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stgsharp/源代码/StgSharp/Logic/glParamQueue.cs
T

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C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="glParamQueue.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Data;
using StgSharp.Graphics;
using StgSharp.Math;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Logic
{
internal unsafe class GLparamQueue
{
private ConcurrentQueue<M128> paramQueue;
private ConcurrentQueue<glArrayHandle> streamQueue;
internal GLcontext* context;
public GLparamQueue()
{
paramQueue = new ConcurrentQueue<M128>();
streamQueue = new ConcurrentQueue<glArrayHandle>();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(vec4d v)
{
paramQueue.Enqueue(v);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(M128 m)
{
paramQueue.Enqueue(m);
Console.WriteLine(paramQueue.Count + streamQueue.Count);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(uint u0)
{
M128 m = default;
m.Write<uint>(0, u0);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(IntPtr p)
{
M128 m = default;
m.Write<ulong>(0, (ulong)p);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(glHandle handle)
{
M128 m = default;
m.Write<ulong>(0, (ulong)handle.valuePtr);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(int i0)
{
M128 m = default;
m.Write<int>(0, i0);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(string str)
{
byte[] code = Encoding.UTF8.GetBytes(str);
streamQueue.Enqueue(glArrayHandle.Alloc<byte>(code));
Console.WriteLine(paramQueue.Count + streamQueue.Count);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue<T>(T[] array) where T : struct
{
streamQueue.Enqueue(glArrayHandle.Alloc<T>(array));
Console.WriteLine(paramQueue.Count + streamQueue.Count);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(uint u0, uint u1)
{
M128 m = default;
m.Write<uint>(0, u0);
m.Write<uint>(1, u1);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(ulong u0, ulong u1)
{
M128 m = default;
m.Write<ulong>(0, u0);
m.Write<ulong>(1, u1);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(IntPtr p0, IntPtr p1)
{
M128 m = default;
m.Write<ulong>(0, (ulong)p0);
m.Write<ulong>(1, (ulong)p1);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(glHandle handle, glHandle handle1)
{
M128 m = default;
m.Write<ulong>(0, (ulong)handle.valuePtr);
m.Write<ulong>(1, (ulong)handle1.valuePtr);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(int i0, int i1)
{
M128 m = default;
m.Write<int>(0, i0);
m.Write<int>(1, i1);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(uint u0, uint u1, uint u2)
{
M128 m = default;
m.Write<uint>(0, u0);
m.Write<uint>(1, u1);
m.Write<uint>(2, u2);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(float f0, float f1, float f2)
{
M128 m = default;
m.Write<float>(0, f0);
m.Write<float>(1, f1);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(int i0, int i1, int i2)
{
M128 m = default;
m.Write<int>(0, i0);
m.Write<int>(1, i1);
m.Write<int>(2, i2);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(float f0, float f1, float f2, float f3)
{
M128 m = default;
m.Write<float>(0, f0);
m.Write<float>(1, f1);
m.Write<float>(2, f2);
m.Write<float>(3, f3);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Enqueue(int i0, int i1, int i2, int i3)
{
M128 m = default;
m.Write<int>(0, i0);
m.Write<int>(1, i1);
m.Write<int>(2, i2);
m.Write<int>(3, i3);
this.Enqueue(m);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out glArrayHandle arrayHandle)
{
if (!streamQueue.TryDequeue(out arrayHandle))
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function:", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryDequeue(out M128 m)
{
bool ret = paramQueue.TryDequeue(out m);
return ret;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out vec4d v)
{
M128 m;
if (this.TryDequeue(out m))
{
v = *(vec4d*)&m;
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue<T>(out T[] array)
{
glArrayHandle output = default;
if (streamQueue.TryDequeue(out output))
{
array = output.a as T[];
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out int i0)
{
M128 ret;
if (this.TryDequeue(out ret))
{
i0 = ret.Read<int>(0);
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out IntPtr p)
{
M128 ret;
if (this.TryDequeue(out ret))
{
p = (IntPtr)ret.Read<ulong>(0);
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out uint u0)
{
M128 ret;
if (this.TryDequeue(out ret))
{
u0 = ret.Read<uint>(0);
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out int i0, out int i1)
{
M128 ret;
if (this.TryDequeue(out ret))
{
i0 = ret.Read<int>(0);
i1 = ret.Read<int>(1);
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out IntPtr p0, out IntPtr p1)
{
M128 ret;
if (this.TryDequeue(out ret))
{
p0 = (IntPtr)ret.Read<ulong>(0);
p1 = (IntPtr)ret.Read<ulong>(1);
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out uint u0, out uint u1)
{
M128 ret;
if (this.TryDequeue(out ret))
{
u0 = ret.Read<uint>(0);
u1 = ret.Read<uint>(1);
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out int i0, out int i1, out int i2)
{
M128 ret;
if (this.TryDequeue(out ret))
{
i0 = ret.Read<int>(0);
i1 = ret.Read<int>(1);
i2 = ret.Read<int>(2);
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out float f0, out float f1, out float f2)
{
M128 ret;
if (this.TryDequeue(out ret))
{
f0 = ret.Read<uint>(0);
f1 = ret.Read<uint>(1);
f2 = ret.Read<uint>(2);
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out uint u0, out uint u1, out uint u2)
{
M128 ret;
if (this.TryDequeue(out ret))
{
u0 = ret.Read<uint>(0);
u1 = ret.Read<uint>(1);
u2 = ret.Read<uint>(2);
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out int i0, out int i1, out int i2, out int i3)
{
M128 ret;
if (this.TryDequeue(out ret))
{
i0 = ret.Read<int>(0);
i1 = ret.Read<int>(1);
i2 = ret.Read<int>(2);
i3 = ret.Read<int>(3);
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out float f0, out float f1, out float f2, out float f3)
{
M128 ret;
if (this.TryDequeue(out ret))
{
f0 = ret.Read<uint>(0);
f1 = ret.Read<uint>(1);
f2 = ret.Read<uint>(2);
f3 = ret.Read<uint>(3);
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void TryDequeue(out uint u0, out uint u1, out uint u2, out uint u3)
{
M128 ret;
if (this.TryDequeue(out ret))
{
u0 = ret.Read<uint>(0);
u1 = ret.Read<uint>(1);
u2 = ret.Read<uint>(2);
u3 = ret.Read<uint>(3);
}
else
{
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
throw new Exception();
}
}
/*
internal void SetContext(GLcontext* p)
{
context = p;
}
/**/
}
}