403 lines
13 KiB
C#
403 lines
13 KiB
C#
using StgSharp.Logic;
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using StgSharp.Math;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics
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{
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internal unsafe partial class GLonUpdate : IglFunc
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{
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private static FrameOperationBuffer frameOpBuffer;
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private GLcontext* api;
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private IntPtr SwapBufferPtr = (IntPtr)(delegate*<IntPtr, void>)&InternalIO.glfwSwapBuffers;
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private glSHandle unupdatedFrame = glSHandle.Alloc(0);
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internal GLonUpdate(GLcontext* context)
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{
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if (frameOpBuffer == null)
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{
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frameOpBuffer = new FrameOperationBuffer();
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}
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api = context;
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}
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GLcontext* IglFunc.Context
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{
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get => api;
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}
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public FrameOperationBuffer ActivatedOperationBuffer
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{
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get { return frameOpBuffer; }
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set { frameOpBuffer = value; }
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}
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void IglFunc.ActiveTexture(uint type)
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{
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frameOpBuffer.Enqueue(type);
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frameOpBuffer.Enqueue(ActiveTexturePtr);
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}
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void IglFunc.AfterAlign(Form form, Action action)
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{
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throw new NotImplementedException();
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}
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void IglFunc.AlignFrame(Form form)
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{
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throw new NotImplementedException();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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unsafe void IglFunc.AttachShader(glHandle program, glHandle shader)
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{
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frameOpBuffer.Enqueue(program, shader);
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frameOpBuffer.Enqueue(AttachShaderPtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.BindBuffer(BufferType bufferType, glHandle handle)
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{
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M128 m = default;
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m.Write<uint>(0, (uint)bufferType);
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m.Write<ulong>(1, (ulong)handle.valuePtr);
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frameOpBuffer.Enqueue(m);
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frameOpBuffer.Enqueue(BindBufferPtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.BindTexture(uint type, glHandle texture)
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{
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M128 m = default;
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m.Write<uint>(0, (uint)type);
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m.Write<ulong>(1, (ulong)texture.valuePtr);
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frameOpBuffer.Enqueue(m);
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frameOpBuffer.Enqueue(BindTexturePtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.BindVertexArray(glHandle index)
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{
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frameOpBuffer.Enqueue(index);
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frameOpBuffer.Enqueue(BindVertexArrayPtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.Clear(MaskBufferBit mask)
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{
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frameOpBuffer.Enqueue((int)mask);
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frameOpBuffer.Enqueue(ClearPtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.ClearColor(float R, float G, float B, float A)
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{
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frameOpBuffer.Enqueue(R, G, B, A);
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frameOpBuffer.Enqueue(ClearColorPtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.ClearGraphicError()
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{
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frameOpBuffer.Enqueue(ClearGraphicErrorPtr);
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}
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unsafe void IglFunc.CompileShader(glHandle shaderhandle)
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{
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frameOpBuffer.Enqueue((IntPtr)shaderhandle.valuePtr);
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frameOpBuffer.Enqueue(CompileShaderPtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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glHandle IglFunc.CreateProgram()
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{
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glHandle h = glHandle.Alloc(1);
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frameOpBuffer.Enqueue(h);
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frameOpBuffer.Enqueue(CreateProgramPtr);
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return h;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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glHandleSet IglFunc.CreateProgram(int count)
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{
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M128 m = default;
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glHandleSet h = new glHandleSet(count);
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m.Write<ulong>(0, (ulong)h.handle);
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m.Write<int>(2, count);
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frameOpBuffer.Enqueue(m);
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frameOpBuffer.Enqueue(CreateProgramSetPtr);
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return h;
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}
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glHandleSet IglFunc.CreateShaderSet(int count, ShaderType type)
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{
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glHandleSet ret = new glHandleSet(count);
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M128 m = new M128();
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m.Write<int>(0, count);
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m.Write<uint>(1, (uint)type);
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m.Write<ulong>(1, (ulong)ret.handle);
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frameOpBuffer.Enqueue(m);
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frameOpBuffer.Enqueue(CreateShaderPtr);
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return ret;
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}
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IntPtr IglFunc.CreateWindowHandle(int width, int height, string tittle, IntPtr monitor, Form share)
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{
