daily update on 20240427 by nitload youmu
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@@ -196,7 +548,7 @@
|
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||||
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|
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||||
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|
||||
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|
||||
"RelativeDocumentMoniker": "StgSharpDebug\\Math\\Linear\\Cordination.cs",
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@@ -220,7 +572,7 @@
|
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|
||||
"RelativeDocumentMoniker": "StgSharpDebug\\Data\\M256.cs",
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@@ -232,19 +584,7 @@
|
||||
},
|
||||
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|
||||
"$type": "Document",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
"$type": "Document",
|
||||
"DocumentIndex": 15,
|
||||
"DocumentIndex": 38,
|
||||
"Title": "globalKeyStat.cs",
|
||||
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|
||||
"RelativeDocumentMoniker": "StgSharpDebug\\Environment\\globalKeyStat.cs",
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@@ -256,32 +596,32 @@
|
||||
},
|
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{
|
||||
"$type": "Document",
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
"DocumentIndex": 21,
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||||
"Title": "glType.cs",
|
||||
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||||
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000738|",
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||||
"$type": "Document",
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||||
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||||
"DocumentIndex": 39,
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||||
"Title": "VBO.cs",
|
||||
"DocumentMoniker": "D:\\NitloadIndustry\\\u7814\u7A76\u9879\u76EE\\1-Flagship\\TH2020\\ProjectFile\\\u6E90\u4EE3\u7801\\StgSharpDebug\\Graphics\\GL\\Buffer\\VBO.cs",
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||||
"RelativeDocumentMoniker": "StgSharpDebug\\Graphics\\GL\\Buffer\\VBO.cs",
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@@ -293,7 +633,7 @@
|
||||
},
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{
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||||
"$type": "Document",
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||||
"DocumentIndex": 19,
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||||
"DocumentIndex": 40,
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||||
"Title": "VAO.cs",
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||||
"DocumentMoniker": "D:\\NitloadIndustry\\\u7814\u7A76\u9879\u76EE\\1-Flagship\\TH2020\\ProjectFile\\\u6E90\u4EE3\u7801\\StgSharpDebug\\Graphics\\GL\\Buffer\\VAO.cs",
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||||
"RelativeDocumentMoniker": "StgSharpDebug\\Graphics\\GL\\Buffer\\VAO.cs",
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@@ -305,7 +645,7 @@
|
||||
},
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||||
{
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||||
"$type": "Document",
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||||
"DocumentIndex": 20,
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||||
"DocumentIndex": 41,
|
||||
"Title": "texture.cs",
|
||||
"DocumentMoniker": "D:\\NitloadIndustry\\\u7814\u7A76\u9879\u76EE\\1-Flagship\\TH2020\\ProjectFile\\\u6E90\u4EE3\u7801\\StgSharpDebug\\Graphics\\GL\\Buffer\\texture.cs",
|
||||
"RelativeDocumentMoniker": "StgSharpDebug\\Graphics\\GL\\Buffer\\texture.cs",
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||||
@@ -317,7 +657,7 @@
|
||||
},
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||||
{
|
||||
"$type": "Document",
|
||||
"DocumentIndex": 22,
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||||
"DocumentIndex": 43,
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||||
"Title": "FBO.cs",
|
||||
"DocumentMoniker": "D:\\NitloadIndustry\\\u7814\u7A76\u9879\u76EE\\1-Flagship\\TH2020\\ProjectFile\\\u6E90\u4EE3\u7801\\StgSharpDebug\\Graphics\\GL\\Buffer\\FBO.cs",
|
||||
"RelativeDocumentMoniker": "StgSharpDebug\\Graphics\\GL\\Buffer\\FBO.cs",
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||||
@@ -329,7 +669,7 @@
|
||||
},
|
||||
{
|
||||
"$type": "Document",
|
||||
"DocumentIndex": 21,
|
||||
"DocumentIndex": 42,
|
||||
"Title": "EBO.cs",
|
||||
"DocumentMoniker": "D:\\NitloadIndustry\\\u7814\u7A76\u9879\u76EE\\1-Flagship\\TH2020\\ProjectFile\\\u6E90\u4EE3\u7801\\StgSharpDebug\\Graphics\\GL\\Buffer\\EBO.cs",
|
||||
"RelativeDocumentMoniker": "StgSharpDebug\\Graphics\\GL\\Buffer\\EBO.cs",
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||||
@@ -341,51 +681,51 @@
|
||||
},
|
||||
{
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||||
"$type": "Document",
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||||
"DocumentIndex": 16,
|
||||
"DocumentIndex": 10,
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||||
"Title": "GLresourceGenrator.cs",
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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},
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||||
{
|
||||
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|
||||
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|
||||
"DocumentIndex": 7,
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||||
"Title": "RenderStream.cs",
|
||||
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||||
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||||
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||||
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|
||||
|
||||
Binary file not shown.
@@ -10,24 +10,5 @@ namespace StgSharp
|
||||
{
|
||||
internal class MainForm : Form
|
||||
{
|
||||
protected override void DeInit()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected override void Init()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected override void Main()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected override void ProcessInput()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,7 +62,7 @@ namespace StgSharp.Data.FileIO
|
||||
internal SSDraw()
|
||||
{
|
||||
segments = new List<SSDSegment>();
|
||||
ID = home.
|
||||
|
||||
}
|
||||
|
||||
public SSDraw(string name)
|
||||
|
||||
@@ -11,13 +11,19 @@ namespace StgSharp.Geometries
|
||||
public abstract class ICoord
|
||||
{
|
||||
protected Matrix44 coordMat;
|
||||
protected List<vec4d> pointBuffer;
|
||||
|
||||
public ICoord()
|
||||
{
|
||||
pointBuffer = new List<vec4d>();
|
||||
}
|
||||
|
||||
public abstract Matrix44 GlobalCoordTransformation
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public abstract vec3d Center
|
||||
public abstract vec3d Origin
|
||||
{
|
||||
get;
|
||||
}
|
||||
@@ -36,5 +42,18 @@ namespace StgSharp.Geometries
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public T BuildGeometry<T>(params vec4d[] defaultVertex) where T : IGeometry
|
||||
{
|
||||
T ret = Activator.CreateInstance<T>();
|
||||
ret.GetVertexHandle(this, ret.VertexCount);
|
||||
for (int i = 0; i < ret.VertexCount; i++)
|
||||
{
|
||||
ret[i] = defaultVertex[i];
