Daily update on 20230413 by nitload youmu
This commit is contained in:
@@ -19,5 +19,10 @@ namespace StgSharp.Control
|
||||
GameTimeLine._currentPool.geometryContainer.Add(geo);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Geometry(IGeometry geometry)
|
||||
{
|
||||
GameTimeLine._currentPool.geometryContainer.Add(geometry);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,31 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Control
|
||||
{
|
||||
public abstract class BlockOperation : INode<BlockOperation>
|
||||
{
|
||||
|
||||
private ContainerNode<BlockOperation> _id;
|
||||
|
||||
|
||||
ContainerNode<BlockOperation> INode<BlockOperation>.ID => _id;
|
||||
|
||||
void INode<BlockOperation>.setID(ContainerNode<BlockOperation> id)
|
||||
{
|
||||
if (_id == default)
|
||||
{
|
||||
_id = id;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException("Cannot set ID twice!");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public abstract void OnUpdating();
|
||||
|
||||
}
|
||||
}
|
||||
@@ -9,9 +9,8 @@ namespace StgSharp.Control
|
||||
{
|
||||
internal static Pool _currentPool;
|
||||
internal static LinkedList<Pool> allPool;
|
||||
public static Counter<uint> tickCounter
|
||||
= new Counter<uint>(0,1,1);
|
||||
internal static BlockOperation currentOperation;
|
||||
public static Counter<uint> tickCounter = new Counter<uint>(0,1,1);
|
||||
internal static TimelineBlock currentOperation;
|
||||
private static bool isPaused;
|
||||
|
||||
internal static void OnRender()
|
||||
@@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Control
|
||||
{
|
||||
public abstract class TimelineBlock : INode<TimelineBlock>
|
||||
{
|
||||
|
||||
private ContainerNode<TimelineBlock> _id;
|
||||
|
||||
public abstract void OnUpdating();
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Entities
|
||||
{
|
||||
public class EliteEnemy:IEntity
|
||||
{
|
||||
public bool _selectalbe;
|
||||
|
||||
internal Launcher<EntityPartical> _awardLauncher;
|
||||
internal LinkedList< Launcher<EntityPartical>> _commonBulletLauncher;
|
||||
internal Launcher<EntityPartical> _dieBulletLauncher;
|
||||
|
||||
public Launcher<EntityPartical> AwardLauncher { get; set; }
|
||||
public LinkedList<Launcher<EntityPartical>> CommonBulletLauncher { get; set; }
|
||||
public Launcher<EntityPartical> DieBulletLauncher { get; set; }
|
||||
|
||||
internal void InternalDieOperation(Pool home)
|
||||
{
|
||||
_dieBulletLauncher.Launch(Control.GameTimeLine.tickCounter, home._bulletContainer);
|
||||
_awardLauncher.Launch(Control.GameTimeLine.tickCounter, home._awardContainer);
|
||||
this._id.Remove();
|
||||
}
|
||||
|
||||
internal override void OnRenderFrame()
|
||||
{
|
||||
this.OnUpdate();
|
||||
foreach (Launcher<EntityPartical> launcher in CommonBulletLauncher)
|
||||
{
|
||||
launcher.Launch(Control.GameTimeLine.tickCounter, Control.GameTimeLine._currentPool._bulletContainer);
|
||||
}
|
||||
this.OnRender();
|
||||
}
|
||||
|
||||
public virtual void OnRender() => new NotImplementedException();
|
||||
|
||||
public virtual void OnUpdate() => new NotImplementedException();
|
||||
}
|
||||
}
|
||||
@@ -4,16 +4,17 @@ using System.Text;
|
||||
|
||||
namespace StgSharp.Entities
|
||||
{
|
||||
public class Enemy : Entity
|
||||
public class Enemy : IEntity
|
||||
{
|
||||
public bool _selectalbe;
|
||||
|
||||
public Launcher<EntityPartical> _awardLauncher;
|
||||
public Launcher<EntityPartical> _commonBulletLauncher;
|
||||
public Launcher<EntityPartical> _dieBulletLauncher;
|
||||
|
||||
|
||||
internal Launcher<EntityPartical> _awardLauncher;
|
||||