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byte[] tittleBytes = Encoding.UTF8.GetBytes(tittle);
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IntPtr windowPtr;
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if (share == null)
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{
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windowPtr = InternalIO.glfwCreateWindow(
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width, height, tittleBytes, monitor, IntPtr.Zero);
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}
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else
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{
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windowPtr = InternalIO.glfwCreateWindow(
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width, height, tittleBytes, monitor, share.windowID);
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}
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if ((long)windowPtr == -1 || (long)windowPtr == -2)
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{
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throw new Exception("Cannot create window instance!");
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}
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else
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{
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return windowPtr;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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glHandle IglFunc.CreatGraphicProgram()
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{
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glHandle h = glHandle.Alloc(1);
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frameOpBuffer.Enqueue(h);
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frameOpBuffer.Enqueue(CreateProgramPtr);
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return h;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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unsafe void IglFunc.DeleteBuffer(glHandle handle)
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{
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M128 m = default;
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m.Write<ulong>(0, (ulong)handle.valuePtr);
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m.Write(2, 1);
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frameOpBuffer.Enqueue(m);
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frameOpBuffer.Enqueue(DeleBufferPtr);
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}
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unsafe void IglFunc.DeleteBuffers(glHandleSet handle)
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{
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M128 m = default;
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m.Write<ulong>(0, (ulong)handle.handle);
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m.Write<uint>(2, (uint)handle.length);
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frameOpBuffer.Enqueue(m);
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frameOpBuffer.Enqueue(DeleBufferPtr);
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}
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unsafe void IglFunc.DeleteVertexArrays(glHandleSet arrays)
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{
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M128 m = default; m.Write<ulong>(1, (ulong)arrays.handle);
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m.Write<int>(0, arrays.length);
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frameOpBuffer.Enqueue(m);
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frameOpBuffer.Enqueue(DeleteVertexArrayPtr);
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}
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void IglFunc.DrawElements(GepmetryType mode, uint count, TypeCode type, IntPtr ptr)
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{
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uint a;
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switch (type)
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{
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case TypeCode.UInt32:
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a = GLconst.UNSIGNED_INT;
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break;
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case TypeCode.UInt16:
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a = GLconst.UNSIGNED_SHORT;
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break;
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case TypeCode.Byte:
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a = GLconst.UNSIGNED_BYTE;
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break;
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default:
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InternalIO.InternalWriteLog(
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$"Parameter error in parameter {type} method DrawElements. " +
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$"Only {TypeCode.Byte}, {TypeCode.UInt16}, {TypeCode.UInt32} types are suporrted.",
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LogType.Error);
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return;
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}
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frameOpBuffer.Enqueue((uint)mode, count, a);
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frameOpBuffer.Enqueue(ptr);
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frameOpBuffer.Enqueue(DrawElementsPtr);
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}
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unsafe glHandleSet IglFunc.GenBuffers(int count)
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{
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glHandleSet h = new glHandleSet(count);
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M128 m = default; m.Write<uint>(2, (uint)count); m.Write<ulong>(0, (ulong)h.handle);
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frameOpBuffer.Enqueue(m);
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frameOpBuffer.Enqueue(GenBufferPtr);
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return h;
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}
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unsafe glHandleSet IglFunc.GenTextures(int count)
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{
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glHandleSet h = new glHandleSet(count);
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M128 m = default; m.Write<uint>(2, (uint)count); m.Write<ulong>(0, (ulong)h.handle);
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frameOpBuffer.Enqueue(m);
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frameOpBuffer.Enqueue(GenTexturesPtr);
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return h;
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}
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unsafe glHandleSet IglFunc.GenVertexArrays(int count)
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{
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glHandleSet h = new glHandleSet(count);
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M128 m = default; m.Write<uint>(2, (uint)count); m.Write<ulong>(0, (ulong)h.handle);
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frameOpBuffer.Enqueue(m);
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frameOpBuffer.Enqueue(GenTexturesPtr);
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return h;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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unsafe glSHandle IglFunc.GetUniformLocation(glHandle program, string ptr)
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{
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glSHandle h = glSHandle.Alloc(0);
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M128 m = default;
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m.Write<ulong>(0, (ulong)program.Handle);
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m.Write<ulong>(1, (ulong)GCHandle.Alloc(Encoding.UTF8.GetBytes(ptr), GCHandleType.Pinned).AddrOfPinnedObject());
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frameOpBuffer.Enqueue(m);
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frameOpBuffer.Enqueue((IntPtr)h.valuePtr);