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
using System;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
@@ -6,9 +8,18 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public class StreamLocalCoordinate:ICoord
|
||||
public class StreamLocalCoordinate : ICoord
|
||||
{
|
||||
|
||||
|
||||
public override Matrix44 GlobalCoordTransformation => throw new NotImplementedException();
|
||||
|
||||
public override vec3d Origin => Vec3d.Zero;
|
||||
|
||||
public override vec3d X_axis => coordMat.colum0.XYZ;
|
||||
|
||||
public override vec3d Y_axis => throw new NotImplementedException();
|
||||
|
||||
public override vec3d Z_axis => throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="IGeometry.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public interface IGeometry
|
||||
{
|
||||
|
||||
public vec4d this[int index]
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public int VertexCount
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public vec4d[] VertexStream
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public void GetVertexHandle(ICoord coordinate, int count);
|
||||
|
||||
public void Transform(Matrix44 transFormMatrix);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -77,9 +77,9 @@ namespace StgSharp.Geometries
|
||||
internal override void UpdateCoordinate(int tick)
|
||||
{
|
||||
tick = time;
|
||||
center.Position = this.coordinate.origin + MoveCenter(tick);
|
||||
beginPoint.Position = this.coordinate.origin + MovBegin(tick);
|
||||
endPoint.Position = this.coordinate.origin + MovEnd(tick);
|
||||
center.Position = this.coordinate.Origin + MoveCenter(tick);
|
||||
beginPoint.Position = this.coordinate.Origin + MovBegin(tick);
|
||||
endPoint.Position = this.coordinate.Origin + MovEnd(tick);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -79,9 +79,9 @@ namespace StgSharp.Geometries
|
||||
internal override void UpdateCoordinate(int tick)
|
||||
{
|
||||
tick = time;
|
||||
center.Position = this.coordinate.origin + MoveCenter(tick);
|
||||
pointOnCircle.Position = this.coordinate.origin + UpdateRadius(tick);
|
||||
pointOnPlain.Position = this.coordinate.origin + UpdatePlain(tick);
|
||||
center.Position = this.coordinate.Origin + MoveCenter(tick);
|
||||
pointOnCircle.Position = this.coordinate.Origin + UpdateRadius(tick);
|
||||
pointOnPlain.Position = this.coordinate.Origin + UpdatePlain(tick);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -96,8 +96,8 @@ namespace StgSharp.Geometries
|
||||
|
||||
internal override void UpdateCoordinate(int tick)
|
||||
{
|
||||
beginPoint.Position = coordinate.origin + MoveBeginPoint(time);
|
||||
endPoint.Position = coordinate.origin + MoveEndPoint(time);
|
||||
beginPoint.Position = coordinate.Origin + MoveBeginPoint(time);
|
||||
endPoint.Position = coordinate.Origin + MoveEndPoint(time);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -31,32 +31,44 @@
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
/// <summary>
|
||||
/// 平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
|
||||
/// </summary>
|
||||
public abstract class PlainGeometry
|
||||
public abstract class PlainGeometry: IGeometry
|
||||
{
|
||||
|
||||
protected TimeSpanProvider time;
|
||||
|
||||
internal PartialPlainCoordinate coordinate;
|
||||
internal ICoord coordinate;
|
||||
internal Matrix24 textureFrame;
|
||||
|
||||
public PlainGeometry()
|
||||
{
|
||||
}
|
||||
|
||||
vec4d IGeometry.this[int index]
|
||||
{
|
||||
get => throw new NotImplementedException();
|
||||
set => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tick time this geometry eas crested
|
||||
/// </summary>
|
||||
public int BornTime => time;
|
||||
|
||||
public PartialPlainCoordinate ReferenceCoordinate => this.coordinate;
|
||||
public ICoord ReferenceCoordinate => this.coordinate;
|
||||
|
||||
internal abstract int[] Indices { get; }
|
||||
|
||||
int IGeometry.VertexCount => throw new NotImplementedException();
|
||||
|
||||
vec4d[] IGeometry.VertexStream => throw new NotImplementedException();
|
||||
|
||||
/// <summary>
|
||||
/// Get all sides of this <see cref="PlainGeometry"/>.
|
||||
/// </summary>
|
||||
@@ -72,6 +84,16 @@ namespace StgSharp.Geometries
|
||||
|
||||
internal abstract void UpdateCoordinate(int tick);
|
||||
|
||||
void IGeometry.GetVertexHandle(ICoord coordinate, int count)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
void IGeometry.Transform(Matrix44 transFormMatrix)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
//public abstract Rectangle GetRenderFrame();
|
||||
}
|
||||
}
|
||||
@@ -49,7 +49,7 @@ namespace StgSharp.Geometries
|
||||
{
|
||||
}
|
||||
|
||||
public Polygon4(PartialPlainCoordinate coordinate,
|
||||
public Polygon4(ICoord coordinate,
|
||||
vec2d topLeft,
|
||||
vec2d topRight,
|
||||
vec2d bottomRight,
|
||||
|
||||
@@ -153,11 +153,11 @@ namespace StgSharp.Geometries
|
||||
internal override void UpdateCoordinate(int tick)
|
||||
{
|
||||
int nowTick = tick - BornTime;
|
||||
vertexMat.vec0 = (coordinate.origin + movVertex01(nowTick)).vec;
|
||||
vertexMat.vec1 = (coordinate.origin + movVertex02(nowTick)).vec;
|
||||
vertexMat.vec2 = (coordinate.origin + movVertex03(nowTick)).vec;
|
||||
vertexMat.vec3 = (coordinate.origin + movVertex04(nowTick)).vec;
|
||||
vertexMat.vec4 = (coordinate.origin + movVertex05(nowTick)).vec;
|
||||
vertexMat.vec0 = (coordinate.Origin + movVertex01(nowTick)).vec;
|
||||
vertexMat.vec1 = (coordinate.Origin + movVertex02(nowTick)).vec;
|
||||
vertexMat.vec2 = (coordinate.Origin + movVertex03(nowTick)).vec;
|
||||
vertexMat.vec3 = (coordinate.Origin + movVertex04(nowTick)).vec;
|
||||
vertexMat.vec4 = (coordinate.Origin + movVertex05(nowTick)).vec;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -144,7 +144,7 @@ namespace StgSharp.Geometries
|
||||
internal override void UpdateCoordinate(int tick)
|
||||
{
|
||||
int nowTick = tick - BornTime;
|
||||
Vector4 origin = coordinate.origin.vec;
|
||||
Vector4 origin = coordinate.Origin.vec;
|
||||
vertexMat.vec0 = origin + movVertex0(nowTick).vec;
|
||||
vertexMat.vec1 = origin + movVertex1(nowTick).vec;
|
||||
vertexMat.vec2 = origin + movVertex2(nowTick).vec;
|
||||
|
||||
@@ -116,9 +116,9 @@ namespace StgSharp.Geometries
|
||||
internal override sealed void UpdateCoordinate(int tick)
|
||||
{
|
||||
tick = time;
|
||||
vertexMat.mat.colum0 = coordinate.origin.vec + MovVertex01(time).vec;
|
||||
vertexMat.mat.colum1 = coordinate.origin.vec + MovVertex02(time).vec;
|
||||
vertexMat.mat.colum2 = coordinate.origin.vec + MovVertex03(time).vec;
|
||||
vertexMat.mat.colum0 = coordinate.Origin.vec + MovVertex01(time).vec;
|
||||
vertexMat.mat.colum1 = coordinate.Origin.vec + MovVertex02(time).vec;
|
||||
vertexMat.mat.colum2 = coordinate.Origin.vec + MovVertex03(time).vec;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -279,25 +279,25 @@ namespace StgSharp.Graphics
|
||||
// _GLFWcontext context; // 根据_GLFWcontext的定义转换
|
||||
|
||||
// Callbacks are represented as IntPtr since we don't need the actual function pointers in C#
|
||||
struct Callbacks
|
||||
internal struct Callbacks
|
||||
{
|
||||
IntPtr pos;
|
||||
IntPtr size;
|
||||
IntPtr close;
|
||||
IntPtr refresh;
|
||||
IntPtr focus;
|
||||
IntPtr iconify;
|
||||
IntPtr maximize;
|
||||
IntPtr fbsize;
|
||||
IntPtr scale;
|
||||
IntPtr mouseButton;
|
||||
