Files
stgsharp/源代码/StgSharp/Graphics/GL/GLhandle.cs
T

283 lines
7.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security.AccessControl;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Graphics
{
/// <summary>
/// A handle to an OpenGL object,
/// must be indexed from a <see cref="glHandleSet"/>.
/// Direct call will cause <see langword="InvalidOperationException"/>
/// </summary>
public unsafe struct glHandle
{
internal glHandleSet source;
internal uint* valuePtr;
[Obsolete("Cannot init instance of this type", true)]
public glHandle()
{
}
internal glHandle(uint* val, glHandleSet set)
{
source = set;
valuePtr = val;
}
private glHandle(IntPtr handle)
{
this.valuePtr = (uint*)handle;
source = null;
}
public static glHandle Zero
{
get { return Alloc(0); }
}
public IntPtr Handle
{
get
{
if (source.handle == (uint*)0)
{
throw new InvalidOperationException($"Handle set {nameof(source)} is not pinned.");
}
return (IntPtr)valuePtr;
}
}
public uint Value
{
get
{
if (source.handle == (uint*)0)
{
throw new InvalidOperationException($"Handle set {nameof(source)} is not pinned.");
}
return *valuePtr;
}
set
{
if (source.handle == (uint*)0)
{
throw new InvalidOperationException($"Handle set {nameof(source)} is not pinned.");
}
*valuePtr = value;
}
}
internal uint DirectValue
{
get
{
return *valuePtr;
}
}
public static glHandle Alloc(uint value)
{
glHandle ret = default;
ret.source = new glHandleSet(1);
ret.valuePtr = ret.source.handle;
*ret.valuePtr = value;
return ret;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static glHandle Alloc(IntPtr handle)
{
return new glHandle(handle);
}
}
public unsafe struct glSHandle
{
internal glHandleSet source;
internal int* valuePtr;
internal glSHandle(int* val, glHandleSet set)
{
source = set;
valuePtr = val;
}
public static glSHandle Zero
{
get { return Alloc(0); }
}
internal int DirectValue
{
get { return *valuePtr; }
}
public static glSHandle Alloc(int value)
{
glSHandle ret = default;
ret.source = new glHandleSet(1);
ret.valuePtr = (int*)ret.source.handle;
*ret.valuePtr = (int)value;
return ret;
}
}
//TODO 发现一个大问题,paramQueue大多数时候取出的是数组,不是数组句柄,也就是说其内存将被长期固定且不能回收,这是内存泄漏
public unsafe class glArrayHandle
{
internal readonly Array a;
internal GCHandle handle;
internal glArrayHandle(Array array)
{
this.a = array;
handle = GCHandle.Alloc(array, GCHandleType.Pinned);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static glArrayHandle CopyAlloc<T>(T[] array) where T : struct
{
Array copy = new T[array.Length];
array.CopyTo(copy, 0);
return new glArrayHandle(copy);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static glArrayHandle Alloc<T>(T[] array) where T : struct
{
return new glArrayHandle(array);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public IntPtr AddressOfArray()
{
if (handle != default)
{
return handle.AddrOfPinnedObject();
}
else
{
throw new InvalidOperationException();
}
}
public void Release()
{
handle.Free();
handle = default;
}
}
/// <summary>
/// A handle to an OpenGL object.
/// </summary>
public unsafe class glHandleSet
{
internal uint* handle;
internal int length;
private readonly uint[] _value;
public glHandleSet(int count)
{
_value = new uint[count];
length = count;
handle = (uint*)GCHandle.Alloc(_value, GCHandleType.Pinned).AddrOfPinnedObject();
}
public glHandle this[int index]
{
get
{
if (index > length)
{
throw new IndexOutOfRangeException();
}
return new glHandle(handle + index, this);
}
}
public glSHandle this[uint index]
{
get
{
if (index > length)
{
throw new IndexOutOfRangeException();
}
return new glSHandle((int*)handle + index, this);
}
}
public static void Copy(in glHandleSet source, glHandleSet target)
{
if (source == null || target == null)
{
throw new NullReferenceException();
}
if (source.length != target.length)
{
throw new Exception($"Lengths of {nameof(source)} and {nameof(target)} are not equal.");
}
for (int i = 0; i < source.length; i++)
{
target._value[i] = source._value[i];
}
}
/// <summary>
/// temporarily release the handle of GLhandle sets.
/// Please call <see cref="Pin"/> method before indexing.
/// </summary>
public void Free()
{
if (_value == null)
{
return;
}
GCHandle h = GCHandle.FromIntPtr((IntPtr)handle);
h.Free();
handle = (uint*)0;
}
public void Pin()
{
if (_value == null)
{
return;
}
handle = (uint*)GCHandle.Alloc(_value, GCHandleType.Pinned).AddrOfPinnedObject();
}
/// <summary>
/// Realse all resource in this handle.
/// This will release all resource in this <see cref="glHandle"/>.
/// This <see langword="glHandle"/> will be not usable.
/// </summary>
public void Release()
{
if (_value == null)
{
return;
}
else
{
GCHandle.FromIntPtr((IntPtr)handle).Free();
handle = (uint*)IntPtr.Zero;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetValue(int index, uint value)
{
_value[index] = value;
}
}
}