//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="GeometryOperation.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the “Software”), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED “AS IS”, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Math; using StgSharp.Timing; using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Text; namespace StgSharp.Geometries { [UnmanagedFunctionPointer(CallingConvention.Cdecl)] public delegate vec3d GeometryMotionDelegate(TimeSpanProvider timeSource, out float rotation); public class GeometryMotion { private bool isIncrementMode; private bool sourceIsStatic; private GeometryMotionDelegate movement; private IntPtr handle; private TimeSpanProvider time; public unsafe GeometryMotion( bool isIncreament, TimeSpanProvider timeSource, GeometryMotionDelegate motionDelegate ) { isIncrementMode = isIncreament; time = timeSource; if (motionDelegate == null) { handle = (IntPtr)(delegate*)&defaultMotion; movement = defaultMotion; } else if (motionDelegate.Method.IsStatic) { sourceIsStatic = true; handle = Marshal.GetFunctionPointerForDelegate(motionDelegate); movement = motionDelegate; } else { movement = motionDelegate; } //sourceIsStatic = false; } public bool IsIncrement { get => isIncrementMode; } public static GeometryMotion DefaultMotion { get => new GeometryMotion(true, null, null); } public unsafe void RunMotion(ref vec3d coord, ref float rotation) { float rot; vec3d vec; if (sourceIsStatic) { vec = ((delegate* unmanaged[Cdecl])handle)(time, out rot); } else { vec = movement(time, out rot); } if (isIncrementMode) { coord += vec; rotation += rot; } else { coord = vec; rotation = rot; } } private static vec3d defaultMotion(TimeSpanProvider provider, out float rotation) { rotation = 0; return Vec3d.Zero; } }//------------------------------- End of Class ------------------------------- }