Current time tick</param>
/// <returns></returns>
/// <exception cref="UnusedVertexException">Geometry overdefined</exception>
public sealed override Vec3d MovVertex04(uint tick)
{
throw new UnusedVertexException();
+4
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@@ -14,6 +14,10 @@ namespace StgSharp
CallingConvention = CallingConvention.Cdecl)]
internal static extern IntPtr load_internal(float x,float y, float z, float w);
[DllImport("StgSharpGraphic.dll", EntryPoint = "load_cpy",
CallingConvention = CallingConvention.Cdecl)]
internal static extern IntPtr load_cpy_internal(IntPtr ptr);
[DllImport("StgSharpGraphic.dll", EntryPoint = "addps",
CallingConvention = CallingConvention.Cdecl)]
internal static extern IntPtr addps_internal(IntPtr ptr1, IntPtr ptr2);
+164 -21
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@@ -32,31 +32,174 @@ namespace StgSharp.Math
m128.single_3;
}
public static Matrix4x4 Multiple(
Matrix4x4 matrix1, Matrix4x4 matrix2
)
public static Matrix2x2 Multiple(Matrix2x2 matrix1, Matrix2x2 matrix2)
{
Matrix4x4 transpose = matrix2.Transpose(TransposeMode.Copy);
return new Matrix4x4(
internalIO.mulps_sum_internal(matrix1._row0Ptr, transpose._row0Ptr),
internalIO.mulps_sum_internal(matrix1._row0Ptr, transpose._row1Ptr),
internalIO.mulps_sum_internal(matrix1._row0Ptr, transpose._row2Ptr),
internalIO.mulps_sum_internal(matrix1._row0Ptr, transpose._row3Ptr),
internalIO.mulps_sum_internal(matrix1._row1Ptr, transpose._row0Ptr),
internalIO.mulps_sum_internal(matrix1._row1Ptr, transpose._row1Ptr),
internalIO.mulps_sum_internal(matrix1._row1Ptr, transpose._row2Ptr),
internalIO.mulps_sum_internal(matrix1._row1Ptr, transpose._row3Ptr),
internalIO.mulps_sum_internal(matrix1._row2Ptr, transpose._row0Ptr),
internalIO.mulps_sum_internal(matrix1._row2Ptr, transpose._row1Ptr),
internalIO.mulps_sum_internal(matrix1._row2Ptr, transpose._row2Ptr),
internalIO.mulps_sum_internal(matrix1._row2Ptr, transpose._row3Ptr),
internalIO.mulps_sum_internal(matrix1._row3Ptr, transpose._row0Ptr),
internalIO.mulps_sum_internal(matrix1._row3Ptr, transpose._row1Ptr),
internalIO.mulps_sum_internal(matrix1._row3Ptr, transpose._row2Ptr),
internalIO.mulps_sum_internal(matrix1._row3Ptr, transpose._row3Ptr)
Matrix2x2 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix2x2(
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr)
);
}
public static Matrix2x2 Multiple(Matrix2x4 matrix1, Matrix4x2 matrix2)
{
Matrix4x2 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix2x2(
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr)
);
}
public static Matrix2x4 Multiple(Matrix2x2 matrix1, Matrix2x4 matrix2)
{
Matrix2x2 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix2x4(
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum0Ptr, matrix2._colum3Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum0Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum1Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum2Ptr),
internalIO.mulps_sum_internal(trans._colum1Ptr, matrix2._colum3Ptr)
);
}
public static Matrix3x3 Multiple(Matrix3x3 matrix1, Matrix3x3 matrix2)
{
Matrix3x3 transpose = matrix2.Transpose(TransposeMode.Copy);
return new Matrix3x3(
internalIO.mulps_sum_internal(matrix1._colum0Ptr,transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix1._colum0Ptr,transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix1._colum0Ptr,transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum2Ptr)
);
}
public static Matrix3x3 Multiple(Matrix3x4 matrix1, Matrix4x3 matrix2)
{
Matrix3x4 transpose = matrix2.Transpose(TransposeMode.Copy);
return new Matrix3x3(
internalIO.mulps_sum_internal(matrix1._colum0Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix1._colum0Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix1._colum0Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix1._colum1Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix1._colum2Ptr, transpose._colum2Ptr)
);
}
public static Matrix4x2 Multiple(Matrix4x2 matrix1, Matrix2x2 matrix2)
{
Matrix2x4 trans = matrix1.Transpose(TransposeMode.Copy);
}
public static Matrix4x4 Multiple(Matrix4x2 matrix1, Matrix2x4 matrix2)
{
Matrix2x4 transpose = matrix1.Transpose(TransposeMode.Copy);
return new Matrix4x4(
internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum3Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum3Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum3Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum3Ptr)
);
}
public static Matrix4x4 Multiple( Matrix4x3 matrix1, Matrix3x4 matrix2 )
{
Matrix3x4 trans = matrix1.Transpose(TransposeMode.Copy);
return new Matrix4x4(
internalIO.mulps_sum_internal(matrix2._colum0Ptr,trans._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum0Ptr,trans._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum0Ptr,trans._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum0Ptr,trans._colum3Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr,trans._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr,trans._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr,trans._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr,trans._colum3Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr,trans._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr,trans._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr,trans._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr,trans._colum3Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr,trans._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr,trans._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr,trans._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr,trans._colum3Ptr)
);
}
public static Matrix4x4 Multiple( Matrix4x4 matrix1, Matrix4x4 matrix2 )
{
Matrix4x4 transpose = matrix1.Transpose(TransposeMode.Copy);
return new Matrix4x4(
internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum0Ptr, transpose._colum3Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum1Ptr, transpose._colum3Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum2Ptr, transpose._colum3Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum0Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum1Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum2Ptr),
internalIO.mulps_sum_internal(matrix2._colum3Ptr, transpose._colum3Ptr)
);
}
/*
private static float getMatrixMember(float* p1, float* p2)
{
+80 -61
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@@ -3,91 +3,110 @@ using System.Runtime.InteropServices;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit)]
public struct matrix2x2 : IEquatable<matrix2x2>
public class Matrix2x2
{
[FieldOffset(0)]
public vec2d row1;
[FieldOffset(8)]
public vec2d row2;
internal M128Map _map;
internal IntPtr _colum0Ptr;
internal IntPtr _colum1Ptr;
public matrix2x2(vec2d c0, vec2d c1)
{
row1 = c0;
row2 = c1;
}
private bool _isTranpsed;
private Matrix2x2 _transpose;
public matrix2x2(
float a11,
float a12,
float a21,
float a22
public Matrix2x2(
float a00, float a01,
float a10, float a11
)
{
row1 = new vec2d(a11, a12);
row2 = new vec2d(a21, a22);
_colum0Ptr = internalIO.load_internal(a00, a10, 0, 0);
_colum0Ptr = internalIO.load_internal(a01, a11, 0, 0);
_transpose = new Matrix2x2(this);
}
bool IEquatable<matrix2x2>.Equals(matrix2x2 other)
internal Matrix2x2(
IntPtr colum0Ptr,
IntPtr colum1Ptr
)
{
if (this.GetHashCode() != other.GetHashCode())
_colum0Ptr = colum0Ptr;
_colum1Ptr = colum1Ptr;
}
internal Matrix2x2(Matrix2x2 transpose)
{
_transpose = transpose;
}
public unsafe Matrix2x2 Transpose(TransposeMode transposeMode)
{
if (_isTranpsed)
{
return false;
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
}
else
switch (transposeMode)
{
return
this.row1 == other.row1
&& this.row2 == other.row2;
case TransposeMode.New:
return new Matrix2x2(
internalIO.load_cpy_internal(_transpose._colum0Ptr),
internalIO.load_cpy_internal(_transpose._colum1Ptr)
);
break;
case TransposeMode.Copy:
return _transpose;
break;
default:
throw new Exception();
break;
}
}
public override bool Equals(object obj)
public static Matrix2x2 operator +(Matrix2x2 matrix1, Matrix2x2 matrix2)
{
if (obj == null)
{
return false;
}
else if (obj.GetType() != typeof(matrix2x2))
{
return false;
}
else
{
return this.Equals((Vec3d)obj);
}
}
public override int GetHashCode()
{
return HashCode.Combine(row1, row2);
}
public override string ToString()
{
return $"{row1}\n{row2}";
}
public static matrix2x2 operator +(matrix2x2 matrix1, matrix2x2 matrix2)
{
return new matrix2x2(
matrix1.row1 + matrix2.row1,
matrix1.row2 + matrix2.row2
return new Matrix2x2(
internalIO.addps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.addps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr)
);
}
public static matrix2x2 operator -(matrix2x2 matrix1, matrix2x2 matrix2)
public static Matrix2x2 operator -(Matrix2x2 matrix1, Matrix2x2 matrix2)
{
return new matrix2x2(
matrix1.row1 - matrix2.row1,
matrix1.row2 - matrix2.row2
return new Matrix2x2(
internalIO.subps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.subps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr)
);
}
public static Matrix2x2 operator *(Matrix2x2 matrix1, float value)
{
return new Matrix2x2(
internalIO.mulps_const_internal(matrix1._colum0Ptr, value),
internalIO.mulps_const_internal(matrix1._colum1Ptr, value)
);
}
public static Matrix2x2 operator /(Matrix2x2 matrix1, float value)
{
return new Matrix2x2(
internalIO.divps_const_internal(matrix1._colum0Ptr, value),
internalIO.divps_const_internal(matrix1._colum1Ptr, value)
);
}
~Matrix2x2()
{
if (_map == null)
{
internalIO.deinitM128_internal(_colum0Ptr);
internalIO.deinitM128_internal(_colum1Ptr);
}
}
}
}
+122
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@@ -3,4 +3,126 @@ using System.Runtime.InteropServices;
namespace StgSharp.Math
{
public class Matrix2x4
{
internal M128Map _map;
internal IntPtr _colum0Ptr;
internal IntPtr _colum1Ptr;
internal IntPtr _colum2Ptr;
internal IntPtr _colum3Ptr;
private bool _isTranposed;
private Matrix4x2 _transpose;
public Matrix2x4(
float a00, float a01, float a02, float a03,
float a10, float a11, float a12, float a13
)
{
_colum0Ptr = internalIO.load_internal(a00, a10, 0, 0);
_colum1Ptr = internalIO.load_internal(a01, a11, 0, 0);
_colum2Ptr = internalIO.load_internal(a02, a12, 0, 0);
_colum3Ptr = internalIO.load_internal(a03, a13, 0, 0);
_transpose = new Matrix4x2(this);
}
internal Matrix2x4(
IntPtr colum0Ptr,
IntPtr colum1Ptr,
IntPtr colum2Ptr,
IntPtr colum3Ptr
)
{
_colum0Ptr = colum0Ptr;
_colum1Ptr = colum1Ptr;
_colum2Ptr = colum2Ptr;
_colum3Ptr = colum3Ptr;
_transpose = new Matrix4x2(this);
}
public unsafe Matrix4x2 Transpose(TransposeMode transposeMode)
{
if (_isTranposed)
{
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum2Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_3 = (*(M128*)_colum3Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum2Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_3 = (*(M128*)_colum3Ptr).single_1;
_isTranposed = true;
}
switch (transposeMode)
{
case TransposeMode.New:
return new Matrix4x2(
internalIO.load_cpy_internal(_transpose._colum0Ptr),
internalIO.load_cpy_internal(_transpose._colum1Ptr)
);
break;
case TransposeMode.Copy:
return _transpose;
break;
default:
throw new Exception();
break;
}
}
public static Matrix2x4 operator +(Matrix2x4 matrix1,Matrix2x4 matrix2)
{
return new Matrix2x4(
internalIO.addps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.addps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr),
internalIO.addps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr),
internalIO.addps_internal(matrix1._colum3Ptr, matrix2._colum3Ptr)
);
}
public static Matrix2x4 operator -(Matrix2x4 matrix1, Matrix2x4 matrix2)
{
return new Matrix2x4(