internal Launcher<EntityPartical> _commonBulletLauncher;
|
||||
internal Launcher<EntityPartical> _dieBulletLauncher;
|
||||
|
||||
public Launcher<EntityPartical> AwardLauncher { get; set; }
|
||||
public Launcher<EntityPartical> CommonBulletLauncher { get; set; }
|
||||
public Launcher<EntityPartical> DieBulletLauncher { get; set; }
|
||||
|
||||
internal void InternalDieOperation(Pool home)
|
||||
{
|
||||
@@ -22,7 +23,14 @@ namespace StgSharp.Entities
|
||||
this._id.Remove();
|
||||
}
|
||||
|
||||
|
||||
public override void OnRender()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override void OnUpdate()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,8 +4,8 @@ using System.Text;
|
||||
|
||||
namespace StgSharp.Entities
|
||||
{
|
||||
public class EntityPartical : Entity
|
||||
public abstract class EntityPartical : IEntity
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,23 +6,22 @@ using System.Text;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
public class Entity:INode<Entity>
|
||||
public abstract class IEntity:INode<IEntity>
|
||||
{
|
||||
internal Point _pos;
|
||||
internal IGeometry _collisionBox;
|
||||
internal LinkedList<IGeometry> _collisionBox;
|
||||
internal Sensor<IGeometry> _collisionSensor;
|
||||
internal ContainerNode<Entity> _id;
|
||||
internal String _texture;
|
||||
internal string _texture;
|
||||
internal Point _position;
|
||||
internal Point _basePoint;
|
||||
internal GetLocationHandler _movHandler;
|
||||
protected uint _bornTick;
|
||||
|
||||
public IGeometry CollisionBox
|
||||
public LinkedList<IGeometry> CollisionBox
|
||||
{
|
||||
get { return _collisionBox; }
|
||||
set { _collisionBox = value; }
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A sensor used for cheking out if a bullet hit a player or something else
|
||||
@@ -50,32 +49,12 @@ namespace StgSharp
|
||||
/// </summary>
|
||||
public float Y { get; set; }
|
||||
|
||||
ContainerNode<Entity> INode<Entity>.ID
|
||||
{
|
||||
get { return _id; }
|
||||
}
|
||||
|
||||
public void SetLocation(Point p)
|
||||
{
|
||||
_pos = p;
|
||||
}
|
||||
|
||||
void INode<Entity>.setID(ContainerNode<Entity> id)
|
||||
{
|
||||
if (id == null)
|
||||
{
|
||||
_id = id;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentException("Cannot set id twice!");
|
||||
}
|
||||
}
|
||||
|
||||
public void OnRender()
|
||||
{
|
||||
_position._position = _movHandler.Invoke(_basePoint._position, Control.GameTimeLine.tickCounter);
|
||||
}
|
||||
internal abstract void OnRenderFrame();
|
||||
|
||||
}
|
||||
}
|
||||
@@ -6,14 +6,13 @@ using System.Text;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
public class Launcher<T>:INode<Launcher<T>> where T : Entity
|
||||
public class Launcher<T>:INode<Launcher<T>> where T : IEntity
|
||||
{
|
||||
/*
|
||||
*用于发射其他的实体,主要是子弹 和 掉落物
|
||||
*/
|
||||
|
||||
internal vec2d _center; //发射器的参考位置,运动轨迹的方程应当基于这个参考点构建
|
||||
private ContainerNode<Launcher<T>> _id;
|
||||
internal Counter<int> _internalParameter; //发射器的内部计时器
|
||||
internal EntityPartical _bulletSample; //发射的子弹类型
|
||||
internal uint[] launchtick; //发射子弹的内部计时
|
||||
@@ -24,27 +23,12 @@ namespace StgSharp
|
||||
set { _bulletSample = value; }
|
||||
}
|
||||
|
||||
internal void Launch(Counter<uint> outerTickCounter, LinkedList<Entity> container)
|
||||
internal virtual void Launch(Counter<uint> outerTickCounter, LinkedList<IEntity> container)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
ContainerNode<Launcher<T>> INode<Launcher<T>>.ID
|
||||
{
|
||||
get { return _id; }
|
||||
}
|
||||
|
||||
void INode<Launcher<T>>.setID(ContainerNode<Launcher<T>> id)