IntPtr cursorPos;
|
||||
IntPtr cursorEnter;
|
||||
IntPtr scroll;
|
||||
IntPtr key;
|
||||
IntPtr character;
|
||||
IntPtr charmods;
|
||||
IntPtr drop;
|
||||
internal IntPtr pos;
|
||||
internal IntPtr size;
|
||||
internal IntPtr close;
|
||||
internal IntPtr refresh;
|
||||
internal IntPtr focus;
|
||||
internal IntPtr iconify;
|
||||
internal IntPtr maximize;
|
||||
internal IntPtr fbsize;
|
||||
internal IntPtr scale;
|
||||
internal IntPtr mouseButton;
|
||||
internal IntPtr cursorPos;
|
||||
internal IntPtr cursorEnter;
|
||||
internal IntPtr scroll;
|
||||
internal IntPtr key;
|
||||
internal IntPtr character;
|
||||
internal IntPtr charmods;
|
||||
internal IntPtr drop;
|
||||
}
|
||||
Callbacks callbacks;
|
||||
|
||||
|
||||
@@ -99,7 +99,7 @@ namespace StgSharp.Graphics
|
||||
internal unsafe delegate void GLFWvkproc();
|
||||
internal unsafe delegate void GLFWscrollfun(glfwWindow* window, double xoffset, double yoffset);
|
||||
internal unsafe delegate void GLFWmousebuttonfun(glfwWindow* window, int button, int action, int mods);
|
||||
internal unsafe delegate void GLFWmonitorfun(GLFWmonitor* monitor, int monitorevent);
|
||||
internal unsafe delegate void GLFWmonitorfun(glfwMonitor* monitor, int monitorevent);
|
||||
internal unsafe delegate void GLFWkeyfun(glfwWindow* window, int key, int scancode, int action, int mods);
|
||||
internal unsafe delegate void GLFWjoystickfun(int jid, int keyevent);
|
||||
public unsafe delegate void GLFWglproc();
|
||||
|
||||
@@ -188,7 +188,7 @@ namespace StgSharp.Graphics
|
||||
/// Set the size limit of current form
|
||||
/// </summary>
|
||||
/// <param name="minSize">
|
||||
/// Minimun size of current form. In form of a <see cref="vec2d"/> of (width,height)
|
||||
/// Minimum size of current form. In form of a <see cref="vec2d"/> of (width,height)
|
||||
/// </param>
|
||||
/// <param name="maxSize">
|
||||
/// Maximum size of current form. In form of a <see cref="vec2d"/> of (width,height)
|
||||
@@ -213,7 +213,10 @@ namespace StgSharp.Graphics
|
||||
/// <param name="maxHeight">Maximum height of current form</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight)
|
||||
{ InternalIO.glfwSetWindowSizeLimits(this.windowID, minWidth, minHeight, maxWidth, maxHeight); }
|
||||
{
|
||||
//TODO 重做form的尺寸极限控制
|
||||
InternalIO.glfwSetWindowSizeLimits(this.windowID, minWidth, minHeight, maxWidth, maxHeight);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -42,6 +42,7 @@ namespace StgSharp.Graphics
|
||||
{
|
||||
public abstract partial class Form
|
||||
{
|
||||
|
||||
|
||||
private List<FrameAsyncThread> multiFrameAsyncThreadList = new List<FrameAsyncThread>();
|
||||
private List<FrameAsyncThread> singleFrameAsyncThreadList = new List<FrameAsyncThread>();
|
||||
|
||||
@@ -54,7 +54,7 @@ namespace StgSharp.Graphics
|
||||
/// <summary>
|
||||
/// Create a sets of <see cref="Texture"/>
|
||||
/// </summary>
|
||||
/// <param name="count">Amount of textures to be crated.</param>
|
||||
/// <param name="count">Amount of textures to be created.</param>
|
||||
/// <returns></returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected Texture CreateTexture(int count)
|
||||
@@ -65,7 +65,7 @@ namespace StgSharp.Graphics
|
||||
/// <summary>
|
||||
/// Create a set of <see cref="VertexArray"/>.
|
||||
/// </summary>
|
||||
/// <param name="count">Amount of VAO to be crated.</param>
|
||||
/// <param name="count">Amount of VAO to be created.</param>
|
||||
/// <returns></returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected VertexArray CreateVertexArray(int count)
|
||||
@@ -74,7 +74,7 @@ namespace StgSharp.Graphics
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create aset of <see cref="VertexBuffer"/>.
|
||||
/// Create a set of <see cref="VertexBuffer"/>.
|
||||
/// </summary>
|
||||
/// <param name="count">Amount of Object to be created.</param>
|
||||
/// <returns></returns>
|
||||
@@ -84,5 +84,6 @@ namespace StgSharp.Graphics
|
||||
return new VertexBuffer(count, this);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -39,10 +39,14 @@ using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public partial class Form
|
||||
public partial class glRenderStream
|
||||
{
|
||||
protected glRenderStream(RenderStreamConstructArgs args) : base(args)
|
||||
{
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected Shader CreateShader(ShaderType type, int count)
|
||||
protected sealed override Shader CreateShaderSegment(ShaderType type, int count)
|
||||
{
|
||||
return new Shader( GL.CreateShaderSet(count, type), type);
|
||||
}
|
||||
@@ -51,7 +55,7 @@ namespace StgSharp.Graphics
|
||||
/// </summary>
|
||||
/// <returns>New instance of <see cref="Shader"/> instance. </returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected ShaderProgram CreateShaderProgram()
|
||||
protected sealed override ShaderProgram CreateShaderProgram()
|
||||
{
|
||||
return new ShaderProgram(this);
|
||||
}
|
||||
@@ -126,9 +130,9 @@ namespace StgSharp.Graphics
|
||||
/// <summary>
|
||||
/// Init a program with no shader attached.
|
||||
/// </summary>
|
||||
internal unsafe ShaderProgram(Form binding)
|
||||
internal unsafe ShaderProgram(glRenderStream binding)
|
||||
{
|
||||
this.binding = binding.graphicContextID;
|
||||
this.binding = binding.ContextHandle;
|
||||
handle = GL.CreateProgram();
|
||||
}
|
||||
|
||||
|
||||
@@ -62,9 +62,9 @@ namespace StgSharp.Graphics
|
||||
}
|
||||
|
||||
internal unsafe Uniform(
|
||||
ShaderProgram program, string name, Form binding)
|
||||
ShaderProgram program, string name, glRenderStream binding)
|
||||
{
|
||||
this.binding = binding.graphicContextID;
|
||||
this.binding = binding.ContextHandle;
|
||||
id = GL.GetUniformLocation(program.handle, name);
|
||||
}
|
||||
|
||||
@@ -98,9 +98,9 @@ namespace StgSharp.Graphics
|
||||
}
|
||||
|
||||
internal unsafe Uniform(
|
||||
ShaderProgram program, string name, Form binding)
|
||||
ShaderProgram program, string name, glRenderStream binding)
|
||||
{
|
||||
this.binding = binding.graphicContextID;
|
||||
this.binding = binding.ContextHandle;
|
||||
id = GL.GetUniformLocation(program.handle, name);
|
||||
}
|
||||
|
||||
@@ -141,9 +141,9 @@ namespace StgSharp.Graphics
|
||||
id = GL.GetUniformLocation(program.handle, name);
|
||||
}
|
||||
|
||||
public unsafe Uniform(ShaderProgram program, string name, Form binding)
|
||||
public unsafe Uniform(ShaderProgram program, string name, glRenderStream binding)
|
||||
{
|
||||
this.binding = binding.graphicContextID;
|
||||
this.binding = binding.ContextHandle;
|
||||
id = GL.GetUniformLocation(program.handle, name);
|
||||
}
|
||||
|
||||
@@ -172,9 +172,9 @@ namespace StgSharp.Graphics
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
internal unsafe Uniform(ShaderProgram program, string name, Form binding)
|
||||
internal unsafe Uniform(ShaderProgram program, string name, glRenderStream binding)
|
||||
{
|
||||
this.binding = binding.graphicContextID;
|
||||
this.binding = binding.ContextHandle;
|
||||
id = GL.GetUniformLocation(program.handle, name);
|
||||
}
|
||||
|
||||
|
||||
@@ -56,16 +56,16 @@ namespace StgSharp.Graphics
|
||||
private static string glExtensionList;
|
||||
|
||||
/// <summary>
|
||||
/// Load all aupportable OpenGL APIs and bind them to given <see cref="Form"/> context.
