c-o
This commit is contained in:
@@ -1,53 +0,0 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Get.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
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||||
// including without limitation the rights to use, copy, modify, merge,
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||||
// publish, distribute, sublicense, and/or sell copies of the Software,
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||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
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||||
//
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||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
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||||
// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Controlling;
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using StgSharp.Graphics;
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using StgSharp.Logic;
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using StgSharp.Math;
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namespace StgSharp.Graphics
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{
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public partial class Form
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{
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/// <summary>
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/// Get the status of a certain key on the keyboard.
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/// </summary>
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/// <param name="form"></param>
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/// <param name="key"></param>
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/// <returns></returns>
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public static KeyStatus GetKeyStatus(Form form, KeyboardKey key)
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{
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return InternalIO.glfwGetKey(form.id, (int)key);
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}
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}
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}
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File diff suppressed because it is too large
Load Diff
@@ -1,155 +0,0 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="InternalIO.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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||||
// obtaining a copy of this software and associated documentation
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||||
// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
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||||
// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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||||
// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Threading;
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#if Windows
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#endif
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namespace StgSharp
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{
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public enum LogType
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{
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Error,
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Warning,
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Info,
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InfoError,
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InfoWarning,
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}
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internal static unsafe partial class InternalIO
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{
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internal const string SS_errorLog =
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"SS_errorlog.log";
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internal const string SSC_libName =
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"StgSharpC";
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internal static Dictionary<TypeCode, uint> GLtype =
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new Dictionary<TypeCode, uint>();
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internal static SemaphoreSlim logSyncSemaphore = new SemaphoreSlim(1, 1);
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internal static readonly GCHandle ssc_logHandle =
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GCHandle.Alloc(new byte[512], GCHandleType.Pinned);
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internal static IntPtr SSClibPtr = IntPtr.Zero;
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static InternalIO()
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{
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GLtype.Add(TypeCode.Single, GLconst.FLOAT);
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GLtype.Add(TypeCode.Int32, GLconst.INT);
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GLtype.Add(TypeCode.UInt32, GLconst.UNSIGNED_INT);
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GLtype.Add(TypeCode.Int16, GLconst.SHORT);
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GLtype.Add(TypeCode.UInt16, GLconst.UNSIGNED_SHORT);
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GLtype.Add(TypeCode.SByte, GLconst.BYTE);
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GLtype.Add(TypeCode.Byte, GLconst.UNSIGNED_BYTE);
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}
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internal static void InternalAppendLog(string log)
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{
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if (!File.Exists(SS_errorLog))
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{
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FileStream stream = File.Create(SS_errorLog);
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stream.Close();
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}
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using (StreamWriter logStream = File.AppendText(SS_errorLog))
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{
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logStream.WriteLine(log);
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}
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}
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[Obsolete("Not completed", true)]
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internal static IntPtr InternalLoadProc<T>(IntPtr lib, string name) where T : Delegate
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{
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try
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{
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IntPtr procPtr =
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#if Windows
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IntPtr.Zero;
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#elif Linux
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#endif
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return procPtr;
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}
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catch (Exception)
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{
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throw;
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}
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}
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internal static void InternalWriteLog(string logLine, LogType logType)
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{
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logSyncSemaphore.Wait();
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if (!File.Exists(SS_errorLog))
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{
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FileStream stream = File.Create(SS_errorLog);
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stream.Close();
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}
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using (StreamWriter logStream = File.AppendText(SS_errorLog))
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{
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logStream.WriteLine($"{logType}\t{DateTime.Now.ToString("o")}");
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logStream.WriteLine(logLine);
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}
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logSyncSemaphore.Release();
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}
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internal static void InternalWriteLog(string beforeTime, string logLine, LogType logType)
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{
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logSyncSemaphore.Wait();
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if (!File.Exists(InternalIO.SS_errorLog))
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{
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FileStream stream = File.Create(InternalIO.SS_errorLog);
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stream.Close();
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}
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using (StreamWriter logStream = File.AppendText(SS_errorLog))
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{
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logStream.WriteLine(beforeTime);
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logStream.WriteLine($"{logType}\t@\t{DateTime.Now.ToString("o")}");
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logStream.WriteLine(logLine);
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}
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logSyncSemaphore.Release(1);
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}
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}
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}
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@@ -1,220 +0,0 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="KeyControl.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Graphics;
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using System;
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namespace StgSharp
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{
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public enum KeyboardKey : int
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{
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UNKNOWN = -1,
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None = 0,
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SPACE = 32,
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APOSTROPHE = 39/*'*/,
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COMMA = 44/*,*/,
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MINUS = 45/*-*/,
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PERIOD = 46/*.*/,
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SLASH = 47/*/*/,
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ZERO = 48,
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ONE = 49,
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TWO = 50,
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THREE = 51,
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FOUR = 52,
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FIVE = 53,
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SIX = 54,
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SEVEN = 55,
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EIGHT = 56,
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NINE = 57,
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SEMICOLON = 59/*,*/,
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EQUAL = 61/*=*/,
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A = 65,
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B = 66,
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C = 67,
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D = 68,
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E = 69,
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F = 70,
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G = 71,
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H = 72,
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I = 73,
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J = 74,
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K = 75,
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L = 76,
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M = 77,
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N = 78,
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O = 79,
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P = 80,
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Q = 81,
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R = 82,
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S = 83,
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T = 84,
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U = 85,
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V = 86,
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W = 87,
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X = 88,
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Y = 89,
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Z = 90,
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LeftBracket = 91/*[*/,
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BACKSLASH = 92/*\*/,
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RightBracket = 93/*]*/,
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GraveAccent = 96/*`*/,
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World1 = 161/*non-US#1*/,
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World2 = 162/*non-US#2*/,
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ESCAPE = 256,
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ENTER = 257,
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TAB = 258,
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BACKSPACE = 259,
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INSERT = 260,
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DELETE = 261,
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RIGHT = 262,
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LEFT = 263,
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DOWN = 264,
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UP = 265,
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PgUp = 266,
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PgDown = 267,
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HOME = 268,
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END = 269,
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CapsLock = 280,
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ScrollLock = 281,
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NumLock = 282,
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PrintScreen = 283,
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PAUSE = 284,
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||||
F1 = 290,
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F2 = 291,
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F3 = 292,
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F4 = 293,
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||||
F5 = 294,
|
||||
F6 = 295,
|
||||
F7 = 296,
|
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F8 = 297,
|
||||
F9 = 298,
|
||||
F10 = 299,
|
||||
F11 = 300,
|
||||
F12 = 301,
|
||||
F13 = 302,
|
||||
F14 = 303,
|
||||
F15 = 304,
|
||||
F16 = 305,
|
||||
F17 = 306,
|
||||
F18 = 307,
|
||||
F19 = 308,
|
||||
F20 = 309,
|
||||
F21 = 310,
|
||||
F22 = 311,
|
||||
F23 = 312,
|
||||
F24 = 313,
|
||||
F25 = 314,
|
||||
NumPad0 = 320,
|
||||
NumPad1 = 321,
|
||||
NumPad2 = 322,
|
||||
NumPad3 = 323,
|
||||
NumPad4 = 324,
|
||||
NumPad5 = 325,
|
||||
NumPad6 = 326,
|
||||
NumPad7 = 327,
|
||||
NumPad8 = 328,
|
||||
NumPad9 = 329,
|
||||
NumPadDec = 330,
|
||||
NumPadSiv = 331,
|
||||
NumPadMul = 332,
|
||||
NumPadSub = 333,
|
||||
NumPadAdd = 334,
|
||||
NumPadAnter = 335,
|
||||
NumPadEqual = 336,
|
||||
LeftShift = 340,
|
||||
LeftControl = 341,
|
||||
LeftAlt = 342,
|
||||
LeftSuper = 343,
|
||||
RightShift = 344,
|
||||
RightControl = 345,
|
||||
RightAlt = 346,
|
||||
RightSuper = 347,
|
||||
Menu = 348
|
||||
}
|
||||
|
||||
#pragma warning disable CA1707
|
||||
#pragma warning disable CA1712
|
||||
#pragma warning disable CA1008
|
||||
[System.Flags]
|
||||
public enum Joystick : int
|
||||
{
|
||||
JOYSTICK_1 = 0,
|
||||
JOYSTICK_2 = 1,
|
||||
JOYSTICK_3 = 2,
|
||||
JOYSTICK_4 = 3,
|
||||
JOYSTICK_5 = 4,
|
||||
JOYSTICK_6 = 5,
|
||||
JOYSTICK_7 = 6,
|
||||
JOYSTICK_8 = 7,
|
||||
JOYSTICK_9 = 8,
|
||||
JOYSTICK_10 = 9,
|
||||
JOYSTICK_11 = 10,
|
||||
JOYSTICK_12 = 11,
|
||||
JOYSTICK_13 = 12,
|
||||
JOYSTICK_14 = 13,
|
||||
JOYSTICK_15 = 14,
|
||||
JOYSTICK_16 = 15,
|
||||
JOYSTICK_LAST = JOYSTICK_16
|
||||
}
|
||||
|
||||
[System.Flags]
|
||||
public enum Mouse : int
|
||||
{
|
||||
BUTTON_1 = 0,
|
||||
BUTTON_2 = 1,
|
||||
BUTTON_3 = 2,
|
||||
BUTTON_4 = 3,
|
||||
BUTTON_5 = 4,
|
||||
BUTTON_6 = 5,
|
||||
BUTTON_7 = 6,
|
||||
BUTTON_8 = 7,
|
||||
BUTTON_LAST = BUTTON_8,
|
||||
BUTTON_LEFT = BUTTON_1,
|
||||
BUTTON_RIGHT = BUTTON_2,
|
||||
BUTTON_MIDDLE = BUTTON_3
|
||||
}
|
||||
#pragma warning restore CA1707
|
||||
#pragma warning restore CA1712
|
||||
#pragma warning restore CA7008
|
||||
|
||||
internal enum InputEquipment
|
||||
{
|
||||
Keyboard,
|
||||
Mouse,
|
||||
Joystick
|
||||
}
|
||||
|
||||
public enum KeyStatus : int
|
||||
{
|
||||
RELEASE = 0,
|
||||
PRESS = 1
|
||||
}
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
[AttributeUsage( AttributeTargets.Method)]
|
||||
public class KeyEventAttribute:Attribute
|
||||
{
|
||||
internal int _keyTarget;
|
||||
internal int _equipment;
|
||||
internal int _keyStat;
|
||||
|
||||
public KeyEventAttribute(KeyboardKey key ,KeyStatus status)
|
||||
{
|
||||
_equipment = (int)InputEquipment.Keyboard;
|
||||
_keyTarget = (int)key;
|
||||
_keyStat = (int)status;
|
||||
}
|
||||
|
||||
public KeyEventAttribute(Joystick joystick, KeyStatus status)
|
||||
{
|
||||
_equipment = (int)InputEquipment.Keyboard;
|
||||
_keyTarget = (int)joystick;
|
||||
_keyStat = (int)status;
|
||||
}
|
||||
|
||||
public KeyEventAttribute(Mouse mouse, KeyStatus status)
|
||||
{
|
||||
_equipment = (int)InputEquipment.Keyboard;
|
||||
_keyTarget = (int)mouse;
|
||||
_keyStat = (int)status;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
|
||||
|
||||
public partial class Form
|
||||
{
|
||||
Dictionary<KeyboardKey, KeyBoardEvent> keyEventDictionary = new Dictionary<KeyboardKey, KeyBoardEvent>();
|
||||
|
||||
internal void InternalLoadInput(MethodInfo[] methods)
|
||||
{
|
||||
if (methods.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
foreach (MethodInfo m in methods) //find all methods decorated by RenderActivityAttribute
|
||||
{
|
||||
KeyEventAttribute attr = m.GetCustomAttribute<KeyEventAttribute>(false);
|
||||
if (attr == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!m.IsStatic && (m.GetParameters().Length != 0) && (m.ReturnType != typeof(void)))
|
||||
{
|
||||
throw new NotSupportedException("A render activity cannot have parameters, returning value or be static.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void InternalProcessInput()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public delegate void KeyBoardEvent(KeyboardKey key, KeyStatus status);
|
||||
public delegate void MouseEvent(Mouse mouse, KeyStatus status);
|
||||
public delegate void JoystickEvent(Joystick joystick, KeyStatus status);
|
||||
|
||||
}
|
||||
@@ -1,75 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="TimeLine.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Entities;
|
||||
using StgSharp.Graphics;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Threading;
|
||||
|
||||
namespace StgSharp.Controlling
|
||||
{
|
||||
internal static partial class TimeLine
|
||||
{
|
||||
|
||||
private static bool isPaused = false;
|
||||
private static bool renderChainStarted;
|
||||
|
||||
internal static TimelineBlock currentOperation;
|
||||
internal static Queue<Form> formList = new Queue<Form>();
|
||||
|
||||
public static TimelineBlock CurrentOperation
|
||||
{
|
||||
get => currentOperation;
|
||||
set
|
||||
{
|
||||
if ((currentOperation == default) ||
|
||||
currentOperation.isComplete)
|
||||
{
|
||||
currentOperation = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
internal static bool RenderStarted => renderChainStarted;
|
||||
|
||||
|
||||
internal static void RenderAll()
|
||||
{
|
||||
renderChainStarted = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,51 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="TimelineBlock.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
namespace StgSharp.Controlling
|
||||
{
|
||||
public abstract class TimelineBlock
|
||||
{
|
||||
|
||||
public abstract bool isComplete
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public abstract bool GetShouldComplete();
|
||||
|
||||
/*
|
||||
A virtual method api to define what should program do
|
||||
in a framecycle, an int value is required to express
|
||||
the result of the cycle, that if there is any error in the cycle
|
||||
*/
|
||||
public abstract int OnUpdating();
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,110 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="KeyboardButton.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Controls;
|
||||
using StgSharp.Geometries;
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Controls
|
||||
{
|
||||
public class KeyboardButton : ControllingItem
|
||||
{
|
||||
private PlainGeometryMesh current;
|
||||
private AnimationBuilder switchAnimationBuilder;
|
||||
|
||||
private Action? enableAction;
|
||||
private Action? disableAction;
|
||||
private Action? confirmAction;
|
||||
|
||||
public bool IsHighLighted { get; internal set; }
|
||||
public bool IsDisabled { get; internal set; }
|
||||
|
||||
public event Action EnableEvent
|
||||
{
|
||||
add { enableAction += value; }
|
||||
remove { enableAction -= value; }
|
||||
}
|
||||
|
||||
public event Action DisableEvent
|
||||
{
|
||||
add { disableAction += value; }
|
||||
remove { disableAction -= value; }
|
||||
}
|
||||
|
||||
public event Action ConfirmEvent
|
||||
{
|
||||
add { confirmAction += value; }
|
||||
remove { confirmAction -= value; }
|
||||
}
|
||||
|
||||
public void Enable(AnimationBuilder animation)
|
||||
{
|
||||
if (!IsDisabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (switchAnimationBuilder.IsComplete || switchAnimationBuilder == null)
|
||||
{
|
||||
switchAnimationBuilder = animation;
|
||||
}
|
||||
if( enableAction != null)enableAction();
|
||||
}
|
||||
|
||||
public void Disable(AnimationBuilder animation)
|
||||
{
|
||||
if (switchAnimationBuilder.IsComplete || switchAnimationBuilder == null)
|
||||
{
|
||||
switchAnimationBuilder = animation;
|
||||
}
|
||||
if (disableAction != null) disableAction();
|
||||
}
|
||||
|
||||
public void Highlight(AnimationBuilder animation)
|
||||
{
|
||||
if (switchAnimationBuilder.IsComplete || switchAnimationBuilder == null)
|
||||
{
|
||||
switchAnimationBuilder = animation;
|
||||
}
|
||||
if (confirmAction != null) confirmAction();
|
||||
}
|
||||
|
||||
public override IEnumerator<PlainGeometryMesh> GetEnumerator()
|
||||
{
|
||||
current.Texture = switchAnimationBuilder.GetAnimationFrame();
|
||||
yield return current;
|
||||
}
|
||||
|
||||
}//----------------------------------- End of class --------------------------------------------
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
|
||||
|
||||
public partial class ViewModel
|
||||
{
|
||||
Dictionary<KeyboardKey, KeyBoardEvent> keyEventDictionary = new Dictionary<KeyboardKey, KeyBoardEvent>();
|
||||
|
||||
internal void InternalLoadInput(MethodInfo[] methods)
|
||||
{
|
||||
if (methods.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
foreach (MethodInfo m in methods) //find all methods decorated by RenderActivityAttribute
|
||||
{
|
||||
KeyEventAttribute attr = m.GetCustomAttribute<KeyEventAttribute>(false);
|
||||
if (attr == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!m.IsStatic && (m.GetParameters().Length != 0) && (m.ReturnType != typeof(void)))
|
||||
{
|
||||
throw new NotSupportedException("A render activity cannot have parameters, returning value or be static.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal void InternalProcessInput()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public delegate void KeyBoardEvent(KeyboardKey key, KeyStatus status);
|
||||
public delegate void MouseEvent(Mouse mouse, KeyStatus status);
|
||||
public delegate void JoystickEvent(Joystick joystick, KeyStatus status);
|
||||
|
||||
}
|
||||
@@ -1,100 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="CodeCounter.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Data;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Data
|
||||
{
|
||||
public static class CodeSeparator
|
||||
{
|
||||
|
||||
public static List<(T, ulong)> CountCodeFrequency<T>(T[] rawArray) where T : struct
|
||||
{
|
||||
Dictionary<T, ulong> frequencyCollection = new Dictionary<T, ulong>();
|
||||
|
||||
foreach (var item in rawArray)
|
||||
{
|
||||
if (frequencyCollection.ContainsKey(item))
|
||||
{
|
||||
frequencyCollection[item] += 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
frequencyCollection.Add(item, 1);
|
||||
}
|
||||
}
|
||||
|
||||
return frequencyCollection.OrderByDescending(pair => pair.Value)
|
||||
.Select(pair => (pair.Key, pair.Value)).ToList();
|
||||
}
|
||||
public static unsafe T[] SeparateCode<T>(string filePath) where T : struct
|
||||
{
|
||||
byte[] allByte = File.ReadAllBytes(filePath);
|
||||
List<T> rawList = new List<T>();
|
||||
|
||||
fixed (byte* allBytePtr = allByte)
|
||||
{
|
||||
for (int i = 0; i < allByte.Length; i += Marshal.SizeOf<T>())
|
||||
{
|
||||
T t = new T();
|
||||
t = *(T*)(allBytePtr + i);
|
||||
rawList.Add(t);
|
||||
}
|
||||
}
|
||||
return rawList.ToArray();
|
||||
}
|
||||
|
||||
public static unsafe T[] SeparateCode<T>(byte[] stream) where T : struct
|
||||
{
|
||||
List<T> rawList = new List<T>();
|
||||
|
||||
fixed (byte* allBytePtr = stream)
|
||||
{
|
||||
for (int i = 0; i < stream.Length; i += Marshal.SizeOf<T>())
|
||||
{
|
||||
T t = new T();
|
||||
t = *(T*)(allBytePtr + i);
|
||||
rawList.Add(t);
|
||||
}
|
||||
}
|
||||
return rawList.ToArray();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,82 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="EncodStream.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Data;
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Data
|
||||
{
|
||||
public class EncodeStream
|
||||
{
|
||||
|
||||
byte[] buffer;
|
||||
BitArray bufferArray;
|
||||
byte count;
|
||||
List<byte> data;
|
||||
|
||||
public EncodeStream()
|
||||
{
|
||||
count = 0;
|
||||
buffer = new byte[1];
|
||||
data = new List<byte>();
|
||||
bufferArray = new BitArray(8, true);
|
||||
}
|
||||
|
||||
public List<byte> EncodeData
|
||||
=> data;
|
||||
|
||||
public int Length => data.Count;
|
||||
|
||||
public string Output => Encoding.UTF8.GetString(data.ToArray());
|
||||
|
||||
public void WriteBits<T>(HuffmanKey<T> key) where T : struct
|
||||
{
|
||||
BitArray bit = key.GetBitArray();
|
||||
for (int i = 0; i < bit.Count; i++)
|
||||
{
|
||||
if (count == 8)
|
||||
{
|
||||
bufferArray.CopyTo(buffer, 0);
|
||||
data.Add(buffer[0]);
|
||||
count = 0;
|
||||
}
|
||||
bufferArray[count] = bit[i];
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -1,55 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Encoder.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Data;
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Data
|
||||
{
|
||||
public static class Encode
|
||||
{
|
||||
|
||||
public static void Freeze<T>(
|
||||
Dictionary<T, HuffmanKey<T>> indexDict
|
||||
)
|
||||
where T : struct
|
||||
{
|
||||
foreach (var key in indexDict)
|
||||
{
|
||||
key.Value.Freeze();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,237 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="HuffmanTree.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Xml;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace StgSharp.Data
|
||||
{
|
||||
public partial class HuffmanTree<T> where T : struct
|
||||
{
|
||||
|
||||
HuffmanNodeList<T> leaves;
|
||||
|
||||
internal HuffmanTree(HuffmanNodeList<T> nodeList)
|
||||
{
|
||||
leaves = nodeList;
|
||||
}
|
||||
|
||||
public HuffmanNodeList<T> LeafList
|
||||
=> leaves;
|
||||
|
||||
public TreeNode<T> Root
|
||||
=> leaves.Last;
|
||||
|
||||
public static HuffmanTree<T> BuildHuffmanTree(List<(T, ulong)> metaData)
|
||||
{
|
||||
if (metaData.Count <= 3)
|
||||
{
|
||||
throw new Exception("Data is too little, no need to compress");
|
||||
}
|
||||
HuffmanNodeList<T> leaves = new HuffmanNodeList<T>();
|
||||
HuffmanNodeList<T> all = new HuffmanNodeList<T>();
|
||||
|
||||
foreach (var item in metaData)
|
||||
{
|
||||
leaves.Add(new TreeNode<T>(item));
|
||||
}
|
||||
|
||||
|
||||
while (leaves.Count > 2)
|
||||
{
|
||||
TreeNode<T> node, toMove;
|
||||
if (leaves.Last._frequency < leaves.BeforeLast._frequency)
|
||||
{
|
||||
if (leaves.BeforeLast._frequency < leaves.OverLast._frequency)
|
||||
{
|
||||
//第三节点最大
|
||||
node = new TreeNode<T>(leaves.BeforeLast, leaves.Last);
|
||||
toMove = leaves.RemoveAndGetLast; all.Add(toMove);
|
||||
toMove = leaves.RemoveAndGetLast; all.Add(toMove);
|
||||
leaves.Add(node);
|
||||
}
|
||||
else
|
||||
{
|
||||
//第二节点最大
|
||||
node = (leaves.Last._frequency < leaves.OverLast._frequency) ?