internalIO.subps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.subps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr),
internalIO.subps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr),
internalIO.subps_internal(matrix1._colum3Ptr, matrix2._colum3Ptr)
);
}
public static Matrix2x4 operator *(Matrix2x4 matrix, float value)
{
return new Matrix2x4(
internalIO.mulps_const_internal(matrix._colum0Ptr,value),
internalIO.mulps_const_internal(matrix._colum1Ptr,value),
internalIO.mulps_const_internal(matrix._colum2Ptr,value),
internalIO.mulps_const_internal(matrix._colum3Ptr,value)
);
}
public static Matrix2x4 operator /(Matrix2x4 matrix, float value)
{
return new Matrix2x4(
internalIO.divps_const_internal(matrix._colum0Ptr, value),
internalIO.divps_const_internal(matrix._colum1Ptr, value),
internalIO.divps_const_internal(matrix._colum2Ptr, value),
internalIO.divps_const_internal(matrix._colum3Ptr, value)
);
}
internal Matrix2x4(
Matrix4x2 transpose)
{
_transpose = transpose;
}
}
}
+96 -102
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@@ -3,139 +3,133 @@ using System.Runtime.InteropServices;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit)]
public struct matrix3x3 : IEquatable<matrix3x3>
public class Matrix3x3
{
[FieldOffset(0)]
public Vec3d row1;
[FieldOffset(12)]
public Vec3d row2;
[FieldOffset(24)]
public Vec3d row3;
internal M128Map map;
public matrix3x3(Vec3d r0, Vec3d r1, Vec3d r2)
{
row1 = r0;
row2 = r1;
row3 = r2;
}
internal IntPtr _colum0Ptr;
internal IntPtr _colum1Ptr;
internal IntPtr _colum2Ptr;
public matrix3x3(
float a11, float a12, float a13,
float a21, float a22, float a23,
float a31, float a32, float a33
private bool _isDisposed;
private Matrix3x3 _transpose;
public Matrix3x3(
float a00, float a01, float a02,
float a10, float a11, float a12,
float a20, float a21, float a22
)
{
row1 = new Vec3d(a11, a12, a13);
row2 = new Vec3d(a21, a22, a23);
row3 = new Vec3d(a31, a32, a33);
_colum0Ptr = internalIO.load_internal(a00,a10,a20,0);
_colum1Ptr = internalIO.load_internal(a01,a11,a21,0);
_colum2Ptr = internalIO.load_internal(a02,a12,a22,0);
_transpose = new Matrix3x3(this);
}
public override int GetHashCode()
internal Matrix3x3(Matrix3x3 transpose)
{
return HashCode.Combine(row1, row2, row3);
_transpose = transpose;
}
bool IEquatable<matrix3x3>.Equals(matrix3x3 other)
internal Matrix3x3(
IntPtr colum0Ptr,
IntPtr colum1Ptr,
IntPtr colum2Ptr
)
{
if (this.GetHashCode() != other.GetHashCode())
_colum0Ptr= colum0Ptr;
_colum1Ptr= colum1Ptr;
_colum2Ptr= colum2Ptr;
_transpose = new Matrix3x3(this);
}
public unsafe Matrix3x3 Transpose(TransposeMode transposeMode)
{
if (!_isDisposed)
{
return false;
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum2Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum2Ptr).single_1;
(*(M128*)_transpose._colum2Ptr).single_0 = (*(M128*)_colum0Ptr).single_2;
(*(M128*)_transpose._colum2Ptr).single_1 = (*(M128*)_colum1Ptr).single_2;
(*(M128*)_transpose._colum2Ptr).single_2 = (*(M128*)_colum2Ptr).single_2;
_isDisposed = true;
}
else
switch (transposeMode)
{
return
this.row1 == other.row1
&& this.row2 == other.row2
&& this.row3 == other.row3;
case TransposeMode.New:
return new Matrix3x3(
internalIO.load_cpy_internal(_transpose._colum0Ptr),
internalIO.load_cpy_internal(_transpose._colum1Ptr),
internalIO.load_cpy_internal(_transpose._colum2Ptr)
);
break;
case TransposeMode.Copy:
return _transpose;
break;
default:
throw new Exception();
break;
}
}
public override bool Equals(object obj)
public static Matrix3x3 operator +(Matrix3x3 matrix1, Matrix3x3 matrix2)
{
if (obj == null)
{
return false;
}
else if (obj.GetType() != typeof(matrix3x3))
{
return false;
}
else
{
return this.Equals((matrix3x3)obj);
}
}
public override string ToString()
{
return $"{row1}\n{row2}\n{row3}";
}
public static bool operator ==(matrix3x3 matrix1, matrix3x3 matrix2)
{
return matrix1.Equals(matrix2);
}
public static bool operator !=(matrix3x3 matrix1, matrix3x3 matrix2)
{
return !matrix1.Equals(matrix2);
}
public static matrix3x3 operator +(matrix3x3 matrix1, matrix3x3 matrix2)
{
return new matrix3x3(
matrix1.row1.X + matrix2.row1.X,
matrix1.row1.Y + matrix2.row1.Y,
matrix1.row1.Z + matrix2.row1.Z,
matrix1.row2.X + matrix2.row2.X,
matrix1.row2.Y + matrix2.row2.Y,
matrix1.row2.Z + matrix2.row2.Z,
matrix1.row3.X + matrix2.row3.X,
matrix1.row3.Y + matrix2.row3.Y,
matrix1.row3.Z + matrix2.row3.Z
return new Matrix3x3(
internalIO.addps_internal(matrix1._colum0Ptr,matrix2._colum0Ptr),
internalIO.addps_internal(matrix1._colum1Ptr,matrix2._colum1Ptr),
internalIO.addps_internal(matrix1._colum2Ptr,matrix2._colum2Ptr)
);
}
public static matrix3x3 operator -(matrix3x3 matrix1, matrix3x3 matrix2)
public static Matrix3x3 operator -(Matrix3x3 matrix1, Matrix3x3 matrix2)
{
return new matrix3x3(
matrix1.row1.X - matrix2.row1.X,
matrix1.row1.Y - matrix2.row1.Y,
matrix1.row1.Z - matrix2.row1.Z,
matrix1.row2.X - matrix2.row2.X,
matrix1.row2.Y - matrix2.row2.Y,
matrix1.row2.Z - matrix2.row2.Z,
matrix1.row3.X - matrix2.row3.X,
matrix1.row3.Y - matrix2.row3.Y,
matrix1.row3.Z - matrix2.row3.Z
return new Matrix3x3(
internalIO.subps_internal(matrix1._colum0Ptr,matrix2._colum0Ptr),
internalIO.subps_internal(matrix1._colum1Ptr,matrix2._colum1Ptr),
internalIO.subps_internal(matrix1._colum2Ptr,matrix2._colum2Ptr)
);
}
public static matrix3x3 operator *(matrix3x3 array, float x)
public static Matrix3x3 operator *(Matrix3x3 matrix, float value)
{
return new matrix3x3(
array.row1 * x,
array.row2 * x,
array.row3 * x
return new Matrix3x3(
internalIO.mulps_const_internal(matrix._colum0Ptr,value),
internalIO.mulps_const_internal(matrix._colum1Ptr,value),
internalIO.mulps_const_internal(matrix._colum2Ptr,value)
);
}
public static matrix3x3 operator /(matrix3x3 array, float x)
public static Matrix3x3 operator /(Matrix3x3 matrix, float value)
{
return new matrix3x3(
array.row1 / x,
array.row2 / x,