|
||||
/// Load all supportted OpenGL APIs and bind them to given <see cref="Form"/> context.
|
||||
/// </summary>
|
||||
/// <param name="form">The <see cref="Form"/> used as current OpenGL context</param>
|
||||
/// <param name="loader">A delegate to get address of OprnGL api</param>
|
||||
public static unsafe void LoadGLapi(this Form form)
|
||||
/// <param name="stream">The <see cref="Form"/> used as current OpenGL context</param>
|
||||
/// <param name="loader">A delegate to get address of OpenGL api</param>
|
||||
public static unsafe void LoadGLapi(this glRenderStream stream)
|
||||
{
|
||||
GLcontext* context = (GLcontext*)form.graphicContextID;
|
||||
GLcontext* context = (GLcontext*)stream.ContextHandle;
|
||||
GLfuncLoader loader = InternalIO.glfwGetProcAddress;
|
||||
#pragma warning disable CS8909
|
||||
if (((GLcontext*)form.graphicContextID)->glGetString != (delegate*<uint, IntPtr>)IntPtr.Zero)
|
||||
if (((GLcontext*)stream.ContextHandle)->glGetString != (delegate*<uint, IntPtr>)IntPtr.Zero)
|
||||
#pragma warning restore CS8909
|
||||
{
|
||||
return;
|
||||
@@ -103,25 +103,25 @@ namespace StgSharp.Graphics
|
||||
{
|
||||
#region load_core_gl
|
||||
|
||||
LoadGLcore10((GLcontext*)form.graphicContextID, loader);
|
||||
LoadGLcore11((GLcontext*)form.graphicContextID, loader);
|
||||
LoadGLcore12((GLcontext*)form.graphicContextID, loader);
|
||||
LoadGLcore13((GLcontext*)form.graphicContextID, loader);
|
||||
LoadGLcore14((GLcontext*)form.graphicContextID, loader);
|
||||
LoadGLcore15((GLcontext*)form.graphicContextID, loader);
|
||||
LoadGLcore20((GLcontext*)form.graphicContextID, loader);
|
||||
LoadGLcore21((GLcontext*)form.graphicContextID, loader);
|
||||
LoadGLcore30((GLcontext*)form.graphicContextID, loader);
|
||||
LoadGLcore31((GLcontext*)form.graphicContextID, loader);
|
||||
LoadGLcore32((GLcontext*)form.graphicContextID, loader);
|
||||
LoadGLcore33((GLcontext*)form.graphicContextID, loader);
|
||||
LoadGLcore40((GLcontext*)form.graphicContextID, loader);
|
||||
LoadGLcore41((GLcontext*)form.graphicContextID, loader);
|
||||
LoadGLcore42((GLcontext*)form.graphicContextID, loader);
|
||||
LoadGLcore43((GLcontext*)form.graphicContextID, loader);
|
||||
LoadGLcore44((GLcontext*)form.graphicContextID, loader);
|
||||
LoadGLcore45((GLcontext*)form.graphicContextID, loader);
|
||||
LoadGLcore46((GLcontext*)form.graphicContextID, loader);
|
||||
LoadGLcore10((GLcontext*)stream.ContextHandle, loader);
|
||||
LoadGLcore11((GLcontext*)stream.ContextHandle, loader);
|
||||
LoadGLcore12((GLcontext*)stream.ContextHandle, loader);
|
||||
LoadGLcore13((GLcontext*)stream.ContextHandle, loader);
|
||||
LoadGLcore14((GLcontext*)stream.ContextHandle, loader);
|
||||
LoadGLcore15((GLcontext*)stream.ContextHandle, loader);
|
||||
LoadGLcore20((GLcontext*)stream.ContextHandle, loader);
|
||||
LoadGLcore21((GLcontext*)stream.ContextHandle, loader);
|
||||
LoadGLcore30((GLcontext*)stream.ContextHandle, loader);
|
||||
LoadGLcore31((GLcontext*)stream.ContextHandle, loader);
|
||||
LoadGLcore32((GLcontext*)stream.ContextHandle, loader);
|
||||
LoadGLcore33((GLcontext*)stream.ContextHandle, loader);
|
||||
LoadGLcore40((GLcontext*)stream.ContextHandle, loader);
|
||||
LoadGLcore41((GLcontext*)stream.ContextHandle, loader);
|
||||
LoadGLcore42((GLcontext*)stream.ContextHandle, loader);
|
||||
LoadGLcore43((GLcontext*)stream.ContextHandle, loader);
|
||||
LoadGLcore44((GLcontext*)stream.ContextHandle, loader);
|
||||
LoadGLcore45((GLcontext*)stream.ContextHandle, loader);
|
||||
LoadGLcore46((GLcontext*)stream.ContextHandle, loader);
|
||||
|
||||
#endregion load_core_gl
|
||||
}
|
||||
@@ -779,7 +779,7 @@ namespace StgSharp.Graphics
|
||||
/// Get the function pointer of given OpenGL api name
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the OpenGL api</param>
|
||||
/// <returns>The funtion pointer of the api in form of <see cref="IntPtr"/></returns>
|
||||
/// <returns>The funtion pointer of the api in stream of <see cref="IntPtr"/></returns>
|
||||
public static IntPtr LoadGLfunc(string name)
|
||||
{
|
||||
IntPtr ret = InternalIO.glfwGetProcAddress(name);
|
||||
|
||||
@@ -1,28 +1,47 @@
|
||||
using System;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public abstract partial class glRenderStream:RenderStream
|
||||
public abstract partial class glRenderStream: RenderStream
|
||||
{
|
||||
protected sealed override void NativeCameraViewTarget(vec3d position, vec3d direction, vec3d up)
|
||||
{
|
||||
NativeCamera.SetViewDirection(position, direction, up);
|
||||
}
|
||||
|
||||
protected sealed override Uniform<Matrix44> NativeCameraUniform(ShaderProgram source, string name)
|
||||
{
|
||||
NativeCamera.GainAllUniforms(source, name);
|
||||
return NativeCamera.convertedUniform;
|
||||
}
|
||||
|
||||
protected IntPtr glContextHandle
|
||||
{
|
||||
get { return ContextHandle; }
|
||||
set { ContextHandle = value; }
|
||||
}
|
||||
|
||||
internal sealed override void CreateCanvas((int width, int height, int depth) size, (int x_stretch, int y_stretch, int z_stretch) coordStrech, string name)
|
||||
internal unsafe sealed override void CreateCanvas()
|
||||
{
|
||||
Width = size.width; Height = size.height;
|
||||
Depth = size.depth;
|
||||
_coordStretch = coordStrech;
|
||||
Name = name;
|
||||
|
||||
byte[] nameCode = Encoding.UTF8.GetBytes(name);
|
||||
CanvasHandle = InternalIO.glfwCreateWindow(
|
||||
Width,Height,nameCode,Monitor,IntPtr.Zero
|
||||
);
|
||||
NativeCamera = new Camera();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected sealed override void NativeCameraViewRange(Radius fieldOfRange,vec2d offset, (float frontDepth, float backDepth) viewDepth)
|
||||
{
|
||||
