daily update on 20240312 by nitload youmu

This commit is contained in:
YoumuLiu
2024-03-12 16:17:01 +08:00
parent 6a0cccae79
commit a770bbe685
62 changed files with 1080 additions and 2346 deletions
@@ -29,7 +29,6 @@ namespace StgSharp.Graphics
public void SetValue<T>(int index, T[] bufferArray, BufferUsage usage)
where T : struct, IConvertible
{
Console.WriteLine("Setting ebo data.");
GL.BindBuffer(BufferType.ELEMENT_ARRAY_BUFFER, _bufferHandle[index]);
GL.SetBufferData(BufferType.ELEMENT_ARRAY_BUFFER, bufferArray, usage);
}
+1 -2
View File
@@ -30,9 +30,8 @@ namespace StgSharp.Graphics
/// <param name="index">Index to find certain VBO in this instance</param>
/// <param name="bufferData">Data to write in</param>
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
public void SetValue<T>(int index, T bufferData, BufferUsage usage) where T : IMat
public void SetValue<T>(int index, T bufferData, BufferUsage usage) where T : struct, IMat
{
Console.WriteLine("Setting vbo data.");
GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferData, usage);
}
+47 -28
View File
@@ -11,33 +11,6 @@ using System.Threading.Tasks;
namespace StgSharp.Graphics
{
//TODO 发现一个大问题,paramQueue大多数时候取出的是数组,不是数组句柄,也就是说其内存将被长期固定且不能回收,这是内存泄漏
public unsafe class glArrayHandle
{
internal readonly Array copy;
internal GCHandle handle;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public IntPtr AddressOfArray()
{
return handle.AddrOfPinnedObject();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static glArrayHandle Alloc<T>(T[] array) where T : struct
{
Array copy = new T[array.Length];
array.CopyTo(copy, 0);
return new glArrayHandle(copy);
}
internal glArrayHandle(Array array)
{
copy = array;
handle = GCHandle.Alloc(array, GCHandleType.Pinned);
}
}
/// <summary>
/// A handle to an OpenGL object,
/// must be indexed from a <see cref="glHandleSet"/>.
@@ -139,7 +112,7 @@ namespace StgSharp.Graphics
public static glSHandle Zero
{
get { return Alloc(1); }
get { return Alloc(0); }
}
internal int DirectValue
@@ -157,6 +130,52 @@ namespace StgSharp.Graphics
}
}
//TODO 发现一个大问题,paramQueue大多数时候取出的是数组,不是数组句柄,也就是说其内存将被长期固定且不能回收,这是内存泄漏
public unsafe class glArrayHandle
{
internal readonly Array a;
internal GCHandle handle;
internal glArrayHandle(Array array)
{
this.a = array;
handle = GCHandle.Alloc(array, GCHandleType.Pinned);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static glArrayHandle CopyAlloc<T>(T[] array) where T : struct
{
Array copy = new T[array.Length];
array.CopyTo(copy, 0);
return new glArrayHandle(copy);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static glArrayHandle Alloc<T>(T[] array) where T : struct
{
return new glArrayHandle(array);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public IntPtr AddressOfArray()
{
if (handle != default)
{
return handle.AddrOfPinnedObject();
}
else
{
throw new InvalidOperationException();
}
}
public void Release()
{
handle.Free();
handle = default;
}
}
/// <summary>
/// A handle to an OpenGL object.