array.row3 / x
return new Matrix3x3(
internalIO.divps_const_internal(matrix._colum0Ptr, value),
internalIO.divps_const_internal(matrix._colum1Ptr, value),
internalIO.divps_const_internal(matrix._colum2Ptr, value)
);
}
~Matrix3x3()
{
if (map==null)
{
internalIO.deinitM128_internal(_colum0Ptr);
internalIO.deinitM128_internal(_colum1Ptr);
internalIO.deinitM128_internal(_colum2Ptr);
}
}
}
}
+102 -9
View File
@@ -6,9 +6,12 @@ namespace StgSharp.Math
{
public class Matrix3x4
{
internal IntPtr _row0Ptr;
internal IntPtr _row1Ptr;
internal IntPtr _row2Ptr;
internal M128Map map;
internal IntPtr _colum0Ptr;
internal IntPtr _colum1Ptr;
internal IntPtr _colum2Ptr;
internal IntPtr _colum3Ptr;
private bool _isTransposed;
private Matrix4x3 _transpose;
@@ -19,13 +22,27 @@ namespace StgSharp.Math
float a20, float a21, float a22, float a23
)
{
_row0Ptr = internalIO.load_internal(a00,a01,a02,a03);
_row1Ptr = internalIO.load_internal(a10,a11,a12,a13);
_row2Ptr = internalIO.load_internal(a20,a21,a22,a23);
_colum0Ptr = internalIO.load_internal(a00,a10,a20,0);
_colum1Ptr = internalIO.load_internal(a01,a11,a21,0);
_colum2Ptr = internalIO.load_internal(a02,a12,a22,0);
_colum2Ptr = internalIO.load_internal(a03,a13,a23,0);
_transpose = new Matrix4x3(this);
}
internal Matrix3x4(
IntPtr colum0Ptr,
IntPtr colum1Ptr,
IntPtr colum2Ptr,
IntPtr colum3Ptr
)
{
_colum0Ptr = colum0Ptr;
_colum1Ptr = colum1Ptr;
_colum2Ptr = colum2Ptr;
_colum3Ptr = colum3Ptr;
}
internal Matrix3x4()
{
_transpose = new Matrix4x3(this);
@@ -36,15 +53,38 @@ namespace StgSharp.Math
_transpose = transpose;
}
public Matrix4x3 Transpose(TransposeMode transposeMode)
public unsafe Matrix4x3 Transpose(TransposeMode transposeMode)
{
if (!_isTransposed)
{
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum2Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum3Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum2Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum3Ptr).single_1;
(*(M128*)_transpose._colum2Ptr).single_0 = (*(M128*)_colum0Ptr).single_2;
(*(M128*)_transpose._colum2Ptr).single_1 = (*(M128*)_colum1Ptr).single_2;
(*(M128*)_transpose._colum2Ptr).single_2 = (*(M128*)_colum2Ptr).single_2;
(*(M128*)_transpose._colum2Ptr).single_2 = (*(M128*)_colum3Ptr).single_2;
}
switch (transposeMode)
{
case TransposeMode.New:
return new Matrix4x3();
return new Matrix4x3(
internalIO.load_cpy_internal(_transpose._colum0Ptr),
internalIO.load_cpy_internal(_transpose._colum1Ptr),
internalIO.load_cpy_internal(_transpose._colum2Ptr)
) ;
break;
case TransposeMode.Copy:
return _transpose;
break;
default:
throw new Exception();
@@ -52,6 +92,59 @@ namespace StgSharp.Math
}
}
public static Matrix3x4 operator +(Matrix3x4 matrix1, Matrix3x4 matrix2)
{
return new Matrix3x4(
internalIO.addps_internal(matrix1._colum0Ptr,matrix1._colum0Ptr),
internalIO.addps_internal(matrix1._colum1Ptr,matrix1._colum1Ptr),
internalIO.addps_internal(matrix1._colum2Ptr,matrix1._colum2Ptr),
internalIO.addps_internal(matrix1._colum2Ptr,matrix1._colum2Ptr)
);
}
public static Matrix3x4 operator -(Matrix4x3 matrix1, Matrix3x4 matrix2)
{
return new Matrix3x4(
internalIO.subps_internal(matrix1._colum0Ptr,matrix2._colum0Ptr),
internalIO.subps_internal(matrix1._colum1Ptr,matrix2._colum1Ptr),
internalIO.subps_internal(matrix1._colum2Ptr,matrix2._colum2Ptr),
internalIO.subps_internal(matrix1._colum2Ptr,matrix2._colum2Ptr)
);
}
public static Matrix3x4 operator *(Matrix3x4 matrix, float value)
{
return new Matrix3x4(
internalIO.mulps_const_internal(matrix._colum0Ptr,value),
internalIO.mulps_const_internal(matrix._colum1Ptr,value),
internalIO.mulps_const_internal(matrix._colum2Ptr,value),
internalIO.mulps_const_internal(matrix._colum3Ptr,value)
);
}
public static Matrix3x4 operator /(Matrix3x4 matrix, float value)
{
return new Matrix3x4(
internalIO.divps_const_internal(matrix._colum0Ptr,value),
internalIO.divps_const_internal(matrix._colum1Ptr,value),
internalIO.divps_const_internal(matrix._colum2Ptr,value),
internalIO.divps_const_internal(matrix._colum3Ptr,value)
);
}
~Matrix3x4()
{
if (map == null)
{
internalIO.deinitM128_internal(_colum0Ptr);
internalIO.deinitM128_internal(_colum1Ptr);
internalIO.deinitM128_internal(_colum2Ptr);
}
else
{
}
}
+100 -54
View File
@@ -3,80 +3,126 @@ using System.Runtime.InteropServices;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit)]
public struct matrix4x2 : IEquatable<matrix4x2>
public class Matrix4x2
{
[FieldOffset(0)]
public vec2d row1;
[FieldOffset(8)]
public vec2d row2;
[FieldOffset(16)]
public vec2d row3;
[FieldOffset(24)]
public vec2d row4;
internal M128Map _map;
public matrix4x2(vec2d r1, vec2d r2, vec2d r3, vec2d r4)
{
row1 = r1;
row2 = r2;
row3 = r3;
row4 = r4;
}
internal IntPtr _colum0Ptr;
internal IntPtr _colum1Ptr;
public matrix4x2(
float a11, float a12,
float a21, float a22,
float a31, float a32,
float a41, float a42
private bool _isTransposed;
private Matrix2x4 _transpose;
public Matrix4x2(
float a00, float a01,
float a10, float a11,
float a20, float a21,
float a30, float a31
)
{
row1 = new vec2d(a11, a12);
row2 = new vec2d(a21, a22);
row3 = new vec2d(a31, a32);
row4 = new vec2d(a41, a42);
_colum0Ptr = internalIO.load_internal(a00,a10,a20,a30);
_colum0Ptr = internalIO.load_internal(a01,a11,a21,a31);
_transpose = new Matrix2x4(this);
}
public override bool Equals(object obj)
public Matrix4x2(
IntPtr colum0Ptr,
IntPtr colum1Ptr
)
{
if (obj == null)
{
return false;
}
else if (obj.GetType() == typeof(matrix4x2))
{
return false;
}
else
{
return this.Equals((matrix4x2)obj);
}
_colum0Ptr = colum0Ptr;
_colum1Ptr = colum1Ptr;
_transpose = new Matrix2x4(this);
}
public override int GetHashCode()
public Matrix4x2(Matrix2x4 transpose)
{
return HashCode.Combine(row1, row2, row3, row4);
_transpose = transpose;
}
public override string ToString()
public unsafe Matrix2x4 Transpose(TransposeMode transposeMode )
{
return $"{row1}\n{row2}\n{row3}\n{row4}";