NativeCamera.SetViewRange(fieldOfRange,this.Size, offset, viewDepth);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -40,11 +59,11 @@ namespace StgSharp.Graphics
|
||||
byte[] tittleBytes = Encoding.UTF8.GetBytes(name);
|
||||
if (SharedCanvas == IntPtr.Zero)
|
||||
{
|
||||
windowPtr = InternalIO.glfwCreateWindow(Width, Height, tittleBytes, monitor, IntPtr.Zero);
|
||||
windowPtr = InternalIO.glfwCreateWindow(Width, Height, tittleBytes, Monitor, IntPtr.Zero);
|
||||
}
|
||||
else
|
||||
{
|
||||
windowPtr = InternalIO.glfwCreateWindow(Width, Height, tittleBytes, monitor, SharedCanvas.CanvasHandle);
|
||||
windowPtr = InternalIO.glfwCreateWindow(Width, Height, tittleBytes, Monitor, SharedCanvas);
|
||||
}
|
||||
if (((long)windowPtr == -1) || ((long)windowPtr == -2))
|
||||
{
|
||||
@@ -64,8 +83,16 @@ namespace StgSharp.Graphics
|
||||
InternalIO.glfwMakeContextCurrent(CanvasHandle);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight)
|
||||
{
|
||||
InternalIO.glfwSetWindowSizeLimits(this.CanvasHandle, minWidth, minHeight, maxWidth, maxHeight);
|
||||
}
|
||||
internal sealed override void InternalInit()
|
||||
{
|
||||
CreateCanvas();
|
||||
MakeAsCurrentContext();
|
||||
this.LoadGLapi();
|
||||
Init();
|
||||
}
|
||||
|
||||
@@ -80,5 +107,6 @@ namespace StgSharp.Graphics
|
||||
{
|
||||
Deinit();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,6 +34,8 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
@@ -41,18 +43,27 @@ namespace StgSharp.Graphics
|
||||
{
|
||||
public abstract class RenderStream
|
||||
{
|
||||
protected (int x, int y, int z) _coordStretch;
|
||||
private int refDepth;
|
||||
protected Camera NativeCamera;
|
||||
|
||||
private IntPtr canvasHandle;
|
||||
private IntPtr contextHandle;
|
||||
private IntPtr monitor;
|
||||
private IntPtr sharedCanvas;
|
||||
|
||||
private int height;
|
||||
private IntPtr monitor;
|
||||
private IntPtr sharedCanvas;
|
||||
private int width;
|
||||
protected (int x, int y, int z) _coordStretch;
|
||||
protected string name;
|
||||
private Camera nativeCamera;
|
||||
|
||||
protected RenderStream(RenderStreamConstructArgs args)
|
||||
{
|
||||
height = args.Height;
|
||||
monitor = args.Monitor;
|
||||
width = args.Width;
|
||||
name = args.Name;
|
||||
monitor = args.Monitor;
|
||||
_coordStretch = args.UnitCubeSize;
|
||||
}
|
||||
|
||||
public IntPtr CanvasHandle
|
||||
{
|
||||
@@ -66,26 +77,30 @@ namespace StgSharp.Graphics
|
||||
internal set => contextHandle = value;
|
||||
}
|
||||
|
||||
public int Depth
|
||||
internal protected Camera NativeCamera
|
||||
{
|
||||
get => refDepth;
|
||||
internal set => refDepth = value;
|
||||
get => nativeCamera;
|
||||
internal set => nativeCamera = value;
|
||||
}
|
||||
|
||||
public FrameBufferSizeHandler FrameSizeCallback
|
||||
{
|
||||
set
|
||||
{
|
||||
IntPtr handlerPtr = Marshal.GetFunctionPointerForDelegate(value);
|
||||
InternalIO.glfwSetFramebufferSizeCallback(CanvasHandle, handlerPtr);
|
||||
}
|
||||
}
|
||||
|
||||
public vec2d GlobalCoordSize => ((Width * 1.0f) / _coordStretch.x, (Height * 1.0f) / _coordStretch.y);
|
||||
|
||||
public int Height
|
||||
{
|
||||
get => height;
|
||||
internal set => height = value;
|
||||
}
|
||||
|
||||
public vec3d GlobalCoordSize
|
||||
{
|
||||
get
|
||||
internal set
|
||||
{
|
||||
return (
|
||||
Width * 1.0f / _coordStrech.x,
|
||||
Height * 1.0f / _coordStrech.y,
|
||||
refDepth * 1.0f / _coordStrech.z);
|
||||
height = value;
|
||||
InternalIO.glfwSetWindowSize(this.canvasHandle, Width, Height);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -107,24 +122,86 @@ namespace StgSharp.Graphics
|
||||
internal set => sharedCanvas = value;
|
||||
}
|
||||
|
||||
public vec2d Size
|
||||
{
|
||||
get => new vec2d(width, height);
|
||||
internal set
|
||||
{
|
||||
height = (int)value.Y;
|
||||
width = (int)value.X;
|
||||
InternalIO.glfwSetWindowSize(this.canvasHandle, Width, Height);
|
||||
}
|
||||
}
|
||||
|
||||
public int Width
|
||||
{
|
||||
get => width;
|
||||
internal set => width = value;
|
||||
internal set
|
||||
{
|
||||
width = value;
|
||||
InternalIO.glfwSetWindowSize(this.canvasHandle, Width, Height);
|
||||
}
|
||||
}
|
||||
|
||||
internal abstract void CreateCanvas(
|
||||
(int width,int height,int depth) size, (int x_stretch,int y_stretch, int z_stretch) coordStrech, string name
|
||||
);
|
||||
/// <summary>
|
||||
/// Set the size limit of current form
|
||||
/// </summary>
|
||||
/// <param name="minWidth">Minimum width of current form</param>
|
||||
/// <param name="minHeight">Minimum height of current form</param>
|
||||
/// <param name="maxWidth">Maximum width of current form</param>
|
||||
/// <param name="maxHeight">Maximum height of current form</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public abstract void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight);
|
||||
|
||||
internal abstract void CreateCanvas();
|
||||
|
||||
#region native camera operation
|
||||
protected abstract void NativeCameraViewRange(Radius FieldOfRange,vec2d offset, (float frontDepth, float backDepth ) viewDepth );
|
||||
protected abstract void NativeCameraViewTarget(vec3d position, vec3d direction, vec3d up);
|
||||
/// <summary>
|
||||
/// Get <see cref="Uniform{Matrix44}"/> uniform from a shader.
|
||||
/// This uniform will be used as projection matrix of this camera.
|
||||
/// Additionally, for multi-shader rendering, each shader requires a uniform,
|
||||
/// so do not ignore return value of this method.
|
||||
/// </summary>
|
||||
/// <param name="source">Shader using this camera</param>
|
||||
/// <param name="name">Name of projection camera named in shader</param>
|
||||
/// <returns>
|
||||
/// <see cref="Uniform{T}"/>(T is <see cref="Matrix44"/>) representing
|
||||
/// projection matrix in shader program.
