347 lines
11 KiB
C#
347 lines
11 KiB
C#
using StgSharp.Logic;
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using StgSharp.Math;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp.Graphics
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{
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internal unsafe partial class GLonRender : IglFunc
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{
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internal GLcontext* api;
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private FrameTimeoutException refreshSIgnal = new FrameTimeoutException();
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internal GLonRender(GLcontext* context)
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{
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api = context;
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}
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GLcontext* IglFunc.Context
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{
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get => api;
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}
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void IglFunc.SwitchContext()
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{
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.ActiveTexture(uint type)
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{
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api->glActiveTexture(type);
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}
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void IglFunc.AfterAlign(Form form, Action action)
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{
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throw new NotImplementedException();
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}
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void IglFunc.AlignFrame(Form form)
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{
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if (form.timer.alignSign.byte0 > 0)
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{
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throw new InvalidOperationException();
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}
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form.timer.alignSign.byte0++;
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form.timer.WaitNextFrame();
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throw refreshSIgnal;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.AttachShader(glHandle program, glHandle shader)
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{
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api->glAttachShader(*program.valuePtr, shader.DirectValue);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.BindBuffer(BufferType bufferType, glHandle handle)
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{
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api->glBindBuffer((uint)bufferType, handle.DirectValue);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.BindTexture(uint type, glHandle texture)
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{
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api->glBindTexture(type, texture.DirectValue);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.BindVertexArray(glHandle handle)
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{
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api->glBindVertexArray(handle.Value);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.Clear(MaskBufferBit mask)
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{
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api->glClear((uint)mask);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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unsafe void IglFunc.ClearColor(float R, float G, float B, float A)
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{
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api->glClearColor(R, G, B, A);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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unsafe void IglFunc.ClearGraphicError()
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{
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while (api->glGetError() != 0) { }
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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unsafe void IglFunc.LoadShaderSource(glHandle shaderHandle, string codeStream)
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{
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byte[] stream = Encoding.UTF8.GetBytes(codeStream);
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fixed (byte* streamPtr = stream)
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{
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api->glShaderSource(shaderHandle.DirectValue, 1, &streamPtr, (void*)0);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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glHandleSet IglFunc.CreateShaderSet(int count, ShaderType type)
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{
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glHandleSet ret = new glHandleSet(count);
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uint t = (uint)type;
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for (int i = 0; i < count; i++)
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{
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uint id = api->glCreateShader(t);
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if (id == 0)
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{
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uint error = api->glGetError();
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InternalIO.InternalWriteLog($"Failed in creating shader: {error}", LogType.Error);
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throw new Exception();
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}
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ret.SetValue(i, id);
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}
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return ret;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.CompileShader(glHandle shaderhandle)
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{
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api->glCompileShader(shaderhandle.DirectValue);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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glHandle IglFunc.CreateProgram()
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{
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return glHandle.Alloc(api->glCreateProgram());
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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unsafe glHandleSet IglFunc.CreateProgram(int count)
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{
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glHandleSet h = new glHandleSet(count);
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for (int i = 0; i < count; i++)
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{
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h.SetValue(i, api->glCreateProgram());
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}
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return h;
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}
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unsafe IntPtr IglFunc.CreateWindowHandle(
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int width, int height, string tittle, IntPtr monitor, Form share)
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{
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byte[] tittleBytes = Encoding.UTF8.GetBytes(tittle);
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IntPtr windowPtr;
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if (share == null)
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{
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windowPtr = InternalIO.glfwCreateWindow(
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width, height, tittleBytes, monitor, IntPtr.Zero);
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}
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else
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{
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windowPtr = InternalIO.glfwCreateWindow(
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width, height, tittleBytes, monitor, share.windowID);
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}
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if ((long)windowPtr == -1 || (long)windowPtr == -2)
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{
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throw new Exception("Cannot create window instance!");
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}
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else
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{
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return windowPtr;
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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unsafe glHandle IglFunc.CreatGraphicProgram()
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{
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return glHandle.Alloc(api->glCreateProgram());
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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unsafe void IglFunc.DeleteBuffer(glHandle handle)
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{