|
||||
(new TreeNode<T>(leaves.OverLast, leaves.Last)) :
|
||||
(new TreeNode<T>(leaves.Last, leaves.OverLast));
|
||||
toMove = leaves.RemoveAndGetLast; all.Add(toMove);
|
||||
toMove = leaves.RemoveAndGetBeforeLast; all.Add(toMove);
|
||||
leaves.Add(node);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (leaves.Last._frequency < leaves.OverLast._frequency)
|
||||
{
|
||||
//第三节点最大
|
||||
node = new TreeNode<T>(leaves.Last, leaves.BeforeLast);
|
||||
toMove = leaves.RemoveAndGetLast; all.Add(toMove);
|
||||
toMove = leaves.RemoveAndGetLast; all.Add(toMove);
|
||||
leaves.Add(node);
|
||||
}
|
||||
else
|
||||
{
|
||||
//第一节点最大
|
||||
node = (leaves.BeforeLast._frequency < leaves.OverLast._frequency) ?
|
||||
(new TreeNode<T>(leaves.OverLast, leaves.BeforeLast)) :
|
||||
(new TreeNode<T>(leaves.BeforeLast, leaves.OverLast));
|
||||
toMove = leaves.RemoveAndGetBeforeLast; all.Add(toMove);
|
||||
toMove = leaves.RemoveAndGetBeforeLast; all.Add(toMove);
|
||||
leaves.Add(node);
|
||||
}
|
||||
}
|
||||
|
||||
leaves = new HuffmanNodeList<T>(leaves.OrderByDescending(pair => pair.frequency)
|
||||
.Select(pair => pair).ToList());
|
||||
}
|
||||
|
||||
TreeNode<T> lastOne = leaves[0];
|
||||
TreeNode<T> lastTwo = leaves[1];
|
||||
TreeNode<T> root = (lastOne.frequency > lastTwo.frequency) ?
|
||||
(new TreeNode<T>(lastOne, lastTwo)) :
|
||||
(new TreeNode<T>(lastTwo, lastOne));
|
||||
|
||||
all.Add(lastOne);
|
||||
all.Add(lastTwo);
|
||||
all.Add(root);
|
||||
|
||||
leaves = all;
|
||||
return new HuffmanTree<T>(all);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public class HuffmanNodeList<T> : List<TreeNode<T>> where T : struct
|
||||
{
|
||||
|
||||
public HuffmanNodeList() : base()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public HuffmanNodeList(IEnumerable<TreeNode<T>> values) : base(values)
|
||||
{ }
|
||||
|
||||
public TreeNode<T> BeforeLast
|
||||
=> this[Count - 2];
|
||||
|
||||
public TreeNode<T> Last
|
||||
=> this[Count - 1];
|
||||
|
||||
public TreeNode<T> OverLast
|
||||
=> this[Count - 3];
|
||||
|
||||
public TreeNode<T> RemoveAndGetBeforeLast
|
||||
{
|
||||
get
|
||||
{
|
||||
TreeNode<T> ret = this[Count - 2];
|
||||
RemoveAt(Count - 2);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public TreeNode<T> RemoveAndGetLast
|
||||
{
|
||||
get
|
||||
{
|
||||
TreeNode<T> ret = this[Count - 1];
|
||||
RemoveAt(Count - 1);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public TreeNode<T> RemoveAndGetOverLast
|
||||
{
|
||||
get
|
||||
{
|
||||
TreeNode<T> ret = this[Count - 3];
|
||||
RemoveAt(Count - 3);
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
public void Add(T element, ulong f)
|
||||
{
|
||||
base.Add(new TreeNode<T>(element, f));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class TreeNode<T> where T : struct
|
||||
{
|
||||
|
||||
internal ulong _frequency;
|
||||
internal TreeNode<T> _left;
|
||||
internal TreeNode<T> _right;
|
||||
internal T? _value;
|
||||
|
||||
internal TreeNode(TreeNode<T> left, TreeNode<T> right)
|
||||
{
|
||||
_left = left;
|
||||
_right = right;
|
||||
_value = null;
|
||||
_frequency = left._frequency + right._frequency;
|
||||
}
|
||||
|
||||
public TreeNode((T, ulong) data)
|
||||
{
|
||||
_value = data.Item1;
|
||||
_frequency = data.Item2;
|
||||
|
||||
}
|
||||
|
||||
public TreeNode(T? value, ulong frequncy)
|
||||
{
|
||||
_value = value;
|
||||
_frequency = frequncy;
|
||||
|
||||
}
|
||||
|
||||
public ulong frequency => _frequency;
|
||||
|
||||
public TreeNode<T> Left => _left;
|
||||
public TreeNode<T> Right => _right;
|
||||
|
||||
public T? Value => _value;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,189 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="MappingTable.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Data
|
||||
{
|
||||
public partial class HuffmanTree<T> where T : struct
|
||||
{
|
||||
|
||||
public Dictionary<T, HuffmanKey<T>> BuildHuffmanDictionary()
|
||||
{
|
||||
Dictionary<T, HuffmanKey<T>> ret = new Dictionary<T, HuffmanKey<T>>();
|
||||
TreeNode<T> root = Root;
|
||||
HuffmanKey<T> key = new HuffmanKey<T>();
|
||||
key = key.SetSide(KeySide.Right);
|
||||
InternalBuildDictionary(ret, root, key);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void InternalBuildDictionary(
|
||||
Dictionary<T, HuffmanKey<T>> dict,
|
||||
TreeNode<T> node,
|
||||
HuffmanKey<T> valueTemp
|
||||
)
|
||||
{
|
||||
HuffmanKey<T> nativeNode = new HuffmanKey<T>(valueTemp.bitList);
|
||||
nativeNode.AddIndexLevel();
|
||||
//检查左节点
|
||||
if (node._left.Value == null)
|
||||
{
|
||||
//左节点不是叶子节点,继续搜索
|
||||
InternalBuildDictionary(
|
||||
dict,
|
||||
node._left,
|
||||
nativeNode.SetSide(KeySide.Left));
|
||||
}
|
||||
else
|
||||
{
|
||||
//左节点是叶子节点,添加值
|
||||
dict.Add(node._left.Value.Value, nativeNode.SetSide(KeySide.Left));
|
||||
}
|
||||
//检查右节点
|
||||
if (node._right.Value == null)
|
||||
{
|
||||
//右节点不是叶子节点,继续搜索
|
||||
InternalBuildDictionary(
|
||||
dict,
|
||||
node._right,
|
||||
nativeNode.SetSide(KeySide.Right));
|
||||
}
|
||||
else
|
||||
{
|
||||
//右节点是叶子节点,添加值
|
||||
dict.Add(node._right.Value.Value, nativeNode.SetSide(KeySide.Right));
|
||||
}
|
||||
//这里检查自己是不是叶子节点
|
||||
//但是上面已经检查过了,不需要被检查
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
public class HuffmanKey<T> where T : struct
|
||||
{
|
||||
|
||||
internal List<bool> bitList;
|
||||
internal BitArray code;
|
||||
|
||||
public HuffmanKey()
|
||||
{
|
||||
bitList = new List<bool>();
|
||||
bitList.Add(false);
|
||||
}
|
||||
|
||||
public HuffmanKey(List<bool> former)
|
||||
{
|
||||
bitList = new List<bool>(former);
|
||||
}
|
||||
|
||||
public bool IsSupported
|
||||
{
|
||||
get
|
||||
{
|
||||
return
|
||||
(typeof(T) == typeof(byte)) ||
|
||||
(typeof(T) == typeof(uint)) ||
|
||||
(typeof(T) == typeof(ushort)) ||
|
||||
(typeof(T) == typeof(ulong)) ||
|
||||
#if NET7_0_OR_GREATER
|
||||
typeof(T) == typeof(UInt128) ||
|
||||
#endif
|
||||
(typeof(T) == typeof(M128));
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe void AddIndexLevel()
|
||||
{
|
||||
bitList.Add(true);
|
||||
}
|
||||
|
||||
public void Freeze()
|
||||
{
|
||||
if (code != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
bitList.RemoveAt(0);
|
||||
code = new BitArray(bitList.ToArray());
|
||||
}
|
||||
|
||||
public BitArray GetBitArray()
|
||||
{
|
||||
if (code == null)
|
||||
{
|
||||
List<bool> list = new List<bool>(bitList);
|
||||
list.RemoveAt(0);
|
||||
return new BitArray(list.ToArray());
|
||||
}
|
||||
return code;
|
||||
}
|
||||
|
||||
public unsafe byte[] GetBytes()
|
||||
{
|
||||
byte[] bytes = new byte[(bitList.Count / 8) + 1];
|
||||
BitArray array = new BitArray(bitList.ToArray());
|
||||
array.CopyTo(bytes, 0);
|
||||
return bytes;
|
||||
}
|
||||
|
||||
public unsafe HuffmanKey<T> SetSide(KeySide side)
|
||||
{
|
||||
HuffmanKey<T> newKey = new HuffmanKey<T>(bitList);
|
||||
newKey.bitList[newKey.bitList.Count - 1] = side == KeySide.Left;
|
||||
return newKey;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
string str = string.Empty;
|
||||
foreach (var bit in bitList)
|
||||
{
|
||||
str += $"{bit} ";
|
||||
}
|
||||
return str;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public enum KeySide
|
||||
{
|
||||
Left,
|
||||
Right
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,46 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Data
|
||||
{
|
||||
|
||||
public partial class Area
|
||||
{
|
||||
private static byte leastUnusedDisc;
|
||||
|
||||
public byte NewDisc(byte raidWith)
|
||||
{
|
||||
byte ret = leastUnusedDisc;
|
||||
leastUnusedDisc++;
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void ClearDiscIDBuffer()
|
||||
{
|
||||
leastUnusedDisc = 0;
|
||||
}
|
||||
|
||||
private int leastUnusedID;
|
||||
|
||||
public int NewID()
|
||||
{
|
||||
int ret = leastUnusedID;
|
||||
if (ret == int.MaxValue)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException("Reaches max IDs that one ssd file can provide.");
|
||||
}
|
||||
leastUnusedID++;
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void ClearIDBuffer()
|
||||
{
|
||||
leastUnusedID = 1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,161 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="BitArray.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Data
|
||||
{
|
||||
public static partial class Serializer
|
||||
{
|
||||
|
||||
public static void Deserialize(byte[] stream, out BitArray target)
|
||||
{
|
||||
List<bool> boolStream = new List<bool>(4 * stream.Length);
|
||||
int i = 0, count = 0;
|
||||
foreach (byte b in stream)
|
||||
{
|
||||
uint raw = b;
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
switch (raw & 0b11)
|
||||
{
|
||||
case (uint)BoolMap.True_0:
|
||||
boolStream.Add(true);
|
||||
break;
|
||||
case (uint)BoolMap.False_0:
|
||||
boolStream.Add(false);
|
||||
break;
|
||||
case (uint)BoolMap.None_0:
|
||||
goto end;
|
||||
default:
|
||||
throw new Exception();
|
||||
}
|
||||
raw >>= 2;
|
||||
count++;
|
||||
continue;
|
||||
end:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
while (boolStream.Count > count)
|
||||
{
|
||||
boolStream.RemoveAt(count);
|
||||
}
|
||||
target = new BitArray(boolStream.ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Serialize a <see cref="BitArray"/>, useful when writing
|
||||
/// a Huffman tree index dictionary to file.
|
||||
/// </summary>
|
||||
/// <param name="bits"></param>
|
||||
/// <returns></returns>
|
||||
/// <exception cref="Exception"></exception>
|
||||
public static byte[] Serialize(BitArray bits)
|
||||
{
|
||||
int size = (bits.Count / 4) + 1;
|
||||
List<byte> ret = new List<byte>(size);
|
||||
int count = 0, total = 0; byte temp = new byte();
|
||||
for (int i = 0; i < bits.Count; i++)
|
||||
{
|
||||
if (count == 4)
|
||||
{
|
||||
ret.Add(temp);
|
||||
count = 0;
|
||||
temp = 0;
|
||||
total++;
|
||||
}
|
||||
switch (count)
|
||||
{
|
||||
case 0:
|
||||
temp |= (byte)(bits[i] ? BoolMap.True_0 : BoolMap.False_0);
|
||||
break;
|
||||
case 1:
|
||||
temp |= (byte)(bits[i] ? BoolMap.True_1 : BoolMap.False_1);
|
||||
break;
|
||||
case 2:
|
||||
temp |= (byte)(bits[i] ? BoolMap.True_2 : BoolMap.False_2);
|
||||
break;
|
||||
case 3:
|
||||
temp |= (byte)(bits[i] ? BoolMap.True_3 : BoolMap.False_3);
|
||||
break;
|
||||
default:
|
||||
throw new Exception();
|
||||
}
|
||||
count++;
|
||||
}
|
||||
for (; count < 4; count++)
|
||||
{
|
||||
switch (count)
|
||||
{
|
||||
case 1:
|
||||
temp |= (byte)BoolMap.None_1;
|
||||
break;
|
||||
case 2:
|
||||
temp |= (byte)BoolMap.None_2;
|
||||
break;
|
||||
case 3:
|
||||
temp |= (byte)BoolMap.None_3;
|
||||
break;
|
||||
default:
|
||||
throw new Exception();
|
||||
}
|
||||
continue;
|
||||
}
|
||||
ret.Add(temp);
|
||||
return ret.ToArray();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
internal enum BoolMap : byte
|
||||
{
|
||||
False_0 = 0b00000010,
|
||||
True_0 = 0b00000001,
|
||||
None_0 = 0b00000011,
|
||||
False_1 = 0b00001000,
|
||||
True_1 = 0b00000100,
|
||||
None_1 = 0b00001100,
|
||||
False_2 = 0b00100000,
|
||||
True_2 = 0b00010000,
|
||||
None_2 = 0b00110000,
|
||||
False_3 = 0b10000000,
|
||||
True_3 = 0b01000000,
|
||||
None_3 = 0b11000000,
|
||||
}
|
||||
}
|
||||
@@ -1,97 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Dictionary.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Data
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// A class contains a sets of methods to serialize several types
|
||||
/// </summary>
|
||||
public static partial class Serializer
|
||||
{
|
||||
/**/
|
||||
|
||||
public static void Deserialize(byte[] data, out Dictionary<byte, BitArray> dict)
|
||||
{
|
||||
dict = new Dictionary<byte, BitArray>();
|
||||
int stat = 0; byte key = 0;
|
||||
byte[] raw = new byte[0];
|
||||
foreach (var b in data)
|
||||
{
|
||||
switch (stat)
|
||||
{
|
||||
case 0: //getting key
|
||||
if (raw.Length != 0)
|
||||
{
|
||||
BitArray bits;
|
||||
Deserialize(raw, out bits);
|
||||
dict.Add(key, bits);
|
||||
}
|
||||
key = b;
|
||||
stat -= 1;
|
||||
break;
|
||||
case -1: //getting length
|
||||
raw = new byte[b];
|
||||
stat = b;
|
||||
break;
|
||||
default:
|
||||
raw[raw.Length - stat] = b;
|
||||
stat--;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**/
|
||||
public static byte[] Serialize(Dictionary<byte, BitArray> table)
|
||||
{
|
||||
using (var stream = new MemoryStream())
|
||||
{
|
||||
foreach (var pair in table)
|
||||
{
|
||||
stream.WriteByte(pair.Key);
|
||||
|
||||
byte[] keyCode = Serialize(pair.Value);
|
||||
stream.WriteByte((byte)keyCode.Length);
|
||||
|
||||
stream.Write(keyCode, 0, keyCode.Length);
|
||||
}
|
||||
return stream.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,59 +0,0 @@
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public abstract class ICoord
|
||||
{
|
||||
private Matrix44 coordMat;
|
||||
private Matrix44 origin;
|
||||
|
||||
public ICoord()
|
||||
{
|
||||
}
|
||||
|
||||
//A matrix can convert vertex to global coord.