|
||||
/// </returns>
|
||||
protected abstract Uniform<Matrix44> NativeCameraUniform(ShaderProgram source, string name);
|
||||
#endregion
|
||||
|
||||
#region internal operation
|
||||
internal abstract void InternalDraw();
|
||||
internal abstract void InternalInit();
|
||||
internal abstract void InternalTerminate();
|
||||
#endregion
|
||||
|
||||
#region public operation
|
||||
protected abstract void Deinit();
|
||||
protected abstract void Init();
|
||||
protected abstract void Main();
|
||||
protected abstract void Deinit();
|
||||
protected abstract void ProcessInput();
|
||||
#endregion
|
||||
|
||||
internal abstract void InternalInit();
|
||||
internal abstract void InternalDraw();
|
||||
internal abstract void InternalTerminate();
|
||||
#region public resource generator
|
||||
|
||||
protected abstract Shader CreateShaderSegment(ShaderType type, int count);
|
||||
protected abstract ShaderProgram CreateShaderProgram();
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
|
||||
public class RenderStreamConstructArgs
|
||||
{
|
||||
|
||||
public int Height { get; set; }
|
||||
public IntPtr Monitor { get; set; }
|
||||
public string Name { get; set; }
|
||||
public int Width { get; set; }
|
||||
public (int x, int y, int z) UnitCubeSize { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,187 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="ShaderGenerator.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.ShaderEdit
|
||||
{
|
||||
public class ShaderGenerator
|
||||
{
|
||||
private Dictionary<int,ShaderParameter> uniformDefine;
|
||||
private List<string> codeList;
|
||||
private List<ShaderFunction> usedShaderFunctions;
|
||||
|
||||
public Uniform<T> DefineUniform<T>(string name, int index) where T : struct
|
||||
{
|
||||
ShaderParameter p = new ShaderParameter(name,ShaderParameter.TypeMarshal<T>());
|
||||
uniformDefine.Add(index,p);
|
||||
//return new Uniform<T>();
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class ShaderFunction
|
||||
{
|
||||
private List<string> codeList;
|
||||
private List<ShaderParameter> inputList;
|
||||
private string name;
|
||||
private ShaderParameter outPut;
|
||||
|
||||
public int ParameterCount => inputList.Count;
|
||||
|
||||
public void EmitCall(ShaderFunction function, ShaderParameter outPut, params ShaderParameter[] inputParams)
|
||||
{
|
||||
if (inputParams.Length != function.ParameterCount)
|
||||
{
|
||||
// Param list length not equal
|
||||
throw new ArgumentException("Provided parameters does not match function's parameter list.");
|
||||
}
|
||||
if (!ShaderParameter.IsSameType(outPut, function.outPut))
|
||||
{
|
||||
// Type of returning value not qual
|
||||
throw new Exception("Provided parameters does not match function's parameter list.");
|
||||
}
|
||||
for (int i = 0; i < inputParams.Length; i++)
|
||||
{
|
||||
if (!ShaderParameter.IsSameType(function.inputList[i], inputParams[i]))
|
||||
{
|
||||
// Input type not match
|
||||
throw new Exception("Provided parameters does not match function's parameter list.");
|
||||
}
|
||||
}
|
||||
string codeLine = string.Empty; // adding a line like " outvalue = Func(input1, input2,...); "
|
||||
if (outPut != ShaderParameter.Void)
|
||||
{
|
||||
codeLine += $"{outPut.name} = ";
|
||||
}
|
||||
codeLine += $"{function.name}(";
|
||||
foreach (ShaderParameter inputParam in inputParams)
|
||||
{
|
||||
codeLine += inputParam.name;
|
||||
}
|
||||
codeLine += ");\n";
|
||||
codeList.Add(codeLine);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class ShaderParameter
|
||||
{
|
||||
public static readonly ShaderParameter Void = new ShaderParameter(string.Empty, InternalShaderType.Void);
|
||||
internal readonly bool isReadOnly;
|
||||
internal readonly string name;
|
||||
internal readonly InternalShaderType type;
|
||||
|
||||
public ShaderParameter(string name, InternalShaderType type)
|
||||
{
|
||||
this.name = name;
|
||||
this.type = type;
|
||||
isReadOnly = false;
|
||||
}
|
||||
|
||||
public static bool IsSameType(ShaderParameter param1, ShaderParameter param2)
|
||||
{
|
||||
if (param1.type != InternalShaderType.Struct)
|
||||
{
|
||||
return param1.type == param2.type;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Struct is currently not supported.");
|
||||
}
|
||||
}
|
||||
|
||||
public static InternalShaderType TypeMarshal<T>() where T : struct
|
||||
{
|
||||
switch (Type.GetTypeCode(typeof(T)))
|
||||
{
|
||||
case TypeCode.Single:
|
||||
return InternalShaderType.Float;
|
||||
case TypeCode.Double:
|
||||
return InternalShaderType.Double;
|
||||
case TypeCode.Int32:
|
||||
return InternalShaderType.Int;
|
||||
case TypeCode.UInt32:
|
||||
return InternalShaderType.UInt;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (typeof(T).Name)
|
||||
{
|
||||
case "vec4d":
|
||||
return InternalShaderType.Vector4;
|
||||
case "Matrix2x2":
|
||||
return InternalShaderType.Matrix2x2;
|
||||
case "Matrix2x3":
|
||||
return InternalShaderType.Matrix2x3;
|
||||
case "Matrix2x4":
|
||||
return InternalShaderType.Matrix2x4;
|
||||
case "Matrix3x2":
|
||||
return InternalShaderType.Matrix3x2;
|
||||
case "Matrix3x3":
|
||||
return InternalShaderType.Matrix3x3;
|
||||
case "Matrix3x4":
|
||||
return InternalShaderType.Matrix3x4;
|
||||
case "Matrix4x2":
|
||||
return InternalShaderType.Matrix4x2;
|
||||
case "Matrix4x3":
|
||||
return InternalShaderType.Matrix4x3;
|
||||
case "Matrix4x4":
|
||||
return InternalShaderType.Matrix4x4;
|
||||
default:
|
||||
throw new ArgumentException("Not supported shader data type.");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public enum InternalShaderType
|
||||
{
|
||||
#pragma warning disable CS1591
|
||||
Struct, Void,
|
||||
Int, UInt,
|
||||
Float, Double,
|
||||
Vector2, Vector3, Vector4,
|
||||
VectorD2, VectorD3, VectorD4,
|
||||
Matrix2x2, Matrix2x3, Matrix2x4,
|
||||
Matrix3x2, Matrix3x3, Matrix3x4,
|
||||
Matrix4x2, Matrix4x3, Matrix4x4,
|
||||
#pragma warning restore CS1591
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.ShaderEdit
|
||||
{
|
||||
public class ShaderStructMember
|
||||
{
|
||||
internal InternalShaderType type;
|
||||
internal object value;
|
||||
}
|
||||
|
||||
public class ShaderStruct
|
||||
{
|
||||
internal Dictionary<glSHandle, ShaderStructMember> uniformPair;
|
||||
|
||||
public ShaderStruct(params (glSHandle, ShaderStructMember)[] UniformPais)
|
||||
{
|
||||
uniformPair = new Dictionary<glSHandle, ShaderStructMember>();
|
||||
if (UniformPais.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var item in UniformPais)