/// </summary>
@@ -336,5 +336,12 @@ namespace StgSharp.Graphics
{
api->glViewport(x, y, width, height);
}
void IglFunc.frameworkHandleEnqueue(System.IntPtr handle, params StgSharp.Math.M128[] param)
{
throw new InvalidOperationException();
}
bool IglFunc.FrameCanUpdate => true;
}
}
@@ -1,121 +0,0 @@
using StgSharp.Logic;
using StgSharp.Math;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Graphics
{
internal class GLonTimeout : IglFunc
{
private static readonly GLonTimeout singleInstance
= new GLonTimeout();
private FrameTimeoutException refreshSIgnal = new FrameTimeoutException();
private FrameTimeoutException signal = new FrameTimeoutException("This frame is timeout");
private GLonTimeout()
{ }
unsafe GLcontext* IglFunc.Context => throw signal;
void IglFunc.ActiveTexture(uint type) => throw signal;
void IglFunc.AfterAlign(Form form, Action action) => throw signal;
void IglFunc.AlignFrame(Form form) => throw signal;
void IglFunc.AttachShader(glHandle program, glHandle shader) => throw signal;
void IglFunc.BindBuffer(BufferType bufferType, glHandle handle) => throw signal;
void IglFunc.BindTexture(uint type, glHandle texture) => throw signal;
void IglFunc.BindVertexArray(glHandle handle) => throw signal;
void IglFunc.Clear(MaskBufferBit mask) => throw signal;
void IglFunc.ClearColor(float R, float G, float B, float A) => throw signal;
void IglFunc.ClearGraphicError() => throw signal;
public void CompileShader(glHandle shaderhandle)
{
throw signal;
}
glHandle IglFunc.CreateProgram() => throw signal;
glHandleSet IglFunc.CreateProgram(int count) => throw signal;
glHandleSet IglFunc.CreateShaderSet(int count, StgSharp.Graphics.ShaderType type) => throw signal;
IntPtr IglFunc.CreateWindowHandle(int width, int height, string tittle, IntPtr monitor, Form share) => throw signal;
glHandle IglFunc.CreatGraphicProgram() => throw signal;
void IglFunc.DeleteBuffer(glHandle handle) => throw signal;
void IglFunc.DeleteBuffers(glHandleSet handle) => throw signal;
void IglFunc.DeleteVertexArrays(glHandleSet handle) => throw signal;
void IglFunc.DrawElements(GepmetryType mode, uint count, TypeCode type, IntPtr ptr) => throw signal;
glHandleSet IglFunc.GenBuffers(int count) => throw signal;
glHandleSet IglFunc.GenTextures(int count) => throw signal;
glHandleSet IglFunc.GenVertexArrays(int count) => throw signal;
unsafe glSHandle IglFunc.GetUniformLocation(glHandle program, string name) => throw signal;
bool IglFunc.GetWindowShouldClose(Form form) => throw signal;
void IglFunc.LoadShaderSource(glHandle shaderHandle, string codeStream)
{
throw signal;
}
void IglFunc.MakeContexCurrent(Form form) => throw signal;
void IglFunc.SetBufferData<T>(BufferType bufferType, T bufferData, BufferUsage usage) => throw signal;
void IglFunc.SetBufferData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage) => throw signal;
void IglFunc.SetValue(Uniform<float, float, float, float> uniform, float v0, float v1, float v2, float v3) => throw signal;
void IglFunc.SetValue(Uniform<float, float, float, float> uniform, Vec4d vec) => throw signal;
void IglFunc.SetValue(Uniform<float, float, float> uniform, float v0, float v1, float v2) => throw signal;
