Files
stgsharp/源代码/StgSharp/Geometries/Arc.cs
T

95 lines
2.4 KiB
C#

using Steamworks;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Text;
namespace StgSharp.Geometries
{
public class Arc : IGeometry
{
internal Point _basePoint;
internal Point _center;
internal Point _radius;
internal Point _angle;
internal RenderMode _renderMode;
internal readonly uint bornTick;
public Arc(uint bornTime) : base(bornTime)
{
bornTick = bornTime;
}
public Arc(Counter<uint> tickCounter) : base(tickCounter)
{
bornTick = tickCounter._value;
}
public override Point BasePoint => _basePoint;
public override Point RefPoint => _center;
public override Point RefVec01 => _radius;
public override Point RefVec02 => _angle;
public override RenderMode renderMode => _renderMode;
internal sealed override void CalcVec01(uint tick)
{
_center._position = _basePoint._position + MoveCenter(tick);
}
internal sealed override void CalcVec02(vec3d vec, uint tick)
{
_radius._position = vec + UpdateRadius(tick);
}
internal sealed override void CalcVec03(vec3d vec, uint tick)
{
_angle._position = vec + UpdateAngle(tick);
}
public virtual vec3d MoveCenter(uint tick) => default;
public virtual vec3d UpdateRadius(uint tick) => default;
public virtual vec3d UpdateAngle(uint tick) => default;
internal override void OnRender(uint tick)
{
tick-=bornTick;
CalcVec01(tick);
switch (_renderMode)
{
case RenderMode.BasePoint:
CalcVec02(_basePoint._position,tick);
CalcVec03(_basePoint._position,tick);
break;
case RenderMode.RefPoint:
CalcVec02(_center._position,tick);
CalcVec03(_center._position, tick);
break;
default:
break;
}
}
public override float SetArrayX()
{
throw new NotImplementedException();
}
public override float SetArrayY()
{
throw new NotImplementedException();
}
}
}