daily update on 20230807 by nitload youmu
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@@ -3,102 +3,127 @@ using System.Runtime.InteropServices;
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namespace StgSharp.Math
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{
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[StructLayout(LayoutKind.Explicit)]
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public struct matrix2x3 : IEquatable<matrix2x3>
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public class Matrix2x3
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{
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[FieldOffset(0)]
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public Vec3d row1;
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[FieldOffset(12)]
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public Vec3d row2;
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internal M128Map _map;
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public matrix2x3(Vec3d r1, Vec3d r2)
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{
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row1 = r1;
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row2 = r2;
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}
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internal IntPtr _colum0Ptr;
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internal IntPtr _colum1Ptr;
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internal IntPtr _colum2Ptr;
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public matrix2x3(
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float r11, float r12, float r13,
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float r21, float r22, float r23
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private bool _isTransposed;
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private Matrix3x2 _transpose;
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public Matrix2x3(
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float a00, float a01, float a02,
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float a10, float a11, float a12
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)
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{
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row1 = new Vec3d(r11, r12, r13);
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row2 = new Vec3d(r21, r22, r23);
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_colum0Ptr = internalIO.load_internal(a00,a10,0,0);
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_colum0Ptr = internalIO.load_internal(a01,a11,0,0);
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_colum0Ptr = internalIO.load_internal(a02,a12,0,0);
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_transpose = new Matrix3x2(this);
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}
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public override bool Equals(object obj)
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internal Matrix2x3(
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IntPtr colum0Ptr,
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IntPtr colum1Ptr,
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IntPtr colum2Ptr
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)
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{
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if (obj == null)
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_colum0Ptr = colum0Ptr;
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_colum1Ptr = colum1Ptr;
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_colum2Ptr = colum2Ptr;
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_transpose = new Matrix3x2(this);
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}
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public Matrix2x3(Matrix3x2 transpose)
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{
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_transpose = transpose;
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}
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public unsafe Matrix3x2 Transpose(TransposeMode transposeMode)
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{
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if (_isTransposed)
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{
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return false;
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(*(M128*)_transpose._colum0Ptr).single_0 = (*(M128*)_colum0Ptr).single_0;
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(*(M128*)_transpose._colum1Ptr).single_0 = (*(M128*)_colum0Ptr).single_1;
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(*(M128*)_transpose._colum0Ptr).single_1 = (*(M128*)_colum1Ptr).single_0;
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(*(M128*)_transpose._colum1Ptr).single_1 = (*(M128*)_colum1Ptr).single_1;
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(*(M128*)_transpose._colum0Ptr).single_2 = (*(M128*)_colum2Ptr).single_0;
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(*(M128*)_transpose._colum1Ptr).single_2 = (*(M128*)_colum2Ptr).single_1;
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_isTransposed = true;
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}
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else if (obj.GetType() != typeof(matrix2x3))
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switch (transposeMode)
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{
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return false;
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case TransposeMode.New:
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return new Matrix3x2(
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_transpose._colum0Ptr,
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_transpose._colum1Ptr
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);
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break;
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case TransposeMode.Copy:
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return _transpose;
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break;
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default:
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throw new Exception();
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break;
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}
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}
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public static Matrix2x3 operator +(Matrix2x3 matrix1, Matrix2x3 matrix2)
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{
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return new Matrix2x3(
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internalIO.addps_internal(matrix1._colum0Ptr,matrix2._colum0Ptr),
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internalIO.addps_internal(matrix1._colum1Ptr,matrix2._colum1Ptr),
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internalIO.addps_internal(matrix1._colum2Ptr,matrix2._colum2Ptr)
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);
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}
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public static Matrix2x3 operator -(Matrix2x3 matrix1, Matrix2x3 matrix2)
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{
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return new Matrix2x3(
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internalIO.subps_internal(matrix1._colum0Ptr, matrix2._colum0Ptr),
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internalIO.subps_internal(matrix1._colum1Ptr, matrix2._colum1Ptr),
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internalIO.subps_internal(matrix1._colum2Ptr, matrix2._colum2Ptr)
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);
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}
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public static Matrix2x3 operator *(Matrix2x3 matrix, float value)
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{
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return new Matrix2x3(
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internalIO.mulps_const_internal(matrix._colum0Ptr, value),
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internalIO.mulps_const_internal(matrix._colum1Ptr, value),
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internalIO.mulps_const_internal(matrix._colum2Ptr, value)
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);
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}
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public static Matrix2x3 operator /(Matrix2x3 matrix, float value)
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{
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return new Matrix2x3(
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internalIO.divps_const_internal(matrix._colum0Ptr, value),
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internalIO.divps_const_internal(matrix._colum1Ptr, value),
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internalIO.divps_const_internal(matrix._colum2Ptr, value)
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);
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}
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~Matrix2x3()
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{
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if (_map == null)
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{
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internalIO.deinitM128_internal(_colum0Ptr);
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internalIO.deinitM128_internal(_colum1Ptr);
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internalIO.deinitM128_internal(_colum2Ptr);
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}
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else
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{
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return this.Equals((Vec3d)obj);
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}
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(row1, row2);
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}
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public override string ToString()
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{
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return $"{row1}\n{row2}";
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}
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bool IEquatable<matrix2x3>.Equals(matrix2x3 other)
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{
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if (this.GetHashCode() != other.GetHashCode())
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{
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return false;
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}
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else
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{
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return
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this.row1 == other.row1
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&& this.row2 == other.row2;
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}
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}
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public static matrix2x3 operator +(matrix2x3 matrix1, matrix2x3 matrix2)
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{
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return new matrix2x3(
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matrix1.row1 + matrix2.row1,
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matrix1.row2 + matrix2.row2
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);
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}
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public static matrix2x3 operator -(matrix2x3 matrix1, matrix2x3 matrix2)
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{
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return new matrix2x3(
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matrix1.row1 - matrix2.row1,
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matrix1.row2 - matrix2.row2
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);
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}
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public static matrix2x3 operator *(matrix2x3 array, float x)
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{
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return new matrix2x3(
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array.row1 * x,
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array.row2 * x
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);
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}
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public static matrix2x3 operator /(matrix2x3 array, float x)
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{
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return new matrix2x3(
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array.row1 / x,
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array.row2 / x
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);
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}
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}
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}
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