|
||||
public Matrix44 GlobalCoordTransformation
|
||||
{
|
||||
get
|
||||
{
|
||||
return coordMat * origin;
|
||||
}
|
||||
}
|
||||
|
||||
public vec3d Origin
|
||||
{
|
||||
get => origin.colum3.XYZ;
|
||||
internal set => origin.colum3.XYZ = value;
|
||||
}
|
||||
|
||||
public vec3d X_axis
|
||||
{
|
||||
get => coordMat.colum0.XYZ;
|
||||
internal set => coordMat.colum0.XYZ = value;
|
||||
}
|
||||
|
||||
public vec3d Y_axis
|
||||
{
|
||||
get => coordMat.colum1.XYZ;
|
||||
internal set => coordMat.colum1.XYZ = value;
|
||||
}
|
||||
|
||||
public vec3d Z_axis
|
||||
{
|
||||
get => coordMat.colum2.XYZ;
|
||||
set => coordMat.colum2.XYZ = value;
|
||||
}
|
||||
|
||||
protected ref Matrix44 CoordMat
|
||||
{
|
||||
get => ref coordMat;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,144 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public static partial class GeometryScaler
|
||||
{
|
||||
internal const float DegToRad = 180 / Scaler.Pi;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Degree ToDegree(float value)
|
||||
{
|
||||
return new Degree(value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Sin(Radius r)
|
||||
{
|
||||
return MathF.Sin(r._radius);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Tan(Radius r)
|
||||
{
|
||||
return MathF.Tan(r._radius);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Cos(Radius r)
|
||||
{
|
||||
return MathF.Cos(r._radius);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Sin(Degree r)
|
||||
{
|
||||
return MathF.Sin(r._degree/DegToRad);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Tan(Degree r)
|
||||
{
|
||||
return MathF.Tan(r._degree / DegToRad);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Cos(Degree r)
|
||||
{
|
||||
return MathF.Cos(r._degree / DegToRad);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public struct Degree
|
||||
{
|
||||
internal float _degree;
|
||||
|
||||
internal Degree(float dgree)
|
||||
{
|
||||
_degree = dgree;
|
||||
}
|
||||
|
||||
public static implicit operator Radius(Degree d)
|
||||
{
|
||||
return new Radius(d._degree / GeometryScaler.DegToRad);
|
||||
}
|
||||
}
|
||||
|
||||
public struct Radius
|
||||
{
|
||||
internal float _radius;
|
||||
|
||||
public static Radius Zero
|
||||
{
|
||||
get =>new Radius(0);
|
||||
}
|
||||
|
||||
public Radius(float radius)
|
||||
{
|
||||
_radius = radius;
|
||||
}
|
||||
|
||||
[Obsolete("Unsafe, you may forget this is radius.",true)]
|
||||
public Radius() { }
|
||||
|
||||
public static implicit operator Degree(Radius r)
|
||||
{
|
||||
return new Degree(r._radius * 180 / Scaler.Pi);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Radius operator -(Radius r)
|
||||
{
|
||||
return new Radius(-r._radius);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Radius operator -(Radius left, Radius Right)
|
||||
{
|
||||
return new Radius(left._radius - Right._radius);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float operator /(Radius left, Radius right)
|
||||
{
|
||||
return left._radius / right._radius;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Radius operator +(Radius left, Radius Right)
|
||||
{
|
||||
return new Radius(left._radius + Right._radius);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Radius operator *(Radius left, float right)
|
||||
{
|
||||
return new Radius(left._radius * right);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Radius operator /(Radius left, float right)
|
||||
{
|
||||
return new Radius(left._radius / right);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator ==(Radius left, Radius right)
|
||||
{
|
||||
return left._radius == right._radius;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator !=(Radius left, Radius right)
|
||||
{
|
||||
return left._radius != right._radius;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,87 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Arc.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
/// <summary>
|
||||
/// Part of a circle. All points on a arc has the same distance to their center.
|
||||
/// </summary>
|
||||
public class Arc : PlainGeometry
|
||||
{
|
||||
|
||||
internal Func<int, vec3d> movBeginOperation = GeometryOperation.DefaultMotion;
|
||||
internal Func<int, vec3d> movCenterOperation = GeometryOperation.DefaultMotion;
|
||||
internal Func<int, vec3d> movEndOperation = GeometryOperation.DefaultMotion;
|
||||
|
||||
internal Point beginPoint;
|
||||
internal Point center;
|
||||
internal Point endPoint;
|
||||
|
||||
internal override int[] Indices => throw new NotImplementedException();
|
||||
|
||||
public override Line[] GetAllSides()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override Plain GetPlain()
|
||||
{
|
||||
return new Plain(this.center, this.beginPoint, this.endPoint);
|
||||
}
|
||||
|
||||
public virtual vec3d MovBegin(int tick)
|
||||
{
|
||||
return movBeginOperation.Invoke(tick);
|
||||
}
|
||||
|
||||
public virtual vec3d MoveCenter(int tick)
|
||||
{
|
||||
return movCenterOperation.Invoke(tick);
|
||||
}
|
||||
|
||||
public virtual vec3d MovEnd(int tick)
|
||||
{
|
||||
return movEndOperation.Invoke(tick);
|
||||
}
|
||||
|
||||
internal override void UpdateCoordinate(int tick)
|
||||
{
|
||||
tick = time;
|
||||
center.Position = this.coordinate.Origin + MoveCenter(tick);
|
||||
beginPoint.Position = this.coordinate.Origin + MovBegin(tick);
|
||||
endPoint.Position = this.coordinate.Origin + MovEnd(tick);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,88 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Circle.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
/// <summary>
|
||||
/// A collection of all point on the same plain and has the same distance to a point
|
||||
/// </summary>
|
||||
public class Circle : PlainGeometry
|
||||
{
|
||||
|
||||
internal Point center;
|
||||
internal Func<int,vec3d> movBeginOperation = GeometryOperation.DefaultMotion;
|
||||
internal Func<int,vec3d> movCenterOperation = GeometryOperation.DefaultMotion;
|
||||
internal Func<int,vec3d> movEndOperation = GeometryOperation.DefaultMotion;
|
||||
internal Point pointOnCircle;
|
||||
internal Point pointOnPlain;
|
||||
|
||||
|
||||
internal override int[] Indices => throw new NotImplementedException();
|
||||
|
||||
public override Line[] GetAllSides()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override Plain GetPlain()
|
||||
{
|
||||
return new Plain(center, pointOnCircle, pointOnPlain);
|
||||
}
|
||||
|
||||
public virtual vec3d MoveCenter(int tick)
|
||||
{
|
||||
return movCenterOperation.Invoke(tick);
|
||||
}
|
||||
|
||||
public virtual vec3d UpdatePlain(int tick)
|
||||
{
|
||||
return movEndOperation.Invoke(tick);
|
||||
}
|
||||
|
||||
public virtual vec3d UpdateRadius(int tick)
|
||||
{
|
||||
return movBeginOperation.Invoke(tick);
|
||||
}
|
||||
|
||||
|
||||
internal override void UpdateCoordinate(int tick)
|
||||
{
|
||||
tick = time;
|
||||
center.Position = this.coordinate.Origin + MoveCenter(tick);
|
||||
pointOnCircle.Position = this.coordinate.Origin + UpdateRadius(tick);
|
||||
pointOnPlain.Position = this.coordinate.Origin + UpdatePlain(tick);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="ExpressionHandler.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public delegate float ExpressionHandler
|
||||
(
|
||||
Counter<uint> tickCounter,
|
||||
float beginRange,
|
||||
float endRange
|
||||
);
|
||||
}
|
||||
@@ -1,78 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="GemoryException.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Runtime.Serialization;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public unsafe class ToUpperDimensionException : Exception
|
||||
{
|
||||
|
||||
protected ToUpperDimensionException(SerializationInfo info, StreamingContext context) : base(info, context)
|
||||
{
|
||||
}
|
||||
public ToUpperDimensionException()
|
||||
{
|
||||
}
|
||||
|
||||
public ToUpperDimensionException(string message) : base(message)
|
||||
{
|
||||
}
|
||||
|
||||
public ToUpperDimensionException(string message, Exception innerException) : base(message, innerException)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
|
||||
/// </summary>
|
||||
public class UnusedVertexException : Exception
|
||||
{
|
||||
|
||||
protected UnusedVertexException(SerializationInfo info, StreamingContext context) : base(info, context)
|
||||
{
|
||||
}
|
||||
public UnusedVertexException()
|
||||
{
|
||||
}
|
||||
|
||||
public UnusedVertexException(string message) : base(message)
|
||||
{
|
||||
}
|
||||
|
||||
public UnusedVertexException(string message, Exception innerException) : base(message, innerException)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,139 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="IInstancing.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public interface IInstancing<T> where T : IInstancing<T>
|
||||
{
|
||||
|
||||
public int BufferId
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public vec3d CenterPositionGlobal
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public vec3d Coord
|
||||
{
|
||||
get { return GlobalBuffer.CoordList[BufferId].XYZ; }
|
||||
set { GlobalBuffer.CoordList[BufferId] = new vec4d( value.vec); }
|
||||
}
|
||||
|
||||
public PlainInstancingBuffer<T> GlobalBuffer
|
||||
{
|
||||
get;
|
||||
internal set;
|
||||
}
|
||||
|
||||
public float Rotation
|
||||
{
|
||||
get { return GlobalBuffer.CoordList[BufferId].W; }
|
||||
set
|
||||
{
|
||||
vec4d temp = GlobalBuffer.CoordList[BufferId];
|
||||
temp.W = value;
|
||||
GlobalBuffer.CoordList[BufferId] = temp;
|
||||
}
|
||||
}
|
||||
|
||||
public float Scale
|
||||
{
|
||||
get { return GlobalBuffer.ScalingList[BufferId]; }
|
||||
set { GlobalBuffer.ScalingList[BufferId] = value; }
|
||||
}
|
||||
|
||||
public GeometryMotion Motion
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public void Move()
|
||||
{
|
||||
(vec3d coord , float rotation) =(Coord, Rotation);
|
||||
Motion.RunMotion(ref coord, ref rotation);
|
||||
(Coord,Rotation) = (coord, rotation);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class ParticleOnPlain : IInstancing<ParticleOnPlain>
|
||||
{
|
||||
|
||||
public ParticleOnPlain(PlainInstancingBuffer<ParticleOnPlain> buffer)
|
||||
{
|
||||
if (buffer == null)
|
||||
{
|
||||
throw new ArgumentNullException(paramName: nameof(buffer));
|
||||
}
|
||||
GlobalBuffer = buffer;
|
||||
BufferId = buffer.CreateInstanceID();
|
||||
buffer.InstanceList.Add(this);
|
||||
}
|
||||
|
||||
public int BufferId
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public PlainInstancingBuffer<ParticleOnPlain> GlobalBuffer
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
public GeometryMotion Motion
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
vec3d IInstancing<ParticleOnPlain>.CenterPositionGlobal
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="ExpressionHandler.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public delegate float ExpressionHandler
|
||||
(
|
||||
Counter<uint> tickCounter,
|
||||
float beginRange,
|
||||
float endRange
|
||||
);
|
||||
}
|
||||
@@ -1,78 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="GemoryException.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Runtime.Serialization;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public unsafe class ToUpperDimensionException : Exception
|
||||
{
|
||||
|
||||
protected ToUpperDimensionException(SerializationInfo info, StreamingContext context) : base(info, context)
|
||||
{
|
||||
}
|
||||
public ToUpperDimensionException()
|
||||
{
|
||||
}
|
||||
|
||||
public ToUpperDimensionException(string message) : base(message)
|
||||
{
|
||||
}
|
||||
|
||||
public ToUpperDimensionException(string message, Exception innerException) : base(message, innerException)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
|
||||
/// </summary>
|
||||
public class UnusedVertexException : Exception
|
||||
{
|
||||
|
||||
protected UnusedVertexException(SerializationInfo info, StreamingContext context) : base(info, context)
|
||||
{
|
||||
}
|
||||
public UnusedVertexException()
|
||||
{
|
||||
}
|
||||
|
||||
public UnusedVertexException(string message) : base(message)
|
||||
{
|
||||
}
|
||||
|
||||
public UnusedVertexException(string message, Exception innerException) : base(message, innerException)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="GeometryOperation.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
/// <summary>
|
||||
/// Caculate the movement of a point.
|
||||
/// </summary>
|
||||
/// <param name="tick">The game tick represent time passed by</param>
|
||||
/// <returns>A 3d vector representing movement</returns>
|
||||
public delegate vec3d GetLocationHandler(int tick);
|
||||
|
||||
public static unsafe class GeometryOperation
|
||||
{
|
||||
|
||||
public static vec3d DefualtMotion(int tick)
|
||||
{
|
||||
return default(vec3d);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,107 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Line.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public class Line : PlainGeometry
|
||||
{
|
||||
|
||||
internal Point basePoint;
|
||||
internal Point beginPoint;
|
||||
internal Point endPoint;
|
||||
internal Func<int,vec3d> movBegin;
|
||||
internal Func<int,vec3d> movEnd;
|
||||
|
||||
internal Line(Vector4 begin, Vector4 end)
|
||||
{
|
||||
beginPoint = new Point(begin);
|
||||
endPoint = new Point(end);
|
||||
}
|
||||
|
||||
public Line()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public Line(Point begin, Point end)
|
||||
{
|
||||
this.beginPoint = begin;
|
||||
this.endPoint = end;
|
||||
}
|
||||
|
||||
|
||||
internal override int[] Indices => throw new NotSupportedException();
|
||||
|
||||
public override Line[] GetAllSides()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public override Plain GetPlain()
|
||||
{
|
||||
throw new ToUpperDimensionException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Move begin side of a line.
|
||||
/// It is recommended to override this function rather than
|
||||
/// loading an <see cref="Func{T, TResult}"/> with same function.
|
||||
/// </summary>
|
||||
/// <param name="tick">Time passed since current line was created.</param>
|
||||
public virtual vec3d MoveBeginPoint(int tick)
|
||||
{
|
||||
return movBegin(time);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Move end side of a line.
|
||||
/// It is recommended to override this function rather than
|
||||
/// loading an <see cref="Func{T,TResult}"/> with same function.
|
||||
/// </summary>
|
||||
/// <param name="tick">Time passed since current line was created.</param>
|
||||
/// <returns></returns>
|
||||
public virtual vec3d MoveEndPoint(int tick)
|
||||
{
|
||||
return movEnd.Invoke(time);
|
||||
}
|
||||
|
||||
internal override void UpdateCoordinate(int tick)
|
||||
{
|
||||
beginPoint.Position = coordinate.Origin + MoveBeginPoint(time);
|
||||
endPoint.Position = coordinate.Origin + MoveEndPoint(time);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,99 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="PlainGeometry.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
/// <summary>
|
||||
/// 平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
|
||||
/// </summary>
|
||||
public abstract class PlainGeometry: IGeometry
|
||||
{
|
||||
|
||||
protected TimeSpanProvider time;
|
||||
|
||||
internal ICoord coordinate;
|
||||
internal Matrix24 textureFrame;
|
||||
|
||||
public PlainGeometry()
|
||||
{
|
||||
}
|
||||
|
||||
vec4d IGeometry.this[int index]
|
||||
{
|
||||
get => throw new NotImplementedException();
|
||||
set => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tick time this geometry eas crested
|
||||
/// </summary>
|
||||
public int BornTime => time;
|
||||
|
||||
public ICoord ReferenceCoordinate => this.coordinate;
|
||||
|
||||
internal abstract int[] Indices { get; }
|
||||
|
||||
int IGeometry.VertexCount => throw new NotImplementedException();
|
||||
|
||||
vec4d[] IGeometry.VertexStream => throw new NotImplementedException();
|
||||
|
||||
/// <summary>
|
||||
/// Get all sides of this <see cref="PlainGeometry"/>.