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api->glDeleteBuffers(1, (uint*)handle.Handle);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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unsafe void IglFunc.DeleteBuffers(glHandleSet handle)
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{
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api->glDeleteBuffers((uint)handle.length, (uint*)handle.handle);
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handle.Free();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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unsafe void IglFunc.DeleteVertexArrays(glHandleSet arrays)
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{
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api->glDeleteVertexArrays((uint)arrays.length, (uint*)arrays.handle);
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arrays.Free();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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unsafe void IglFunc.DrawElements(GepmetryType mode, uint count, TypeCode type, IntPtr ptr)
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{
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uint a;
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switch (type)
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{
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case TypeCode.UInt32:
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a = GLconst.UNSIGNED_INT;
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break;
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case TypeCode.UInt16:
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a = GLconst.UNSIGNED_SHORT;
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break;
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case TypeCode.Byte:
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a = GLconst.UNSIGNED_BYTE;
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break;
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default:
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InternalIO.InternalWriteLog(
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$"Parameter error in parameter {nameof(type)} method DrawElements. " +
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$"Only {typeof(uint).Name},{typeof(ushort).Name},{typeof(byte).Name} types are suporrted.",
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LogType.Error);
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return;
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}
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api->glDrawElements((uint)mode, count, a, (void*)ptr);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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unsafe glHandleSet IglFunc.GenBuffers(int count)
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{
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glHandleSet h = new glHandleSet((int)count);
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api->glGenBuffers((uint)count, h.handle);
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return h;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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unsafe glHandleSet IglFunc.GenTextures(int count)
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{
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glHandleSet h = new glHandleSet((int)count);
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api->glGenTextures((uint)count, h.handle);
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return h;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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unsafe glHandleSet IglFunc.GenVertexArrays(int count)
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{
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glHandleSet h = new glHandleSet(count);
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api->glGenVertexArrays((uint)count, h.handle);
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return h;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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unsafe glSHandle IglFunc.GetUniformLocation(glHandle program, string name)
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{
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byte[] code = Encoding.UTF8.GetBytes(name);
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fixed (byte* ptr = code)
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{
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return glSHandle.Alloc(api->glGetUniformLocation(program.DirectValue, ptr));
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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unsafe bool IglFunc.GetWindowShouldClose(Form form)
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{
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return InternalIO.glfwWindowShouldClose(form.windowID) == 0;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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unsafe void IglFunc.MakeContexCurrent(Form form)
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{
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if (form.windowID == IntPtr.Zero)
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{
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InternalIO.InternalWriteLog($"From {nameof(form)} is not initted.", LogType.Warning);
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return;
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}
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InternalIO.glfwMakeContextCurrent(form.windowID);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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unsafe void IglFunc.SetBufferData<T>(BufferType bufferType, T bufferData, BufferUsage usage)
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{
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int size = sizeof(T);
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api->glBufferData(
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(uint)bufferType,
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(IntPtr)size,
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(IntPtr)(&bufferData),
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(uint)usage);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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unsafe void IglFunc.SetBufferData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage)
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{
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int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
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if (bufferArray == null)
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{
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return;
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}
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fixed (void* bufferPtr = bufferArray)
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api->glBufferData(
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(uint)bufferType,
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(IntPtr)size,
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(IntPtr)bufferPtr,
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(uint)usage);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.SetVertexAttribute(uint index, int size, TypeCode t, bool normalized, uint stride, int pointer)
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{
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uint type = InternalIO.GLtype[t];
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api->glVertexAttribPointer(index, size, type, normalized ? 1 : 0, stride, (void*)pointer);
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api->glEnableVertexAttribArray(index);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.TextureImage2d<T>(int target, int level, uint internalformat, uint width, uint height, uint format, uint type, glHandle pixels)
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{
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api->glTexImage2D(
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(uint)target, level, internalformat, width, height, 0, format, type, pixels.valuePtr
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);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.TextureParameter(int target, uint pname, int param)
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{
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api->glTexParameteri((uint)target, pname, param);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.UseProgram(glHandle program)
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{
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api->glUseProgram(program.DirectValue);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void IglFunc.Viewport(int x, int y, uint width, uint height)
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{
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api->glViewport(x, y, width, height);
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}
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void IglFunc.frameworkHandleEnqueue(System.IntPtr handle, params StgSharp.Math.M128[] param)
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{
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throw new InvalidOperationException();
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}
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bool IglFunc.FrameCanUpdate => true;
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}
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} |