|
||||
{
|
||||
uniformPair.Add(item.Item1,item.Item2);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal ShaderStruct() { }
|
||||
|
||||
|
||||
public unsafe void SetAllUniforms()
|
||||
{
|
||||
GLcontext* gl = GL.api;
|
||||
foreach (var uniform in uniformPair)
|
||||
{
|
||||
int id = uniform.Key.Value;
|
||||
ShaderStructMember s = uniform.Value;
|
||||
switch (s.type)
|
||||
{
|
||||
case InternalShaderType.Struct: throw new ArgumentException(
|
||||
"Incorrect type \"Struct\" defined in this self define type");
|
||||
case InternalShaderType.Void:throw new ArgumentException(
|
||||
"Incorrect type \"Void\" defined in this self define type");
|
||||
case InternalShaderType.Float:
|
||||
gl->glUniform1f(id, (float)s.value);
|
||||
break;
|
||||
case InternalShaderType.Int:
|
||||
gl->glUniform1f(id, (int)s.value);
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
throw new ArgumentException(
|
||||
"Incorrect type \"Unknown\" defined in this self define type");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="BluePaint.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Logic;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharpDebug.Logic
|
||||
{
|
||||
public class BluePaint
|
||||
{
|
||||
|
||||
private bool running;
|
||||
private List<BluePaintNode> allNode;
|
||||
|
||||
private BluePaintNode beginNode;
|
||||
|
||||
public bool IsRunning
|
||||
{
|
||||
get => running; set => running = value;
|
||||
}
|
||||
|
||||
public void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,114 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="BluePaintNode.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharpDebug.Logic;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
{
|
||||
public delegate void BluePaintNodeAction(
|
||||
in Dictionary<string, BluePaintPipeline> inpput,
|
||||
in Dictionary<string, BluePaintPipeline> output);
|
||||
|
||||
public abstract class BluePaintNode
|
||||
{
|
||||
|
||||
private BluePaintNodeAction mainOperation;
|
||||
|
||||
private BluePaint local;
|
||||
private bool survivalTask;
|
||||
|
||||
private Dictionary<string, BluePaintPipeline> inputInterfaces;
|
||||
private Dictionary<string, BluePaintPipeline> outputInterface;
|
||||
|
||||
private string name;
|
||||
private Task mainTask;
|
||||
|
||||
internal BluePaintNode(string name, bool isTaskSurvival)
|
||||
{
|
||||
this.name = name;
|
||||
SurvivalTask = isTaskSurvival;
|
||||
}
|
||||
|
||||
protected BluePaintNode(string name, BluePaintNodeAction operation)
|
||||
{
|
||||
this.name = name;
|
||||
mainOperation = operation;
|
||||
}
|
||||
|
||||
internal bool SurvivalTask
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public void Run()
|
||||
{
|
||||
if (survivalTask)
|
||||
{
|
||||
if (mainTask == null)
|
||||
{
|
||||
mainTask = new Task(
|
||||
() =>
|
||||
{
|
||||
while (local.IsRunning)
|
||||
{
|
||||
mainOperation(in inputInterfaces, in outputInterface);
|
||||
}
|
||||
}
|
||||
);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}//--------------------------------- end of class -----------------------------
|
||||
}
|
||||
|
||||
public class BluePaintPipeline
|
||||
{
|
||||
|
||||
private Barrier formerCompleteBarrier;
|
||||
|
||||
private BluePaintPipelineArgs args;
|
||||
|
||||
public void CompleteAndWriteData(BluePaintPipelineArgs args)
|
||||
{
|
||||
formerCompleteBarrier.SignalAndWait();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public abstract class BluePaintPipelineArgs
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -43,8 +43,7 @@ namespace StgSharp.Graphics
|
||||
public sealed class Camera : IglConvertable
|
||||
{
|
||||
|
||||
private Uniform<Matrix44> convertedUniform ;
|
||||
|
||||
internal Uniform<Matrix44> convertedUniform;
|
||||
internal bool _isLookAtAvailable;
|
||||
internal Matrix44 cameraAtt;
|
||||
internal vec3d _target, up, cameraCoord;
|
||||
|
||||
@@ -14,7 +14,7 @@ using System.Reflection;
|
||||
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharp")]
|
||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
|
||||
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
|
||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+32c0a0f99bffeed87de8eedfd6d8a27bbcc94012")]
|
||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+dd6e8247bf5c1a1ddc9401e652ebeee72ff913e1")]
|
||||
[assembly: System.Reflection.AssemblyProductAttribute("StgSharp")]
|
||||
[assembly: System.Reflection.AssemblyTitleAttribute("StgSharp")]
|
||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
|
||||
|
||||
@@ -1 +1 @@
|
||||
{"documents":{"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\*":"https://raw.githubusercontent.com/Nitload-NSI/CCD_Github/915a560b4309adf0aa201a011f972121196e6b02/*"}}
|
||||
{"documents":{"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\*":"https://raw.githubusercontent.com/Nitload-NSI/CCD_Github/dd6e8247bf5c1a1ddc9401e652ebeee72ff913e1/*"}}
|
||||
@@ -77,10 +77,6 @@
|
||||
<PropertyGroup Condition="'$(IsLinux)'=='true'">
|
||||
<DefineConstants>Linux</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Remove="Graphics\ShaderEdit\ShaderParameter.cs" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<None Remove="SSG_errorlog.log" />
|
||||
@@ -88,6 +84,7 @@
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="Entities\" />
|
||||
<Folder Include="Geometries\SpaceGeometry\" />
|
||||
<Folder Include="Math\LinearHP\" />
|
||||
</ItemGroup>
|
||||
|
||||
|
||||
@@ -0,0 +1,183 @@
|
||||
using StgSharp;
|
||||
using StgSharp.Geometries;
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharpDebug
|
||||
{
|
||||
public sealed class MainRenderStream : glRenderStream
|
||||
{
|
||||
private Uniform<float, float, float, float> color;
|
||||
private ElementBuffer ebo;
|
||||
private Uniform<int> ourTexture;
|
||||
private Uniform<int> ourTexture2;
|
||||
private ShaderProgram shader;
|
||||
private Texture texture;
|
||||
private VertexArray vao;
|
||||
private VertexBuffer vbo;
|
||||
|
||||
protected override void Deinit()
|
||||
{
|
||||
/**/
|
||||
vao.Dispose();
|
||||
vbo.Dispose();
|
||||
ebo.Dispose();
|
||||
/**/
|
||||
}
|
||||
|
||||
protected override void Init()
|
||||
{
|
||||
SetSizeLimit(800, 800, 800, 800);
|
||||
|
||||
|
||||
FrameSizeCallback =
|
||||
(IntPtr id, uint width, uint height) =>
|
||||
{
|
||||
GL.Viewport(0, 0, width, height);
|
||||
};
|
||||
|
||||
shader = CreateShaderProgram();
|
||||
var vertex = CreateShaderSegment(ShaderType.Vertex, 1);
|
||||
var fragment = CreateShaderSegment(ShaderType.Fragment, 1);
