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stgsharp/源代码/StgSharp/Controlling/Controls/KeyboardButton.cs
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C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="KeyboardButton.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Controls;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Controls
{
public class KeyboardButton : ControllingItem
{
private PlainGeometryMesh current;
private AnimationBuilder switchAnimationBuilder;
private Action? enableAction;
private Action? disableAction;
private Action? confirmAction;
public bool IsHighLighted { get; internal set; }
public bool IsDisabled { get; internal set; }
public event Action EnableEvent
{
add { enableAction += value; }
remove { enableAction -= value; }
}
public event Action DisableEvent
{
add { disableAction += value; }
remove { disableAction -= value; }
}
public event Action ConfirmEvent
{
add { confirmAction += value; }
remove { confirmAction -= value; }
}
public void Enable(AnimationBuilder animation)
{
if (!IsDisabled)
{
return;
}
if (switchAnimationBuilder.IsComplete || switchAnimationBuilder == null)
{
switchAnimationBuilder = animation;
}
if( enableAction != null)enableAction();
}
public void Disable(AnimationBuilder animation)
{
if (switchAnimationBuilder.IsComplete || switchAnimationBuilder == null)
{
switchAnimationBuilder = animation;
}
if (disableAction != null) disableAction();
}
public void Highlight(AnimationBuilder animation)
{
if (switchAnimationBuilder.IsComplete || switchAnimationBuilder == null)
{
switchAnimationBuilder = animation;
}
if (confirmAction != null) confirmAction();
}
public override IEnumerator<PlainGeometryMesh> GetEnumerator()
{
current.Texture = switchAnimationBuilder.GetAnimationFrame();
yield return current;
}
}//----------------------------------- End of class --------------------------------------------
}