void IglFunc.SetValue(Uniform<float, float> uniform, float v0, float v1) => throw signal;
void IglFunc.SetValue(Uniform<float> uniform, float v0) => throw signal;
void IglFunc.SetValue(Uniform<int> uniform, int i0) => throw signal;
void IglFunc.SetValue(Uniform<Vec4d> uniform, Vec4d vec) => throw signal;
void IglFunc.SetVertexAttribute(uint index, int size, TypeCode t, bool normalized, uint stride, int pointer) => throw signal;
void IglFunc.SwitchContext()
{
throw signal;
}
unsafe void IglFunc.TextureImage2d<T>(int target, int level, uint internalformat, uint width, uint height, uint format, uint type, glHandle pixels) => throw signal;
void IglFunc.TextureParameter(int target, uint pname, int param) => throw signal;
void IglFunc.UseProgram(glHandle program) => throw signal;
void IglFunc.Viewport(int x, int y, uint width, uint height) => throw signal;
internal static GLonTimeout Set() => singleInstance;
}
}
+99 -100
View File
@@ -15,24 +15,17 @@ namespace StgSharp.Graphics
{
internal unsafe partial class GLonUpdate : IglFunc
{
private static ConcurrentQueue<IntPtr> glActionQueue;
private static GLparamQueue paramQueue;
private static FrameOperationBuffer frameOpBuffer;
private GLcontext* api;
private FrameTimeoutException refreshSignal = new();
private IntPtr SwapBufferPtr = (IntPtr)(delegate*<IntPtr, void>)&InternalIO.glfwSwapBuffers;
internal void ShowDequeueStream()
{
paramQueue.ShowDequeueLog();
}
private glSHandle unupdatedFrame = glSHandle.Alloc(0);
internal GLonUpdate(GLcontext* context)
{
if (paramQueue == null)
if (frameOpBuffer == null)
{
paramQueue = new GLparamQueue();
frameOpBuffer = new FrameOperationBuffer();
}
glActionQueue = new ConcurrentQueue<IntPtr>();
api = context;
}
@@ -41,23 +34,16 @@ namespace StgSharp.Graphics
get => api;
}
internal static GLparamQueue ParamQueue
public FrameOperationBuffer ActivatedOperationBuffer
{
get { return paramQueue; }
}
internal ConcurrentQueue<IntPtr> GLactionQueue
{
get
{
return glActionQueue;
}
get { return frameOpBuffer; }
set { frameOpBuffer = value; }
}
void IglFunc.ActiveTexture(uint type)
{
paramQueue.Enqueue(type);
glActionQueue.Enqueue(ActiveTexturePtr);
frameOpBuffer.Enqueue(type);
frameOpBuffer.Enqueue(ActiveTexturePtr);
}
void IglFunc.AfterAlign(Form form, Action action)
@@ -67,20 +53,14 @@ namespace StgSharp.Graphics
void IglFunc.AlignFrame(Form form)
{
if (form.timer.alignSign.byte0 > 0)
{
throw new InvalidOperationException();
}
form.timer.alignSign.byte0++;
form.timer.WaitNextFrame();
throw refreshSignal;
throw new NotImplementedException();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
unsafe void IglFunc.AttachShader(glHandle program, glHandle shader)
{
paramQueue.Enqueue(program, shader);
glActionQueue.Enqueue(AttachShaderPtr);
frameOpBuffer.Enqueue(program, shader);
frameOpBuffer.Enqueue(AttachShaderPtr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -89,8 +69,8 @@ namespace StgSharp.Graphics
M128 m = default;
m.Write<uint>(0, (uint)bufferType);
m.Write<ulong>(1, (ulong)handle.valuePtr);
paramQueue.Enqueue(m);
glActionQueue.Enqueue(BindBufferPtr);
frameOpBuffer.Enqueue(m);
frameOpBuffer.Enqueue(BindBufferPtr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -99,53 +79,52 @@ namespace StgSharp.Graphics
