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stgsharp/源代码/StgSharp/Graphics/View/ViewRender.cs
T

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C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="FormThreading.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Math;
using StgSharp.Logic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Security.Cryptography;
namespace StgSharp.Graphics
{
public abstract class ViewRender<TView>
where TView:View
{
private TView _binding;
protected ViewModelBase ModelBinding { get; set; }
private Dictionary<string, RenderStream> _render;
public TView Binding => _binding;
protected ViewDesigner<TView> Design => _binding.Designer as ViewDesigner<TView>;
protected ViewResponder<TView> Responder => _binding.Responder as ViewResponder<TView>;
protected Dictionary<string, RenderStream> Render
{
get => _render;
}
protected ViewPort ContextBinding;
public T BuildNewRenderStream<T>(ViewPort arg, (int x, int y, int z) unitCubeSize) where T : RenderStream,new()
{
T ret = new T();
ret.Init(arg, unitCubeSize);
ret.timeProvider = this.Binding.TimeProvider;
return ret;
}
public RenderStream this[string renderName]
{
get => _render.TryGetValue(renderName, out RenderStream stream) ? stream : null;
internal set
{
if (_render.ContainsKey(renderName))
{
_render[renderName] = value;
}
else
{
_render.Add(renderName, value);
}
}
}
public abstract void CustomizedInitialize();
public abstract bool ValidateInitializing();
}
}