|
||||
/// </summary>
|
||||
/// <returns>A array contains all straight <see cref="Line"/>s of current geometry item.</returns>
|
||||
public abstract Line[] GetAllSides();
|
||||
|
||||
/// <summary>
|
||||
/// Get a flat <see cref="Plain"/> cincide with current geometry.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public abstract Plain GetPlain();
|
||||
|
||||
|
||||
internal abstract void UpdateCoordinate(int tick);
|
||||
|
||||
void IGeometry.GetVertexHandle(ICoord coordinate, int count)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
void IGeometry.Transform(Matrix44 transFormMatrix)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
//public abstract Rectangle GetRenderFrame();
|
||||
}
|
||||
}
|
||||
@@ -1,107 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Point.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public unsafe class Point
|
||||
{
|
||||
|
||||
internal readonly bool isVertex;
|
||||
internal vec3d position;
|
||||
|
||||
internal Point(vec3d p)
|
||||
{
|
||||
position = p;
|
||||
}
|
||||
|
||||
internal Point(Vector4 vector)
|
||||
{
|
||||
position = new vec3d(vector);
|
||||
}
|
||||
|
||||
public Point() { }
|
||||
|
||||
public Point(float x, float y, float z)
|
||||
{
|
||||
position = new vec3d(x, y, z);
|
||||
}
|
||||
|
||||
|
||||
public bool IsVertex => isVertex;
|
||||
|
||||
public vec3d Position
|
||||
{
|
||||
get => position;
|
||||
set => position = value;
|
||||
}
|
||||
|
||||
public float X
|
||||
{
|
||||
get => position.X;
|
||||
set => position.X = value;
|
||||
}
|
||||
|
||||
public float Y
|
||||
{
|
||||
get => position.Y;
|
||||
set => position.Y = value;
|
||||
}
|
||||
|
||||
public float Z
|
||||
{
|
||||
get => position.Z;
|
||||
set => position.Z = value;
|
||||
}
|
||||
|
||||
public bool IsInGeometry(PlainGeometry geo)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Update the coordinate of the point. If this is a moving point,
|
||||
/// (Points on sides or surface if other geometry items)
|
||||
/// please do not define any motion here, codes will be ignored by program
|
||||
/// </summary>
|
||||
/// <param name="tick">Time passes since the program begin, counted by frames</param>
|
||||
public virtual void Update(uint tick) { }
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,42 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Class1.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public class SpaceCoordinate
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,277 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="ViewModel.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public abstract unsafe partial class ViewModel
|
||||
{
|
||||
|
||||
private int _frameCount;
|
||||
private int _frameSpeed;
|
||||
|
||||
private IntPtr windowID;
|
||||
|
||||
internal ViewModel sharedForm;
|
||||
|
||||
internal int height;
|
||||
internal int width;
|
||||
internal IntPtr monitor;
|
||||
|
||||
internal string name;
|
||||
internal TimeSpanProvider fpsCountProvider;
|
||||
internal TimeSpanProvider frameTimeProvider;
|
||||
internal Vector4 backgroundColor;
|
||||
|
||||
protected ViewModel((int width, int height) size, string name)
|
||||
{
|
||||
fpsCountProvider = new TimeSpanProvider(1.0, TimeSpanProvider.DefaultProvider);
|
||||
_frameSpeed = 0;
|
||||
_frameCount = 0;
|
||||
fpsCountProvider.SpanRefreshCallback =
|
||||
() =>
|
||||
{
|
||||
Interlocked.Exchange(ref _frameSpeed, _frameCount);
|
||||
Interlocked.Exchange(ref _frameCount, 0);
|
||||
Console.Clear();
|
||||
Console.WriteLine(_frameSpeed);
|
||||
};
|
||||
frameTimeProvider = new TimeSpanProvider(
|
||||
(1000L * 1000L) / 60, TimeSpanProvider.DefaultProvider
|
||||
);
|
||||
frameTimeProvider.SpanRefreshCallback =
|
||||
() =>
|
||||
{
|
||||
};
|
||||
height = size.height;
|
||||
width = size.width;
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
protected ViewModel()
|
||||
{
|
||||
fpsCountProvider = new TimeSpanProvider(1.0, TimeSpanProvider.DefaultProvider);
|
||||
_frameSpeed = 0;
|
||||
_frameCount = 0;
|
||||
fpsCountProvider.SpanRefreshCallback =
|
||||
() =>
|
||||
{
|
||||
Interlocked.Exchange(ref _frameSpeed, _frameCount);
|
||||
Interlocked.Exchange(ref _frameCount, 0);
|
||||
};
|
||||
frameTimeProvider = new TimeSpanProvider(
|
||||
(1000L * 1000L) / 60, TimeSpanProvider.DefaultProvider
|
||||
);
|
||||
frameTimeProvider.SpanRefreshCallback =
|
||||
() =>
|
||||
{
|
||||
};
|
||||
height = 800;
|
||||
width = 600;
|
||||
name = new StackFrame(1, false).
|
||||
GetMethod()!.DeclaringType!.Name;
|
||||
}
|
||||
|
||||
public int CurrentFrameCount => frameTimeProvider.CurrentSpan;
|
||||
public int FrameSpeed => _frameSpeed;
|
||||
|
||||
/// <summary>
|
||||
/// Height of this form, represent in <see cref="int"/>
|
||||
/// </summary>
|
||||
public int Height
|
||||
{
|
||||
get => height;
|
||||
set
|
||||
{
|
||||
height = value;
|
||||
if (WindowID != IntPtr.Zero)
|
||||
{
|
||||
InternalIO.glfwSetWindowSize(windowID, Width, Height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool ShouldClose
|
||||
{
|
||||
get => InternalIO.glfwWindowShouldClose(windowID) != 0;
|
||||
set => InternalIO.glfwSetWindowShouldClose(windowID, value ? 1 : 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Width of this form, represent in <see cref="int"/>
|
||||
/// </summary>
|
||||
public vec2d Size
|
||||
{
|
||||
get => new vec2d(width, height);
|
||||
set
|
||||
{
|
||||
width = (int)value.X;
|
||||
height = (int)value.Y;
|
||||
if (WindowID != IntPtr.Zero)
|
||||
{
|
||||
InternalIO.glfwSetWindowSize(windowID, Width, Height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Width of this form, represent in <see cref="int"/>
|
||||
/// </summary>
|
||||
public int Width
|
||||
{
|
||||
get => width;
|
||||
set
|
||||
{
|
||||
width = value;
|
||||
if (WindowID != IntPtr.Zero)
|
||||
{
|
||||
InternalIO.glfwSetWindowSize(windowID, Width, Height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public unsafe IntPtr WindowID
|
||||
{
|
||||
get => windowID;
|
||||
internal set => windowID = value;
|
||||
}
|
||||
|
||||
internal unsafe IntPtr id => windowID;
|
||||
|
||||
#pragma warning disable CA1044
|
||||
protected FrameBufferSizeHandler FrameSizeCallback
|
||||
{
|
||||
set
|
||||
{
|
||||
IntPtr handlerPtr = Marshal.GetFunctionPointerForDelegate(value);
|
||||
InternalIO.glfwSetFramebufferSizeCallback(windowID, handlerPtr);
|
||||
}
|
||||
}
|
||||
#pragma warning restore CA1044
|
||||
|
||||
#region Key Control
|
||||
|
||||
protected KeyStatus CheckKey(KeyboardKey key)
|
||||
{
|
||||
return InternalIO.glfwGetKey(this.WindowID,(int)key);
|
||||
}
|
||||
|
||||
protected KeyStatus CheckKey(Mouse key)
|
||||
{
|
||||
return InternalIO.glfwGetKey(this.WindowID, (int)key);
|
||||
}
|
||||
|
||||
protected KeyStatus CheckKey(Joystick key)
|
||||
{
|
||||
return InternalIO.glfwGetKey(this.WindowID, (int)key);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Set all necessary metadata to current form instance
|
||||
/// </summary>
|
||||
public void SetMetadata(int width, int height, string name, IntPtr monitor, ViewModel sharedForm)
|
||||
{
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
this.name = name;
|
||||
this.sharedForm = sharedForm;
|
||||
this.monitor = monitor;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resize the current form
|
||||
/// </summary>
|
||||
/// <param name="size">
|
||||
/// A <see cref="vec2d"/> (width,height) representing the new size of current form
|
||||
/// </param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetSize(vec2d size)
|
||||
{
|
||||
this.Size = size;
|
||||
InternalIO.glfwSetWindowSize(this.windowID, (int)size.X, (int)size.Y);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Set the size limit of current form
|
||||
/// </summary>
|
||||
/// <param name="minSize">
|
||||
/// Minimum size of current form. In form of a <see cref="vec2d"/> of (width,height)
|
||||
/// </param>
|
||||
/// <param name="maxSize">
|
||||
/// Maximum size of current form. In form of a <see cref="vec2d"/> of (width,height)
|
||||
/// </param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetSizeLimit(vec2d minSize, vec2d maxSize)
|
||||
{
|
||||
InternalIO.glfwSetWindowSizeLimits(
|
||||
this.windowID,
|
||||
(int)minSize.X,
|
||||
(int)minSize.Y,
|
||||
(int)maxSize.X,
|
||||
(int)maxSize.Y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the size limit of current form
|
||||
/// </summary>
|
||||
/// <param name="minWidth">Minimum width of current form</param>
|
||||
/// <param name="minHeight">Minimum height of current form</param>
|
||||
/// <param name="maxWidth">Maximum width of current form</param>
|
||||
/// <param name="maxHeight">Maximum height of current form</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight)
|
||||
{
|
||||
//TODO 重做form的尺寸极限控制
|
||||
InternalIO.glfwSetWindowSizeLimits(this.windowID, minWidth, minHeight, maxWidth, maxHeight);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -1,117 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="FormThreadAttribute.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
/// <summary>
|
||||
/// Mark that a method in a <see cref="Form"/>
|
||||
/// should be called when rendering.
|
||||
/// </summary>
|
||||
[AttributeUsage(AttributeTargets.Method, AllowMultiple = false)]
|
||||
public class RenderActivityAttribute : Attribute
|
||||
{
|
||||
|
||||
internal bool _isRenderProgress;
|
||||
internal int _priority;
|
||||
|
||||
public RenderActivityAttribute()
|
||||
{
|
||||
_priority = (int)RenderPriority.Default;
|
||||
}
|
||||
|
||||
public RenderActivityAttribute(RenderPriority priority)
|
||||
{
|
||||
_priority = (int)priority;
|
||||
}
|
||||
public RenderActivityAttribute(int priority)
|
||||
{
|
||||
_priority = priority;
|
||||
}
|
||||
|
||||
public int Priority { get => _priority; set => _priority = value; }
|
||||
|
||||
}
|
||||
|
||||
|
||||
[AttributeUsage(AttributeTargets.Method, AllowMultiple = false)]
|
||||
public class MultiFrameActivityAttribute : Attribute
|
||||
{
|
||||
|
||||
internal int _minFrameCount;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Priority level of a render activity.
|
||||
/// </summary>
|
||||
public enum RenderPriority : int
|
||||
{
|
||||
/// <summary>
|
||||
/// One level higher than <see cref="RenderPriority.Default"/>.
|
||||
/// </summary>
|
||||
Pre_1 = -1,
|
||||
/// <summary>
|
||||
/// Two level higher than <see cref="RenderPriority.Default"/>.
|
||||
/// </summary>
|
||||
Pre_2 = -2,
|
||||
/// <summary>
|
||||
/// Three level higher than <see cref="RenderPriority.Default"/>.
|
||||
/// </summary>
|
||||
Pre_3 = -3,
|
||||
/// <summary>
|
||||
/// One level lower than <see cref="RenderPriority.Default"/>.
|
||||
/// </summary>
|
||||
Aft_1 = 1,
|
||||
/// <summary>
|
||||
/// Two level lower than <see cref="RenderPriority.Default"/>.
|
||||
/// </summary>
|
||||
Aft_2 = 2,
|
||||
/// <summary>
|
||||
/// Three level lower than <see cref="RenderPriority.Default"/>.
|
||||
/// </summary>
|
||||
Aft_3 = 3,
|
||||
/// <summary>
|
||||
/// Highest priority, in <see cref="RenderPriority"/>, it is <see cref="Pre_3"/>.
|
||||
/// </summary>
|
||||
Highest = Pre_3,
|
||||
/// <summary>
|
||||
/// Default priority, usually <see cref="Form.Main"/> is in this priority.
|
||||
/// </summary>
|
||||
Default = 0,
|
||||
/// <summary>
|
||||
/// Lowest priority, in <see cref="RenderPriority"/>, it is <see cref="Aft_3"/>.
|
||||
/// </summary>
|
||||
Least = Aft_3,
|
||||
}
|
||||
}
|
||||
@@ -1,127 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="FormThreading.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
using StgSharp.Logic;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public abstract partial class ViewModel
|
||||
{
|
||||
private Blueprint renderLogic;
|
||||
|
||||
public Blueprint RenderLogic
|
||||
{
|
||||
get => renderLogic;
|
||||
set => renderLogic = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Init this form and render it on screen, and respond with operation
|
||||
/// </summary>
|
||||
public unsafe void Show()
|
||||
{
|
||||
while (!ShouldClose)
|
||||
{
|
||||
renderLogic.RunRepeatedly(() => ShouldClose);
|
||||
frameTimeProvider.WaitNextSpan();
|
||||
Interlocked.Add(ref _frameCount, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public T BuildMainRenderStream<T>((int x, int y, int z) unitCubeSize) where T : RenderStream
|
||||
{
|
||||
RenderStreamConstructArgs args = new RenderStreamConstructArgs();
|
||||
args.UnitCubeSize = unitCubeSize;
|
||||
args.Name = this.name;
|
||||
args.Height = this.Height;
|
||||
args.Width = this.Width;
|
||||
T? ret = Activator.CreateInstance(typeof(T), args) as T;
|
||||
if (ret == null)
|
||||
{
|
||||
throw new InvalidOperationException("Failed in building a new RenderStream when calling AsMainStreamOf");
|
||||
}
|
||||
ret!.InternalInit();
|
||||
this.WindowID = ret.CanvasHandle;
|
||||
ret.timeProvider = this.frameTimeProvider;
|
||||
return ret;
|
||||
}
|
||||
|
||||
public T BuildNewRenderStream<T>(RenderStreamConstructArgs arg, (int x, int y, int z) unitCubeSize) where T : RenderStream
|
||||
{
|
||||
T? ret = Activator.CreateInstance(typeof(T), arg) as T;
|
||||
if (ret == null)
|
||||
{
|
||||
throw new InvalidOperationException("Failed in building a new RenderStream when calling AsMainStreamOf");
|
||||
}
|
||||
ret!.InternalInit();
|
||||
this.WindowID = ret.CanvasHandle;
|
||||
ret.timeProvider = this.frameTimeProvider;
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
private void GatherSingleFrameAsyncThread(MethodInfo[] methods)
|
||||
{
|
||||
if (methods.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
foreach (MethodInfo m in methods) //find all methods decorated by RenderActivityAttribute
|
||||
{
|
||||
RenderActivityAttribute attr = m.GetCustomAttribute<RenderActivityAttribute>(false);
|
||||
if (attr == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!m.IsStatic && (m.GetParameters().Length != 0) && (m.ReturnType != typeof(void)))
|
||||
{
|
||||
throw new NotSupportedException("A render activity cannot have parameters, returning value or be static.");
|
||||
}
|
||||
ThreadStart s = (ThreadStart)Delegate.CreateDelegate(typeof(ThreadStart), this, m);
|
||||
FrameAsyncThread thread = new(s, attr._priority);
|
||||
//singleFrameAsyncThreadList.Add(thread);
|
||||
}
|
||||
}
|
||||
/**/
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,640 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="FrameAsyncThread.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Data;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
internal sealed class FrameOperationBuffer
|
||||
{
|
||||
|
||||
private IntPtr _func;
|
||||
private ConcurrentQueue<IntPtr> _funcQueue;
|
||||
private readonly unsafe GLcontext* currentContext;
|
||||
|
||||
public unsafe FrameOperationBuffer()
|
||||
{
|
||||
currentContext = GL.api;
|
||||
_funcQueue = new ConcurrentQueue<IntPtr>();
|
||||
}
|
||||
|
||||
public unsafe bool CallNext()
|
||||
{
|
||||
if (_funcQueue.TryDequeue(out _func))
|
||||
{
|
||||
((delegate*<FrameOperationBuffer, GLcontext*, void>)_func)(this, currentContext);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
#region gl param queue
|
||||
|
||||
private ConcurrentQueue<M128> paramQueue = new ConcurrentQueue<M128>();
|
||||
private ConcurrentQueue<glArrayHandle> streamQueue = new ConcurrentQueue<glArrayHandle>();
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void MethodEnqueue(IntPtr p)
|
||||
{
|
||||
_funcQueue.Enqueue(p);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void ParamEnqueue(vec4d v)
|
||||
{
|
||||
paramQueue.Enqueue(v);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void ParamEnqueue(M128 m)
|
||||
{
|
||||
paramQueue.Enqueue(m);
|
||||
//Console.Write(paramQueue.Count + streamQueue.Count);
|
||||
//Console.Write($":{m.ToString(16)}\n");
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void ParamEnqueue(uint u0)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<uint>(0, u0);
|
||||
this.ParamEnqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void ParamEnqueue(uint u0, uint u1)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<uint>(0, u0);
|
||||
m.Write<uint>(1, u1);
|
||||
this.ParamEnqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void ParamEnqueue(ulong u0, ulong u1)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<ulong>(0, u0);
|
||||
m.Write<ulong>(1, u1);
|
||||
this.ParamEnqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void ParamEnqueue(uint u0, uint u1, uint u2)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<uint>(0, u0);
|
||||
m.Write<uint>(1, u1);
|
||||
m.Write<uint>(2, u2);
|
||||
this.ParamEnqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void ParamEnqueue(float f0, float f1, float f2)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<float>(0, f0);
|
||||
m.Write<float>(1, f1);
|
||||
this.ParamEnqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void ParamEnqueue(float f0, float f1, float f2, float f3)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<float>(0, f0);
|
||||
m.Write<float>(1, f1);
|
||||
m.Write<float>(2, f2);
|
||||
m.Write<float>(3, f3);
|
||||
this.ParamEnqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void ParamEnqueue(IntPtr p0, IntPtr p1)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<ulong>(0, (ulong)p0);
|
||||
m.Write<ulong>(1, (ulong)p1);
|
||||
this.ParamEnqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void ParamEnqueue(IntPtr p)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<ulong>(0, (ulong)p);
|
||||
this.ParamEnqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void ParamEnqueue(glHandle handle)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<ulong>(0, (ulong)handle.valuePtr);
|
||||
this.ParamEnqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void ParamEnqueue(glHandle handle, glHandle handle1)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<ulong>(0, (ulong)handle.valuePtr);
|
||||
m.Write<ulong>(1, (ulong)handle1.valuePtr);
|
||||
this.ParamEnqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void ParamEnqueue(int i0)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<int>(0, i0);
|
||||
this.ParamEnqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void ParamEnqueue(int i0, int i1)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<int>(0, i0);
|
||||
m.Write<int>(1, i1);
|
||||
this.ParamEnqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void ParamEnqueue(int i0, int i1, int i2)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<int>(0, i0);
|
||||
m.Write<int>(1, i1);
|
||||
m.Write<int>(2, i2);
|
||||
this.ParamEnqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void ParamEnqueue(int i0, int i1, int i2, int i3)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<int>(0, i0);
|
||||
m.Write<int>(1, i1);
|
||||
m.Write<int>(2, i2);
|
||||
m.Write<int>(3, i3);
|
||||
this.ParamEnqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void ParamEnqueue(string str)
|
||||
{
|
||||
byte[] code = Encoding.UTF8.GetBytes(str);
|
||||
streamQueue.Enqueue(glArrayHandle.Alloc<byte>(code));
|
||||
//Console.WriteLine(paramQueue.Count + streamQueue.Count);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void ParamEnqueue<T>(T[] array) where T : struct