|
||||
vertex.Compile(0, File.ReadAllText("Shader\\vertex.vert"));
|
||||
vertex.AttachTo(0, shader);
|
||||
fragment.Compile(0, File.ReadAllText("Shader\\fragment.frag"));
|
||||
fragment.AttachTo(0, shader);
|
||||
shader.Link();
|
||||
Triangle tri = new Triangle(
|
||||
-0.5f, -0.3f, 0.0f,
|
||||
0.5f, -0.5f, 0.0f,
|
||||
0.0f, 0.5f, 0.0f
|
||||
);
|
||||
Rectangle rec = new Rectangle(
|
||||
-0.3f, 0.3f, 130.0f,
|
||||
0.3f, 0.3f, 130.0f,
|
||||
0.3f, -0.3f, 130.0f,
|
||||
-0.3f, -0.3f, 130.0f
|
||||
);
|
||||
Polygon5 polygon = new Polygon5(
|
||||
-0.4f, 0.5f, 0.0f,
|
||||
0.5f, 0.5f, 0.0f,
|
||||
0.6f, -0.5f, 0.0f,
|
||||
0, -1, 0,
|
||||
-0.7f, -0.5f, 0.0f
|
||||
);
|
||||
vao = CreateVertexArray(1);
|
||||
vbo = CreateVertexBuffer(2);
|
||||
ebo = CreateElementBuffer(1);
|
||||
texture = CreateTexture(2);
|
||||
float[] texCoord = {
|
||||
0.0f, 0.0f,
|
||||
1.0f, 0.0f,
|
||||
1.0f, 1.0f,
|
||||
0.0f, 1.0f };
|
||||
GL.BindVertexArray(vao[0]);
|
||||
ebo.SetValue(0, rec.Indices, BufferUsage.STATIC_DRAW);
|
||||
vbo.SetValue(0, rec.VertexBuffer, BufferUsage.STATIC_DRAW);
|
||||
GL.SetVertexAttribute(0, 3, TypeCode.Single, false, 4 * sizeof(float), 0);
|
||||
vbo.SetValueArray(1, texCoord, BufferUsage.STATIC_DRAW);
|
||||
GL.SetVertexAttribute(2, 2, TypeCode.Single, false, 2 * sizeof(float), 0);
|
||||
/**/
|
||||
GL.BindBuffer(BufferType.ARRAY_BUFFER, glHandle.Zero);
|
||||
vao.BindNull();
|
||||
/**/
|
||||
texture.Bind2D(0);
|
||||
texture.Set2dWrapProperty(Wrap.Repeat, Wrap.Repeat);
|
||||
texture.Set2dFilterProperty(Filter.Nearest, Filter.Nearest);
|
||||
texture.LoadTexture(0, "Shader\\Image1.png", null);
|
||||
|
||||
texture.Bind2D(1);
|
||||
texture.Set2dWrapProperty(Wrap.Repeat, Wrap.Repeat);
|
||||
texture.Set2dFilterProperty(Filter.Nearest, Filter.Nearest);
|
||||
texture.LoadTexture(1, "Shader\\awesomeface.png", null);
|
||||
|
||||
shader.Use();
|
||||
/**/
|
||||
color = shader.GetUniform<float, float, float, float>("color");
|
||||
ourTexture = shader.GetUniform<int>("ourTexture");
|
||||
GL.SetValue(ourTexture, 0);
|
||||
ourTexture2 = shader.GetUniform<int>("ourTexture2");
|
||||
GL.SetValue(ourTexture2, 1);
|
||||
/**/
|
||||
|
||||
NativeCameraViewTarget(
|
||||
new vec3d(0, 0, 200),
|
||||
new vec3d(0, 0, 100),
|
||||
new vec3d(0, 1, 0)
|
||||
);
|
||||
NativeCameraViewRange(new Degree(5),(0, 0), (50f, 50f));
|
||||
NativeCameraUniform(shader, "NativeCamera");
|
||||
|
||||
}
|
||||
|
||||
protected override void Main()
|
||||
{
|
||||
GL.ClearColor(0.333f, 0.555f, 0.555f, 1.0f);
|
||||
|
||||
GL.Clear(MaskBufferBit.COLOR | MaskBufferBit.DEPTH);
|
||||
|
||||
/**/
|
||||
vao.Bind(0);
|
||||
shader.Use();
|
||||
/**/
|
||||
/**/
|
||||
texture.Activate(TextureUnit.Unit0);
|
||||
texture.Bind2D(0);
|
||||
texture.Activate(TextureUnit.Unit1);
|
||||
texture.Bind2D(1);
|
||||
/**/
|
||||
|
||||
/**/
|
||||
float time = CurrentFrameCount / 60.0f;
|
||||
|
||||
|
||||
|
||||
GL.SetValue(color,
|
||||
0.5f + MathF.Cos(time),
|
||||
0.5f + MathF.Sin(time * 0.66667f + (2 * Scaler.Pi / 3)),
|
||||
0.5f + MathF.Sin(time * 0.33333f + (Scaler.Pi / 3)),
|
||||
time
|
||||
);
|
||||
|
||||
NativeCamera.SetAllUniforms();
|
||||
/**/
|
||||
|
||||
GL.DrawElements(GepmetryType.TRIANGLES, 6, TypeCode.UInt32, IntPtr.Zero);
|
||||
|
||||
//vao.BindNull();
|
||||
/**/
|
||||
}
|
||||
|
||||
protected override void ProcessInput()
|
||||
{
|
||||
float movement = 0.005f;
|
||||
if (InternalIO.glfwGetKey(CanvasHandle, (int)KeyboardKey.ESCAPE)
|
||||
== KeyStatus.PRESS)
|
||||
{
|
||||
InternalIO.glfwSetWindowShouldClose(CanvasHandle, 1);
|
||||
}
|
||||
if (InternalIO.glfwGetKey(this.CanvasHandle, GLconst.GLFW_KEY_UP) == KeyStatus.PRESS)
|
||||
{
|
||||
NativeCamera.Pitch(new Radius(movement));
|
||||
}
|
||||
else if (InternalIO.glfwGetKey(this.CanvasHandle, GLconst.GLFW_KEY_DOWN) == KeyStatus.PRESS)
|
||||
{
|
||||
NativeCamera.Pitch(new Radius(-movement));
|
||||
}
|
||||
if (InternalIO.glfwGetKey(CanvasHandle, GLconst.GLFW_KEY_LEFT) == KeyStatus.PRESS)
|
||||
{
|
||||
NativeCamera.Yaw(new Radius(-movement));
|
||||
}
|
||||
else if (InternalIO.glfwGetKey(CanvasHandle, GLconst.GLFW_KEY_RIGHT) == KeyStatus.PRESS)
|
||||
{
|
||||
NativeCamera.Yaw(new Radius(movement));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
//using StgSharp.Environment.Win32;
|
||||
using StgSharp.Geometries;
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
public class StgSharpDemoForm : Form
|
||||
{
|
||||
|
||||
|
||||
|
||||
|
||||
[MultiFrameActivity()]
|
||||
public void Beep()
|
||||
{
|
||||
if (CurrentFrameCount%60==0)
|
||||
{
|
||||
Console.Beep();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//[RenderActivity(RenderPriority.Pre_1)]
|
||||
public void NoOp()
|
||||
{
|
||||
int a = 1;
|
||||
}
|
||||
}
|
||||
|
||||
internal static class Program
|
||||
{
|
||||
internal static unsafe void Main(string[] args)
|
||||
{
|
||||
try
|
||||
{
|
||||
//StgSharp.TryCreatWindow();
|
||||
|
||||
/**/
|
||||
StgSharp.Init();
|
||||
StgSharp.InitGL(4, 6);
|
||||
StgSharp.GlobalSetting.VSyncActivated = false;
|
||||
StgSharpDemoForm demoForm = new StgSharpDemoForm();
|
||||
demoForm.Show();
|
||||
StgSharp.Terminate();
|
||||
/**/
|
||||
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
InternalIO.InternalWriteLog(
|
||||
ex.Message + "\n" + ex.StackTrace,
|
||||
LogType.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -14,7 +14,7 @@ using System.Reflection;
|
||||
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharpDebug")]
|
||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
|
||||
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
|
||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+32c0a0f99bffeed87de8eedfd6d8a27bbcc94012")]
|
||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+dd6e8247bf5c1a1ddc9401e652ebeee72ff913e1")]
|
||||
[assembly: System.Reflection.AssemblyProductAttribute("StgSharpDebug")]
|
||||
[assembly: System.Reflection.AssemblyTitleAttribute("StgSharpDebug")]
|
||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
|
||||
|
||||
@@ -28,24 +28,5 @@ namespace StgsharpEnvDebug
|
||||
public sealed class DemoForm : Form
|
||||
{
|
||||
|
||||
protected override void DeInit()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected override void Init()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected override void Main()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
protected override void ProcessInput()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user