daily update on 20240427 by nitload youmu
This commit is contained in:
@@ -54,7 +54,7 @@ namespace StgSharp.Graphics
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/// <summary>
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/// Create a sets of <see cref="Texture"/>
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/// </summary>
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/// <param name="count">Amount of textures to be crated.</param>
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/// <param name="count">Amount of textures to be created.</param>
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/// <returns></returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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protected Texture CreateTexture(int count)
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@@ -65,7 +65,7 @@ namespace StgSharp.Graphics
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/// <summary>
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/// Create a set of <see cref="VertexArray"/>.
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/// </summary>
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/// <param name="count">Amount of VAO to be crated.</param>
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/// <param name="count">Amount of VAO to be created.</param>
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/// <returns></returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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protected VertexArray CreateVertexArray(int count)
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@@ -74,7 +74,7 @@ namespace StgSharp.Graphics
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}
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/// <summary>
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/// Create aset of <see cref="VertexBuffer"/>.
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/// Create a set of <see cref="VertexBuffer"/>.
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/// </summary>
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/// <param name="count">Amount of Object to be created.</param>
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/// <returns></returns>
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@@ -84,5 +84,6 @@ namespace StgSharp.Graphics
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return new VertexBuffer(count, this);
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}
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}
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}
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@@ -39,10 +39,14 @@ using System.Text;
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namespace StgSharp.Graphics
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{
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public partial class Form
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public partial class glRenderStream
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{
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protected glRenderStream(RenderStreamConstructArgs args) : base(args)
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{
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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protected Shader CreateShader(ShaderType type, int count)
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protected sealed override Shader CreateShaderSegment(ShaderType type, int count)
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{
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return new Shader( GL.CreateShaderSet(count, type), type);
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}
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@@ -51,7 +55,7 @@ namespace StgSharp.Graphics
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/// </summary>
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/// <returns>New instance of <see cref="Shader"/> instance. </returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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protected ShaderProgram CreateShaderProgram()
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protected sealed override ShaderProgram CreateShaderProgram()
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{
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return new ShaderProgram(this);
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}
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@@ -126,9 +130,9 @@ namespace StgSharp.Graphics
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/// <summary>
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/// Init a program with no shader attached.
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/// </summary>
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internal unsafe ShaderProgram(Form binding)
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internal unsafe ShaderProgram(glRenderStream binding)
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{
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this.binding = binding.graphicContextID;
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this.binding = binding.ContextHandle;
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handle = GL.CreateProgram();
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}
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@@ -62,9 +62,9 @@ namespace StgSharp.Graphics
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}
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internal unsafe Uniform(
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ShaderProgram program, string name, Form binding)
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ShaderProgram program, string name, glRenderStream binding)
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{
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this.binding = binding.graphicContextID;
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this.binding = binding.ContextHandle;
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id = GL.GetUniformLocation(program.handle, name);
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}
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@@ -98,9 +98,9 @@ namespace StgSharp.Graphics
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}
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internal unsafe Uniform(
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ShaderProgram program, string name, Form binding)
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ShaderProgram program, string name, glRenderStream binding)
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{
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this.binding = binding.graphicContextID;
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this.binding = binding.ContextHandle;
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id = GL.GetUniformLocation(program.handle, name);
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}
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@@ -141,9 +141,9 @@ namespace StgSharp.Graphics
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id = GL.GetUniformLocation(program.handle, name);
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}
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public unsafe Uniform(ShaderProgram program, string name, Form binding)
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public unsafe Uniform(ShaderProgram program, string name, glRenderStream binding)
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{
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this.binding = binding.graphicContextID;
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this.binding = binding.ContextHandle;
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id = GL.GetUniformLocation(program.handle, name);
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}
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@@ -172,9 +172,9 @@ namespace StgSharp.Graphics
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this.id = id;
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}
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internal unsafe Uniform(ShaderProgram program, string name, Form binding)
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internal unsafe Uniform(ShaderProgram program, string name, glRenderStream binding)
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{
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this.binding = binding.graphicContextID;
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this.binding = binding.ContextHandle;
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id = GL.GetUniformLocation(program.handle, name);
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}
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@@ -56,16 +56,16 @@ namespace StgSharp.Graphics
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private static string glExtensionList;
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/// <summary>
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/// Load all aupportable OpenGL APIs and bind them to given <see cref="Form"/> context.
