106 lines
3.0 KiB
C#
106 lines
3.0 KiB
C#
//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Pixels.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp.Graphics
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{
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public interface IPixel
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{
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public float Red
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{
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get;
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set;
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}
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public float Green
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{
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get;
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set;
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}
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public float Blue
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{
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get;
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set;
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}
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public float Alpha
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{
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get;
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set;
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}
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internal int Size
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{
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get;
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}
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}
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[StructLayout( LayoutKind.Explicit, Size = 32 )]
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public unsafe struct Pixel32RGBA : IPixel
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{
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[FieldOffset( 0 )] private unsafe fixed byte data[ 4 ];
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public int Size => 4;
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float IPixel.Alpha
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{
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get => data[ 3 ] / 256 ;
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set => data[ 3 ] = ( byte )( value * 256 );
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}
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float IPixel.Blue
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{
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get => data[ 2 ] / 256 ;
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set => data[ 2 ] = ( byte )( value * 256 );
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}
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float IPixel.Green
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{
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get => data[ 1 ] / 256 ;
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set => data[ 1 ] = ( byte )( value * 256 );
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}
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float IPixel.Red
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{
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get => data[ 0 ] / 256 ;
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set => data[ 0 ] = ( byte )( value * 256 );
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}
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}
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}
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