//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="KeyboardButton.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Controls; using StgSharp.Geometries; using StgSharp.Graphics; using StgSharp.Math; using System; using System.Collections.Generic; using System.Text; namespace StgSharp.Controls { public class KeyboardButton : ControllingItem { private PlainGeometryMesh current; private AnimationBuilder switchAnimationBuilder; private Action? enableAction; private Action? disableAction; private Action? confirmAction; public bool IsHighLighted { get; internal set; } public bool IsDisabled { get; internal set; } public event Action EnableEvent { add { enableAction += value; } remove { enableAction -= value; } } public event Action DisableEvent { add { disableAction += value; } remove { disableAction -= value; } } public event Action ConfirmEvent { add { confirmAction += value; } remove { confirmAction -= value; } } public void Enable(AnimationBuilder animation) { if (!IsDisabled) { return; } if (switchAnimationBuilder.IsComplete || switchAnimationBuilder == null) { switchAnimationBuilder = animation; } if( enableAction != null)enableAction(); } public void Disable(AnimationBuilder animation) { if (switchAnimationBuilder.IsComplete || switchAnimationBuilder == null) { switchAnimationBuilder = animation; } if (disableAction != null) disableAction(); } public void Highlight(AnimationBuilder animation) { if (switchAnimationBuilder.IsComplete || switchAnimationBuilder == null) { switchAnimationBuilder = animation; } if (confirmAction != null) confirmAction(); } public override IEnumerator GetEnumerator() { current.Texture = switchAnimationBuilder.GetAnimationFrame(); yield return current; } }//----------------------------------- End of class -------------------------------------------- }