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stgsharp/源代码/StgSharp/Geometries/GeometryOperation/GeometryOperation.cs
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C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="GeometryOperation.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Math;
using StgSharp.Timing;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Geometries
{
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate vec3d GeometryMotionDelegate(TimeSpanProvider timeSource, out float rotation);
public class GeometryMotion
{
private bool isIncrementMode;
private bool sourceIsStatic;
private GeometryMotionDelegate movement;
private IntPtr handle;
private TimeSpanProvider time;
public unsafe GeometryMotion(
bool isIncreament,
TimeSpanProvider timeSource,
GeometryMotionDelegate motionDelegate
)
{
isIncrementMode = isIncreament;
time = timeSource;
if (motionDelegate == null)
{
handle = (IntPtr)(delegate*<TimeSpanProvider, out float, vec3d>)&defaultMotion;
movement = defaultMotion;
}
else if (motionDelegate.Method.IsStatic)
{
sourceIsStatic = true;
handle = Marshal.GetFunctionPointerForDelegate(motionDelegate);
movement = motionDelegate;
}
else
{
movement = motionDelegate;
}
//sourceIsStatic = false;
}
public bool IsIncrement
{
get => isIncrementMode;
}
public static GeometryMotion DefaultMotion
{
get => new GeometryMotion(true, null, null);
}
public unsafe void RunMotion(ref vec3d coord, ref float rotation)
{
float rot;
vec3d vec;
if (sourceIsStatic)
{
vec = ((delegate* unmanaged[Cdecl]<TimeSpanProvider, out float, vec3d>)handle)(time, out rot);
}
else
{
vec = movement(time, out rot);
}
if (isIncrementMode)
{
coord += vec;
rotation += rot;
}
else
{
coord = vec;
rotation = rot;
}
}
private static vec3d defaultMotion(TimeSpanProvider provider, out float rotation)
{
rotation = 0;
return Vec3d.Zero;
}
}//------------------------------- End of Class -------------------------------
}