}
bool IEquatable<matrix4x2>.Equals(matrix4x2 other)
{
if (this.GetHashCode() != other.GetHashCode())
if (!_isTransposed)
{
return false;
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
(*(M128*)_transpose._colum2Ptr).single_0 = (*(M128*)_colum0Ptr).single_2;
(*(M128*)_transpose._colum3Ptr).single_0 = (*(M128*)_colum0Ptr).single_3;
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
(*(M128*)_transpose._colum2Ptr).single_1 = (*(M128*)_colum1Ptr).single_2;
(*(M128*)_transpose._colum3Ptr).single_1 = (*(M128*)_colum1Ptr).single_3;
_isTransposed = true;
}
else
switch (transposeMode)
{
return this.row1 == other.row1
&& this.row2 == other.row2
&& this.row3 == other.row3
&& this.row4 == other.row4;
case TransposeMode.New:
return new Matrix2x4(
internalIO.load_cpy_internal(_transpose._colum0Ptr),
internalIO.load_cpy_internal(_transpose._colum1Ptr),
internalIO.load_cpy_internal(_transpose._colum2Ptr),
internalIO.load_cpy_internal(_transpose._colum3Ptr)
);
break;
case TransposeMode.Copy:
return _transpose;
break;
default:
throw new Exception();
break;
}
}
public static Matrix4x2 operator +(Matrix4x2 matrix1, Matrix4x2 matrix2)
{
return new Matrix4x2(
internalIO.addps_internal(matrix1._colum0Ptr,matrix2._colum0Ptr),
internalIO.addps_internal(matrix1._colum1Ptr,matrix2._colum1Ptr)
);
}
public static Matrix4x2 operator -(Matrix4x2 matrix1, Matrix4x2 matrix2)
{
return new Matrix4x2(
internalIO.subps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.subps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr)
);
}
public static Matrix4x2 operator *(Matrix4x2 matrix,float value)
{
return new Matrix4x2(
internalIO.mulps_const_internal(matrix._colum0Ptr,value),
internalIO.mulps_const_internal(matrix._colum1Ptr,value)
);
}
public static Matrix4x2 operator /(Matrix4x2 matrix, float value)
{
return new Matrix4x2(
internalIO.divps_const_internal(matrix._colum0Ptr,value),
internalIO.divps_const_internal(matrix._colum1Ptr,value)
);
}
~Matrix4x2()
{
if (_map == null)
{
internalIO.deinitM128_internal(_colum0Ptr);
internalIO.deinitM128_internal(_colum1Ptr);
}
}
}
}
+102 -66
View File
@@ -5,10 +5,11 @@ namespace StgSharp.Math
{
public class Matrix4x3
{
internal IntPtr _row0Ptr;
internal IntPtr _row1Ptr;
internal IntPtr _row2Ptr;
internal IntPtr _row3Ptr;
internal M128Map map;
internal IntPtr _colum0Ptr = IntPtr.Zero;
internal IntPtr _colum1Ptr;
internal IntPtr _colum2Ptr;
private bool _isTransposed;
private Matrix3x4 _transpose;
@@ -20,10 +21,22 @@ namespace StgSharp.Math
float a30, float a31, float a32
)
{
_row0Ptr = internalIO.load_internal(a00,a01,a02,0);
_row1Ptr = internalIO.load_internal(a10,a11,a12,0);
_row2Ptr = internalIO.load_internal(a20,a21,a22,0);
_row3Ptr = internalIO.load_internal(a30,a31,a32,0);
_colum0Ptr = internalIO.load_internal(a00,a10,a20,a30);
_colum1Ptr = internalIO.load_internal(a01,a11,a21,a31);
_colum2Ptr = internalIO.load_internal(a02,a12,a22,a32);
_transpose = new Matrix3x4(this);
}
internal Matrix4x3(
IntPtr colum0Ptr,
IntPtr colum1Ptr,
IntPtr colum2Ptr
)
{
_colum0Ptr = colum0Ptr;
_colum1Ptr = colum1Ptr;
_colum2Ptr = colum2Ptr;
_transpose = new Matrix3x4(this);
}
@@ -34,74 +47,97 @@ namespace StgSharp.Math
}
}
[StructLayout(LayoutKind.Explicit)]
public struct matrix4x3 : IEquatable<matrix4x3>
{
[FieldOffset(0)]
public Vec3d row1;
[FieldOffset(12)]
public Vec3d row2;
[FieldOffset(24)]
public Vec3d row3;
[FieldOffset(36)]
public Vec3d row4;
public matrix4x3(
float a11, float a12, float a13,
float a21, float a22, float a23,
float a31, float a32, float a33,
float a41, float a42, float a43
)
public unsafe Matrix3x4 Transpose(TransposeMode transposeMode)
{
row1 = new Vec3d(a11, a12, a13);
row2 = new Vec3d(a21, a22, a23);
row3 = new Vec3d(a31, a32, a33);
row4 = new Vec3d(a41, a42, a43);
if (!_isTransposed)
{
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum2Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum2Ptr).single_1;
(*(M128*)_transpose._colum2Ptr).single_0 = (*(M128*)_colum0Ptr).single_2;
(*(M128*)_transpose._colum2Ptr).single_1 = (*(M128*)_colum1Ptr).single_2;
(*(M128*)_transpose._colum2Ptr).single_2 = (*(M128*)_colum2Ptr).single_2;
(*(M128*)_transpose._colum3Ptr).single_0 = (*(M128*)_colum0Ptr).single_3;
(*(M128*)_transpose._colum3Ptr).single_1 = (*(M128*)_colum1Ptr).single_3;
(*(M128*)_transpose._colum3Ptr).single_2 = (*(M128*)_colum2Ptr).single_3;
_isTransposed = true;
}
switch (transposeMode)
{
case TransposeMode.New:
return new Matrix3x4(
_transpose._colum0Ptr,
_transpose._colum1Ptr,
_transpose._colum2Ptr,
_transpose._colum3Ptr
);
break;
case TransposeMode.Copy:
return _transpose;
break;
default:
throw new Exception();
break;
}
}
public override bool Equals(object obj)
public static Matrix4x3 operator +(Matrix4x3 matrix1, Matrix4x3 matrix2)
{
if (obj == null)
return new Matrix4x3(
internalIO.addps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.addps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr),
internalIO.addps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr)
);
}
public static Matrix4x3 operator -(Matrix4x3 matrix1, Matrix4x3 matrix2)
{
return new Matrix4x3(
internalIO.subps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.subps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr),
internalIO.subps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr)
) ;
}
public static Matrix4x3 operator *(Matrix4x3 matrix, float value)
{
return new Matrix4x3(
internalIO.mulps_const_internal(matrix._colum0Ptr,value),
internalIO.mulps_const_internal(matrix._colum1Ptr,value),
internalIO.mulps_const_internal(matrix._colum2Ptr,value)
);
}
public static Matrix4x3 operator /(Matrix4x3 matrix, float value)
{
return new Matrix4x3(
internalIO.divps_const_internal(matrix._colum0Ptr,value),
internalIO.divps_const_internal(matrix._colum1Ptr,value),
internalIO.divps_const_internal(matrix._colum2Ptr,value)
);
}
~Matrix4x3()