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/// Load all supportted OpenGL APIs and bind them to given <see cref="Form"/> context.
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/// </summary>
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/// <param name="form">The <see cref="Form"/> used as current OpenGL context</param>
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/// <param name="loader">A delegate to get address of OprnGL api</param>
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public static unsafe void LoadGLapi(this Form form)
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/// <param name="stream">The <see cref="Form"/> used as current OpenGL context</param>
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/// <param name="loader">A delegate to get address of OpenGL api</param>
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public static unsafe void LoadGLapi(this glRenderStream stream)
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{
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GLcontext* context = (GLcontext*)form.graphicContextID;
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GLcontext* context = (GLcontext*)stream.ContextHandle;
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GLfuncLoader loader = InternalIO.glfwGetProcAddress;
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#pragma warning disable CS8909
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if (((GLcontext*)form.graphicContextID)->glGetString != (delegate*<uint, IntPtr>)IntPtr.Zero)
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if (((GLcontext*)stream.ContextHandle)->glGetString != (delegate*<uint, IntPtr>)IntPtr.Zero)
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#pragma warning restore CS8909
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{
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return;
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@@ -103,25 +103,25 @@ namespace StgSharp.Graphics
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{
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#region load_core_gl
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LoadGLcore10((GLcontext*)form.graphicContextID, loader);
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LoadGLcore11((GLcontext*)form.graphicContextID, loader);
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LoadGLcore12((GLcontext*)form.graphicContextID, loader);
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LoadGLcore13((GLcontext*)form.graphicContextID, loader);
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LoadGLcore14((GLcontext*)form.graphicContextID, loader);
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LoadGLcore15((GLcontext*)form.graphicContextID, loader);
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LoadGLcore20((GLcontext*)form.graphicContextID, loader);
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LoadGLcore21((GLcontext*)form.graphicContextID, loader);
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LoadGLcore30((GLcontext*)form.graphicContextID, loader);
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LoadGLcore31((GLcontext*)form.graphicContextID, loader);
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LoadGLcore32((GLcontext*)form.graphicContextID, loader);
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LoadGLcore33((GLcontext*)form.graphicContextID, loader);
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LoadGLcore40((GLcontext*)form.graphicContextID, loader);
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LoadGLcore41((GLcontext*)form.graphicContextID, loader);
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LoadGLcore42((GLcontext*)form.graphicContextID, loader);
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LoadGLcore43((GLcontext*)form.graphicContextID, loader);
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LoadGLcore44((GLcontext*)form.graphicContextID, loader);
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LoadGLcore45((GLcontext*)form.graphicContextID, loader);
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LoadGLcore46((GLcontext*)form.graphicContextID, loader);
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LoadGLcore10((GLcontext*)stream.ContextHandle, loader);
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LoadGLcore11((GLcontext*)stream.ContextHandle, loader);
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LoadGLcore12((GLcontext*)stream.ContextHandle, loader);
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LoadGLcore13((GLcontext*)stream.ContextHandle, loader);
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LoadGLcore14((GLcontext*)stream.ContextHandle, loader);
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LoadGLcore15((GLcontext*)stream.ContextHandle, loader);
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LoadGLcore20((GLcontext*)stream.ContextHandle, loader);
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LoadGLcore21((GLcontext*)stream.ContextHandle, loader);
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LoadGLcore30((GLcontext*)stream.ContextHandle, loader);
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LoadGLcore31((GLcontext*)stream.ContextHandle, loader);
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LoadGLcore32((GLcontext*)stream.ContextHandle, loader);
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LoadGLcore33((GLcontext*)stream.ContextHandle, loader);
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LoadGLcore40((GLcontext*)stream.ContextHandle, loader);
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LoadGLcore41((GLcontext*)stream.ContextHandle, loader);
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LoadGLcore42((GLcontext*)stream.ContextHandle, loader);
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LoadGLcore43((GLcontext*)stream.ContextHandle, loader);
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LoadGLcore44((GLcontext*)stream.ContextHandle, loader);
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LoadGLcore45((GLcontext*)stream.ContextHandle, loader);
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LoadGLcore46((GLcontext*)stream.ContextHandle, loader);
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#endregion load_core_gl
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}
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@@ -779,7 +779,7 @@ namespace StgSharp.Graphics
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/// Get the function pointer of given OpenGL api name
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/// </summary>
