Files
stgsharp/源代码/StgSharp/Geometries/PlainGeometry/Rectangle.cs
T

100 lines
3.2 KiB
C#

//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Rectangle.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Math;
using System.Numerics;
namespace StgSharp.Geometries
{
public class Rectangle : Parallelogram
{
public Rectangle(
float v0x, float v0y,
float v1x, float v1y,
float v2x, float v2y,
float v3x, float v3y
) : base(
v0x, v0y,
v1x, v1y,
v2x, v2y,
v3x, v3y
)
{
#if DEBUG
vec2d side0 = (this[0].Coord - this[1].Coord).XY;
vec2d side1 = (this[2].Coord - this[1].Coord).XY;
if (side0.Cross(side1) == 0)
{
throw new ArgumentException();
}
#endif
}
public Rectangle(
PlainCoordinate coordination,
float v0x, float v0y,
float v1x, float v1y,
float v2x, float v2y,
float v3x, float v3y
) : base(coordination,
v0x, v0y,
v1x, v1y,
v2x, v2y,
v3x, v3y
)
{
#if DEBUG
vec2d side0 = (this[0].Coord - this[1].Coord).XY;
vec2d side1 = (this[2].Coord - this[1].Coord).XY;
if (side0.Cross(side1) == 0)
{
throw new ArgumentException();
}
#endif
}
/// <summary>
/// Calculate movement to center
/// </summary>
/// <param name="tick">CurrentBlueprint time tick</param>
/// <returns></returns>
public virtual vec3d MovCenter(uint tick)
{
return default(vec3d);
}
}
}