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stgsharp/源代码/StgSharp/Graphics/GL/Buffer/EBO.cs
T

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1.3 KiB
C#

using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Graphics
{
/// <summary>
/// A collecion of handle to Element Buffer Object in OpenGL.
/// Each <see langword="uint"/> value indexed from instance of this class this
/// is the only handle to one Element Buffer Object.
/// </summary>
public unsafe class ElementBuffer : BufferObjectBase
{
internal ElementBuffer(int n, IglFunc gl)
{
GL = gl;
_bufferHandle = GL.GenBuffers(n);
}
public override sealed void Bind(int index)
{
GL.BindBuffer(BufferType.ELEMENT_ARRAY_BUFFER, _bufferHandle[index]);
}
public void SetValue<T>(int index, T[] bufferArray, BufferUsage usage)
where T : struct, IConvertible
{
GL.BindBuffer(BufferType.ELEMENT_ARRAY_BUFFER, _bufferHandle[index]);
GL.SetBufferData(BufferType.ELEMENT_ARRAY_BUFFER, bufferArray, usage);
}
protected override sealed void Dispose(bool disposing)
{
if (disposing)
{
GL.DeleteBuffers(_bufferHandle);
_bufferHandle.Release();
}
}
}
}