|
||||
{
|
||||
if (_id == default(ContainerNode<Launcher<T>>))
|
||||
{
|
||||
throw new ArgumentException();
|
||||
}
|
||||
else
|
||||
{
|
||||
_id = id;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,8 +5,16 @@ using System.Text;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
public class Partical : Entity
|
||||
public class Partical : IEntity
|
||||
{
|
||||
public override void OnRender()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override void OnUpdate()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,7 +6,7 @@ using System.Text;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
public class Player : Entity
|
||||
public abstract class Player : IEntity
|
||||
{
|
||||
internal float _velocity;
|
||||
|
||||
|
||||
@@ -43,21 +43,21 @@ namespace StgSharp.Geometries
|
||||
_center._position = _basePoint._position + MoveCenter(tick);
|
||||
}
|
||||
|
||||
internal sealed override void CalcVec02(vec2d vec, uint tick)
|
||||
internal sealed override void CalcVec02(vec3d vec, uint tick)
|
||||
{
|
||||
_radius._position = vec + UpdateRadius(tick);
|
||||
|
||||
}
|
||||
internal sealed override void CalcVec03(StgSharp.Math.vec2d vec, uint tick)
|
||||
internal sealed override void CalcVec03(vec3d vec, uint tick)
|
||||
{
|
||||
_angle._position = vec + UpdateAngle(tick);
|
||||
}
|
||||
|
||||
public virtual vec2d MoveCenter(uint tick) => default;
|
||||
public virtual vec3d MoveCenter(uint tick) => default;
|
||||
|
||||
public virtual vec2d UpdateRadius(uint tick) => default;
|
||||
public virtual vec3d UpdateRadius(uint tick) => default;
|
||||
|
||||
public virtual vec2d UpdateAngle(uint tick) => default;
|
||||
public virtual vec3d UpdateAngle(uint tick) => default;
|
||||
|
||||
internal override void OnRender(uint tick)
|
||||
{
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace StgSharp.Geometries
|
||||
{
|
||||
public abstract class IGeometry:INode<IGeometry>
|
||||
{
|
||||
internal ContainerNode<IGeometry> _id;
|
||||
private readonly uint bornTick;
|
||||
|
||||
public abstract Point BasePoint { get; }
|
||||
@@ -28,27 +27,13 @@ namespace StgSharp.Geometries
|
||||
}
|
||||
|
||||
internal abstract void CalcVec01(uint tick);
|
||||
internal abstract void CalcVec02(vec2d vec, uint tick);
|
||||
internal abstract void CalcVec03(vec2d vec, uint tick);
|
||||
internal abstract void CalcVec02(vec3d vec, uint tick);
|
||||
internal abstract void CalcVec03(vec3d vec, uint tick);
|
||||
internal abstract void OnRender(uint tick);
|
||||
|
||||
public abstract RenderMode renderMode { get; }
|
||||
public abstract float SetArrayX();
|
||||
public abstract float SetArrayY();
|
||||
|
||||
ContainerNode<IGeometry> INode<IGeometry>.ID => _id;
|
||||
|
||||
void INode<IGeometry>.setID(ContainerNode<IGeometry> id)
|
||||
{
|
||||
if (_id != default)
|
||||
{
|
||||
throw new ArgumentException("Cannot set id twice");
|
||||
}
|
||||
else
|
||||
{
|
||||
_id = id;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -6,6 +6,23 @@ namespace StgSharp.Geometries
|
||||
{
|
||||
public abstract class IGeometryCombination:LinkedList<IGeometry>
|
||||
{
|
||||
internal readonly uint _bornTick;
|
||||
|
||||
internal abstract void toSimpleGeometry();
|
||||
|
||||
public IGeometryCombination(uint bornTime)
|
||||
{
|
||||
_bornTick = bornTime;
|
||||
}
|
||||
|
||||
public IGeometryCombination(Counter<uint> timer)
|
||||
{
|
||||
_bornTick = timer._value;
|
||||
}
|
||||
|
||||
public IGeometryCombination()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -50,19 +50,19 @@ namespace StgSharp.Geometries
|
||||