M128 m = default;
m.Write<uint>(0, (uint)type);
m.Write<ulong>(1, (ulong)texture.valuePtr);
paramQueue.Enqueue(m);
glActionQueue.Enqueue(BindTexturePtr);
frameOpBuffer.Enqueue(m);
frameOpBuffer.Enqueue(BindTexturePtr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void IglFunc.BindVertexArray(glHandle index)
{
paramQueue.Enqueue(index);
glActionQueue.Enqueue(BindVertexArrayPtr);
frameOpBuffer.Enqueue(index);
frameOpBuffer.Enqueue(BindVertexArrayPtr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void IglFunc.Clear(MaskBufferBit mask)
{
paramQueue.Enqueue((int)mask);
glActionQueue.Enqueue(ClearPtr);
frameOpBuffer.Enqueue((int)mask);
frameOpBuffer.Enqueue(ClearPtr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void IglFunc.ClearColor(float R, float G, float B, float A)
{
paramQueue.Enqueue(R, G, B, A);
glActionQueue.Enqueue(ClearColorPtr);
frameOpBuffer.Enqueue(R, G, B, A);
frameOpBuffer.Enqueue(ClearColorPtr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void IglFunc.ClearGraphicError()
{
glActionQueue.Enqueue(ClearGraphicErrorPtr);
frameOpBuffer.Enqueue(ClearGraphicErrorPtr);
}
unsafe void IglFunc.CompileShader(glHandle shaderhandle)
{
paramQueue.Enqueue((IntPtr)shaderhandle.valuePtr);
glActionQueue.Enqueue(CompileShaderPtr);
frameOpBuffer.Enqueue((IntPtr)shaderhandle.valuePtr);
frameOpBuffer.Enqueue(CompileShaderPtr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
glHandle IglFunc.CreateProgram()
{
glHandle h = glHandle.Alloc(1);
paramQueue.Enqueue(h);
glActionQueue.Enqueue(CreateProgramPtr);
frameOpBuffer.Enqueue(h);
frameOpBuffer.Enqueue(CreateProgramPtr);
return h;
}
//TODO
[MethodImpl(MethodImplOptions.AggressiveInlining)]
glHandleSet IglFunc.CreateProgram(int count)
{
@@ -153,8 +132,8 @@ namespace StgSharp.Graphics
glHandleSet h = new glHandleSet(count);
m.Write<ulong>(0, (ulong)h.handle);
m.Write<int>(2, count);
paramQueue.Enqueue(m);
glActionQueue.Enqueue(CreateProgramSetPtr);
frameOpBuffer.Enqueue(m);
frameOpBuffer.Enqueue(CreateProgramSetPtr);
return h;
}
@@ -165,8 +144,8 @@ namespace StgSharp.Graphics
m.Write<int>(0, count);
m.Write<uint>(1, (uint)type);
m.Write<ulong>(1, (ulong)ret.handle);
paramQueue.Enqueue(m);
glActionQueue.Enqueue(CreateShaderPtr);
frameOpBuffer.Enqueue(m);
frameOpBuffer.Enqueue(CreateShaderPtr);
return ret;
}
@@ -199,8 +178,8 @@ namespace StgSharp.Graphics
glHandle IglFunc.CreatGraphicProgram()
{
glHandle h = glHandle.Alloc(1);
paramQueue.Enqueue(h);
glActionQueue.Enqueue(CreateProgramPtr);
frameOpBuffer.Enqueue(h);
frameOpBuffer.Enqueue(CreateProgramPtr);
return h;
}
@@ -210,25 +189,25 @@ namespace StgSharp.Graphics
M128 m = default;
m.Write<ulong>(0, (ulong)handle.valuePtr);
m.Write(2, 1);
paramQueue.Enqueue(m);
glActionQueue.Enqueue(DeleBufferPtr);
frameOpBuffer.Enqueue(m);
frameOpBuffer.Enqueue(DeleBufferPtr);
}
unsafe void IglFunc.DeleteBuffers(glHandleSet handle)
{
M128 m = default;
m.Write<uint>(2, (uint)handle.length);
m.Write<ulong>(0, (ulong)handle.handle);
paramQueue.Enqueue(m);
glActionQueue.Enqueue(DeleBufferPtr);
m.Write<uint>(2, (uint)handle.length);
frameOpBuffer.Enqueue(m);