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frameOpBuffer.Enqueue(GetUniformLocationPtr);
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return h;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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bool IglFunc.GetWindowShouldClose(Form form)
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{
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return InternalIO.glfwWindowShouldClose(form.windowID) == 0;
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}
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public void GLswapBuffers(Form form)
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{
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if (form.windowID == IntPtr.Zero)
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{
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return;
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}
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InternalIO.glfwSwapBuffers(form.windowID);
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}
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void IglFunc.LoadShaderSource(glHandle shaderHandle, string codeStream)
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{
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frameOpBuffer.Enqueue(shaderHandle);
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frameOpBuffer.Enqueue(codeStream);
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frameOpBuffer.Enqueue(ShaderSourcePtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.MakeContexCurrent(Form form)
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{
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if (form.windowID == IntPtr.Zero)
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{
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return;
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}
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InternalIO.glfwMakeContextCurrent(form.windowID);
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}
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void IglFunc.SetBufferData<T>(BufferType bufferType, T bufferData, BufferUsage usage)
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{
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frameOpBuffer.Enqueue((uint)bufferType, (uint)usage);
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frameOpBuffer.Enqueue((IntPtr)sizeof(T));
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frameOpBuffer.Enqueue<T>(new T[] { bufferData });
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frameOpBuffer.Enqueue(BufferDataPtr);
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}
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void IglFunc.SetBufferData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage)
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{
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frameOpBuffer.Enqueue((uint)bufferType, (uint)usage);
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frameOpBuffer.Enqueue((IntPtr)(Marshal.SizeOf<T>() * bufferArray.Length));
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frameOpBuffer.Enqueue<T>(bufferArray);
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frameOpBuffer.Enqueue(BufferDataPtr);
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}
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void IglFunc.SetVertexAttribute(uint index, int size, TypeCode t, bool normalized, uint stride, int pointer)
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{
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uint type = InternalIO.GLtype[t];
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frameOpBuffer.Enqueue(index, type, stride);
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frameOpBuffer.Enqueue(size, normalized ? 1 : 0, pointer);
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frameOpBuffer.Enqueue(SetVertexArrayPtr);
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}
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//TODO:双线程,换运行环境
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void IglFunc.SwitchContext()
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{
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frameOpBuffer.context = api;
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}
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unsafe void IglFunc.TextureImage2d<T>(int target, int level, uint internalformat, uint width, uint height, uint format, uint type, glHandle pixels)
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{
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frameOpBuffer.Enqueue(pixels);
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frameOpBuffer.Enqueue((uint)level, internalformat, width, height);
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frameOpBuffer.Enqueue((uint)target, format, type);
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frameOpBuffer.Enqueue(textureImage2dPtr);
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}
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void IglFunc.TextureParameter(int target, uint pname, int param)
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{
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M128 m = default;
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m.Write<int>(0, target);
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m.Write<uint>(2, pname);
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m.Write<int>(3, param);
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frameOpBuffer.Enqueue(m);
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frameOpBuffer.Enqueue(TextureParameterPtr);
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}
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void IglFunc.UseProgram(glHandle program)
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{
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frameOpBuffer.Enqueue((IntPtr)program.valuePtr);
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frameOpBuffer.Enqueue(UseProgramPtr);
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}
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void IglFunc.Viewport(int x, int y, uint width, uint height)
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{
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Vec4d v = new Vec4d(x, y, (int)width, (int)height);
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frameOpBuffer.Enqueue(v);
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frameOpBuffer.Enqueue(ViewPortPtr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.frameworkHandleEnqueue(IntPtr methodHandle, params M128[] param)
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{
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foreach (M128 item in param)
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{
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frameOpBuffer.Enqueue(item);
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}
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frameOpBuffer.Enqueue(methodHandle);
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}
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bool IglFunc.FrameCanUpdate
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{
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get
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{
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if (unupdatedFrame.DirectValue > 5)
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{
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return false;
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}
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else
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{
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*unupdatedFrame.valuePtr += 1;
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frameOpBuffer.Enqueue((IntPtr)unupdatedFrame.valuePtr);
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frameOpBuffer.Enqueue(CanUpdatePtr);
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return true;
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}
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}
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}
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}
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} |