|
||||
{
|
||||
streamQueue.Enqueue(glArrayHandle.Alloc<T>(array));
|
||||
//Console.WriteLine(paramQueue.Count + streamQueue.Count);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out glArrayHandle arrayHandle)
|
||||
{
|
||||
if (!streamQueue.TryDequeue(out arrayHandle))
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function:", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryDequeue(out M128 m)
|
||||
{
|
||||
m = new();
|
||||
bool ret = paramQueue.TryDequeue(out m);
|
||||
Console.WriteLine(m.ToString(16));
|
||||
return ret;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void TryDequeue(out vec4d v)
|
||||
{
|
||||
M128 m;
|
||||
if (this.TryDequeue(out m))
|
||||
{
|
||||
v = *(vec4d*)&m;
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue<T>(out T[] array)
|
||||
{
|
||||
glArrayHandle output = default;
|
||||
if (streamQueue.TryDequeue(out output))
|
||||
{
|
||||
array = output.a as T[];
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out int i0)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
i0 = ret.Read<int>(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out int i0, out int i1)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
i0 = ret.Read<int>(0);
|
||||
i1 = ret.Read<int>(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out int i0, out int i1, out int i2)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
i0 = ret.Read<int>(0);
|
||||
i1 = ret.Read<int>(1);
|
||||
i2 = ret.Read<int>(2);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out int i0, out int i1, out int i2, out int i3)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
i0 = ret.Read<int>(0);
|
||||
i1 = ret.Read<int>(1);
|
||||
i2 = ret.Read<int>(2);
|
||||
i3 = ret.Read<int>(3);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out IntPtr p)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
p = (IntPtr)ret.Read<ulong>(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out IntPtr p0, out IntPtr p1)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
p0 = (IntPtr)ret.Read<ulong>(0);
|
||||
p1 = (IntPtr)ret.Read<ulong>(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out float f0, out float f1, out float f2, out float f3)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
f0 = ret.Read<uint>(0);
|
||||
f1 = ret.Read<uint>(1);
|
||||
f2 = ret.Read<uint>(2);
|
||||
f3 = ret.Read<uint>(3);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out float f0, out float f1, out float f2)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
f0 = ret.Read<uint>(0);
|
||||
f1 = ret.Read<uint>(1);
|
||||
f2 = ret.Read<uint>(2);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out uint u0)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
u0 = ret.Read<uint>(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out uint u0, out uint u1)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
u0 = ret.Read<uint>(0);
|
||||
u1 = ret.Read<uint>(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out uint u0, out uint u1, out uint u2)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
u0 = ret.Read<uint>(0);
|
||||
u1 = ret.Read<uint>(1);
|
||||
u2 = ret.Read<uint>(2);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out uint u0, out uint u1, out uint u2, out uint u3)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
u0 = ret.Read<uint>(0);
|
||||
u1 = ret.Read<uint>(1);
|
||||
u2 = ret.Read<uint>(2);
|
||||
u3 = ret.Read<uint>(3);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
internal void SetContext(GLcontext* p)
|
||||
{
|
||||
context = p;
|
||||
}
|
||||
/**/
|
||||
|
||||
#endregion gl param queue
|
||||
|
||||
|
||||
}
|
||||
|
||||
public class FrameAsyncThread
|
||||
{
|
||||
|
||||
private int _priority;
|
||||
|
||||
private Thread _task;
|
||||
private volatile int _terminateToken;
|
||||
|
||||
protected Barrier _frameSpeedSyncBarrier;
|
||||
|
||||
|
||||
protected Barrier _spanCompleteBarrier;
|
||||
protected ThreadStart _taskTODO;
|
||||
|
||||
public FrameAsyncThread(ThreadStart action, int priority)
|
||||
{
|
||||
_taskTODO = action;
|
||||
_terminateToken = 1;
|
||||
_spanCompleteBarrier = new Barrier(2);
|
||||
_priority = priority;
|
||||
}
|
||||
|
||||
public int Priority
|
||||
{
|
||||
get => _priority;
|
||||
internal set => _priority = value;
|
||||
}
|
||||
|
||||
public ThreadStart TaskTODO
|
||||
{
|
||||
get => _taskTODO;
|
||||
set => _taskTODO = value;
|
||||
}
|
||||
|
||||
public Barrier TodoCompleteBarrier
|
||||
=> _spanCompleteBarrier;
|
||||
|
||||
public void AsyncStart()
|
||||
{
|
||||
_task = new Thread(
|
||||
() =>
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
_frameSpeedSyncBarrier.SignalAndWait();
|
||||
if (_terminateToken == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
_taskTODO();
|
||||
_spanCompleteBarrier.SignalAndWait();
|
||||
}
|
||||
});
|
||||
_task.Start();
|
||||
}
|
||||
|
||||
public static void AsyncStartAll(IEnumerable<FrameAsyncThread> threadList)
|
||||
{
|
||||
foreach (FrameAsyncThread t in threadList)
|
||||
{
|
||||
t.AsyncStart();
|
||||
}
|
||||
}
|
||||
|
||||
public static (Barrier, Barrier) CombineAsync(bool needOuterMonitor, IEnumerable<FrameAsyncThread> taskList)
|
||||
{
|
||||
if (taskList.Count() == 0)
|
||||
{
|
||||
return (null, null);
|
||||
}
|
||||
Barrier b_start = new Barrier(taskList.Count() + (needOuterMonitor ? 1 : 0));
|
||||
Barrier b_complete = new Barrier(taskList.Count() + (needOuterMonitor ? 1 : 0));
|
||||
foreach (FrameAsyncThread item in taskList)
|
||||
{
|
||||
item._frameSpeedSyncBarrier = b_start;
|
||||
item._spanCompleteBarrier = b_complete;
|
||||
}
|
||||
return (b_start, b_complete);
|
||||
}
|
||||
|
||||
public static (Barrier, Barrier) CombineAsync(bool needOuterMonitor, params FrameAsyncThread[] taskList)
|
||||
{
|
||||
if (taskList.Length == 0)
|
||||
{
|
||||
return (null, null);
|
||||
}
|
||||
Barrier b_start = new Barrier(taskList.Length + (needOuterMonitor ? 1 : 0));
|
||||
Barrier b_complete = new Barrier(taskList.Length + (needOuterMonitor ? 1 : 0));
|
||||
foreach (FrameAsyncThread item in taskList)
|
||||
{
|
||||
item._frameSpeedSyncBarrier = b_start;
|
||||
item._spanCompleteBarrier = b_complete;
|
||||
}
|
||||
return (b_start, b_complete);
|
||||
}
|
||||
public static Barrier CombineAsyncAfter(Barrier begin, bool needOuterMonitor, IEnumerable<FrameAsyncThread> taskList)
|
||||
{
|
||||
if (taskList.Count() == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
Barrier b_complete = new Barrier(taskList.Count() + (needOuterMonitor ? 1 : 0));
|
||||
foreach (FrameAsyncThread item in taskList)
|
||||
{
|
||||
item._frameSpeedSyncBarrier = begin;
|
||||
item._spanCompleteBarrier = b_complete;
|
||||
}
|
||||
return b_complete;
|
||||
}
|
||||
|
||||
public void Terminate()
|
||||
{
|
||||
Interlocked.Exchange(ref _terminateToken, 0);
|
||||
}
|
||||
|
||||
public static void TerminateAll(params FrameAsyncThread[] threadList)
|
||||
{
|
||||
foreach (FrameAsyncThread t in threadList)
|
||||
{
|
||||
t.Terminate();
|
||||
}
|
||||
}
|
||||
|
||||
public static void TerminateAll(IEnumerable<FrameAsyncThread> threadList)
|
||||
{
|
||||
foreach (FrameAsyncThread t in threadList)
|
||||
{
|
||||
t.Terminate();
|
||||
}
|
||||
}
|
||||
|
||||
public static void WaitAll(IEnumerable<FrameAsyncThread> threadList)
|
||||
{
|
||||
foreach (FrameAsyncThread t in threadList)
|
||||
{
|
||||
t._task.Join();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -1,30 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public class FormFormatter
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public abstract unsafe partial class ViewModel
|
||||
{
|
||||
|
||||
static internal Dictionary<IntPtr, ViewModel> activatedForms ;
|
||||
|
||||
public static void ShowForm<T>(FormFormatter f) where T : ViewModel
|
||||
{
|
||||
if (activatedForms == null)
|
||||
{
|
||||
activatedForms = new Dictionary<IntPtr, ViewModel>();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,167 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="texture.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public unsafe class Texture
|
||||
{
|
||||
|
||||
internal static bool[] unitActivated = new bool[16];
|
||||
private IntPtr binding;
|
||||
internal glHandleSet _textureHandle;
|
||||
internal Image[] sourceList;
|
||||
|
||||
internal Texture(int n, glRenderStream binding)
|
||||
{
|
||||
sourceList = new Image[n];
|
||||
this.binding = binding.ContextHandle;
|
||||
_textureHandle = GL.GenTextures(n);
|
||||
}
|
||||
|
||||
public void Activate(TextureUnit unit)
|
||||
{
|
||||
GL.ActiveTexture((uint)unit);
|
||||
}
|
||||
|
||||
public void Bind2D(int index)
|
||||
{
|
||||
GL.BindTexture(GLconst.TEXTURE_2D, _textureHandle[index]);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
/// <param name="name"> </param>
|
||||
/// <param name="index"> </param>
|
||||
/// <param name="loader"> </param>
|
||||
public unsafe void LoadTexture(int index, string name, ImageLoader loader)
|
||||
{
|
||||
ImageInfo info = default;
|
||||
InternalIO.InternalLoadImage(name, &info, loader);
|
||||
sourceList[index] = new Image(info);
|
||||
if (sourceList[index].info.pixelPtr != IntPtr.Zero)
|
||||
{
|
||||
uint channel;
|
||||
switch (sourceList[index].info.channel)
|
||||
{
|
||||
case 1:
|
||||
channel = GLconst.RED; break;
|
||||
case 2:
|
||||
channel = GLconst.RG; break;
|
||||
case 3:
|
||||
channel = GLconst.RGB; break;
|
||||
case 4:
|
||||
channel = GLconst.RGBA; break;
|
||||
default:
|
||||
channel = 0;
|
||||
break;
|
||||
}
|
||||
GL.TextureImage2d<byte>(
|
||||
GLconst.TEXTURE_2D, 0, channel,
|
||||
(uint)sourceList[index].Width, (uint)sourceList[index].Height,
|
||||
channel, GLconst.UNSIGNED_BYTE,
|
||||
sourceList[index].pixelArrayHandle
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog($"Failed to load image file of \"{name}\".", LogType.Error);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#region texture setting
|
||||
|
||||
public void Set2dFilterProperty(
|
||||
Filter onMinify, Filter onMagnify)
|
||||
{
|
||||
GL.TextureParameter(GLconst.TEXTURE_2D, GLconst.TEXTURE_MIN_FILTER, (int)onMinify);
|
||||
GL.TextureParameter(GLconst.TEXTURE_2D, GLconst.TEXTURE_MAG_FILTER, (int)onMagnify);
|
||||
}
|
||||
|
||||
public void Set2dWrapProperty(
|
||||
Wrap onHorizontial, Wrap onVertical)
|
||||
{
|
||||
GL.TextureParameter(GLconst.TEXTURE_2D, GLconst.TEXTURE_WRAP_S, (int)onHorizontial);
|
||||
GL.TextureParameter(GLconst.TEXTURE_2D, GLconst.TEXTURE_WRAP_T, (int)onVertical);
|
||||
}
|
||||
|
||||
#endregion texture setting
|
||||
|
||||
|
||||
}
|
||||
|
||||
public enum Filter
|
||||
{
|
||||
Nearest = GLconst.NEAREST,
|
||||
Linear = GLconst.LINEAR,
|
||||
Nearest_LinearMipmap = GLconst.NEAREST_MIPMAP_LINEAR,
|
||||
Linear_LinearMipmap = GLconst.LINEAR_MIPMAP_LINEAR,
|
||||
Nearest_NearestMipmap = GLconst.NEAREST_MIPMAP_NEAREST,
|
||||
Linear_NearestMipmap = GLconst.LINEAR_MIPMAP_NEAREST,
|
||||
}
|
||||
|
||||
public enum TextureUnit
|
||||
{
|
||||
Unit0 = GLconst.TEXTURE0,
|
||||
Unit1 = GLconst.TEXTURE1,
|
||||
Unit2 = GLconst.TEXTURE2,
|
||||
Unit3 = GLconst.TEXTURE3,
|
||||
Unit4 = GLconst.TEXTURE4,
|
||||
Unit5 = GLconst.TEXTURE5,
|
||||
Unit6 = GLconst.TEXTURE6,
|
||||
Unit7 = GLconst.TEXTURE7,
|
||||
Unit8 = GLconst.TEXTURE8,
|
||||
Unit9 = GLconst.TEXTURE9,
|
||||
Unit10 = GLconst.TEXTURE10,
|
||||
Unit11 = GLconst.TEXTURE11,
|
||||
Unit12 = GLconst.TEXTURE12,
|
||||
Unit13 = GLconst.TEXTURE13,
|
||||
Unit14 = GLconst.TEXTURE14,
|
||||
Unit15 = GLconst.TEXTURE15,
|
||||
}
|
||||
|
||||
public enum Wrap
|
||||
{
|
||||
Repeat = GLconst.REPEAT,
|
||||
MirroredRepeat = GLconst.MIRRORED_REPEAT,
|
||||
ClampToEdge = GLconst.CLAMP_TO_EDGE,
|
||||
ClampToBorder = GLconst.CLAMP_TO_BORDER,
|
||||
}
|
||||
}
|
||||
@@ -1,187 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="ShaderGenerator.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.ShaderEdit
|
||||
{
|
||||
public class ShaderGenerator
|
||||
{
|
||||
private Dictionary<int,ShaderParameter> uniformDefine;
|
||||
private List<string> codeList;
|
||||
private List<ShaderFunction> usedShaderFunctions;
|
||||
|
||||
public Uniform<T> DefineUniform<T>(string name, int index) where T : struct
|
||||
{
|
||||
ShaderParameter p = new ShaderParameter(name,ShaderParameter.TypeMarshal<T>());
|
||||
uniformDefine.Add(index,p);
|
||||
//return new Uniform<T>();
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class ShaderFunction
|
||||
{
|
||||
private List<string> codeList;
|
||||
private List<ShaderParameter> inputList;
|
||||
private string name;
|
||||
private ShaderParameter outPut;
|
||||
|
||||
public int ParameterCount => inputList.Count;
|
||||
|
||||
public void EmitCall(ShaderFunction function, ShaderParameter outPut, params ShaderParameter[] inputParams)
|
||||
{
|
||||
if (inputParams.Length != function.ParameterCount)
|
||||
{
|
||||
// Param list length not equal
|
||||
throw new ArgumentException("Provided parameters does not match function's parameter list.");
|
||||
}
|
||||
if (!ShaderParameter.IsSameType(outPut, function.outPut))
|
||||
{
|
||||
// Type of returning value not qual
|
||||
throw new Exception("Provided parameters does not match function's parameter list.");
|
||||
}
|
||||
for (int i = 0; i < inputParams.Length; i++)
|
||||
{
|
||||
if (!ShaderParameter.IsSameType(function.inputList[i], inputParams[i]))
|
||||
{
|
||||
// Input type not match
|
||||
throw new Exception("Provided parameters does not match function's parameter list.");
|
||||
}
|
||||
}
|
||||
string codeLine = string.Empty; // adding a line like " outvalue = Func(input1, input2,...); "
|
||||
if (outPut != ShaderParameter.Void)
|
||||
{
|
||||
codeLine += $"{outPut.name} = ";
|
||||
}
|
||||
codeLine += $"{function.name}(";
|
||||
foreach (ShaderParameter inputParam in inputParams)
|
||||
{
|
||||
codeLine += inputParam.name;
|
||||
}
|
||||
codeLine += ");\n";
|
||||
codeList.Add(codeLine);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class ShaderParameter
|
||||
{
|
||||
public static readonly ShaderParameter Void = new ShaderParameter(string.Empty, InternalShaderType.Void);
|
||||
internal readonly bool isReadOnly;
|
||||
internal readonly string name;
|
||||
internal readonly InternalShaderType type;
|
||||
|
||||
public ShaderParameter(string name, InternalShaderType type)
|
||||
{
|
||||
this.name = name;
|
||||
this.type = type;
|
||||
isReadOnly = false;
|
||||
}
|
||||
|
||||
public static bool IsSameType(ShaderParameter param1, ShaderParameter param2)
|
||||
{
|
||||
if (param1.type != InternalShaderType.Struct)
|
||||
{
|
||||
return param1.type == param2.type;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Struct is currently not supported.");
|
||||
}
|
||||
}
|
||||
|
||||
public static InternalShaderType TypeMarshal<T>() where T : struct
|
||||
{
|
||||
switch (Type.GetTypeCode(typeof(T)))
|
||||
{
|
||||
case TypeCode.Single:
|
||||
return InternalShaderType.Float;
|
||||
case TypeCode.Double:
|
||||
return InternalShaderType.Double;
|
||||
case TypeCode.Int32:
|
||||
return InternalShaderType.Int;
|
||||
case TypeCode.UInt32:
|
||||
return InternalShaderType.UInt;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (typeof(T).Name)
|
||||
{
|
||||
case "vec4d":
|
||||
return InternalShaderType.Vector4;
|
||||
case "Matrix2x2":
|
||||
return InternalShaderType.Matrix2x2;
|
||||
case "Matrix2x3":
|
||||
return InternalShaderType.Matrix2x3;
|
||||
case "Matrix2x4":
|
||||
return InternalShaderType.Matrix2x4;
|
||||
case "Matrix3x2":
|
||||
return InternalShaderType.Matrix3x2;
|
||||
case "Matrix3x3":
|
||||
return InternalShaderType.Matrix3x3;
|
||||
case "Matrix3x4":
|
||||
return InternalShaderType.Matrix3x4;
|
||||
case "Matrix4x2":
|
||||
return InternalShaderType.Matrix4x2;
|
||||
case "Matrix4x3":
|
||||
return InternalShaderType.Matrix4x3;
|
||||
case "Matrix4x4":
|
||||
return InternalShaderType.Matrix4x4;
|
||||
default:
|
||||
throw new ArgumentException("Not supported shader data type.");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public enum InternalShaderType
|
||||
{
|
||||
#pragma warning disable CS1591
|
||||
Struct, Void,
|
||||
Int, UInt,
|
||||
Float, Double,
|
||||
Vector2, Vector3, Vector4,
|
||||
VectorD2, VectorD3, VectorD4,
|
||||
Matrix2x2, Matrix2x3, Matrix2x4,
|
||||
Matrix3x2, Matrix3x3, Matrix3x4,
|
||||
Matrix4x2, Matrix4x3, Matrix4x4,
|
||||
#pragma warning restore CS1591
|
||||
}
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.ShaderEdit
|
||||
{
|
||||
public class ShaderStructMember
|
||||
{
|
||||
internal InternalShaderType type;
|
||||
internal object value;
|
||||
}
|
||||
|
||||
public class ShaderStruct
|
||||
{
|
||||
internal Dictionary<glSHandle, ShaderStructMember> uniformPair;
|
||||
|
||||
public ShaderStruct(params (glSHandle, ShaderStructMember)[] UniformPais)
|
||||
{
|
||||
uniformPair = new Dictionary<glSHandle, ShaderStructMember>();
|
||||
if (UniformPais.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var item in UniformPais)
|
||||
{
|
||||
uniformPair.Add(item.Item1,item.Item2);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal ShaderStruct() { }
|
||||
|
||||
|
||||
public unsafe void SetAllUniforms()
|
||||
{
|
||||
GLcontext* gl = GL.api;
|
||||
foreach (var uniform in uniformPair)
|
||||
{
|
||||
int id = uniform.Key.Value;
|
||||
ShaderStructMember s = uniform.Value;
|
||||
switch (s.type)
|
||||
{
|
||||
case InternalShaderType.Struct: throw new ArgumentException(
|
||||
"Incorrect type \"Struct\" defined in this self define type");
|
||||
case InternalShaderType.Void:throw new ArgumentException(
|
||||
"Incorrect type \"Void\" defined in this self define type");
|
||||
case InternalShaderType.Float:
|
||||
gl->glUniform1f(id, (float)s.value);
|
||||
break;
|
||||
case InternalShaderType.Int:
|
||||
gl->glUniform1f(id, (int)s.value);
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
throw new ArgumentException(
|
||||
"Incorrect type \"Unknown\" defined in this self define type");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,288 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="framework.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
#if Windows
|
||||
// using Windows.Win32;
|
||||
#endif
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
internal partial class InternalIO
|
||||
{
|
||||
#region api call
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwInit")] internal static extern unsafe int glfwInit();
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwTerminate")] internal static extern unsafe void glfwTerminate();
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwInitHint")] internal static extern unsafe void glfwInitHint(int hint, int value);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetVersion")] internal static extern unsafe void glfwGetVersion(int* major, int* minor, int* rev);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetVersionString")] internal static extern unsafe byte* glfwGetVersionString();