frameOpBuffer.Enqueue(DeleBufferPtr);
}
unsafe void IglFunc.DeleteVertexArrays(glHandleSet arrays)
{
M128 m = default; m.Write<ulong>(1, (ulong)arrays.handle);
m.Write<int>(0, arrays.length);
paramQueue.Enqueue(m);
glActionQueue.Enqueue(DeleteVertexArrayPtr);
frameOpBuffer.Enqueue(m);
frameOpBuffer.Enqueue(DeleteVertexArrayPtr);
}
void IglFunc.DrawElements(GepmetryType mode, uint count, TypeCode type, IntPtr ptr)
@@ -255,17 +234,17 @@ namespace StgSharp.Graphics
LogType.Error);
return;
}
paramQueue.Enqueue((uint)mode, count, a);
paramQueue.Enqueue(ptr);
glActionQueue.Enqueue(DrawElementsPtr);
frameOpBuffer.Enqueue((uint)mode, count, a);
frameOpBuffer.Enqueue(ptr);
frameOpBuffer.Enqueue(DrawElementsPtr);
}
unsafe glHandleSet IglFunc.GenBuffers(int count)
{
glHandleSet h = new glHandleSet(count);
M128 m = default; m.Write<uint>(2, (uint)count); m.Write<ulong>(0, (ulong)h.handle);
paramQueue.Enqueue(m);
glActionQueue.Enqueue(GenBufferPtr);
frameOpBuffer.Enqueue(m);
frameOpBuffer.Enqueue(GenBufferPtr);
return h;
}
@@ -273,8 +252,8 @@ namespace StgSharp.Graphics
{
glHandleSet h = new glHandleSet(count);
M128 m = default; m.Write<uint>(2, (uint)count); m.Write<ulong>(0, (ulong)h.handle);
paramQueue.Enqueue(m);
glActionQueue.Enqueue(GenTexturesPtr);
frameOpBuffer.Enqueue(m);
frameOpBuffer.Enqueue(GenTexturesPtr);
return h;
}
@@ -282,8 +261,8 @@ namespace StgSharp.Graphics
{
glHandleSet h = new glHandleSet(count);
M128 m = default; m.Write<uint>(2, (uint)count); m.Write<ulong>(0, (ulong)h.handle);
paramQueue.Enqueue(m);
glActionQueue.Enqueue(GenTexturesPtr);
frameOpBuffer.Enqueue(m);
frameOpBuffer.Enqueue(GenTexturesPtr);
return h;
}
@@ -293,10 +272,10 @@ namespace StgSharp.Graphics
glSHandle h = glSHandle.Alloc(0);
M128 m = default;
m.Write<ulong>(0, (ulong)program.Handle);
m.Write<ulong>(1, (ulong)GCHandle.Alloc(Encoding.UTF8.GetBytes(ptr)).AddrOfPinnedObject());
paramQueue.Enqueue(m);
paramQueue.Enqueue((IntPtr)h.valuePtr);
glActionQueue.Enqueue(GetUniformLocationPtr);
m.Write<ulong>(1, (ulong)GCHandle.Alloc(Encoding.UTF8.GetBytes(ptr), GCHandleType.Pinned).AddrOfPinnedObject());
frameOpBuffer.Enqueue(m);
frameOpBuffer.Enqueue((IntPtr)h.valuePtr);
frameOpBuffer.Enqueue(GetUniformLocationPtr);
return h;
}
@@ -317,8 +296,9 @@ namespace StgSharp.Graphics
void IglFunc.LoadShaderSource(glHandle shaderHandle, string codeStream)
{
paramQueue.Enqueue(shaderHandle);
paramQueue.Enqueue(codeStream);
frameOpBuffer.Enqueue(shaderHandle);
frameOpBuffer.Enqueue(codeStream);
frameOpBuffer.Enqueue(ShaderSourcePtr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -333,39 +313,40 @@ namespace StgSharp.Graphics
void IglFunc.SetBufferData<T>(BufferType bufferType, T bufferData, BufferUsage usage)
{
paramQueue.Enqueue((uint)bufferType, (uint)usage);
paramQueue.Enqueue((IntPtr)sizeof(T), GCHandle.Alloc(bufferData).AddrOfPinnedObject());
glActionQueue.Enqueue(BufferDataPtr);
frameOpBuffer.Enqueue((uint)bufferType, (uint)usage);
frameOpBuffer.Enqueue((IntPtr)sizeof(T));
frameOpBuffer.Enqueue<T>(new T[] { bufferData });
frameOpBuffer.Enqueue(BufferDataPtr);
}
void IglFunc.SetBufferData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage)
{
