34 lines
869 B
C#
34 lines
869 B
C#
using StgSharp.Entities;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Control
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{
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public static class GameTimeLine
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{
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internal static Pool _currentPool;
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internal static LinkedList<Pool> allPool;
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public static Counter<uint> tickCounter = new Counter<uint>(0,1,1);
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internal static TimelineBlock currentOperation;
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private static bool isPaused;
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internal static void OnRender()
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{
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tickCounter.QuickAdd();
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foreach (Pool p in allPool)
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{
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_currentPool = p;
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if (!isPaused)
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{
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currentOperation.OnUpdating();
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}
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foreach (EntityPartical b in _currentPool._bulletContainer)
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{
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}
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}
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}
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}
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}
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