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetError")] internal static extern unsafe int glfwGetError(byte** description);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetErrorCallback")] internal static extern unsafe GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetMonitors")] internal static extern unsafe IntPtr* glfwGetMonitors(int* count);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetPrimaryMonitor")] internal static extern unsafe IntPtr glfwGetPrimaryMonitor();
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetMonitorPos")] internal static extern unsafe void glfwGetMonitorPos(IntPtr monitor, int* xpos, int* ypos);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetMonitorWorkarea")] internal static extern unsafe void glfwGetMonitorWorkarea(IntPtr monitor, int* xpos, int* ypos, int* width, int* height);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetMonitorPhysicalSize")] internal static extern unsafe void glfwGetMonitorPhysicalSize(IntPtr monitor, int* widthMM, int* heightMM);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetMonitorContentScale")] internal static extern unsafe void glfwGetMonitorContentScale(IntPtr monitor, float* xscale, float* yscale);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetMonitorName")] internal static extern unsafe byte* glfwGetMonitorName(IntPtr monitor);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetMonitorUserPointer")] internal static extern unsafe void glfwSetMonitorUserPointer(IntPtr monitor, void* pointer);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetMonitorUserPointer")] internal static extern unsafe void* glfwGetMonitorUserPointer(IntPtr monitor);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetMonitorCallback")] internal static extern unsafe GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetVideoModes")] internal static extern unsafe GLFWvidmode* glfwGetVideoModes(IntPtr monitor, int* count);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetVideoMode")] internal static extern unsafe GLFWvidmode* glfwGetVideoMode(IntPtr monitor);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetGamma")] internal static extern unsafe void glfwSetGamma(IntPtr monitor, float gamma);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetGammaRamp")] internal static extern unsafe GLFWgammaramp* glfwGetGammaRamp(IntPtr monitor);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetGammaRamp")] internal static extern unsafe void glfwSetGammaRamp(IntPtr monitor, GLFWgammaramp* ramp);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwDefaultWindowHints")] internal static extern unsafe void glfwDefaultWindowHints();
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwWindowHint")] internal static extern unsafe void glfwWindowHint(int hint, int value);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwWindowHintString")] internal static extern unsafe void glfwWindowHintString(int hint, byte* value);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwCreateWindow")] internal static extern unsafe IntPtr glfwCreateWindow(int width, int height, byte[] title, IntPtr monitor, IntPtr share);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwDestroyWindow")] internal static extern unsafe void glfwDestroyWindow(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwWindowShouldClose")] internal static extern unsafe int glfwWindowShouldClose(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetWindowShouldClose")] internal static extern unsafe void glfwSetWindowShouldClose(IntPtr window, int value);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetWindowTitle")] internal static extern unsafe void glfwSetWindowTitle(IntPtr window, byte* title);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetWindowIcon")] internal static extern unsafe void glfwSetWindowIcon(IntPtr window, int count, GLFWimage* images);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetWindowPos")] internal static extern unsafe void glfwGetWindowPos(IntPtr window, int* xpos, int* ypos);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetWindowPos")] internal static extern unsafe void glfwSetWindowPos(IntPtr window, int xpos, int ypos);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetWindowSize")] internal static extern unsafe void glfwGetWindowSize(IntPtr window, int* width, int* height);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetWindowSizeLimits")] internal static extern unsafe void glfwSetWindowSizeLimits(IntPtr window, int minwidth, int minheight, int maxwidth, int maxheight);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetWindowAspectRatio")] internal static extern unsafe void glfwSetWindowAspectRatio(IntPtr window, int numer, int denom);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetWindowSize")] internal static extern unsafe void glfwSetWindowSize(IntPtr window, int width, int height);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetFramebufferSize")] internal static extern unsafe void glfwGetFramebufferSize(IntPtr window, int* width, int* height);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetWindowFrameSize")] internal static extern unsafe void glfwGetWindowFrameSize(IntPtr window, int* left, int* top, int* right, int* bottom);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetWindowContentScale")] internal static extern unsafe void glfwGetWindowContentScale(IntPtr window, float* xscale, float* yscale);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetWindowOpacity")] internal static extern unsafe float glfwGetWindowOpacity(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetWindowOpacity")] internal static extern unsafe void glfwSetWindowOpacity(IntPtr window, float opacity);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwIconifyWindow")] internal static extern unsafe void glfwIconifyWindow(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwRestoreWindow")] internal static extern unsafe void glfwRestoreWindow(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwMaximizeWindow")] internal static extern unsafe void glfwMaximizeWindow(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwShowWindow")] internal static extern unsafe void glfwShowWindow(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwHideWindow")] internal static extern unsafe void glfwHideWindow(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwFocusWindow")] internal static extern unsafe void glfwFocusWindow(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwRequestWindowAttention")] internal static extern unsafe void glfwRequestWindowAttention(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetWindowMonitor")] internal static extern unsafe IntPtr glfwGetWindowMonitor(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetWindowMonitor")] internal static extern unsafe void glfwSetWindowMonitor(IntPtr window, IntPtr monitor, int xpos, int ypos, int width, int height, int refreshRate);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetWindowAttrib")] internal static extern unsafe int glfwGetWindowAttrib(IntPtr window, int attrib);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetWindowAttrib")] internal static extern unsafe void glfwSetWindowAttrib(IntPtr window, int attrib, int value);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetWindowUserPointer")] internal static extern unsafe void glfwSetWindowUserPointer(IntPtr window, void* pointer);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetWindowUserPointer")] internal static extern unsafe void* glfwGetWindowUserPointer(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetWindowPosCallback")] internal static extern unsafe GLFWwindowposfun glfwSetWindowPosCallback(IntPtr window, GLFWwindowposfun callback);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetWindowSizeCallback")] internal static extern unsafe GLFWwindowsizefun glfwSetWindowSizeCallback(IntPtr window, GLFWwindowsizefun callback);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetWindowCloseCallback")] internal static extern unsafe GLFWwindowclosefun glfwSetWindowCloseCallback(IntPtr window, GLFWwindowclosefun callback);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetWindowRefreshCallback")] internal static extern unsafe GLFWwindowrefreshfun glfwSetWindowRefreshCallback(IntPtr window, GLFWwindowrefreshfun callback);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetWindowFocusCallback")] internal static extern unsafe GLFWwindowfocusfun glfwSetWindowFocusCallback(IntPtr window, GLFWwindowfocusfun callback);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetWindowIconifyCallback")] internal static extern unsafe GLFWwindowiconifyfun glfwSetWindowIconifyCallback(IntPtr window, GLFWwindowiconifyfun callback);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetWindowMaximizeCallback")] internal static extern unsafe GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(IntPtr window, GLFWwindowmaximizefun callback);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetFramebufferSizeCallback")] internal static extern unsafe FramebuffersizeHandler glfwSetFramebufferSizeCallback(IntPtr window, IntPtr callback);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetWindowContentScaleCallback")] internal static extern unsafe GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(IntPtr window, GLFWwindowcontentscalefun callback);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwPollEvents")] internal static extern unsafe void glfwPollEvents();
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwWaitEvents")] internal static extern unsafe void glfwWaitEvents();
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwWaitEventsTimeout")] internal static extern unsafe void glfwWaitEventsTimeout(double timeout);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwPostEmptyEvent")] internal static extern unsafe void glfwPostEmptyEvent();
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetInputMode")] internal static extern unsafe int glfwGetInputMode(IntPtr window, int mode);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetInputMode")] internal static extern unsafe void glfwSetInputMode(IntPtr window, int mode, int value);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwRawMouseMotionSupported")] internal static extern unsafe int glfwRawMouseMotionSupported();
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetKeyName")] internal static extern unsafe byte* glfwGetKeyName(int key, int scancode);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetKeyScancode")] internal static extern unsafe int glfwGetKeyScancode(int key);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetKey")] internal static extern unsafe KeyStatus glfwGetKey(IntPtr window, int key);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetMouseButton")] internal static extern unsafe int glfwGetMouseButton(IntPtr window, int button);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetCursorPos")] internal static extern unsafe void glfwGetCursorPos(IntPtr window, double* xpos, double* ypos);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetCursorPos")] internal static extern unsafe void glfwSetCursorPos(IntPtr window, double xpos, double ypos);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwCreateCursor")] internal static extern unsafe GLFWcursor* glfwCreateCursor(GLFWimage* image, int xhot, int yhot);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwCreateStandardCursor")] internal static extern unsafe GLFWcursor* glfwCreateStandardCursor(int shape);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwDestroyCursor")] internal static extern unsafe void glfwDestroyCursor(GLFWcursor* cursor);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetCursor")] internal static extern unsafe void glfwSetCursor(IntPtr window, GLFWcursor* cursor);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetKeyCallback")] internal static extern unsafe GLFWkeyfun glfwSetKeyCallback(IntPtr window, GLFWkeyfun callback);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetCharCallback")] internal static extern unsafe GLFWcharfun glfwSetCharCallback(IntPtr window, GLFWcharfun callback);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetCharModsCallback")] internal static extern unsafe GLFWcharmodsfun glfwSetCharModsCallback(IntPtr window, GLFWcharmodsfun callback);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetMouseButtonCallback")] internal static extern unsafe GLFWmousebuttonfun glfwSetMouseButtonCallback(IntPtr window, GLFWmousebuttonfun callback);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetCursorPosCallback")] internal static extern unsafe GLFWcursorposfun glfwSetCursorPosCallback(IntPtr window, GLFWcursorposfun callback);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetCursorEnterCallback")] internal static extern unsafe GLFWcursorenterfun glfwSetCursorEnterCallback(IntPtr window, GLFWcursorenterfun callback);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetScrollCallback")] internal static extern unsafe GLFWscrollfun glfwSetScrollCallback(IntPtr window, GLFWscrollfun callback);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetDropCallback")] internal static extern unsafe GLFWdropfun glfwSetDropCallback(IntPtr window, GLFWdropfun callback);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwJoystickPresent")] internal static extern unsafe int glfwJoystickPresent(int jid);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetJoystickAxes")] internal static extern unsafe float* glfwGetJoystickAxes(int jid, int* count);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetJoystickButtons")] internal static extern unsafe byte* glfwGetJoystickButtons(int jid, int* count);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetJoystickHats")] internal static extern unsafe byte* glfwGetJoystickHats(int jid, int* count);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetJoystickName")] internal static extern unsafe byte* glfwGetJoystickName(int jid);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetJoystickGUID")] internal static extern unsafe byte* glfwGetJoystickGUID(int jid);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetJoystickUserPointer")] internal static extern unsafe void glfwSetJoystickUserPointer(int jid, void* pointer);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetJoystickUserPointer")] internal static extern unsafe void* glfwGetJoystickUserPointer(int jid);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwJoystickIsGamepad")] internal static extern unsafe int glfwJoystickIsGamepad(int jid);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetJoystickCallback")] internal static extern unsafe GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwUpdateGamepadMappings")] internal static extern unsafe int glfwUpdateGamepadMappings(byte* str);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetGamepadName")] internal static extern unsafe byte* glfwGetGamepadName(int jid);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetGamepadState")] internal static extern unsafe int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetClipboardString")] internal static extern unsafe void glfwSetClipboardString(IntPtr window, byte* str);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetClipboardString")] internal static extern unsafe byte* glfwGetClipboardString(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetTime")] internal static extern unsafe double glfwGetTime();
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSetTime")] internal static extern unsafe void glfwSetTime(double time);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetTimerValue")] internal static extern unsafe ulong* glfwGetTimerValue();
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetTimerFrequency")] internal static extern unsafe ulong* glfwGetTimerFrequency();
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwMakeContextCurrent")] internal static extern unsafe void glfwMakeContextCurrent(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetCurrentContext")] internal static extern unsafe IntPtr glfwGetCurrentContext();
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSwapBuffers")] internal static extern unsafe void glfwSwapBuffers(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwSwapInterval")] internal static extern unsafe void glfwSwapInterval(int interval);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwExtensionSupported")] internal static extern unsafe int glfwExtensionSupported(byte* extension);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetProcAddress", CharSet = CharSet.Ansi)] internal static extern unsafe IntPtr glfwGetProcAddress(string procname);
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwVulkanSupported")] internal static extern unsafe int glfwVulkanSupported();
|
||||
|
||||
[DllImport(SSC_libname, EntryPoint = "glfwGetRequiredInstanceExtensions")] internal static extern unsafe byte** glfwGetRequiredInstanceExtensions(uint* count);
|
||||
|
||||
//[DllImport(InternalIO.SSC_libname, EntryPoint = "glfwGetInstanceProcAddress")] internal extern unsafe static GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, byte* procname);
|
||||
//[DllImport(InternalIO.SSC_libname, EntryPoint = "glfwGetPhysicalDevicePresentationSupport")] internal extern unsafe static int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint* queuefamily);
|
||||
//[DllImport(InternalIO.SSC_libname, EntryPoint = "glfwCreateWindowSurface")] internal extern unsafe static VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
|
||||
|
||||
#endregion api call
|
||||
}
|
||||
}
|
||||
@@ -1,452 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="ArrayList.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics;
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
{
|
||||
[StructLayout(LayoutKind.Explicit, Size = 8)]
|
||||
internal struct LogSeperator
|
||||
{
|
||||
|
||||
[FieldOffset(0)] public ulong all;
|
||||
[FieldOffset(0)] public long all_s;
|
||||
[FieldOffset(4)] public uint high;
|
||||
[FieldOffset(4)] public int high_s;
|
||||
|
||||
[FieldOffset(0)] public uint low;
|
||||
|
||||
[FieldOffset(0)] public int low_s;
|
||||
|
||||
public LogSeperator(uint high, uint low)
|
||||
{
|
||||
this.high = high;
|
||||
this.low = low;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A linear data structure with dynamic length.
|
||||
/// It contains a <see cref="List{T}"/> of <see cref="Array"/>,
|
||||
/// each <see cref="Array"/> is twice longer than the former one.
|
||||
/// </summary>
|
||||
/// <typeparam name="T"></typeparam>
|
||||
public class DynamicArrayList<T>
|
||||
{
|
||||
|
||||
private List<T[]> arrayIndexList;
|
||||
private LogSeperator indexpair;
|
||||
private int lastMain = 0;
|
||||
|
||||
// main index to the last used element
|
||||
private int lastSub = 0;
|
||||
|
||||
private int length;
|
||||
private int subLength = 1;
|
||||
|
||||
// sub index to the last used element
|
||||
private Queue<int> unusedMainIndex;
|
||||
|
||||
private Queue<int> unusedSubIndex;
|
||||
|
||||
public DynamicArrayList()
|
||||
{
|
||||
arrayIndexList = [new T[1]];
|
||||
length = 0;
|
||||
unusedMainIndex = new Queue<int>();
|
||||
unusedSubIndex = new Queue<int>();
|
||||
unusedMainIndex.Enqueue(0);
|
||||
unusedSubIndex.Enqueue(0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Init a <see cref="DynamicArrayList{T}"/> with a certain amount of elements prepared.
