daily update on 20230807 by nitload youmu
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@@ -3,93 +3,68 @@ using System.Runtime.InteropServices;
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namespace StgSharp.Math
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{
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[StructLayout(LayoutKind.Explicit)]
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public struct vec2d : IEquatable<vec2d>
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public class Vec2d
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{
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[FieldOffset(0)]
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public float X;
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[FieldOffset(sizeof(float))]
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public float Y;
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public vec2d(float x, float y)
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internal M128Map _map;
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internal IntPtr _m128Ptr;
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public unsafe float X
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{
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X = x;
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Y = y;
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get { return (*(M128*)_m128Ptr).single_0; }
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set { (*(M128*)_m128Ptr).single_0 = value; }
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}
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public bool Equals(vec2d other)
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public unsafe float Y
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{
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if (this.GetHashCode() != other.GetHashCode())
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{
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return false;
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}
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else
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{
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return this.X == other.X && this.Y == other.Y;
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}
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get { return (*(M128*)_m128Ptr).single_1; }
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set { (*(M128*)_m128Ptr).single_1 = value; }
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}
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public override bool Equals(object obj)
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public Vec2d(float x, float y)
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{
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if (obj == null)
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{
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return false;
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}
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else if (obj.GetType() != typeof(vec2d))
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{
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return false;
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}
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else
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{
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return this.Equals((vec2d)obj);
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}
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_m128Ptr = internalIO.load_internal(x, y, 0, 0);
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}
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public override int GetHashCode()
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internal Vec2d(IntPtr value)
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{
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return HashCode.Combine(X, Y);
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_m128Ptr = value;
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}
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public override string ToString()
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public static Vec2d operator +(Vec2d vec1, Vec2d vec2)
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{
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return $"{this.X}\t{this.Y}";
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return new Vec2d(
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internalIO.addps_internal(vec1._m128Ptr,vec2._m128Ptr)
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);
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}
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public static bool operator ==(vec2d vec1, vec2d vec2)
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public static Vec2d operator -(Vec2d vec1, Vec2d vec2)
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{
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return vec1.X == vec2.X && vec1.Y == vec2.Y;
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return new Vec2d(
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internalIO.subps_internal(vec1._m128Ptr,vec2._m128Ptr)
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);
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}
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public static bool operator !=(vec2d vec1, vec2d vec2)
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public static Vec2d operator *(Vec2d vec, float value)
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{
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return !(vec1.X == vec2.X && vec1.Y == vec2.Y);
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return new Vec2d(
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internalIO.mulps_const_internal(vec._m128Ptr,value)
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);
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}
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public static vec2d operator +(vec2d vec1, vec2d vec2)
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public static Vec2d operator /(Vec2d vec, float value)
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{
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return new vec2d(vec1.X + vec2.X, vec1.Y + vec2.Y);
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return new Vec2d(
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internalIO.divps_const_internal(vec._m128Ptr, value)
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);
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}
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public static vec2d operator -(vec2d vec1, vec2d vec2)
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public static float operator *(Vec2d vec1, Vec2d vec2)
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{
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return new vec2d(vec1.X - vec2.X, vec1.Y - vec2.Y);
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return internalIO.mulps_sum_internal(vec1._m128Ptr, vec2._m128Ptr);
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}
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public static vec2d operator *(vec2d vec, float x)
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{
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return new vec2d(vec.X * x, vec.Y * x);
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}
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public static vec2d operator /(vec2d vec, float x)
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{
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return new vec2d(vec.X / x, vec.Y / x);
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}
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public static implicit operator float[](vec2d vec)
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{
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return new float[2] { vec.X, vec.Y };
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}
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}
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}
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