{
if (map == null)
{
return false;
}
else if (obj.GetType() != typeof(matrix4x3))
{
return false;
internalIO.deinitM128_internal(_colum0Ptr);
internalIO.deinitM128_internal(_colum1Ptr);
internalIO.deinitM128_internal(_colum2Ptr);
}
else
{
return this.Equals((matrix4x3)obj);
}
}
bool IEquatable<matrix4x3>.Equals(matrix4x3 other)
{
if (this.GetHashCode() != other.GetHashCode())
{
return false;
}
else
{
return this.row1 == other.row1
&& this.row2 == other.row2
&& this.row3 == other.row3
&& this.row4 == other.row4;
}
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public override string ToString()
{
return base.ToString();
}
}
}
+66 -69
View File
@@ -25,10 +25,10 @@ namespace StgSharp.Math
internal M128Map map;
internal IntPtr _row0Ptr;
internal IntPtr _row1Ptr;
internal IntPtr _row2Ptr;
internal IntPtr _row3Ptr;
internal IntPtr _colum0Ptr;
internal IntPtr _colum1Ptr;
internal IntPtr _colum2Ptr;
internal IntPtr _colum3Ptr;
private bool isTransposed=false;
@@ -40,10 +40,10 @@ namespace StgSharp.Math
internal Matrix4x4()
{
_row0Ptr = internalIO.load_internal(0,0,0,0);
_row1Ptr = internalIO.load_internal(0,0,0,0);
_row2Ptr = internalIO.load_internal(0,0,0,0);
_row3Ptr = internalIO.load_internal(0,0,0,0);
_colum0Ptr = internalIO.load_internal(0,0,0,0);
_colum1Ptr = internalIO.load_internal(0,0,0,0);
_colum2Ptr = internalIO.load_internal(0,0,0,0);
_colum3Ptr = internalIO.load_internal(0,0,0,0);
_transpose = new Matrix4x4(this);
}
@@ -51,10 +51,10 @@ namespace StgSharp.Math
//Ctor used for the matixes of transposed matrix
internal Matrix4x4(Matrix4x4 transpose)
{
_row0Ptr = internalIO.load_internal(0, 0, 0, 0);
_row1Ptr = internalIO.load_internal(0, 0, 0, 0);
_row2Ptr = internalIO.load_internal(0, 0, 0, 0);
_row3Ptr = internalIO.load_internal(0, 0, 0, 0);
_colum0Ptr = internalIO.load_internal(0, 0, 0, 0);
_colum1Ptr = internalIO.load_internal(0, 0, 0, 0);
_colum2Ptr = internalIO.load_internal(0, 0, 0, 0);
_colum3Ptr = internalIO.load_internal(0, 0, 0, 0);
_transpose = transpose;
this.isTransposed=true;
@@ -67,11 +67,10 @@ namespace StgSharp.Math
IntPtr row3Ptr
)
{
_row0Ptr = row0Ptr;
_row1Ptr = row1Ptr;
_row2Ptr = row2Ptr;
_row3Ptr = row3Ptr;
_colum0Ptr= row0Ptr;
_colum1Ptr= row1Ptr;
_colum2Ptr= row2Ptr;
_colum3Ptr= row3Ptr;
_transpose = new Matrix4x4(this);
}
@@ -84,53 +83,51 @@ namespace StgSharp.Math
)
{
_row0Ptr = internalIO.load_internal(a00,a01,a02,a03);
_row1Ptr = internalIO.load_internal(a10,a11,a12,a13);
_row2Ptr = internalIO.load_internal(a20,a21,a22,a23);
_row3Ptr = internalIO.load_internal(a30,a31,a32,a33);
_colum0Ptr = internalIO.load_internal(a00,a10,a20,a30);
_colum1Ptr = internalIO.load_internal(a01,a11,a21,a31);
_colum2Ptr = internalIO.load_internal(a02,a12,a22,a32);
_colum3Ptr = internalIO.load_internal(a03,a13,a23,a33);
_transpose = new Matrix4x4(this);
}
internal void internalTranspose()
{
if (!isTransposed)
{
(*(M128*)_transpose._row0Ptr).single_0 = (*(M128*)_row0Ptr).single_0;
(*(M128*)_transpose._row0Ptr).single_1 = (*(M128*)_row1Ptr).single_0;
(*(M128*)_transpose._row0Ptr).single_2 = (*(M128*)_row2Ptr).single_0;
(*(M128*)_transpose._row0Ptr).single_3 = (*(M128*)_row3Ptr).single_0;
(*(M128*)_transpose._row1Ptr).single_0 = (*(M128*)_row0Ptr).single_1;
(*(M128*)_transpose._row1Ptr).single_1 = (*(M128*)_row1Ptr).single_1;
(*(M128*)_transpose._row1Ptr).single_2 = (*(M128*)_row2Ptr).single_1;
(*(M128*)_transpose._row1Ptr).single_3 = (*(M128*)_row3Ptr).single_1;
(*(M128*)_transpose._row2Ptr).single_0 = (*(M128*)_row0Ptr).single_2;
(*(M128*)_transpose._row2Ptr).single_1 = (*(M128*)_row1Ptr).single_2;
(*(M128*)_transpose._row2Ptr).single_2 = (*(M128*)_row2Ptr).single_2;
(*(M128*)_transpose._row2Ptr).single_3 = (*(M128*)_row3Ptr).single_2;
(*(M128*)_transpose._row3Ptr).single_0 = (*(M128*)_row0Ptr).single_3;
(*(M128*)_transpose._row3Ptr).single_1 = (*(M128*)_row1Ptr).single_3;
(*(M128*)_transpose._row3Ptr).single_2 = (*(M128*)_row2Ptr).single_3;
(*(M128*)_transpose._row3Ptr).single_3 = (*(M128*)_row3Ptr).single_3;
isTransposed = true;
}
}
public unsafe Matrix4x4 Transpose(TransposeMode transposeMode)
{
this.internalTranspose();
if (!isTransposed)
{
(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum2Ptr).single_0;
(*(M128*)_transpose._colum0Ptr).single_3 = (*(M128*)_colum3Ptr).single_0;
(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum2Ptr).single_1;
(*(M128*)_transpose._colum1Ptr).single_3 = (*(M128*)_colum3Ptr).single_1;
(*(M128*)_transpose._colum2Ptr).single_0 = (*(M128*)_colum0Ptr).single_2;
(*(M128*)_transpose._colum2Ptr).single_1 = (*(M128*)_colum1Ptr).single_2;
(*(M128*)_transpose._colum2Ptr).single_2 = (*(M128*)_colum2Ptr).single_2;
(*(M128*)_transpose._colum2Ptr).single_3 = (*(M128*)_colum3Ptr).single_2;
(*(M128*)_transpose._colum3Ptr).single_0 = (*(M128*)_colum0Ptr).single_3;
(*(M128*)_transpose._colum3Ptr).single_1 = (*(M128*)_colum1Ptr).single_3;
(*(M128*)_transpose._colum3Ptr).single_2 = (*(M128*)_colum2Ptr).single_3;
(*(M128*)_transpose._colum3Ptr).single_3 = (*(M128*)_colum3Ptr).single_3;
isTransposed = true;
}
switch (transposeMode)
{
case TransposeMode.New:
return new Matrix4x4(
_transpose._row0Ptr,
_transpose._row1Ptr,
_transpose._row2Ptr,
_transpose._row3Ptr
internalIO.load_cpy_internal(_transpose._colum0Ptr),
internalIO.load_cpy_internal(_transpose._colum1Ptr),
internalIO.load_cpy_internal(_transpose._colum2Ptr),
internalIO.load_cpy_internal(_transpose._colum3Ptr)
);
break;
case TransposeMode.Copy:
@@ -146,20 +143,20 @@ namespace StgSharp.Math
public static Matrix4x4 operator +(Matrix4x4 matrix1, Matrix4x4 matrix2)
{
return new Matrix4x4(
internalIO.addps_internal(matrix1._row0Ptr, matrix2._row0Ptr),
internalIO.addps_internal(matrix1._row1Ptr, matrix2._row1Ptr),
internalIO.addps_internal(matrix1._row2Ptr, matrix2._row2Ptr),
internalIO.addps_internal(matrix1._row3Ptr, matrix2._row3Ptr)
