Files
stgsharp/源代码/StgSharp/Math/Scalar/Random.cs
T

75 lines
1.8 KiB
C#

using StgSharp.Controlling;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Text;
namespace StgSharp.Math
{
public static unsafe partial class Scaler
{
internal static float currentSeed
#if DEBUG
= 0.5f;
#else
= Calc.Abs(System.DateTime.UtcNow.GetHashCode());
#endif
/// <summary>
///
/// </summary>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Random()
{
throw new NotImplementedException();
}
/// <summary>
/// returns a random float number between 0 and 1.
/// </summary>
/// <returns></returns>
public static unsafe float LowProceisionRandom()
{
float seed = currentSeed;
float sample = Scaler.Pow(Scaler.SeedSqrt(seed), 2);
float sample2 = (sample - seed) / seed;
sample2 = Scaler.Abs(sample2);
if (sample == 1)
{
sample = sample2;
}
currentSeed = sample;
sample2 *= 1000000;
float result = sample2 - (int)sample2;
if (result == 0)
{
currentSeed = sample2 + 0.1f;
result = Scaler.LowProceisionRandom();
}
return result;
}
/// <summary>
/// Generates a random seed in int value.
/// </summary>
/// <returns></returns>
public static unsafe int RandomSeed()
{
float seedValue1 = LowProceisionRandom();
float seedValue2 = LowProceisionRandom();
uint seedValueBits = *(uint*)&seedValue1;
float seedValue = seedValueBits * seedValue2;
return *(int*)&seedValue;
}
}
}