_beginPoint._position = _basePoint._position + MoveBeginPoint(tick);
|
||||
}
|
||||
|
||||
internal sealed override void CalcVec02(vec2d vec, uint tick)
|
||||
internal sealed override void CalcVec02(vec3d vec, uint tick)
|
||||
{
|
||||
_endPoint._position = vec + MoveEndPoint(tick);
|
||||
}
|
||||
|
||||
internal sealed override void CalcVec03(vec2d vec, uint tick)
|
||||
internal sealed override void CalcVec03(vec3d vec, uint tick)
|
||||
{
|
||||
throw new ArgumentException("Lines do not need the third parameter to define!");
|
||||
}
|
||||
|
||||
public virtual vec2d MoveBeginPoint(uint tick) => default;
|
||||
public virtual vec3d MoveBeginPoint(uint tick) => default;
|
||||
|
||||
public virtual vec2d MoveEndPoint(uint tick) => default;
|
||||
public virtual vec3d MoveEndPoint(uint tick) => default;
|
||||
|
||||
internal override void OnRender(uint tick)
|
||||
{
|
||||
|
||||
@@ -11,17 +11,8 @@ namespace StgSharp.Geometries
|
||||
{
|
||||
public class Point: INode<Point>
|
||||
{
|
||||
internal StgSharp.ContainerNode<Point> _id;
|
||||
|
||||
internal vec2d _position;
|
||||
|
||||
internal GetLocationHandler getXHandler;
|
||||
internal GetLocationHandler getYHandler;
|
||||
|
||||
ContainerNode<Point> INode<Point>.ID
|
||||
{
|
||||
get { return this._id; }
|
||||
}
|
||||
internal vec3d _position;
|
||||
|
||||
public float X
|
||||
{
|
||||
@@ -33,21 +24,7 @@ namespace StgSharp.Geometries
|
||||
get { return this._position.Y; }
|
||||
}
|
||||
|
||||
void INode<Point>.setID(ContainerNode<Point> id)
|
||||
{
|
||||
if (id == null)
|
||||
{
|
||||
_id = id;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentException("Cannot set id twice!");
|
||||
}
|
||||
}
|
||||
public void Update() => new NotImplementedException();
|
||||
|
||||
public void OnRender()
|
||||
{
|
||||
this.getXHandler.Invoke(this._position, Control.GameTimeLine.tickCounter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,48 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public class Polygon : IGeometryCombination
|
||||
{
|
||||
internal Point[] pointsArray;
|
||||
|
||||
public Polygon(uint bornTime) : base(bornTime)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public Polygon(int pointNum)
|
||||
{
|
||||
pointsArray = new Point[pointNum];
|
||||
this.toSimpleGeometry();
|
||||
}
|
||||
|
||||
public Polygon(Point[] pointsArray)
|
||||
{
|
||||
PointsArray = pointsArray;
|
||||
this.toSimpleGeometry();
|
||||
}
|
||||
|
||||
internal override void toSimpleGeometry()
|
||||
{
|
||||
Point begin = pointsArray[0];
|
||||
for (int i = 1; i <= pointsArray.Length; i++)
|
||||
{
|
||||
Triangle a = new Triangle(this._bornTick);
|
||||
this.Add(a);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public Point[] PointsArray
|
||||
{
|
||||
get { return pointsArray; }
|
||||
set { pointsArray = value; }
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -67,12 +67,12 @@ namespace StgSharp.Geometries
|
||||
_center._position = _basePoint._position + MovCenter(tick);
|
||||
}
|
||||
|
||||
internal override void CalcVec02(vec2d vec, uint tick)
|
||||
internal override void CalcVec02(vec3d vec, uint tick)
|
||||
{
|
||||
_centerToCorner1._position = vec + UpdateCTC1(tick);
|
||||
}
|
||||
|
||||
internal override void CalcVec03(vec2d vec, uint tick)
|
||||
internal override void CalcVec03(vec3d vec, uint tick)
|
||||
{
|
||||
_centerToCorner2._position = vec + UpdateCTC2(tick);
|
||||
if (_centerToCorner1._position.GetLength()
|
||||
@@ -83,10 +83,10 @@ namespace StgSharp.Geometries
|
||||
}
|
||||
}
|
||||
|
||||
public virtual vec2d MovCenter(uint tick)=>default(vec2d);
