Nitload
|
b2cb0cbddf
|
daily update on 20240620 by nitload youmu
|
2024-06-20 07:47:00 +08:00 |
|
Nitload
|
f6963b8e00
|
daily update on 20240610 by nitload youmu
|
2024-06-10 15:11:01 +08:00 |
|
Nitload
|
70890e3e33
|
daily update on 20240528 by nitload youmu
|
2024-05-28 17:45:54 +08:00 |
|
YoumuLiu
|
a3506c96a3
|
daily update on 20240513 by nitload youmu, instancing render added
|
2024-05-13 03:39:54 +08:00 |
|
YoumuLiu
|
56459deec5
|
daily update on 20240508 by nitload youmu, partical added
|
2024-05-09 04:14:36 +08:00 |
|
YoumuLiu
|
f0f80f72f1
|
daily uodate on 20240411 by nitload youmu, camera complete
|
2024-04-11 02:15:22 +08:00 |
|
YoumuLiu
|
0c50c6282e
|
daily update on 2024.03.18 by itload youmu
|
2024-03-19 02:41:04 +08:00 |
|
Nitload
|
a2241a5a58
|
daily update on 20240213 by nitload youmu. 逐步弃用GLFW,正在使用wgl重写glfw底层,相关实现转移到C#实现,SSC彻底变成线性代数计算器。
|
2024-02-13 23:42:22 +08:00 |
|
Nitload
|
ab85c1a9fe
|
daily uodate on 20231208 by nitload youmu, preparation for multi thread rendering
|
2023-12-08 05:36:04 +08:00 |
|
Nitload
|
614fabe26c
|
daily update on 20231016 by nitload youmu, vao,vbo,ebo struct added
|
2023-10-17 01:22:30 +08:00 |
|
Nitload
|
6c3349f5a2
|
daily update on 20230927 by nitload youmu, all polygon4 display available, optimizing on C/C# interoperation
|
2023-09-28 01:43:27 +08:00 |
|
Nitload
|
aae7e0292c
|
Daily update on 20230803 by nitload youmu, problem of parameter displacement solved, rewriting other linear math
|
2023-08-03 22:46:16 +08:00 |
|
Nitload
|
ee8132c149
|
New IO structure, unexpexted error in C code
|
2023-06-22 03:33:24 +08:00 |
|
Nitload
|
9ca4a69a2a
|
ses00001 solved
|
2023-05-27 04:36:06 +08:00 |
|
Nitload
|
3532f09fed
|
daily update on 20230516 by nitload youmu, geometry interfaces created between cs and c
|
2023-05-17 02:14:23 +08:00 |
|
Nitload
|
4dd3f4f6d1
|
OpenGL rebuild project start!
|
2023-04-29 03:06:32 +08:00 |
|