daily update on 20231217 by nitload youmu

This commit is contained in:
Nitload
2023-12-18 01:35:52 +08:00
parent 659420aa6c
commit 14eaab455f
58 changed files with 1629 additions and 841 deletions
+60 -24
View File
@@ -24,31 +24,29 @@ namespace StgSharp.Graphics
internal LinkedList<Control> allControl;
internal Vector4 color;
internal Thread formThread;
internal IglFunc GL;
internal int height;
internal IntPtr monitor;
internal string name;
internal FormRenderBuffer RenderBuffer;
internal Form sharedForm;
internal FrameUpdateTimer timer = new FrameUpdateTimer();
internal FormUpdateBuffer UpdateBuffer;
internal int width;
internal IntPtr windowID;
internal IglFunc GL;
internal FormUpdateBuffer UpdateBuffer;
internal FormRenderBuffer RenderBuffer;
private bool alignAtRender;
private bool alignAtUpdate;
private bool isSingleThread;
internal FrameUpdateTimer timer = new FrameUpdateTimer();
private Action OnRender;
private Action OnUpdate;
#region thread sync
internal readonly SemaphoreSlim ouetrPong = new SemaphoreSlim(0, 1);
private SemaphoreSlim ping = new SemaphoreSlim(1, 1);
private SemaphoreSlim pong = new SemaphoreSlim(0, 1);
internal readonly SemaphoreSlim ouetrPong = new SemaphoreSlim(0, 1);
/// <summary>
/// Height of this form, represent in <see cref="int"/>
/// </summary>
public int Height
{
get => height;
set => height = value;
}
#endregion
private Form()
{
@@ -59,6 +57,22 @@ namespace StgSharp.Graphics
#endif
}
/// <summary>
/// Height of this form, represent in <see cref="int"/>
/// </summary>
public int Height
{
get => height;
set => height = value;
}
/// <summary>
/// Representing
/// </summary>
public bool IsDoubleRendering
{
get { return isSingleThread; }
}
/// <summary>
/// Width of this form, represent in <see cref="int"/>
/// </summary>
@@ -94,9 +108,13 @@ namespace StgSharp.Graphics
/// <param name="args"></param>
public abstract void Init(object[] args);
public abstract void OnRenderFrame(object[] args);
/// <summary>
/// Behaviour of current form when in a render cycle.
/// When this form
/// </summary>
/// <param name="args"></param>
public abstract void Main(object[] args);
public abstract void OnUpdateFrame(object[] args);
/// <summary>
/// Init this form and render it on screen, and respond with operation
@@ -145,17 +163,15 @@ namespace StgSharp.Graphics
Init((object[])args);
}
internal void InternalRenderFrame(object args)
internal void InternalRenderFrame()
{
while (InternalIO.glfw.WindowShouldClose(windowID) != 0)
{
ping.Wait();
try
{
OnRenderFrame((object[])args);
OnRender();
timer.WaitNextFrame();
pong.Release();
}
catch (NullReferenceException)
@@ -166,16 +182,15 @@ namespace StgSharp.Graphics
}
}
internal void InternalUpdateFrame(object args)
internal void InternalUpdateFrame()
{
while (InternalIO.glfw.WindowShouldClose(windowID) != 0)
{
pong.Wait();
try
{
OnUpdateFrame((object[])args);
OnUpdate();
timer.WaitNextFrame();
throw new Exception("Forget to reload GL apis");
ping.Release();
}
catch (NullReferenceException)
@@ -186,6 +201,26 @@ namespace StgSharp.Graphics
}
}
/// <summary>
/// Define how current form render in one frame.
/// </summary>
/// <param name="totalThread">
///
/// Please define
/// </param>
protected void SetRenderThreads(bool requireDoubleRendering)
{
switch (requireDoubleRendering)
{
case true:
isSingleThread = false;
OnUpdate = new Action(() => { });
break;
case false:
isSingleThread = false;
break;
}
}
#endregion
/// <summary>
@@ -232,13 +267,14 @@ namespace StgSharp.Graphics
{
windowID = windowPtr;
}
GLonRender glRender = new GLonRender();
GLcontext glContext = new GLcontext();
IntPtr ptr = Marshal.AllocHGlobal(sizeof(GLcontextIO));
contextID = (GLcontextIO*)ptr;
*contextID = new GLcontextIO();
InternalIO.InternalWriteLog("Successfully create a context binded to current form. " +
$"Its ID is {(ulong)ptr}", LogType.Info);
GLonRender glRender = new GLonRender(glContext);
GLonUpdate glUpdate = new GLonUpdate(glContext);
}
InternalIO.InternalSetCurrentGLContext(windowID, (IntPtr)contextID);
}
+1 -1
View File
@@ -14,7 +14,7 @@ namespace StgSharp.Graphics
internal VertexArray(int n)
{
_bufferID = new uint[n];
GL = glFunc;
//GL = glFunc;
fixed (uint* id = _bufferID)
{
GL.GenVertexArrays(n, id);
@@ -17,11 +17,6 @@ namespace StgSharp.Graphics
internal GLcontext glContext
{
get { return RenderBuffer.GL.api; }
set
{
UpdateBuffer.GL.api = value;
RenderBuffer.GL.api = value;
}
}
}
+6 -6
View File
@@ -1,4 +1,5 @@
using StgSharp.Math;
using StgSharp.Logic;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
@@ -10,6 +11,8 @@ namespace StgSharp.Graphics
internal unsafe partial class GLonRender : IglFunc
{
FrameTimeoutException refreshSIgnal = new FrameTimeoutException();
internal GLonRender(GLcontext context)
{
api = context;
@@ -34,12 +37,9 @@ namespace StgSharp.Graphics
{
throw new InvalidOperationException();
}
form.timer.WaitNextFrame();
form.timer.alignSign.byte0++;
if (form.timer.)