|
||||
public virtual vec3d MovCenter(uint tick)=>default(vec3d);
|
||||
|
||||
public virtual vec2d UpdateCTC1(uint tick) => default(vec2d);
|
||||
public virtual vec3d UpdateCTC1(uint tick) => default(vec3d);
|
||||
|
||||
public virtual vec2d UpdateCTC2(uint tick) => default(vec2d);
|
||||
public virtual vec3d UpdateCTC2(uint tick) => default(vec3d);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,21 +41,21 @@ namespace StgSharp.Geometries
|
||||
_beginPoint._position = _basePoint._position+ MovBegin(tick);
|
||||
}
|
||||
|
||||
internal override void CalcVec02(vec2d vec, uint tick)
|
||||
internal override void CalcVec02(vec3d vec, uint tick)
|
||||
{
|
||||
_line1._position = vec + CalcSide1(tick);
|
||||
}
|
||||
|
||||
internal override void CalcVec03(vec2d vec, uint tick)
|
||||
internal override void CalcVec03(vec3d vec, uint tick)
|
||||
{
|
||||
_line2._position = vec + CalcSide2(tick);
|
||||
}
|
||||
|
||||
public virtual vec2d MovBegin(uint tick) => default(vec2d);
|
||||
public virtual vec3d MovBegin(uint tick) => default(vec3d);
|
||||
|
||||
public virtual vec2d CalcSide1(uint tick)=> default(vec2d);
|
||||
public virtual vec3d CalcSide1(uint tick)=> default(vec3d);
|
||||
|
||||
public virtual vec2d CalcSide2(uint tick) => default(vec2d);
|
||||
public virtual vec3d CalcSide2(uint tick) => default(vec3d);
|
||||
|
||||
internal override sealed void OnRender(uint tick)
|
||||
{
|
||||
|
||||
@@ -5,11 +5,22 @@ using System.Text;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
public interface INode<T> where T : INode<T>
|
||||
public abstract class INode<T> where T : INode<T>
|
||||
{
|
||||
protected ContainerNode<T> _id;
|
||||
internal ContainerNode<T> ID { get; }
|
||||
|
||||
internal void setID(ContainerNode<T> id);
|
||||
internal void setID(ContainerNode<T> id)
|
||||
{
|
||||
if (_id!=null)
|
||||
{
|
||||
throw new ArgumentException("Cannot set ID twice");
|
||||
}
|
||||
else
|
||||
{
|
||||
_id = id;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@ using System.Text;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
public class Counter<T>where T:struct, IConvertible, IFormattable, IComparable
|
||||
public class Counter<T> where T:struct, IConvertible, IFormattable, IComparable
|
||||
{
|
||||
internal readonly dynamic _defualtValue;
|
||||
internal readonly dynamic _defualtAddValue;
|
||||
|
||||
@@ -35,8 +35,6 @@ namespace StgSharp
|
||||
set { _tail = new ContainerNode<T>(value); }
|
||||
}
|
||||
|
||||
ContainerNode<LinkedList<T>> INode<LinkedList<T>>.ID => _id;
|
||||
|
||||
public void Add(T t)
|
||||
{
|
||||
if (_first != default(ContainerNode<T>))
|
||||
@@ -70,17 +68,5 @@ namespace StgSharp
|
||||
{
|
||||
return new LinkedListEnumrator<T>(this);
|
||||
}
|
||||
|
||||
void INode<LinkedList<T>>.setID(ContainerNode<LinkedList<T>> id)
|
||||
{
|
||||
if (_id == null)
|
||||
{
|
||||
throw new ArgumentException("Cannot set ID twice");
|
||||
}
|
||||
else
|
||||
{
|
||||
_id = id;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,9 +13,9 @@ namespace StgSharp
|
||||
{
|
||||
internal LinkedList<Point> pointContainer;
|
||||
internal LinkedList<IGeometry> geometryContainer;
|
||||
internal LinkedList<Entity> _bulletContainer;
|
||||
internal LinkedList<Entity> _awardContainer;
|
||||
internal LinkedList<Entity> _enemyContainer;
|
||||
internal LinkedList<IEntity> _bulletContainer;
|
||||
internal LinkedList<IEntity> _awardContainer;
|
||||
internal LinkedList<IEntity> _enemyContainer;
|
||||
|
||||
internal Line leftBoader;
|
||||
internal Line rightBoader;
|
||||
@@ -45,9 +45,6 @@ namespace StgSharp
