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stgsharp/StgSharp.Model/Step/Items/StepTriple.cs
T
2025-08-25 09:50:30 +08:00

129 lines
4.1 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="StepTriple.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the ¡°Software¡±), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED ¡°AS IS¡±,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Math;
using StgSharp.Script;
using StgSharp.Script.Express;
using System.Collections.Generic;
namespace StgSharp.Modeling.Items
{
public abstract class StepTriple : StepPoint
{
private Vec3 _coord;
protected StepTriple() : this( string.Empty, 0.0f, 0.0f, 0.0f ) { }
protected StepTriple( string name, float x, float y, float z )
: base( name )
{
X = x;
Y = y;
Z = z;
}
public float X
{
get => _coord.X;
set => _coord.X = value;
}
public float Y
{
get => _coord.Y;
set => _coord.Y = value;
}
public float Z
{
get => _coord.Z;
set => _coord.Z = value;
}
protected abstract int MinimumValueCount { get; }
public bool Equals( StepTriple other )
{
if( ( object )other == null ) {
return false;
}
return ItemType == other.ItemType && X == other.X && Y == other.Y && Z == other.Z && Name ==
other.Name;
}
public override bool Equals( object obj )
{
return ( obj is StepTriple triple ) && Equals( triple );
}
public override int GetHashCode()
{
return X.GetHashCode() ^ Y.GetHashCode() ^ Z.GetHashCode();
}
internal static StepTriple AssignTo( StepTriple triple, ExpNode values )
{
ExpNodeNextEnumerator enumerator = values.GetEnumerator();
enumerator.AssertEnumeratorCount( 2 );
triple.Name = enumerator.Values[ 0 ].CodeConvertTemplate;
object pointValues = enumerator.Values[ 1 ].GetValueList();
pointValues.AssertEnumeratorCount( triple.MinimumValueCount, 3 );
triple.X = pointValues.GetRealValueOrDefault( 0 );
triple.Y = pointValues.GetRealValueOrDefault( 1 );
triple.Z = pointValues.GetRealValueOrDefault( 2 );
return triple;
}
public static bool operator !=( StepTriple left, StepTriple right )
{
return !( left == right );
}
public static bool operator ==( StepTriple left, StepTriple right )
{
if( ReferenceEquals( left, right ) ) {
return true;
}
if( ( object )left == null || ( object )right == null ) {
return false;
}
return left.Equals( right );
}
}
}