{
}
form.timer.WaitNextFrame();
throw refreshSIgnal;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
+43 -40
View File
@@ -10,6 +10,9 @@ namespace StgSharp.Graphics
{
internal class GLonTimeout : IglFunc
{
FrameTimeoutException refreshSIgnal = new FrameTimeoutException();
FrameTimeoutException signal = new FrameTimeoutException("This frame is timeout");
private static readonly GLonTimeout singleInstance
= new GLonTimeout();
@@ -22,202 +25,202 @@ namespace StgSharp.Graphics
void IglFunc.ActiveTexture(uint type)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.AfterAlign(Form form, Action action)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.AlignFrame(Form form)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.AttachShader(uint program, uint shader)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.BindBuffer(BufferType bufferType, uint index)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.BindTexture(uint type, uint texture)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.BindVertexArray(uint index)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.Clear(MaskBufferBit mask)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.ClearColor(float R, float G, float B, float A)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.ClearGraphicError()
{
throw new FrameTimeoutException();
throw signal;
}
uint IglFunc.CompileShader(string shaderCode, ShaderType shaderType)
{
throw new FrameTimeoutException();
throw signal;
}
uint IglFunc.CreateProgram()
{
throw new FrameTimeoutException();
throw signal;
}
IntPtr IglFunc.CreateWindowHandle(int width, int height, string tittle, IntPtr monitor, Form share)
{
throw new FrameTimeoutException();
throw signal;
}
uint IglFunc.CreatGraphicProgram()
{
throw new FrameTimeoutException();
throw signal;
}
unsafe void IglFunc.DeleteBuffers(int count, uint* ptr)
{
throw new FrameTimeoutException();
throw signal;
}
unsafe void IglFunc.DeleteVertexArrays(int count, uint* ptr)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.DrawElements(GepmetryType mode, int count, Type type, IntPtr ptr)
{
throw new FrameTimeoutException();
throw signal;
}
unsafe void IglFunc.GenBuffers(int count, uint* ptr)
{
throw new FrameTimeoutException();
throw signal;
}
unsafe void IglFunc.GenTextures(int count, uint* ptr)
{
throw new FrameTimeoutException();
throw signal;
}
unsafe void IglFunc.GenVertexArrays(int count, uint* ptr)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.GetGraphicError()
{
throw new FrameTimeoutException();
throw signal;
}
unsafe int IglFunc.GetUniformLocation(uint program, byte* ptr)
{
throw new FrameTimeoutException();
throw signal;
}
bool IglFunc.GetWindowShouldClose(Form form)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.MakeContexCurrent(Form form)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.SetBufferData<T>(BufferType bufferType, T bufferData, BufferUsage usage)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.SetBufferData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.SetFrameBufferSizeCallback(IntPtr id, FrameBufferSizeHandler handler)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.SetValue(Uniform<float, float, float, float> uniform, float v0, float v1, float v2, float v3)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.SetValue(Uniform<float, float, float, float> uniform, Vec4d vec)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.SetValue(Uniform<float, float, float> uniform, float v0, float v1, float v2)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.SetValue(Uniform<float, float> uniform, float v0, float v1)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.SetValue(Uniform<float> uniform, float v0)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.SetValue(Uniform<int> uniform, int i0)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.SetValue(Uniform<Vec4d> uniform, Vec4d vec)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.SetVertexAttribute(uint index, int size, Type t, bool normalized, int stride, int pointer)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.SwapBuffers(Form form)
{
throw new FrameTimeoutException();
throw signal;
}
unsafe void IglFunc.TextureImage2d(uint target, int level, uint internalformat, int width, int height, uint format, uint type, void* pixels)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.TextureParameter(uint target, uint pname, int param)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.UseProgram(uint program)
{
throw new FrameTimeoutException();
throw signal;
}
void IglFunc.Viewport(int x, int y, int width, int height)
{
throw new FrameTimeoutException();
throw signal;
}
}
}
+24 -2
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@@ -1,4 +1,5 @@
using StgSharp.Math;
using StgSharp.Logic;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -11,8 +12,13 @@ namespace StgSharp.Graphics
{
internal partial class GLonUpdate : IglFunc
{
internal GLcontext api;
private FrameTimeoutException refreshSignal = new();
internal readonly GLcontext api;
internal GLonUpdate(GLcontext context)
{
api = context;
}
void IglFunc.ActiveTexture(uint type)
{
@@ -20,6 +26,22 @@ namespace StgSharp.Graphics
}
void IglFunc.AfterAlign(Form form, Action action)
{
throw new NotImplementedException();
}
void IglFunc.AlignFrame(Form form)
{
if (form.timer.alignSign.byte0 > 0)
{
throw new InvalidOperationException();
}
form.timer.alignSign.byte0++;
form.timer.WaitNextFrame();
throw refreshSignal;
}
void IglFunc.AttachShader(uint program, uint shader)
{
throw new NotImplementedException();