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/// <param name="name">Name of the OpenGL api</param>
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/// <returns>The funtion pointer of the api in form of <see cref="IntPtr"/></returns>
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/// <returns>The funtion pointer of the api in stream of <see cref="IntPtr"/></returns>
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public static IntPtr LoadGLfunc(string name)
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{
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IntPtr ret = InternalIO.glfwGetProcAddress(name);
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@@ -1,28 +1,47 @@
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using System;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics
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{
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public abstract partial class glRenderStream:RenderStream
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public abstract partial class glRenderStream: RenderStream
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{
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protected sealed override void NativeCameraViewTarget(vec3d position, vec3d direction, vec3d up)
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{
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NativeCamera.SetViewDirection(position, direction, up);
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}
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protected sealed override Uniform<Matrix44> NativeCameraUniform(ShaderProgram source, string name)
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{
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NativeCamera.GainAllUniforms(source, name);
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return NativeCamera.convertedUniform;
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}
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protected IntPtr glContextHandle
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{
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get { return ContextHandle; }
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set { ContextHandle = value; }
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}
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internal sealed override void CreateCanvas((int width, int height, int depth) size, (int x_stretch, int y_stretch, int z_stretch) coordStrech, string name)
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internal unsafe sealed override void CreateCanvas()
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{
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Width = size.width; Height = size.height;
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Depth = size.depth;
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_coordStretch = coordStrech;
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Name = name;
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byte[] nameCode = Encoding.UTF8.GetBytes(name);
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CanvasHandle = InternalIO.glfwCreateWindow(
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Width,Height,nameCode,Monitor,IntPtr.Zero
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);
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NativeCamera = new Camera();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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protected sealed override void NativeCameraViewRange(Radius fieldOfRange,vec2d offset, (float frontDepth, float backDepth) viewDepth)
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{
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NativeCamera.SetViewRange(fieldOfRange,this.Size, offset, viewDepth);
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}
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/// <summary>
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@@ -40,11 +59,11 @@ namespace StgSharp.Graphics
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byte[] tittleBytes = Encoding.UTF8.GetBytes(name);
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if (SharedCanvas == IntPtr.Zero)
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{
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windowPtr = InternalIO.glfwCreateWindow(Width, Height, tittleBytes, monitor, IntPtr.Zero);
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windowPtr = InternalIO.glfwCreateWindow(Width, Height, tittleBytes, Monitor, IntPtr.Zero);
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}
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else
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{
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windowPtr = InternalIO.glfwCreateWindow(Width, Height, tittleBytes, monitor, SharedCanvas.CanvasHandle);
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windowPtr = InternalIO.glfwCreateWindow(Width, Height, tittleBytes, Monitor, SharedCanvas);
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}
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if (((long)windowPtr == -1) || ((long)windowPtr == -2))
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{
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@@ -64,8 +83,16 @@ namespace StgSharp.Graphics
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InternalIO.glfwMakeContextCurrent(CanvasHandle);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight)
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{
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InternalIO.glfwSetWindowSizeLimits(this.CanvasHandle, minWidth, minHeight, maxWidth, maxHeight);
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}
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internal sealed override void InternalInit()
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{
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CreateCanvas();
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MakeAsCurrentContext();
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this.LoadGLapi();
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Init();
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}
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@@ -80,5 +107,6 @@ namespace StgSharp.Graphics
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{
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Deinit();
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}
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}
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}
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