|
||||
|
||||
}
|
||||
|
||||
|
||||
ContainerNode<Pool> INode<Pool>.ID => _id;
|
||||
|
||||
public void OnRender()
|
||||
{
|
||||
foreach (Enemy e in _enemyContainer)
|
||||
@@ -56,17 +53,7 @@ namespace StgSharp
|
||||
}
|
||||
}
|
||||
|
||||
void INode<Pool>.setID(ContainerNode<Pool> id)
|
||||
{
|
||||
if (_id == default)
|
||||
{
|
||||
_id = id;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentException("Cannot set ID twicee!");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.Contracts;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Optimization
|
||||
{
|
||||
[StructLayout(LayoutKind.Explicit,Size =16)]
|
||||
public struct m128
|
||||
{
|
||||
[FieldOffset(0)] public float float0;
|
||||
[FieldOffset(4)] public float float1;
|
||||
[FieldOffset(8)] public float float2;
|
||||
[FieldOffset(12)] public float float3;
|
||||
|
||||
[FieldOffset(0)] public double double0;
|
||||
[FieldOffset(8)] public double double1;
|
||||
|
||||
[FieldOffset(0)] public int int0;
|
||||
[FieldOffset(1)] public int int1;
|
||||
[FieldOffset(2)] public int int2;
|
||||
[FieldOffset(3)] public int int3;
|
||||
|
||||
[FieldOffset(0)] public byte byte0;
|
||||
[FieldOffset(1)] public byte byte1;
|
||||
[FieldOffset(2)] public byte byte2;
|
||||
[FieldOffset(3)] public byte byte3;
|
||||
[FieldOffset(4)] public byte byte4;
|
||||
[FieldOffset(5)] public byte byte5;
|
||||
[FieldOffset(6)] public byte byte6;
|
||||
[FieldOffset(7)] public byte byte7;
|
||||
[FieldOffset(8)] public byte byte8;
|
||||
[FieldOffset(9)] public byte byte9;
|
||||
[FieldOffset(10)] public byte byte10;
|
||||
[FieldOffset(11)] public byte byte11;
|
||||
[FieldOffset(12)] public byte byte12;
|
||||
[FieldOffset(13)] public byte byte13;
|
||||
[FieldOffset(14)] public byte byte14;
|
||||
[FieldOffset(15)] public byte byte15;
|
||||
[FieldOffset(16)] public byte byte16;
|
||||
|
||||
|
||||
public int[] ToIntArray()
|
||||
{
|
||||
return new int[4] { int0, int1, int2, int3 };
|
||||
}
|
||||
|
||||
public float[] ToFloatArray()
|
||||
{
|
||||
return new float[4] { float0, float1, float2, float3 };
|
||||
}
|
||||
|
||||
public byte[] ToByteArray()
|
||||
{
|
||||
return new byte[16]
|
||||
{
|
||||
byte0, byte1, byte2, byte3,
|
||||
byte4, byte5, byte6, byte7,
|
||||
byte8, byte9, byte10, byte11,
|
||||
byte12, byte13, byte14, byte15,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1 +1 @@
|
||||
d9fddb3184a4632597eeeb36380d494aa4b8420f
|
||||
96b7e2fc11bda4a0584ab313be1a6838a308d265
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
"privateAssets": "all"
|
||||
}
|
||||
},
|
||||
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.101\\RuntimeIdentifierGraph.json"
|
||||
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.104\\RuntimeIdentifierGraph.json"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -219,7 +219,7 @@
|
||||
"privateAssets": "all"
|
||||
}
|
||||
},
|
||||
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.101\\RuntimeIdentifierGraph.json"
|
||||
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\7.0.104\\RuntimeIdentifierGraph.json"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"version": 2,
|
||||
"dgSpecHash": "E+9DVhmJD3iKjwnjVgkXQe4WBAHxK66OG5RQDU+mTSvAaJhypgeRYBYqAJ0ou3rs/5+fuoCbzhodIhbFOCCYPQ==",
|
||||
"dgSpecHash": "b7aEyowdGs09IzFAv3MOrx4rzMEcigh5hl+s/yyP7FKdo0cO9N5KIV8YfZMV12QhBrdbtC46iQeAJmDZsWljEg==",
|
||||
"success": true,
|
||||
"projectFilePath": "D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\源代码\\StgSharp\\StgSharp.csproj",
|
||||
"expectedPackageFiles": [
|
||||
|
||||
Reference in New Issue
Block a user