|
||||
/// </summary>
|
||||
/// <param name="count">Amount of elements to be prepared.</param>
|
||||
public DynamicArrayList(int count)
|
||||
{
|
||||
arrayIndexList = new List<T[]>();
|
||||
length = count;
|
||||
unusedMainIndex = new();
|
||||
unusedSubIndex = new();
|
||||
|
||||
SeprateIndex(count);
|
||||
int subcount = 1;
|
||||
for (int i = 0; i < indexpair.high_s; i++)
|
||||
{
|
||||
arrayIndexList.Add(new T[count]);
|
||||
for (int j = 0; j < subcount; j++)
|
||||
{
|
||||
unusedMainIndex.Enqueue(i);
|
||||
unusedSubIndex.Enqueue(j);
|
||||
}
|
||||
count >>= 1;
|
||||
}
|
||||
if (indexpair.low_s != 0)
|
||||
{
|
||||
arrayIndexList.Add(new T[1 >> indexpair.high_s]);
|
||||
for (int j = 0; j < indexpair.high_s; j++)
|
||||
{
|
||||
unusedMainIndex.Enqueue(indexpair.high_s);
|
||||
unusedSubIndex.Enqueue(j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new instance of <see cref="DynamicArrayList{T}"/>,
|
||||
/// and fill the begining ones of elemtns as given instance.
|
||||
/// </summary>
|
||||
/// <param name="count">Amount of beginning elements to be filled</param>
|
||||
/// <param name="instace"></param>
|
||||
public DynamicArrayList(int count, T instace)
|
||||
{
|
||||
arrayIndexList = new List<T[]>();
|
||||
length = count;
|
||||
unusedMainIndex = new();
|
||||
unusedSubIndex = new();
|
||||
|
||||
SeprateIndex(count);
|
||||
int subcount = 1;
|
||||
for (int i = 0; i < indexpair.high_s; i++)
|
||||
{
|
||||
arrayIndexList.Add(new T[count]);
|
||||
for (int j = 0; j < subcount; j++)
|
||||
{
|
||||
unusedMainIndex.Enqueue(i);
|
||||
unusedSubIndex.Enqueue(j);
|
||||
}
|
||||
count >>= 1;
|
||||
}
|
||||
if (indexpair.low_s != 0)
|
||||
{
|
||||
arrayIndexList.Add(new T[1 >> indexpair.high_s]);
|
||||
for (int j = 0; j < indexpair.high_s; j++)
|
||||
{
|
||||
unusedMainIndex.Enqueue(indexpair.high_s);
|
||||
unusedSubIndex.Enqueue(j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal T this[long index]
|
||||
{
|
||||
get
|
||||
{
|
||||
indexpair.all_s = index;
|
||||
if (
|
||||
(indexpair.low_s > lastSub) ||
|
||||
(indexpair.high_s > lastMain) ||
|
||||
(indexpair.low_s < 0) ||
|
||||
(indexpair.high_s < 0))
|
||||
{
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
return arrayIndexList[indexpair.high_s][indexpair.low_s];
|
||||
}
|
||||
set
|
||||
{
|
||||
indexpair.all_s = index;
|
||||
if (
|
||||
(indexpair.low_s > lastSub) ||
|
||||
(indexpair.high_s > lastMain) ||
|
||||
(indexpair.low_s < 0) ||
|
||||
(indexpair.high_s < 0))
|
||||
{
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
arrayIndexList[indexpair.high_s][indexpair.low_s] = value;
|
||||
}
|
||||
}
|
||||
|
||||
public T this[int index]
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((index + 1 > length) || (index < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException("index");
|
||||
}
|
||||
SeprateIndex(index);
|
||||
return arrayIndexList[indexpair.high_s][indexpair.low_s];
|
||||
}
|
||||
set
|
||||
{
|
||||
if ((index + 1 > length) || (index < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException("index");
|
||||
}
|
||||
SeprateIndex(index);
|
||||
arrayIndexList[indexpair.high_s][indexpair.low_s] = value;
|
||||
}
|
||||
}
|
||||
|
||||
public T this[uint index]
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((index + 1 > length) || (index < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException("index");
|
||||
}
|
||||
SeprateIndex(index);
|
||||
return arrayIndexList[indexpair.high_s][indexpair.low_s];
|
||||
}
|
||||
set
|
||||
{
|
||||
if ((index + 1 > length) || (index < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException("index");
|
||||
}
|
||||
SeprateIndex(index);
|
||||
arrayIndexList[indexpair.high_s][indexpair.low_s] = value;
|
||||
}
|
||||
}
|
||||
|
||||
public int Count => length;
|
||||
|
||||
/// <summary>
|
||||
/// Length of this <see cref="DynamicArrayList{T}"/>
|
||||
/// </summary>
|
||||
public int Length => length;
|
||||
|
||||
public int Add(T item)
|
||||
{
|
||||
// this list is tite, all item is side by side
|
||||
if (unusedMainIndex.Count == 0)
|
||||
{
|
||||
// no extra space, a new sub array is needed
|
||||
if (lastSub + 1 == 1 << lastMain)
|
||||
{
|
||||
subLength <<= 1;
|
||||
arrayIndexList.Add(new T[subLength]);
|
||||
lastMain++;
|
||||
lastSub = 0;
|
||||
arrayIndexList[lastMain][0] = item;
|
||||
|
||||
length++;
|
||||
subLength = 1;
|
||||
return length - 1;
|
||||
}
|
||||
|
||||
length++;
|
||||
lastSub++;
|
||||
arrayIndexList[lastMain][lastSub] = item;
|
||||
subLength = 1;
|
||||
return length - 1;
|
||||
}
|
||||
|
||||
length++;
|
||||
int main = unusedMainIndex.Dequeue();
|
||||
int sub = unusedSubIndex.Dequeue();
|
||||
arrayIndexList[main][sub] = item;
|
||||
|
||||
subLength = 1;
|
||||
return sub + (1 << main);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
arrayIndexList.Clear();
|
||||
arrayIndexList.Add(new T[1]);
|
||||
unusedMainIndex.Clear();
|
||||
unusedSubIndex.Clear();
|
||||
length = 0;
|
||||
unusedMainIndex.Enqueue(0);
|
||||
unusedSubIndex.Enqueue(0);
|
||||
}
|
||||
|
||||
public bool Contains(T item)
|
||||
{
|
||||
foreach (T[] list in arrayIndexList)
|
||||
{
|
||||
foreach (T i in list)
|
||||
{
|
||||
if (i.Equals(item))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void CopyTo(DynamicArrayList<T> target)
|
||||
{
|
||||
target.arrayIndexList.Clear();
|
||||
int length = 1;
|
||||
foreach (T[] tList in target.arrayIndexList)
|
||||
{
|
||||
T[] newIndex = new T[length];
|
||||
Buffer.BlockCopy(tList, 0, newIndex, 0, length);
|
||||
target.arrayIndexList.Add(newIndex);
|
||||
length <<= 1;
|
||||
}
|
||||
|
||||
target.lastMain = lastMain;
|
||||
target.lastSub = lastSub;
|
||||
target.length = length;
|
||||
target.unusedMainIndex = new Queue<int>(unusedMainIndex.ToArray());
|
||||
target.unusedSubIndex = new Queue<int>(unusedSubIndex.ToArray());
|
||||
}
|
||||
|
||||
public int IndexOf(T item)
|
||||
{
|
||||
int index = 1;
|
||||
foreach (T[] list in arrayIndexList)
|
||||
{
|
||||
int subindex = 0;
|
||||
foreach (T i in list)
|
||||
{
|
||||
if (i.Equals(item))
|
||||
{
|
||||
return (index + subindex) - 1;
|
||||
}
|
||||
subindex++;
|
||||
}
|
||||
index <<= 1;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
[Obsolete("This method is not same, you may read data form an empty index.", false)]
|
||||
public bool Remove(T item)
|
||||
{
|
||||
int index = 0;
|
||||
foreach (T[] list in arrayIndexList)
|
||||
{
|
||||
int subindex = 0;
|
||||
foreach (T i in list)
|
||||
{
|
||||
if (i.Equals(item))
|
||||
{
|
||||
list[subindex] = default;
|
||||
if ((subindex == lastSub) && (index == lastMain))
|
||||
{
|
||||
if (lastSub == 0)
|
||||
{
|
||||
lastMain = (lastMain == 0) ? 0 : (lastMain - 1);
|
||||
lastSub = arrayIndexList[lastMain].Length - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
lastSub--;
|
||||
}
|
||||
length--;
|
||||
return true;
|
||||
}
|
||||
unusedMainIndex.Enqueue(index);
|
||||
unusedSubIndex.Enqueue(subindex);
|
||||
return true;
|
||||
}
|
||||
subindex++;
|
||||
}
|
||||
index++;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
[Obsolete("This method is not same, you may read data form an empty index.", false)]
|
||||
public void RemoveAt(int index)
|
||||
{
|
||||
if ((index > length) || (index < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(index));
|
||||
}
|
||||
SeprateIndex(index);
|
||||
|
||||
//the last element was removed.
|
||||
if (index + 1 == length)
|
||||
{
|
||||
//the last array can be disposed
|
||||
if (lastSub == 0)
|
||||
{
|
||||
arrayIndexList.RemoveAt(lastMain);
|
||||
lastMain--;
|
||||
lastSub = (length / 2) - 1;
|
||||
}
|
||||
length--;
|
||||
return;
|
||||
}
|
||||
|
||||
unusedMainIndex.Enqueue(indexpair.high_s);
|
||||
unusedSubIndex.Enqueue(indexpair.low_s);
|
||||
}
|
||||
|
||||
public void ShowStructure()
|
||||
{
|
||||
foreach (T[] l in arrayIndexList)
|
||||
{
|
||||
foreach (T item in l)
|
||||
{
|
||||
Console.Write($"{item}\t");
|
||||
}
|
||||
Console.Write("\n\n");
|
||||
}
|
||||
}
|
||||
|
||||
private void SeprateIndex(uint ulongIndex)
|
||||
{
|
||||
indexpair.high = ulongIndex;
|
||||
int mainindex = 0;
|
||||
while (indexpair.high > 1)
|
||||
{
|
||||
indexpair.all >>= 1;
|
||||
mainindex++;
|
||||
}
|
||||
indexpair.high_s = mainindex;
|
||||
indexpair.low >>= 32 - mainindex;
|
||||
}
|
||||
|
||||
private void SeprateIndex(int longIndex)
|
||||
{
|
||||
indexpair.high_s = longIndex;
|
||||
int mainindex = 0;
|
||||
while (indexpair.high > 1)
|
||||
{
|
||||
indexpair.all >>= 1;
|
||||
mainindex++;
|
||||
}
|
||||
indexpair.high_s = mainindex;
|
||||
indexpair.low >>= 32 - mainindex;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,64 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="BluePaint.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Logic;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharpDebug.Logic
|
||||
{
|
||||
public class BluePaint
|
||||
{
|
||||
|
||||
private bool running;
|
||||
private List<BluePaintNode> allNode;
|
||||
|
||||
private BluePaintNode beginNode;
|
||||
|
||||
public bool IsRunning
|
||||
{
|
||||
get => running; set => running = value;
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
foreach (var pipeline in beginNode.OutputInterface)
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,119 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="BluePaintNode.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharpDebug.Logic;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
{
|
||||
public delegate void BluePaintNodeAction(
|
||||
in Dictionary<string, BluePaintPipeline> inpput,
|
||||
in Dictionary<string, BluePaintPipeline> output);
|
||||
|
||||
public abstract class BluePaintNode
|
||||
{
|
||||
private BluePaintNodeAction mainOperation;
|
||||
|
||||
private BluePaint local;
|
||||
|
||||
private Dictionary<string, BluePaintPipeline> inputInterfaces;
|
||||
private Dictionary<string, BluePaintPipeline> outputInterface;
|
||||
|
||||
private bool running;
|
||||
|
||||
private string name;
|
||||
|
||||
internal Dictionary<string, BluePaintPipeline> InputInterfaces => inputInterfaces;
|
||||
internal Dictionary<string, BluePaintPipeline> OutputInterface => outputInterface;
|
||||
|
||||
internal BluePaintNode(string name, bool isTaskSurvival)
|
||||
{
|
||||
this.name = name;
|
||||
SurvivalTask = isTaskSurvival;
|
||||
}
|
||||
|
||||
|
||||
|
||||
protected BluePaintNode(string name, BluePaintNodeAction operation)
|
||||
{
|
||||
this.name = name;
|
||||
mainOperation = operation;
|
||||
}
|
||||
|
||||
internal bool SurvivalTask
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public void Run()
|
||||
{
|
||||
foreach (var item in inputInterfaces)
|
||||
{
|
||||
item.Value.WaitForStart();
|
||||
}
|
||||
mainOperation(in inputInterfaces, in outputInterface);
|
||||
}//--------------------------------- end of class -----------------------------
|
||||
}
|
||||
|
||||
public class BluePaintPipeline
|
||||
{
|
||||
|
||||
private SemaphoreSlim formerCompleteSemaphore;
|
||||
|
||||
private BluePaintPipelineArgs args;
|
||||
|
||||
public BluePaintPipeline()
|
||||
{
|
||||
formerCompleteSemaphore = new SemaphoreSlim(initialCount: 0,maxCount:1);
|
||||
}
|
||||
|
||||
public void CompleteAndWriteData(BluePaintPipelineArgs args)
|
||||
{
|
||||
formerCompleteSemaphore.Release();
|
||||
this.args = args;
|
||||
}
|
||||
|
||||
public void WaitForStart()
|
||||
{
|
||||
formerCompleteSemaphore.Release();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public abstract class BluePaintPipelineArgs
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,167 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Blueprint.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp;
|
||||
using StgSharp.Logic;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharpDebug.Logic
|
||||
{
|
||||
public class Blueprint
|
||||
{
|
||||
|
||||
private BlueprintNode beginNode;
|
||||
private Dictionary<string, BlueprintNode> allNode;
|
||||
private Func<bool> terminate;
|
||||
|
||||
private int currentNodeIndex = 0;
|
||||
private List<Task> allThread;
|
||||
private List<BlueprintNode> nativeNodeList;
|
||||
private List<BlueprintNode> nodeList;
|
||||
|
||||
public Blueprint()
|
||||
{
|
||||
allThread = new List<Task>();
|
||||
nodeList = new List<BlueprintNode>();
|
||||
nativeNodeList = new List<BlueprintNode>();
|
||||
terminate = () => false;
|
||||
}
|
||||
|
||||
public bool IsRunning => allThread.Any(t => t.Status == TaskStatus.Running);
|
||||
|
||||
public void Init(int threadCount)
|
||||
{
|
||||
foreach (var item in allNode)
|
||||
{
|
||||
if (item.Value.IsNative)
|
||||
{
|
||||
nativeNodeList.Add(item.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
nodeList.Add(item.Value);
|
||||
}
|
||||
}
|
||||
nativeNodeList.Sort();
|
||||
nodeList.Sort();
|
||||
if (threadCount > nodeList.Count)
|
||||
{
|
||||
InternalIO.InternalWriteLog(
|
||||
"Thread setting error: amount of threads of this blueprint is larger than amount of nodes.", LogType.Warning);
|
||||
threadCount = nodeList.Count;
|
||||
}
|
||||
for (int i = 0; i < threadCount; i++)
|
||||
{
|
||||
allThread.Add(new Task(
|
||||
|
||||
() =>
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
try
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
RequestNextNode().Run();
|
||||
}
|
||||
}
|
||||
catch (NodeClearException) { }
|
||||
if (terminate())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Run all nodes in current blueprint once.
|
||||
/// </summary>
|
||||
public void Run()
|
||||
{
|
||||
foreach (var t in allThread)
|
||||
{
|
||||
t.Start();
|
||||
}
|
||||
foreach (var node in nativeNodeList)
|
||||
{
|
||||
node.Run();
|
||||
}
|
||||
Task.WaitAll(allThread.ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Run all nodes repeatedly until it is instructed to terminate.
