// ----------------------------------------------------------------------------- // file="Triangle" // Project: StgSharp // Copyright (c) Nitload. // SPDX-License-Identifier: MIT // ----------------------------------------------------------------------------- using StgSharp.Mathematics; using StgSharp.Mathematics.Graphics; using System; using System.Numerics; namespace StgSharp.Geometries { public unsafe class Triangle : PlainGeometry { internal static int[] Indices = [ 0, 1, 2 ]; public Triangle() : base(PlainCoordinate.StandardPlainCoordination) { vertexMat = new Vec4[3]; } public Triangle( Point vertex01, Point vertex02, Point vertex03 ) : base(PlainCoordinate.StandardPlainCoordination) { this[0] = vertex01; this[1] = vertex02; this[2] = vertex03; } public Triangle( PlainCoordinate coordination, Point vertex01, Point vertex02, Point vertex03 ) : base(coordination) { this[0] = vertex01; this[1] = vertex02; this[2] = vertex03; } public Triangle( float v0x, float v0y, float v1x, float v1y, float v2x, float v2y ) : base(PlainCoordinate.StandardPlainCoordination) { this[0] = new Point(v0x, v0y, 0); this[1] = new Point(v1x, v1y, 0); this[2] = new Point(v2x, v2y, 0); } public Triangle( PlainCoordinate coordination, float v0x, float v0y, float v1x, float v1y, float v2x, float v2y ) : base(coordination) { this[0] = new Point(v0x, v0y, 0); this[1] = new Point(v1x, v1y, 0); this[2] = new Point(v2x, v2y, 0); } public override ReadOnlySpan VertexIndices => Indices; } }