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stgsharp/StgSharp.Mathematics/Geometries/PlainGeometry/Triangle.cs
T

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2.2 KiB
C#

// -----------------------------------------------------------------------------
// file="Triangle"
// Project: StgSharp
// Copyright (c) Nitload.
// SPDX-License-Identifier: MIT
// -----------------------------------------------------------------------------
using StgSharp.Mathematics;
using StgSharp.Mathematics.Graphics;
using System;
using System.Numerics;
namespace StgSharp.Geometries
{
public unsafe class Triangle : PlainGeometry
{
internal static int[] Indices = [
0,
1,
2
];
public Triangle()
: base(PlainCoordinate.StandardPlainCoordination)
{
vertexMat = new Vec4[3];
}
public Triangle(
Point vertex01,
Point vertex02,
Point vertex03
)
: base(PlainCoordinate.StandardPlainCoordination)
{
this[0] = vertex01;
this[1] = vertex02;
this[2] = vertex03;
}
public Triangle(
PlainCoordinate coordination,
Point vertex01,
Point vertex02,
Point vertex03
)
: base(coordination)
{
this[0] = vertex01;
this[1] = vertex02;
this[2] = vertex03;
}
public Triangle(
float v0x,
float v0y,
float v1x,
float v1y,
float v2x,
float v2y
)
: base(PlainCoordinate.StandardPlainCoordination)
{
this[0] = new Point(v0x, v0y, 0);
this[1] = new Point(v1x, v1y, 0);
this[2] = new Point(v2x, v2y, 0);
}
public Triangle(
PlainCoordinate coordination,
float v0x,
float v0y,
float v1x,
float v1y,
float v2x,
float v2y
)
: base(coordination)
{
this[0] = new Point(v0x, v0y, 0);
this[1] = new Point(v1x, v1y, 0);
this[2] = new Point(v2x, v2y, 0);
}
public override ReadOnlySpan<int> VertexIndices => Indices;
}
}