internalIO.addps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.addps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr),
internalIO.addps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr),
internalIO.addps_internal(matrix1._colum3Ptr, matrix2._colum3Ptr)
) ;
}
public static Matrix4x4 operator -(Matrix4x4 matrix1, Matrix4x4 matrix2)
{
return new Matrix4x4(
internalIO.subps_internal(matrix1._row0Ptr, matrix2._row0Ptr),
internalIO.subps_internal(matrix1._row1Ptr, matrix2._row1Ptr),
internalIO.subps_internal(matrix1._row2Ptr, matrix2._row2Ptr),
internalIO.subps_internal(matrix1._row3Ptr, matrix2._row3Ptr)
internalIO.subps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
internalIO.subps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr),
internalIO.subps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr),
internalIO.subps_internal(matrix1._colum3Ptr, matrix2._colum3Ptr)
);
}
@@ -167,17 +164,17 @@ namespace StgSharp.Math
public static Matrix4x4 operator *(Matrix4x4 matrix, float value)
{
return new Matrix4x4(
internalIO.mulps_const_internal(matrix._row0Ptr,value),
internalIO.mulps_const_internal(matrix._row1Ptr,value),
internalIO.mulps_const_internal(matrix._row2Ptr,value),
internalIO.mulps_const_internal(matrix._row3Ptr,value)
internalIO.mulps_const_internal(matrix._colum0Ptr,value),
internalIO.mulps_const_internal(matrix._colum1Ptr,value),
internalIO.mulps_const_internal(matrix._colum2Ptr,value),
internalIO.mulps_const_internal(matrix._colum3Ptr,value)
);
}
public override string ToString()
{
return $"{*(M128*)_row0Ptr}\n{*(M128*)_row1Ptr}\n{*(M128*)_row2Ptr}\n{*(M128*)_row3Ptr}";
return $"{*(M128*)_colum0Ptr}\n{*(M128*)_colum1Ptr}\n{*(M128*)_colum2Ptr}\n{*(M128*)_colum3Ptr}";
}
@@ -186,10 +183,10 @@ namespace StgSharp.Math
{
if (map==null)
{
internalIO.deinitM128_internal(_row0Ptr);
internalIO.deinitM128_internal(_row1Ptr);
internalIO.deinitM128_internal(_row2Ptr);
internalIO.deinitM128_internal(_row3Ptr);
internalIO.deinitM128_internal(_colum0Ptr);
internalIO.deinitM128_internal(_colum1Ptr);
internalIO.deinitM128_internal(_colum2Ptr);
internalIO.deinitM128_internal(_colum3Ptr);
}
else
{
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@@ -20,6 +20,7 @@ SSGC_API int initGLAD(void);
SSGC_API __m128* __cdecl load(float x, float y, float z, float w);
SSGC_API __m128* __cdecl load_cpy(__m128* ptr);
SSGC_API __m128* __cdecl addps(__m128* ptr1, __m128* ptr2);
SSGC_API __m128* __cdecl subps(__m128* ptr1, __m128* ptr2);
SSGC_API __m128* __cdecl mulps_const(__m128* ptr, float value);
+12
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@@ -24,6 +24,18 @@ SSGC_API __m128* __cdecl load(float x, float y, float z, float w)
}
}
SSGC_API __m128* __cdecl load_cpy(__m128* ptr)
{
__m128* ret = _aligned_malloc(sizeof(__m128*),16);
if (NULL != ret)
{
*ret = *ptr;
}
return ret;
}
SSGC_API __m128* __cdecl addps(__m128* ptr1, __m128* ptr2)
{
File diff suppressed because it is too large Load Diff
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+151 -96
View File
@@ -35,6 +35,7 @@ __AD80FFF0_pmmintrin@h DB 01H
__B5461FF6_linear@c DB 01H
msvcjmc ENDS
PUBLIC load
PUBLIC load_cpy
PUBLIC addps
PUBLIC subps
PUBLIC mulps_const
@@ -56,6 +57,12 @@ $pdata$load DD imagerel $LN6
pdata ENDS
; COMDAT pdata
pdata SEGMENT
$pdata$load_cpy DD imagerel $LN6
DD imagerel $LN6+52
DD imagerel $unwind$load_cpy
pdata ENDS
; COMDAT pdata
pdata SEGMENT
$pdata$addps DD imagerel $LN6
DD imagerel $LN6+85
DD imagerel $unwind$addps
@@ -151,6 +158,11 @@ $unwind$addps DD 040a01H
xdata ENDS
; COMDAT xdata
xdata SEGMENT
$unwind$load_cpy DD 020601H
DD 030023206H
xdata ENDS
; COMDAT xdata
xdata SEGMENT
$unwind$load DD 092701H
DD 039827H
DD 04881eH
@@ -172,7 +184,7 @@ _TEXT SEGMENT
ptr$ = 48
deinitM128 PROC ; COMDAT
; 142 : {
; 154 : {
$LN4:
00000 40 53 push rbx
@@ -183,8 +195,8 @@ $LN4:
00010 e8 00 00 00 00 call __CheckForDebuggerJustMyCode
00015 48 8b cb mov rcx, rbx
; 143 : free(ptr);
; 144 : }
; 155 : free(ptr);
; 156 : }
00018 48 83 c4 20 add rsp, 32 ; 00000020H
0001c 5b pop rbx
@@ -200,7 +212,7 @@ ptr1$ = 48
ptr2$ = 56
divps PROC ; COMDAT
; 120 : {
; 132 : {
$LN6:
00000 48 89 5c 24 08 mov QWORD PTR [rsp+8], rbx
@@ -218,23 +230,23 @@ $LN6:
00029 48 85 c0 test rax, rax
0002c 74 14 je SHORT $LN2@divps
; 121 : __m128* ret = _aligned_malloc(sizeof(__m128), 16);
; 122 :
; 123 : if (NULL != ret)
; 124 : {
; 125 : *ret = _mm_div_ps(*ptr1, *ptr2);
; 133 : __m128* ret = _aligned_malloc(sizeof(__m128), 16);
; 134 :
; 135 : if (NULL != ret)
; 136 : {
; 137 : *ret = _mm_div_ps(*ptr1, *ptr2);
0002e 0f 10 07 movups xmm0, XMMWORD PTR [rdi]
00031 0f 5e 03 divps xmm0, XMMWORD PTR [rbx]
00034 0f 11 00 movups XMMWORD PTR [rax], xmm0
; 126 : return ret;
; 127 : }
; 128 : else
; 129 : {
; 130 : return -1;
; 131 : }
; 132 : }
; 138 : return ret;
; 139 : }
; 140 : else
; 141 : {
; 142 : return -1;
; 143 : }
; 144 : }
00037 48 8b 5c 24 30 mov rbx, QWORD PTR [rsp+48]
0003c 48 83 c4 20 add rsp, 32 ; 00000020H
@@ -258,7 +270,7 @@ ptr$ = 80
value$ = 88
divps_const PROC ; COMDAT
; 101 : {
; 113 : {
$LN6:
00000 40 53 push rbx
@@ -278,28 +290,28 @@ $LN6:
00033 48 85 c0 test rax, rax
00036 74 17 je SHORT $LN2@divps_cons
; 102 :
; 103 : float c[4] = { value, value, value, value };
; 104 : __m128* ret = _aligned_malloc(sizeof(__m128), 16);
; 105 :
; 106 : __m128 valueVec = _mm_loadu_ps(&c);
; 107 :
; 108 : if (NULL != ret)
; 109 : {
; 110 : *ret = _mm_div_ps(*ptr, valueVec);
; 114 :
; 115 : float c[4] = { value, value, value, value };
; 116 : __m128* ret = _aligned_malloc(sizeof(__m128), 16);
; 117 :
; 118 : __m128 valueVec = _mm_loadu_ps(&c);
; 119 :
; 120 : if (NULL != ret)
; 121 : {
; 122 : *ret = _mm_div_ps(*ptr, valueVec);
00038 0f 10 0b movups xmm1, XMMWORD PTR [rbx]
0003b 0f 10 c6 movups xmm0, xmm6
0003e 0f 5e ce divps xmm1, xmm6
00041 0f 11 08 movups XMMWORD PTR [rax], xmm1
; 111 : return ret;
; 112 : }
; 113 : else
; 114 : {
; 115 : return -1;