|
||||
/// </summary>
|
||||
/// <param name="terminateInstructor">Instructor to terminate all tasks. Returns <see langword="true"/> if tasks should terminate</param>
|
||||
public void RunRepeatedly(Func<bool> terminateInstructor)
|
||||
{
|
||||
terminate = terminateInstructor;
|
||||
foreach (var t in allThread)
|
||||
{
|
||||
t.Start();
|
||||
}
|
||||
foreach (var node in nativeNodeList)
|
||||
{
|
||||
node.Run();
|
||||
}
|
||||
foreach (var node in nativeNodeList)
|
||||
{
|
||||
node.Run();
|
||||
}
|
||||
}
|
||||
|
||||
private BlueprintNode RequestNextNode()
|
||||
{
|
||||
if (currentNodeIndex < nodeList.Count)
|
||||
{
|
||||
BlueprintNode ret = nodeList[currentNodeIndex];
|
||||
Interlocked.Increment(ref currentNodeIndex);
|
||||
return ret;
|
||||
}
|
||||
throw new NodeClearException();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal class NodeClearException : Exception
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,186 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="BlueprintNode.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharpDebug.Logic;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
{
|
||||
public delegate void BlueprintNodeAction(
|
||||
in Dictionary<string, BlueprintPipeline> inpput,
|
||||
in Dictionary<string, BlueprintPipeline> output);
|
||||
|
||||
public abstract class BlueprintNode:IComparable<BlueprintNode>
|
||||
{
|
||||
|
||||
private Blueprint local;
|
||||
private BlueprintNodeAction mainOperation;
|
||||
|
||||
private bool levelAvailabel, nativeRequested;
|
||||
|
||||
private Dictionary<string, BlueprintPipeline> inputInterfaces;
|
||||
private Dictionary<string, BlueprintPipeline> outputInterface;
|
||||
private int level;
|
||||
private string name;
|
||||
|
||||
protected BlueprintNode(string name, BlueprintNodeAction operation)
|
||||
{
|
||||
this.levelAvailabel = false;
|
||||
this.name = name;
|
||||
mainOperation = operation;
|
||||
inputInterfaces = new Dictionary<string, BlueprintPipeline>();
|
||||
outputInterface = new Dictionary<string, BlueprintPipeline>();
|
||||
}
|
||||
|
||||
internal BlueprintNode(string name, bool isNative)
|
||||
{
|
||||
this.levelAvailabel = false;
|
||||
this.name = name;
|
||||
nativeRequested = isNative;
|
||||
inputInterfaces = new Dictionary<string, BlueprintPipeline>();
|
||||
outputInterface = new Dictionary<string, BlueprintPipeline>();
|
||||
}
|
||||
|
||||
public bool IsNative => nativeRequested;
|
||||
|
||||
public int Level
|
||||
{
|
||||
get
|
||||
{
|
||||
if (levelAvailabel)
|
||||
{
|
||||
return level;
|
||||
}
|
||||
level = 0;
|
||||
foreach (var item in inputInterfaces)
|
||||
{
|
||||
if (level <= item.Value.Level)
|
||||
{
|
||||
level = item.Value.Level;
|
||||
}
|
||||
}
|
||||
level += 1;
|
||||
return level;
|
||||
}
|
||||
}
|
||||
|
||||
internal Dictionary<string, BlueprintPipeline> InputInterfaces => inputInterfaces;
|
||||
internal Dictionary<string, BlueprintPipeline> OutputInterface => outputInterface;
|
||||
|
||||
|
||||
public void AddAfter(
|
||||
BlueprintNode former,
|
||||
string formerOutputPortName,
|
||||
string thisInputPortName)
|
||||
{
|
||||
this.levelAvailabel = false;
|
||||
BlueprintPipeline pipeline = new BlueprintPipeline(former,this);
|
||||
|
||||
}
|
||||
|
||||
public void Run()
|
||||
{
|
||||
try
|
||||
{
|
||||
foreach (var item in inputInterfaces)
|
||||
{
|
||||
item.Value.WaitForStart();
|
||||
}
|
||||
mainOperation(in inputInterfaces, in outputInterface);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
int IComparable<BlueprintNode>.CompareTo(BlueprintNode other)
|
||||
{
|
||||
return this.Level.CompareTo(other.Level);
|
||||
}
|
||||
}//--------------------------------- end of class -----------------------------
|
||||
|
||||
public class BlueprintNodeRunException : Exception
|
||||
{
|
||||
private Exception realException;
|
||||
|
||||
public BlueprintNodeRunException(string message, Exception ex) : base(message, ex)
|
||||
{
|
||||
}
|
||||
|
||||
public BlueprintNodeRunException(Exception ex):base("",ex)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class BlueprintPipeline
|
||||
{
|
||||
|
||||
private BlueprintNode former;
|
||||
private BlueprintNode after;
|
||||
private BlueprintPipelineArgs args;
|
||||
private SemaphoreSlim formerCompleteSemaphore;
|
||||
|
||||
public BlueprintPipeline(BlueprintNode former, BlueprintNode after)
|
||||
{
|
||||
this.former = former;
|
||||
this.after = after;
|
||||
formerCompleteSemaphore = new SemaphoreSlim(initialCount: 0, maxCount: 1);
|
||||
}
|
||||
|
||||
public BlueprintNode Former => former;
|
||||
|
||||
public BlueprintNode After => after;
|
||||
|
||||
public int Level => former.Level;
|
||||
|
||||
public void CompleteAndWriteData(BlueprintPipelineArgs args)
|
||||
{
|
||||
formerCompleteSemaphore.Release();
|
||||
this.args = args;
|
||||
}
|
||||
|
||||
public void WaitForStart()
|
||||
{
|
||||
formerCompleteSemaphore.Release();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public abstract class BlueprintPipelineArgs
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1,58 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Control.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Entities;
|
||||
using StgSharp.Geometries;
|
||||
using StgSharp.Math;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
public partial class Control
|
||||
{
|
||||
|
||||
internal Line bottomBoader;
|
||||
internal Line leftBoader;
|
||||
internal Line rightBoader;
|
||||
internal Line topBoader;
|
||||
|
||||
public Line BottomBoarder => bottomBoader;
|
||||
|
||||
public Line LeftBoarder => leftBoader;
|
||||
public Line RightBoarder => rightBoader;
|
||||
public Line TopBoarder => topBoader;
|
||||
|
||||
|
||||
private void initContainers()
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,69 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="LogicValue.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
{
|
||||
/// <summary>
|
||||
/// A pair of <see cref="bool"/> value
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Explicit, Size = 2)]
|
||||
public struct Bool2
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// The first <see cref="bool"/> value.
|
||||
/// </summary>
|
||||
[FieldOffset(0)] public bool bool0;
|
||||
|
||||
/// <summary>
|
||||
/// The second <see cref="bool"/> value.
|
||||
/// </summary>
|
||||
[FieldOffset(1)] public bool bool1;
|
||||
|
||||
[FieldOffset(0)] public byte byte0;
|
||||
|
||||
[FieldOffset(1)] public bool byte1;
|
||||
|
||||
/// <summary>
|
||||
/// A <see cref="ushort"/> value.
|
||||
/// The lower byte is <see cref="bool0"/>,
|
||||
/// and higher byte is <see cref="bool1"/>.
|
||||
/// </summary>
|
||||
[FieldOffset(0)] public ushort Value;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1,469 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="glParamQueue.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Data;
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
{
|
||||
internal unsafe class GLparamQueue
|
||||
{
|
||||
|
||||
private ConcurrentQueue<M128> paramQueue;
|
||||
private ConcurrentQueue<glArrayHandle> streamQueue;
|
||||
internal GLcontext* context;
|
||||
|
||||
public GLparamQueue()
|
||||
{
|
||||
paramQueue = new ConcurrentQueue<M128>();
|
||||
streamQueue = new ConcurrentQueue<glArrayHandle>();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Enqueue(vec4d v)
|
||||
{
|
||||
paramQueue.Enqueue(v);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Enqueue(M128 m)
|
||||
{
|
||||
paramQueue.Enqueue(m);
|
||||
Console.WriteLine(paramQueue.Count + streamQueue.Count);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Enqueue(uint u0)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<uint>(0, u0);
|
||||
this.Enqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Enqueue(IntPtr p)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<ulong>(0, (ulong)p);
|
||||
this.Enqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Enqueue(glHandle handle)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<ulong>(0, (ulong)handle.valuePtr);
|
||||
this.Enqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Enqueue(int i0)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<int>(0, i0);
|
||||
this.Enqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Enqueue(string str)
|
||||
{
|
||||
byte[] code = Encoding.UTF8.GetBytes(str);
|
||||
streamQueue.Enqueue(glArrayHandle.Alloc<byte>(code));
|
||||
Console.WriteLine(paramQueue.Count + streamQueue.Count);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Enqueue<T>(T[] array) where T : struct
|
||||
{
|
||||
streamQueue.Enqueue(glArrayHandle.Alloc<T>(array));
|
||||
Console.WriteLine(paramQueue.Count + streamQueue.Count);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Enqueue(uint u0, uint u1)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<uint>(0, u0);
|
||||
m.Write<uint>(1, u1);
|
||||
this.Enqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Enqueue(ulong u0, ulong u1)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<ulong>(0, u0);
|
||||
m.Write<ulong>(1, u1);
|
||||
this.Enqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Enqueue(IntPtr p0, IntPtr p1)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<ulong>(0, (ulong)p0);
|
||||
m.Write<ulong>(1, (ulong)p1);
|
||||
this.Enqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Enqueue(glHandle handle, glHandle handle1)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<ulong>(0, (ulong)handle.valuePtr);
|
||||
m.Write<ulong>(1, (ulong)handle1.valuePtr);
|
||||
this.Enqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Enqueue(int i0, int i1)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<int>(0, i0);
|
||||
m.Write<int>(1, i1);
|
||||
this.Enqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Enqueue(uint u0, uint u1, uint u2)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<uint>(0, u0);
|
||||
m.Write<uint>(1, u1);
|
||||
m.Write<uint>(2, u2);
|
||||
this.Enqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Enqueue(float f0, float f1, float f2)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<float>(0, f0);
|
||||
m.Write<float>(1, f1);
|
||||
this.Enqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Enqueue(int i0, int i1, int i2)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<int>(0, i0);
|
||||
m.Write<int>(1, i1);
|
||||
m.Write<int>(2, i2);
|
||||
this.Enqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Enqueue(float f0, float f1, float f2, float f3)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<float>(0, f0);
|
||||
m.Write<float>(1, f1);
|
||||
m.Write<float>(2, f2);
|
||||
m.Write<float>(3, f3);
|
||||
this.Enqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Enqueue(int i0, int i1, int i2, int i3)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Write<int>(0, i0);
|
||||
m.Write<int>(1, i1);
|
||||
m.Write<int>(2, i2);
|
||||
m.Write<int>(3, i3);
|
||||
this.Enqueue(m);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out glArrayHandle arrayHandle)
|
||||
{
|
||||
if (!streamQueue.TryDequeue(out arrayHandle))
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function:", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryDequeue(out M128 m)
|
||||
{
|
||||
bool ret = paramQueue.TryDequeue(out m);
|
||||
return ret;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out vec4d v)
|
||||
{
|
||||
M128 m;
|
||||
if (this.TryDequeue(out m))
|
||||
{
|
||||
v = *(vec4d*)&m;
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue<T>(out T[] array)
|
||||
{
|
||||
glArrayHandle output = default;
|
||||
if (streamQueue.TryDequeue(out output))
|
||||
{
|
||||
array = output.a as T[];
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out int i0)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
i0 = ret.Read<int>(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out IntPtr p)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
p = (IntPtr)ret.Read<ulong>(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out uint u0)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
u0 = ret.Read<uint>(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out int i0, out int i1)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
i0 = ret.Read<int>(0);
|
||||
i1 = ret.Read<int>(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out IntPtr p0, out IntPtr p1)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
p0 = (IntPtr)ret.Read<ulong>(0);
|
||||
p1 = (IntPtr)ret.Read<ulong>(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out uint u0, out uint u1)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
u0 = ret.Read<uint>(0);
|
||||
u1 = ret.Read<uint>(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out int i0, out int i1, out int i2)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
i0 = ret.Read<int>(0);
|
||||
i1 = ret.Read<int>(1);
|
||||
i2 = ret.Read<int>(2);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out float f0, out float f1, out float f2)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
f0 = ret.Read<uint>(0);
|
||||
f1 = ret.Read<uint>(1);
|
||||
f2 = ret.Read<uint>(2);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out uint u0, out uint u1, out uint u2)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
u0 = ret.Read<uint>(0);
|
||||
u1 = ret.Read<uint>(1);
|
||||
u2 = ret.Read<uint>(2);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out int i0, out int i1, out int i2, out int i3)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
i0 = ret.Read<int>(0);
|
||||
i1 = ret.Read<int>(1);
|
||||
i2 = ret.Read<int>(2);
|
||||
i3 = ret.Read<int>(3);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out float f0, out float f1, out float f2, out float f3)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
f0 = ret.Read<uint>(0);
|
||||
f1 = ret.Read<uint>(1);
|
||||
f2 = ret.Read<uint>(2);
|
||||
f3 = ret.Read<uint>(3);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out uint u0, out uint u1, out uint u2, out uint u3)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
u0 = ret.Read<uint>(0);
|
||||
u1 = ret.Read<uint>(1);
|
||||
u2 = ret.Read<uint>(2);
|
||||
u3 = ret.Read<uint>(3);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
internal void SetContext(GLcontext* p)
|
||||
{
|
||||
context = p;
|
||||
}
|
||||
/**/
|
||||
}
|
||||
}
|
||||
@@ -1,155 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="M128.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
#if NET5_0_OR_GREATER
|
||||
|
||||
using System.Runtime.Intrinsics;
|
||||
|
||||
#endif
|
||||
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
[StructLayout(LayoutKind.Explicit, Pack = 16)]
|
||||
public unsafe struct M128
|
||||
{
|
||||
|
||||
[FieldOffset(0)] internal Vector4 vec;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public T Read<T>(int index) where T : struct
|
||||
{
|
||||
fixed (Vector4* p = &vec)
|
||||
{
|
||||
return *(((T*)p) + index);
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
public string ToString(int sample)
|
||||
{
|
||||
string str = string.Empty;
|
||||
for (int i = 15; i >= 0; i--)
|
||||
{
|
||||
str += $"{Convert.ToString(this.Read<byte>(i), sample)} ";
|
||||
}
|
||||
return str;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Write<T>(int index, T value) where T : struct
|
||||
#if NET8_0_OR_GREATER
|
||||
, INumber
|
||||
#endif
|
||||
{
|
||||
fixed (Vector4* p = &vec)
|
||||
{
|
||||
*(((T*)p) + index) = value;
|
||||
}
|
||||
}
|
||||
|
||||
#if NET5_0_OR_GREATER
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static explicit operator Vector128<byte>(M128 m)
|
||||
{
|
||||
return Vector128.As<float, byte>(m.vec.AsVector128());
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static explicit operator Vector128<sbyte>(M128 m)
|
||||
{
|
||||
return Vector128.As<float, sbyte>(m.vec.AsVector128());
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static explicit operator Vector128<short>(M128 m)
|
||||
{
|
||||
return Vector128.As<float, short>(m.vec.AsVector128());
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static explicit operator Vector128<ushort>(M128 m)
|
||||
{
|
||||
return Vector128.As<float, ushort>(m.vec.AsVector128());
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static explicit operator Vector128<int>(M128 m)
|
||||
{
|
||||
return Vector128.As<float, int>(m.vec.AsVector128());
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static explicit operator Vector128<uint>(M128 m)
|
||||
{
|
||||
return Vector128.As<float, uint>(m.vec.AsVector128());
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static explicit operator Vector128<long>(M128 m)
|
||||
{
|
||||
return Vector128.As<float, long>(m.vec.AsVector128());
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static explicit operator Vector128<ulong>(M128 m)
|
||||
{
|
||||
return Vector128.As<float, ulong>(m.vec.AsVector128());
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static explicit operator Vector128<float>(M128 m)
|
||||
{
|
||||
return Vector128.As<float, float>(m.vec.AsVector128());
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static explicit operator Vector128<double>(M128 m)
|
||||
{
|
||||
return Vector128.As<float, double>(m.vec.AsVector128());
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -1,72 +0,0 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Vector.VectorTransform.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public static unsafe partial class VectorCalc
|
||||
{
|
||||
|
||||
public static vec2d To2D(vec3d vec, CoordinatePlain plain)
|
||||
{
|
||||
switch (plain)
|
||||
{
|
||||
case CoordinatePlain.XY:
|
||||
return new vec2d(vec.X, vec.Y);
|
||||
break;
|
||||
case CoordinatePlain.YZ:
|
||||
return new vec2d(vec.Y, vec.Z);
|
||||
break;
|
||||
case CoordinatePlain.XZ:
|
||||
return new vec2d(vec.X, vec.Z);
|
||||
break;
|
||||
default:
|
||||
return default(vec2d);
|
||||
break;
|
||||
}
|
||||
}
|
||||
public static vec3d To3D(vec2d vec)
|
||||
{
|
||||
return new vec3d(vec.X, vec.Y, 0.0f);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal static vec3d To3D(Vector4 vector)
|
||||
{
|
||||
return new vec3d(vector);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
|
||||
Binary file not shown.
File diff suppressed because one or more lines are too long
@@ -0,0 +1 @@
|
||||
de50efab9ad17092195f29830b896b77e872265cfb93d08224b3e1a0bc0b0dca
|
||||
+15
@@ -0,0 +1,15 @@
|
||||
is_global = true
|
||||
build_property.CsWin32InputMetadataPaths = C:\Users\Nitlo\.nuget\packages\microsoft.windows.sdk.win32metadata\55.0.45-preview\Windows.Win32.winmd|C:\Users\Nitlo\.nuget\packages\microsoft.windows.wdk.win32metadata\0.9.9-experimental\Windows.Wdk.winmd
|
||||
build_property.CsWin32InputDocPaths = C:\Users\Nitlo\.nuget\packages\microsoft.windows.sdk.win32docs\0.1.42-alpha\apidocs.msgpack
|
||||
build_property.TargetFramework = netstandard2.1
|
||||
build_property.TargetPlatformMinVersion = 7.0
|
||||
build_property.UsingMicrosoftNETSdkWeb =
|
||||
build_property.ProjectTypeGuids =
|
||||
build_property.InvariantGlobalization =
|
||||
build_property.PlatformNeutralAssembly =
|
||||
build_property.EnforceExtendedAnalyzerRules =
|
||||
build_property._SupportedPlatformList = Linux,macOS,Windows
|
||||
build_property.RootNamespace = StgSharp
|
||||
build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\
|
||||
build_property.EnableComHosting =
|
||||
build_property.EnableGeneratedComInterfaceComImportInterop =
|
||||
Binary file not shown.
Binary file not shown.
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"version": 2,
|
||||
"dgSpecHash": "ZPDe1JI7Wx6qgAfoUxccO7bepdlHRo3d3YlIJ3OaR4SOQAO2IFjQgv3H5Y8S5d37x/fP3pn350jCofkiCwCIsw==",
|
||||
"dgSpecHash": "6vH7gozY3nlutAvycQCQBpFugaBd+eT4Uj5P/nMDlmS2xt5e7Cw17gX8+p3vXVTBjKgDitDDnucb2v8GcacRcw==",
|
||||
"success": true,
|
||||
"projectFilePath": "D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\源代码\\StgSharp\\StgSharp.csproj",
|
||||
"expectedPackageFiles": [
|
||||
|
||||
@@ -1 +1 @@
|
||||
10a5597183260351018995f463258da2d5589454468940a16d3a53d17785c9e0
|
||||
ce2864c500078b726caaf79382f20f5fe8c787b07bda81dd387eddbce2a0954f
|
||||
|
||||
@@ -1 +1 @@
|
||||
6e1c38d1590cf376451723047286bd9f89272ce1
|
||||
28f63d3bc726f046f56812aba0ce94432bcf3fa0d93682df4908bad19488c21c
|
||||
|
||||
Binary file not shown.
File diff suppressed because one or more lines are too long
BIN
Binary file not shown.
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Binary file not shown.
Reference in New Issue
Block a user