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stgsharp/源代码/StgSharp/Geometries/PlainGeometry/PlainGeometry.cs
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C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="PlainGeometry.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Graphics;
using StgSharp.Math;
using System;
namespace StgSharp.Geometries
{
/// <summary>
/// 平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
/// </summary>
public abstract class PlainGeometry: IGeometry
{
protected TimeSpanProvider time;
internal ICoord coordinate;
internal Matrix24 textureFrame;
public PlainGeometry()
{
}
vec4d IGeometry.this[int index]
{
get => throw new NotImplementedException();
set => throw new NotImplementedException();
}
/// <summary>
/// Tick time this geometry eas crested
/// </summary>
public int BornTime => time;
public ICoord ReferenceCoordinate => this.coordinate;
internal abstract int[] Indices { get; }
int IGeometry.VertexCount => throw new NotImplementedException();
vec4d[] IGeometry.VertexStream => throw new NotImplementedException();
/// <summary>
/// Get all sides of this <see cref="PlainGeometry"/>.
/// </summary>
/// <returns>A array contains all straight <see cref="Line"/>s of current geometry item.</returns>
public abstract Line[] GetAllSides();
/// <summary>
/// Get a flat <see cref="Plain"/> cincide with current geometry.
/// </summary>
/// <returns></returns>
public abstract Plain GetPlain();
internal abstract void UpdateCoordinate(int tick);
void IGeometry.GetVertexHandle(ICoord coordinate, int count)
{
throw new NotImplementedException();
}
void IGeometry.Transform(Matrix44 transFormMatrix)
{
throw new NotImplementedException();
}
//public abstract Rectangle GetRenderFrame();
}
}