paramQueue.Enqueue((uint)bufferType, (uint)usage);
paramQueue.Enqueue((IntPtr)(Marshal.SizeOf<T>() * bufferArray.Length));
paramQueue.Enqueue<T>(bufferArray);
glActionQueue.Enqueue(BufferDataPtr);
frameOpBuffer.Enqueue((uint)bufferType, (uint)usage);
frameOpBuffer.Enqueue((IntPtr)(Marshal.SizeOf<T>() * bufferArray.Length));
frameOpBuffer.Enqueue<T>(bufferArray);
frameOpBuffer.Enqueue(BufferDataPtr);
}
void IglFunc.SetVertexAttribute(uint index, int size, TypeCode t, bool normalized, uint stride, int pointer)
{
uint type = InternalIO.GLtype[t];
paramQueue.Enqueue(index, type, stride);
paramQueue.Enqueue(size, normalized ? 1 : 0, pointer);
glActionQueue.Enqueue(SetVertexArrayPtr);
frameOpBuffer.Enqueue(index, type, stride);
frameOpBuffer.Enqueue(size, normalized ? 1 : 0, pointer);
frameOpBuffer.Enqueue(SetVertexArrayPtr);
}
//TODO:双线程,换运行环境
void IglFunc.SwitchContext()
{
paramQueue.context = api;
frameOpBuffer.context = api;
}
unsafe void IglFunc.TextureImage2d<T>(int target, int level, uint internalformat, uint width, uint height, uint format, uint type, glHandle pixels)
{
paramQueue.Enqueue(pixels);
paramQueue.Enqueue((uint)level, internalformat, width, height);
paramQueue.Enqueue((uint)target, format, type);
glActionQueue.Enqueue(textureImage2dPtr);
frameOpBuffer.Enqueue(pixels);
frameOpBuffer.Enqueue((uint)level, internalformat, width, height);
frameOpBuffer.Enqueue((uint)target, format, type);
frameOpBuffer.Enqueue(textureImage2dPtr);
}
void IglFunc.TextureParameter(int target, uint pname, int param)
@@ -374,31 +355,49 @@ namespace StgSharp.Graphics
m.Write<int>(0, target);
m.Write<uint>(2, pname);
m.Write<int>(3, param);
paramQueue.Enqueue(m);
glActionQueue.Enqueue(TextureParameterPtr);
frameOpBuffer.Enqueue(m);
frameOpBuffer.Enqueue(TextureParameterPtr);
}
void IglFunc.UseProgram(glHandle program)
{
paramQueue.Enqueue((IntPtr)program.valuePtr);
glActionQueue.Enqueue(UseProgramPtr);
frameOpBuffer.Enqueue((IntPtr)program.valuePtr);
frameOpBuffer.Enqueue(UseProgramPtr);
}
void IglFunc.Viewport(int x, int y, uint width, uint height)
{
Vec4d v = new Vec4d(x, y, (int)width, (int)height);
paramQueue.Enqueue(v);
glActionQueue.Enqueue(ViewPortPtr);
frameOpBuffer.Enqueue(v);
frameOpBuffer.Enqueue(ViewPortPtr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal void frameworkHandleEnqueue(IntPtr methodHandle, params M128[] param)
void IglFunc.frameworkHandleEnqueue(IntPtr methodHandle, params M128[] param)
{
foreach (M128 item in param)
{
paramQueue.Enqueue(item);
frameOpBuffer.Enqueue(item);
}
frameOpBuffer.Enqueue(methodHandle);
}
bool IglFunc.FrameCanUpdate
{
get
{
if (unupdatedFrame.DirectValue > 5)
{
return false;
}
else
{
*unupdatedFrame.valuePtr += 1;
frameOpBuffer.Enqueue((IntPtr)unupdatedFrame.valuePtr);
frameOpBuffer.Enqueue(CanUpdatePtr);
return true;
}
}
glActionQueue.Enqueue(methodHandle);
}
}
}
@@ -9,6 +9,7 @@ using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace StgSharp.Graphics
@@ -21,6 +22,7 @@ namespace StgSharp.Graphics
private IntPtr BindTexturePtr = (IntPtr)(delegate*<void>)&InternalBindTexture;
private IntPtr BindVertexArrayPtr = (IntPtr)(delegate*<void>)&InternalBindVertexArray;
