Files
stgsharp/源代码/StgSharp/Graphics/GL/GLonRender.cs
T

336 lines
10 KiB
C#

using StgSharp.Logic;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Graphics
{
internal unsafe partial class GLonRender : IglFunc
{
FrameTimeoutException refreshSIgnal = new FrameTimeoutException();
internal GLonRender(GLcontext context)
{
api = context;
}
internal GLcontext api;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void IglFunc.ActiveTexture(uint type)
{
api.ActiveTexture(type);
}
void IglFunc.AfterAlign(Form form, Action action)
{
throw new NotImplementedException();
}
void IglFunc.AlignFrame(Form form)
{
if (form.timer.alignSign.byte0 > 0)
{
throw new InvalidOperationException();
}
form.timer.alignSign.byte0++;
form.timer.WaitNextFrame();
throw refreshSIgnal;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void IglFunc.AttachShader(uint program, uint shader)
{
api.AttachShader(program, shader);
}
void IglFunc.BindBuffer(BufferType bufferType, uint index)
{
api.BindBuffer((uint)bufferType, index);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void IglFunc.BindTexture(uint type, uint texture)
{
api.BindTexture(type, texture);
}
void IglFunc.BindVertexArray(uint index)
{
api.BindVertexArray(index);
}
void IglFunc.Clear(MaskBufferBit mask)
{
api.Clear((uint)mask);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
unsafe void IglFunc.ClearColor(float R, float G, float B, float A)
{
api.ClearColor(R, G, B, A);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
unsafe void IglFunc.ClearGraphicError()
{
while (api.GetError() != 0) { }
}
uint IglFunc.CompileShader(string shaderCode, ShaderType shaderType)
{
uint shaderID;
shaderCode += '\0';
shaderID = InternalIO.InternalLoadShaderCode(shaderCode, (int)shaderType);
if (shaderID == 0)
{
IntPtr logPtr = InternalIO.InternalReadLog();
string log;
try
{
byte[] logByte = new byte[512];
Marshal.Copy(logPtr, logByte, 0, 512);
log = Encoding.UTF8.GetString(logByte);
log = log.Replace("\0", "");
bool isUseful = false;
foreach (char item in log)
{
if (!char.IsControl(item))
{
isUseful = true; break;
}
}
if (!isUseful)
{
throw new Exception();
}
}
catch (Exception)
{
log = "Failed to compile shader.\nFailed to get GLSL compiler log";
}
InternalIO.InternalWriteLog(log, LogType.Error);
}
return shaderID;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
uint IglFunc.CreateProgram()
{
return api.CreateProgram();
}
unsafe IntPtr IglFunc.CreateWindowHandle(
int width, int height, string tittle, IntPtr monitor, Form share)
{
byte[] tittleBytes = Encoding.UTF8.GetBytes(tittle);
IntPtr windowPtr;
if (share == null)
{
windowPtr = InternalIO.glfw.CreateWindow(
width, height, tittleBytes, monitor, IntPtr.Zero);
}
else
{
windowPtr = InternalIO.glfw.CreateWindow(
width, height, tittleBytes, monitor, share.windowID);
}
if ((long)windowPtr == -1 || (long)windowPtr == -2)
{
throw new Exception("Cannot create window instance!");
}
else
{
return windowPtr;
}
}
unsafe uint IglFunc.CreatGraphicProgram()
{
return api.CreateProgram();
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
unsafe void IglFunc.DeleteBuffers(int count, uint* ptr)
{
api.DeleteBuffers(count, ptr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
unsafe void IglFunc.DeleteVertexArrays(int count, uint* ptr)
{
api.DeleteVertexArrays(count, ptr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
unsafe void IglFunc.DrawElements(GepmetryType mode, int count, Type type, IntPtr ptr)
{
uint a;
switch (type.Name)
{
case "UInt32":
a = GLconst.UNSIGNED_INT;
break;
case "UInt16":
a = GLconst.UNSIGNED_SHORT;
break;
case "Byte":
a = GLconst.UNSIGNED_BYTE;
break;
default:
InternalIO.InternalWriteLog(
$"Parameter error in parameter {nameof(type)} method DrawElements. " +
$"Only {typeof(uint).Name},{typeof(ushort).Name},{typeof(byte).Name} types are suporrted.",
LogType.Error);
return;
}
api.DrawElements((uint)mode, count, a, (void*)ptr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
unsafe void IglFunc.GenBuffers(int count, uint* ptr)
{
api.GenBuffers(count, ptr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
unsafe void IglFunc.GenTextures(int count, uint* ptr)
{
api.GenTextures(count, ptr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
unsafe void IglFunc.GenVertexArrays(int count, uint* ptr)
{
api.GenVertexArrays(count, ptr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
unsafe void IglFunc.GetGraphicError()
{
string error = null;
uint code = api.GetError();
while (code != 0)
{
error += $"OpenGL error {code}\n";
}
try
{
if (error != null)
{
throw new Exception();
}
}
catch (Exception ex)
{
/*
InternalIO.InternalWriteLog(
error + ex.StackTrace,
LogType.Error
);
/**/
}
return;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
unsafe int IglFunc.GetUniformLocation(uint program, byte* ptr)
{
return api.GetUniformLocation(program, ptr);
}
unsafe bool IglFunc.GetWindowShouldClose(Form form)
{
return InternalIO.glfw.WindowShouldClose(form.windowID) == 0;
}
unsafe void IglFunc.MakeContexCurrent(Form form)
{
if (form.windowID == IntPtr.Zero)
{
return;
}
InternalIO.glfw.MakeContextCurrent(form.windowID);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
unsafe void IglFunc.SetBufferData<T>(BufferType bufferType, T bufferData, BufferUsage usage)
{
int size = sizeof(T);
api.BufferData(
(uint)bufferType,
size,
&bufferData,
(uint)usage);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
unsafe void IglFunc.SetBufferData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage)
{
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
fixed (void* bufferPtr = &bufferArray[0])
api.BufferData(
(uint)bufferType,
size,
bufferPtr,
(uint)usage);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void IglFunc.SetFrameBufferSizeCallback(IntPtr id, FrameBufferSizeHandler handler)
{
IntPtr handlerPtr = Marshal.GetFunctionPointerForDelegate(handler);
InternalIO.glfw.SetFramebufferSizeCallback(id, handlerPtr);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void IglFunc.SetVertexAttribute(uint index, int size, Type t, bool normalized, int stride, int pointer)
{
uint type = InternalIO.GLtype[t];
api.VertexAttribPointer(index, size, type, normalized, stride, (void*)pointer);
api.EnableVertexAttribArray(index);
}
unsafe void IglFunc.SwapBuffers(Form form)
{
if (form.windowID == IntPtr.Zero)
{
return;
}
InternalIO.glfw.SwapBuffers(form.windowID);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void IglFunc.TextureImage2d(uint target, int level, uint internalformat, int width, int height, uint format, uint type, void* pixels)
{
api.TexImage2D(
target, level, internalformat, width, height, 0, format, type, pixels
);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void IglFunc.TextureParameter(uint target, uint pname, int param)
{
api.TexParameteri(target, pname, param);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void IglFunc.UseProgram(uint program)
{
api.UseProgram(program);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void IglFunc.Viewport(int x, int y, int width, int height)
{
api.Viewport(x, y, width, height);
}
}
}