76 lines
2.6 KiB
C#
76 lines
2.6 KiB
C#
//-----------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------
|
|
// file="Rectangle.cs"
|
|
// Project: StgSharp
|
|
// AuthorGroup: Nitload Space
|
|
// Copyright (c) Nitload Space. All rights reserved.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person
|
|
// obtaining a copy of this software and associated documentation
|
|
// files (the “Software”), to deal in the Software without restriction,
|
|
// including without limitation the rights to use, copy, modify, merge,
|
|
// publish, distribute, sublicense, and/or sell copies of the Software,
|
|
// and to permit persons to whom the Software is furnished to do so,
|
|
// subject to the following conditions:
|
|
//
|
|
// The above copyright notice and
|
|
// this permission notice shall be included in all copies
|
|
// or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED “AS IS”,
|
|
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
|
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
|
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
|
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
|
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
|
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
//
|
|
//-----------------------------------------------------------------------
|
|
//-----------------------------------------------------------------------
|
|
using StgSharp.Math;
|
|
|
|
using System.Numerics;
|
|
|
|
namespace StgSharp.Geometries
|
|
{
|
|
public class Rectangle : Parallelogram
|
|
{
|
|
|
|
public Rectangle(
|
|
float v0x, float v0y, float v0z,
|
|
float v1x, float v1y, float v1z,
|
|
float v2x, float v2y, float v2z,
|
|
float v3x, float v3y, float v3z
|
|
) : base(
|
|
v0x, v0y, v0z,
|
|
v1x, v1y, v1z,
|
|
v2x, v2y, v2z,
|
|
v3x, v3y, v3z
|
|
)
|
|
{
|
|
#if DEBUG
|
|
vec2d side0 = (this[0] - this[1]).XY;
|
|
vec2d side1 = (this[2] - this[1]).XY;
|
|
if (side0.Cross(side1) == 0)
|
|
{
|
|
throw new ArgumentException();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/// <summary>
|
|
/// Calculate movement to center
|
|
/// </summary>
|
|
/// <param name="tick">Current time tick</param>
|
|
/// <returns></returns>
|
|
public virtual vec3d MovCenter(uint tick)
|
|
{
|
|
return default(vec3d);
|
|
}
|
|
|
|
|
|
|
|
}
|
|
}
|