Files
stgsharp/源代码/StgSharp/Graphics/Form.cs
T

341 lines
10 KiB
C#

using StgSharp.Controlling;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Numerics;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
namespace StgSharp.Graphics
{
/// <summary>
///
/// </summary>
public abstract partial class Form
{
internal LinkedList<Control> allControl;
internal Vector4 color;
internal Thread formThread;
internal IglFunc GL;
internal int height;
internal IntPtr monitor;
internal string name;
internal FormRenderBuffer RenderBuffer;
internal Form sharedForm;
internal FrameUpdateTimer timer = new FrameUpdateTimer();
internal FormUpdateBuffer UpdateBuffer;
internal int width;
internal IntPtr windowID;
private bool alignAtRender;
private bool alignAtUpdate;
private bool isSingleThread;
private Action OnRender;
private Action OnUpdate;
#region thread sync
internal readonly SemaphoreSlim ouetrPong = new SemaphoreSlim(0, 1);
private SemaphoreSlim ping = new SemaphoreSlim(1, 1);
private SemaphoreSlim pong = new SemaphoreSlim(0, 1);
#endregion
private Form()
{
#if NET5_0_OR_GREATER
Unsafe.SkipInit(out UpdateBuffer);
Unsafe.SkipInit(out RenderBuffer);
Unsafe.SkipInit(out GL);
#endif
}
/// <summary>
/// Height of this form, represent in <see cref="int"/>
/// </summary>
public int Height
{
get => height;
set => height = value;
}
/// <summary>
/// Representing
/// </summary>
public bool IsDoubleRendering
{
get { return isSingleThread; }
}
/// <summary>
/// Width of this form, represent in <see cref="int"/>
/// </summary>
public Vec2d Size
{
get { return new Vec2d(width, height); }
set
{
width = (int)value.X;
height = (int)value.Y;
}
}
public int Width
{
get => width;
set => width = value;
}
unsafe ~Form()
{
Marshal.FreeHGlobal((IntPtr)contextID);
RenderBuffer.GL.api = default;
}
#region form main
public abstract void Deinit(object[] args);
/// <summary>
/// Necessary operation to init this form.
/// </summary>
/// <param name="args"></param>
public abstract void Init(object[] args);
/// <summary>
/// Behaviour of current form when in a render cycle.
/// When this form
/// </summary>
/// <param name="args"></param>
public abstract void Main(object[] args);
/// <summary>
/// Init this form and render it on screen, and respond with operation
/// </summary>
public void Show(object[] args)
{
if (args == null)
{
args = new object[4] { null, null, null, null };
}
Operation.RegistForm(this);
if (!TimeLine.RenderStarted)
{
TimeLine.RenderAll();
}
try
{
Thread updateThread = new Thread(InternalUpdateFrame);
Thread renderThread = new Thread(InternalRenderFrame);
updateThread.Start(args[1]);
renderThread.Start(args[2]);
updateThread.Join();
renderThread.Join();
ping.Dispose();
pong.Dispose();
InternalDeinit(args[3]);
}
catch (Exception)
{
throw;
}
}
internal void InternalDeinit(object args)
{
Deinit((object[])args);
}
internal void InternalInit(object args)
{
Init((object[])args);
}
internal void InternalRenderFrame()
{
while (InternalIO.glfw.WindowShouldClose(windowID) != 0)
{
ping.Wait();
try
{
OnRender();
timer.WaitNextFrame();
pong.Release();
}
catch (NullReferenceException)
{
throw new Exception("Forget to reload GL apis");
pong.Release();
}
}
}
internal void InternalUpdateFrame()
{
while (InternalIO.glfw.WindowShouldClose(windowID) != 0)
{
pong.Wait();
try
{
OnUpdate();
timer.WaitNextFrame();
ping.Release();
}
catch (NullReferenceException)
{
throw new Exception("Forget to reload GL apis");
ping.Release();
}
}
}
/// <summary>
/// Define how current form render in one frame.
