Daily update on 20231211 by nitload youmu
This commit is contained in:
@@ -1,11 +1,12 @@
|
||||
using StgSharp.Controlling;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public static unsafe partial class Calc
|
||||
public static unsafe partial class Scaler
|
||||
{
|
||||
|
||||
internal static float currentSeed
|
||||
@@ -15,32 +16,41 @@ namespace StgSharp.Math
|
||||
= Calc.Abs(System.DateTime.UtcNow.GetHashCode());
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Random()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// returns a random float number between 0 and 1.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
|
||||
public static unsafe float Random()
|
||||
{
|
||||
public static unsafe float LowProceisionRandom()
|
||||
{
|
||||
float seed = currentSeed;
|
||||
|
||||
float sample = Calc.Pow(Calc.SeedSqrt(seed),2);
|
||||
float sample = Scaler.Pow(Scaler.SeedSqrt(seed), 2);
|
||||
float sample2 = (sample - seed) / seed;
|
||||
sample2 = Calc.Abs(sample2);
|
||||
sample2 = Scaler.Abs(sample2);
|
||||
|
||||
if (sample==1)
|
||||
if (sample == 1)
|
||||
{
|
||||
sample = sample2;
|
||||
}
|
||||
|
||||
|
||||
currentSeed = sample;
|
||||
sample2 *= 1000000;
|
||||
|
||||
float result = sample2-(int)sample2;
|
||||
float result = sample2 - (int)sample2;
|
||||
if (result == 0)
|
||||
{
|
||||
currentSeed = sample2+0.1f;
|
||||
result = Calc.Random();
|
||||
currentSeed = sample2 + 0.1f;
|
||||
result = Scaler.LowProceisionRandom();
|
||||
}
|
||||
return result;
|
||||
|
||||
@@ -52,8 +62,8 @@ namespace StgSharp.Math
|
||||
/// <returns></returns>
|
||||
public static unsafe int RandomSeed()
|
||||
{
|
||||
float seedValue1 = Random();
|
||||
float seedValue2 = Random();
|
||||
float seedValue1 = LowProceisionRandom();
|
||||
float seedValue2 = LowProceisionRandom();
|
||||
uint seedValueBits = *(uint*)&seedValue1;
|
||||
|
||||
float seedValue = seedValueBits * seedValue2;
|
||||
|
||||
Reference in New Issue
Block a user