Files
stgsharp/源代码/StgSharp/Entities/Enemy.cs
T

37 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Entities
{
public class Enemy : IEntity
{
public bool _selectalbe;
internal Launcher<EntityPartical> _awardLauncher;
internal Launcher<EntityPartical> _commonBulletLauncher;
internal Launcher<EntityPartical> _dieBulletLauncher;
public Launcher<EntityPartical> AwardLauncher { get; set; }
public Launcher<EntityPartical> CommonBulletLauncher { get; set; }
public Launcher<EntityPartical> DieBulletLauncher { get; set; }
internal void InternalDieOperation(Pool home)
{
_dieBulletLauncher.Launch(Control.GameTimeLine.tickCounter, home._bulletContainer);
_awardLauncher.Launch(Control.GameTimeLine.tickCounter, home._awardContainer);
this._id.Remove();
}
public override void OnRender()
{
throw new NotImplementedException();
}
public override void OnUpdate()
{
throw new NotImplementedException();
}
}
}