; 116 : }
; 117 : }
; 123 : return ret;
; 124 : }
; 125 : else
; 126 : {
; 127 : return -1;
; 128 : }
; 129 : }
00044 0f 28 74 24 30 movaps xmm6, XMMWORD PTR [rsp+48]
00049 48 83 c4 40 add rsp, 64 ; 00000040H
@@ -322,7 +334,7 @@ ptr1$ = 48
ptr2$ = 56
mulps_sum PROC ; COMDAT
; 93 : {
; 105 : {
$LN4:
00000 48 89 5c 24 08 mov QWORD PTR [rsp+8], rbx
@@ -339,11 +351,11 @@ $LN4:
00027 f2 0f 7c c0 haddps xmm0, xmm0
0002b f2 0f 7c c0 haddps xmm0, xmm0
; 94 : __m128 ret = _mm_mul_ps(*ptr1,*ptr2);
; 95 : ret = _mm_hadd_ps(ret,ret);
; 96 : ret = _mm_hadd_ps(ret,ret);
; 97 : return *(float*)&ret;
; 98 : }
; 106 : __m128 ret = _mm_mul_ps(*ptr1,*ptr2);
; 107 : ret = _mm_hadd_ps(ret,ret);
; 108 : ret = _mm_hadd_ps(ret,ret);
; 109 : return *(float*)&ret;
; 110 : }
0002f 48 83 c4 20 add rsp, 32 ; 00000020H
00033 5f pop rdi
@@ -358,7 +370,7 @@ ptr1$ = 48
ptr2$ = 56
mulps PROC ; COMDAT
; 78 : {
; 90 : {
$LN6:
00000 48 89 5c 24 08 mov QWORD PTR [rsp+8], rbx
@@ -376,23 +388,23 @@ $LN6:
00029 48 85 c0 test rax, rax
0002c 74 14 je SHORT $LN2@mulps
; 79 : __m128* ret = _aligned_malloc(sizeof(__m128), 16);
; 80 :
; 81 : if (NULL != ret)
; 82 : {
; 83 : *ret = _mm_mul_ps(*ptr1, *ptr2);
; 91 : __m128* ret = _aligned_malloc(sizeof(__m128), 16);
; 92 :
; 93 : if (NULL != ret)
; 94 : {
; 95 : *ret = _mm_mul_ps(*ptr1, *ptr2);
0002e 0f 10 07 movups xmm0, XMMWORD PTR [rdi]
00031 0f 59 03 mulps xmm0, XMMWORD PTR [rbx]
00034 0f 11 00 movups XMMWORD PTR [rax], xmm0
; 84 : return ret;
; 85 : }
; 86 : else
; 87 : {
; 88 : return -1;
; 89 : }
; 90 : }
; 96 : return ret;
; 97 : }
; 98 : else
; 99 : {
; 100 : return -1;
; 101 : }
; 102 : }
00037 48 8b 5c 24 30 mov rbx, QWORD PTR [rsp+48]
0003c 48 83 c4 20 add rsp, 32 ; 00000020H
@@ -416,7 +428,7 @@ ptr$ = 80
value$ = 88
mulps_const PROC ; COMDAT
; 60 : {
; 72 : {
$LN6:
00000 40 53 push rbx
@@ -436,26 +448,26 @@ $LN6:
00033 48 85 c0 test rax, rax
00036 74 14 je SHORT $LN2@mulps_cons
; 61 : float c[4] = { value, value, value, value };
; 62 : __m128* ret = _aligned_malloc(sizeof(__m128),16);
; 63 :
; 64 : __m128 valueVec = _mm_loadu_ps(&c);
; 65 :
; 66 : if (NULL != ret)
; 67 : {
; 68 : *ret = _mm_mul_ps(*ptr,valueVec);
; 73 : float c[4] = { value, value, value, value };
; 74 : __m128* ret = _aligned_malloc(sizeof(__m128),16);
; 75 :
; 76 : __m128 valueVec = _mm_loadu_ps(&c);
; 77 :
; 78 : if (NULL != ret)
; 79 : {
; 80 : *ret = _mm_mul_ps(*ptr,valueVec);
00038 0f 10 c6 movups xmm0, xmm6
0003b 0f 59 03 mulps xmm0, XMMWORD PTR [rbx]
0003e 0f 11 00 movups XMMWORD PTR [rax], xmm0
; 69 : return ret;
; 70 : }
; 71 : else
; 72 : {
; 73 : return -1;
; 74 : }
; 75 : }
; 81 : return ret;
; 82 : }
; 83 : else
; 84 : {
; 85 : return -1;
; 86 : }
; 87 : }
00041 0f 28 74 24 30 movaps xmm6, XMMWORD PTR [rsp+48]
00046 48 83 c4 40 add rsp, 64 ; 00000040H
@@ -478,7 +490,7 @@ ptr1$ = 48
ptr2$ = 56
subps PROC ; COMDAT
; 45 : {
; 57 : {
$LN6:
00000 48 89 5c 24 08 mov QWORD PTR [rsp+8], rbx
@@ -496,23 +508,23 @@ $LN6:
0002a 48 85 c0 test rax, rax
0002d 74 14 je SHORT $LN2@subps
; 46 : __m128* ret = _aligned_malloc(sizeof(__m128*), 16);
; 47 :
; 48 : if (NULL != ret)
; 49 : {
; 50 : *ret = _mm_sub_ps(*ptr1, *ptr2);
; 58 : __m128* ret = _aligned_malloc(sizeof(__m128*), 16);
; 59 :
; 60 : if (NULL != ret)
; 61 : {
; 62 : *ret = _mm_sub_ps(*ptr1, *ptr2);
0002f 0f 10 07 movups xmm0, XMMWORD PTR [rdi]
00032 0f 5c 03 subps xmm0, XMMWORD PTR [rbx]
00035 0f 11 00 movups XMMWORD PTR [rax], xmm0
; 51 : return ret;
; 52 : }
; 53 : else
; 54 : {
; 55 : return -1;
; 56 : }
; 57 : }
; 63 : return ret;
; 64 : }
; 65 : else
; 66 : {
; 67 : return -1;
; 68 : }
; 69 : }
00038 48 8b 5c 24 30 mov rbx, QWORD PTR [rsp+48]
0003d 48 83 c4 20 add rsp, 32 ; 00000020H
@@ -535,7 +547,7 @@ ptr1$ = 48
ptr2$ = 56
addps PROC ; COMDAT
; 28 : {
; 40 : {
$LN6:
00000 48 89 5c 24 08 mov QWORD PTR [rsp+8], rbx
@@ -553,25 +565,25 @@ $LN6:
0002a 48 85 c0 test rax, rax
0002d 74 14 je SHORT $LN2@addps
; 29 :
; 30 : __m128* ret = _aligned_malloc(sizeof(__m128*),16);
; 31 :
; 32 : if (NULL != ret)
; 33 : {
; 34 : *ret = _mm_add_ps(*ptr1, *ptr2);
; 41 :
; 42 : __m128* ret = _aligned_malloc(sizeof(__m128*),16);
; 43 :
; 44 : if (NULL != ret)
; 45 : {
; 46 : *ret = _mm_add_ps(*ptr1, *ptr2);
0002f 0f 10 07 movups xmm0, XMMWORD PTR [rdi]
00032 0f 58 03 addps xmm0, XMMWORD PTR [rbx]
00035 0f 11 00 movups XMMWORD PTR [rax], xmm0
; 35 : return ret;
; 36 : }
; 37 : else
; 38 : {
; 39 : return -1;
; 40 : }
; 41 :
; 42 : }
; 47 : return ret;
; 48 : }
; 49 : else
; 50 : {
; 51 : return -1;
; 52 : }
; 53 :
; 54 : }
00038 48 8b 5c 24 30 mov rbx, QWORD PTR [rsp+48]
0003d 48 83 c4 20 add rsp, 32 ; 00000020H
@@ -588,6 +600,49 @@ addps ENDP
_TEXT ENDS
; Function compile flags: /Ogtpy
; File D:\NitloadIndustry\Ñо¿ÏîÄ¿\1-Flagship\TH2020\ProjectFile\Ô´´úÂë\StgShqrpGraphic\linear.c
; COMDAT load_cpy
_TEXT SEGMENT
ptr$ = 48
load_cpy PROC ; COMDAT
; 28 : {
$LN6:
00000 40 53 push rbx
00002 48 83 ec 20 sub rsp, 32 ; 00000020H
00006 48 8b d9 mov rbx, rcx
00009 48 8d 0d 00 00
00 00 lea rcx, OFFSET FLAT:__B5461FF6_linear@c
00010 e8 00 00 00 00 call __CheckForDebuggerJustMyCode
00015 ba 10 00 00 00 mov edx, 16
0001a 8d 4a f8 lea ecx, QWORD PTR [rdx-8]
0001d ff 15 00 00 00
00 call QWORD PTR __imp__aligned_malloc
00023 48 85 c0 test rax, rax
00026 74 06 je SHORT $LN4@load_cpy
; 29 : __m128* ret = _aligned_malloc(sizeof(__m128*),16);
; 30 :
; 31 : if (NULL != ret)
; 32 : {
; 33 : *ret = *ptr;
00028 0f 10 03 movups xmm0, XMMWORD PTR [rbx]
0002b 0f 11 00 movups XMMWORD PTR [rax], xmm0
$LN4@load_cpy:
; 34 : }
; 35 :
; 36 : return ret;
; 37 : }
0002e 48 83 c4 20 add rsp, 32 ; 00000020H
00032 5b pop rbx
00033 c3 ret 0
load_cpy ENDP
_TEXT ENDS
; Function compile flags: /Ogtpy
; File D:\NitloadIndustry\Ñо¿ÏîÄ¿\1-Flagship\TH2020\ProjectFile\Ô´´úÂë\StgShqrpGraphic\linear.c
; COMDAT load
_TEXT SEGMENT
array$ = 32
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