//----------------------------------------------------------------------- //----------------------------------------------------------------------- // file="StepTriple.cs" // Project: StgSharp // AuthorGroup: Nitload Space // Copyright (c) Nitload Space. All rights reserved. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the ¡°Software¡±), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, // and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and // this permission notice shall be included in all copies // or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED ¡°AS IS¡±, // WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH // THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // //----------------------------------------------------------------------- //----------------------------------------------------------------------- using StgSharp.Math; using StgSharp.Script; using StgSharp.Script.Express; using System.Collections.Generic; namespace StgSharp.Modeling.Items { public abstract class StepTriple : StepPoint { private Vec3 _coord; protected StepTriple() : this( string.Empty, 0.0f, 0.0f, 0.0f ) { } protected StepTriple( string name, float x, float y, float z ) : base( name ) { X = x; Y = y; Z = z; } public float X { get => _coord.X; set => _coord.X = value; } public float Y { get => _coord.Y; set => _coord.Y = value; } public float Z { get => _coord.Z; set => _coord.Z = value; } protected abstract int MinimumValueCount { get; } public bool Equals( StepTriple other ) { if( ( object )other == null ) { return false; } return ItemType == other.ItemType && X == other.X && Y == other.Y && Z == other.Z && Name == other.Name; } public override bool Equals( object obj ) { return ( obj is StepTriple triple ) && Equals( triple ); } public override int GetHashCode() { return X.GetHashCode() ^ Y.GetHashCode() ^ Z.GetHashCode(); } internal static StepTriple AssignTo( StepTriple triple, ExpNode values ) { ExpNodeNextEnumerator enumerator = values.GetEnumerator(); enumerator.AssertEnumeratorCount( 2 ); triple.Name = enumerator.Values[ 0 ].CodeConvertTemplate; object pointValues = enumerator.Values[ 1 ].GetValueList(); pointValues.AssertEnumeratorCount( triple.MinimumValueCount, 3 ); triple.X = pointValues.GetRealValueOrDefault( 0 ); triple.Y = pointValues.GetRealValueOrDefault( 1 ); triple.Z = pointValues.GetRealValueOrDefault( 2 ); return triple; } public static bool operator !=( StepTriple left, StepTriple right ) { return !( left == right ); } public static bool operator ==( StepTriple left, StepTriple right ) { if( ReferenceEquals( left, right ) ) { return true; } if( ( object )left == null || ( object )right == null ) { return false; } return left.Equals( right ); } } }