/// </summary>
/// <param name="totalThread">
///
/// Please define
/// </param>
protected void SetRenderThreads(bool requireDoubleRendering)
{
switch (requireDoubleRendering)
{
case true:
isSingleThread = false;
OnUpdate = new Action(() => { });
break;
case false:
isSingleThread = false;
break;
}
}
#endregion
/// <summary>
/// Constructor of a Form, creats an instance of a form and
/// initilize all the customizing operations.
/// </summary>
public void InitForm(int width, int height, string name, IntPtr monitor, Form sharedForm)
{
this.width = width;
this.height = height;
this.name = name;
this.sharedForm = sharedForm;
this.monitor = monitor;
}
/// <summary>
/// Init an OpenGl context if current form has not been binded to any context.
/// and set the context binded to current form as current OpenGL context.
/// </summary>
/// <exception cref="Exception">Something goes wrong and
/// StgSharp fails in creating a new OpenGL context. </exception>
public unsafe void MakeAsCurrentContext()
{
if (windowID == default)
{
IntPtr windowPtr;
byte[] tittleBytes = Encoding.UTF8.GetBytes(name);
if (sharedForm == null)
{
windowPtr = InternalIO.glfw.CreateWindow(
width, height, tittleBytes, monitor, IntPtr.Zero);
}
else
{
windowPtr = InternalIO.glfw.CreateWindow(
width, height, tittleBytes, monitor, sharedForm.windowID);
}
if ((long)windowPtr == -1 || (long)windowPtr == -2)
{
throw new Exception("Cannot create window instance!");
}
else
{
windowID = windowPtr;
}
GLcontext glContext = new GLcontext();
IntPtr ptr = Marshal.AllocHGlobal(sizeof(GLcontextIO));
contextID = (GLcontextIO*)ptr;
*contextID = new GLcontextIO();
InternalIO.InternalWriteLog("Successfully create a context binded to current form. " +
$"Its ID is {(ulong)ptr}", LogType.Info);
GLonRender glRender = new GLonRender(glContext);
GLonUpdate glUpdate = new GLonUpdate(glContext);
}
InternalIO.InternalSetCurrentGLContext(windowID, (IntPtr)contextID);
}
/// <summary>
/// Resize the current form
/// </summary>
/// <param name="width">New width of the window</param>
/// <param name="height">New height of the window</param>
public void SetSize(int width, int height)
{
this.Width = width;
this.Height = height;
InternalIO.glfw.SetWindowSize(this.windowID, width, height);
}
/// <summary>
/// Resize the current form
/// </summary>
/// <param name="size">
/// A <see cref="Vec2d"/> (width,height) representing the new size of current form
/// </param>
public void SetSize(Vec2d size)
{
this.Size = size;
InternalIO.glfw.SetWindowSize(this.windowID, (int)size.X, (int)size.Y);
}
/// <summary>
/// Set the size limit of current form
/// </summary>
/// <param name="minWidth">Minimum width of current form </param>
/// <param name="minHeight">Minimum height of current form</param>
/// <param name="maxWidth">Maximum width of curent form</param>
/// <param name="maxHeight">Maximum height of current form</param>
public void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight)
{
InternalIO.glfw.SetWindowSizeLimits(
this.windowID,
minWidth, minHeight, maxWidth, maxHeight);
}
/// <summary>
/// Set the size limit of current form
/// </summary>
/// <param name="minSize">
/// Minimun size of current form. In form of a <see cref="Vec2d"/> of (width,height)
/// </param>
/// <param name="maxSize">
/// Maximum size of current form. In form of a <see cref="Vec2d"/> of (width,height)
/// </param>
public void SetSizeLimit(Vec2d minSize, Vec2d maxSize)
{
InternalIO.glfw.SetWindowSizeLimits(
this.windowID,
(int)minSize.X, (int)minSize.Y, (int)maxSize.X, (int)maxSize.Y);
}
}
}