private IntPtr BufferDataPtr = (IntPtr)(delegate*<void>)&InternalSetBufferData;
private IntPtr CanUpdatePtr = (IntPtr)(delegate*<void>)&InternalFrameCanUpdate;
private IntPtr ClearColorPtr = (IntPtr)(delegate*<void>)&InternalClearColor;
private IntPtr ClearGraphicErrorPtr = (IntPtr)(delegate*<void>)&InternalClearGraphicError;
private IntPtr ClearPtr = (IntPtr)(delegate*<void>)&InternalClear;
@@ -108,7 +110,6 @@ namespace StgSharp.Graphics
paramQueue.context->glCompileShader(*(uint*)handle);
}
//TODO
private static void InternalCreateProgram()
{
IntPtr programHandle = default;
@@ -144,6 +145,10 @@ namespace StgSharp.Graphics
M128 m = default;
paramQueue.TryDequeue(out m);
paramQueue.context->glDeleteBuffers(m.Read<uint>(2), (uint*)m.Read<ulong>(0));
for (int i = 0; i < m.Read<uint>(2); i++)
{
*((uint*)m.Read<ulong>(0) + i) = 0;
}
}
private static void InternalDeleteVertexArrays()
@@ -162,6 +167,13 @@ namespace StgSharp.Graphics
paramQueue.context->glDrawElements(mode, count, type, (void*)ptr);
}
private static void InternalFrameCanUpdate()
{
IntPtr ptr;
paramQueue.TryDequeue(out ptr);
Interlocked.Add(ref *(int*)ptr, -1);
}
private static void InternalGenBuffers()
{
M128 m = default;
@@ -215,13 +227,11 @@ namespace StgSharp.Graphics
private static unsafe void InternalShaderSource()
{
IntPtr handle = default;
byte[] stream = Array.Empty<byte>();
glArrayHandle stream = default;
paramQueue.TryDequeue(out handle);
paramQueue.TryDequeue(out stream);
fixed (byte* sPtr = stream)
{
paramQueue.context->glShaderSource(*(uint*)handle, 1, &sPtr, (void*)0);
}
IntPtr buffer = stream.AddressOfArray();
paramQueue.context->glShaderSource(*(uint*)handle, 1, (byte**)&buffer, (void*)0);
}
private static void InternalTextureImage2d()
@@ -7,7 +7,7 @@ using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace StgSharpDebug.Graphics.GL.ShaderEdit
namespace StgSharp.Graphics.GL.ShaderEdit
{
public class ShaderGenerator
{
@@ -202,7 +202,7 @@ namespace StgSharp.Graphics
{
M128 m = default;
paramQueue.TryDequeue(out m);
paramQueue.context->glUniform1f(*(int*)m.Read<uint>(0), m.Read<uint>(2));
paramQueue.context->glUniform1f(*(int*)m.Read<ulong>(0), m.Read<uint>(2));
}
private static unsafe void UniformVal1fv()
@@ -216,14 +216,14 @@ namespace StgSharp.Graphics
{
M128 m = default;
paramQueue.TryDequeue(out m);
paramQueue.context->glUniform1i(*(int*)m.Read<uint>(0), m.Read<int>(2));
paramQueue.context->glUniform1i(*(int*)m.Read<ulong>(0), m.Read<int>(2));
}
private static void UniformVal2f()
{
M128 m = default;
paramQueue.TryDequeue(out m);
paramQueue.context->glUniform2f(*(int*)m.Read<uint>(0), m.Read<float>(2), m.Read<float>(3));
paramQueue.context->glUniform2f(*(int*)m.Read<ulong>(0), m.Read<float>(2), m.Read<float>(3));
}
private static void UniformVal3f()
@@ -107,7 +107,7 @@ namespace StgSharp.Graphics
if (strPtr == IntPtr.Zero)
{
InternalIO.InternalWriteLog("No supported OpenGL extensions are found.", LogType.Info);
goto startThread;
return;
}
else
{
@@ -742,14 +742,6 @@ namespace StgSharp.Graphics
#endregion checkGLextensions
InternalIO.InternalWriteLog("Find OpenGL extensions.", LogType.Info);
startThread:
{
if (!form.IsSingleThread)
{
form.RenderThread.Start();
}
}
}
/// <summary>